LCGaster
LCGaster
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/611935#Comment_611935
Except Plague can already do this strategy right now by chucking on an apple, which are in abundant supply in the bloodweb. It’s super effective and encourages early cleansing.
Yeah I know
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Because they say chapter even if it is a paragraph
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I like the faster crouch speed add-ons
It's fun to crouch around and chase a survivor like that, kinda silly but fun
And I love how it says "Sneaky Hit" when you hit survivors while crouched
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Any kind of rank reward would be fine, it's been so long and there's still nothing
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@Gardenia said:
https://forum.deadbydaylight.com/en/discussion/comment/611935#Comment_611935
I can see that, if they don't implement that I wouldn't have a problem, we have apples anyway lol
Yeah, lol
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@Gardenia said:
https://forum.deadbydaylight.com/en/discussion/comment/611846#Comment_611846
Actually, regarding 5 with her starting with a pool of corrupt Purge it doesn't affect the cleansing or no cleansing scenario because idk if you know but hitting Survivors with corrupt Purge doesn't infect them, it only damages them regularly. So they still have a choice to cleanse or not.
Regarding 3: one of the cooldowns need to be reduced, whether it's before her charge when she slows down, or after she finishes the vomit imo.
About 5
He meant that since you have a fountain already corrupt you can infect everyone before using it, thus making corrupt purge even more dangerous, and since they know you have a fountain already corrupted they will not want to be Broken, ever, thus forcing them to cleanse
And since the sickness essentially denies stealth with all the coughing it forces survivors even further to cleanse
5 is the only one I have a problem with, all the others are fine
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/609983#Comment_609983
It's ironic that the same company is giving a ton of information to their second asymmetrical horror game, namely, Death Garden Bloodharvest. However, it's nothing against BHVR, we just wanna hear about the game's future because we're in a dull moment.
The Road Map doesn't count, we wanna know stuff that's coming very very SoonTM. :)
Exactly
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The problem with their Q&As in general is that they often aren't allowed to give a lot of info
They should wait until they have a lot of info and are allowed to share it, then open a Q&A that way they could actually answer the questions instead of giving vague, prewritten answers
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Honestly they never did a good event for any anniversary
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They probably considered the year 3 "event" as the summer event
I would have been fine with it if it hadn't been such a disappointment
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Being on PS4 I receive personal messages instead of post game chat
I've had a few survivors calling me noob or telling me to learn how to play after I killed them
I always reply the same way
"So tell me, dear survivor I have just killed. How should I play?"
Of course they never reply back
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Based on the design my favourite would be Plague, her design is really interesting
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Even tho all killers have been have been human so far as long as the killer is humanoid it can be any kind of monster, for example Peanits said that even the Xenomorph could come into the game, but it's unlikely since it doesn't really fit into the maps.
And yes, the killer can be a normal human. Trapper is a normal human, he only has bear traps and is really strong. As long as a power is based in reality and not completely useless I'd be completely fine with it.
One monster I'd like to see as a killer would be either a Wendigo or a Goatman, I think those have potential to be fun killers
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Not a killer main or survivor main
The average amount of kills overall should be 2, but it should completely depend on each side's skill, if the killer is more skilled they should be able to get a 4k
When it comes down to game duration it should be around 10/15 minutes
The gen-rush meta needs to be addressed to fix this
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@Mandy said:
I'd like to increase rituals in general. So have daily rituals, weekly rituals and a monthly ritual - all with varying degrees of difficulty, but would award a lot more BP.
I agree completely
I would even be fine with just different difficulty daily rituals
Right now rituals don't give a lot of points and are fairly easy to do
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Wraith can be strong in the right hands but overall he's kinda underwhelming
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I like playing her, she's fun
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It looks really bad
It's not a danger to DBD
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I don't really consider anything overpowered, but there are some unbalanced things like Instaheals, keys, and moris
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It would save some time when choosing your perks and add-ons
I'm fine with it, I don't mind it
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It probably will for little while
It takes a while for me to download almost anything so I don't know if it did for sure
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I used to play Wraith a lot
Now I just play kinda randomly
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@Raven87 said:
https://forum.deadbydaylight.com/en/discussion/comment/603552#Comment_603552
matchmaking is alreayd embarrassing probably worse matchmaking system in a online game ever in the history :) three rank1 survivors+one rank 20 survivor vs rank 20 killer is the current meta gaming in dbd :).IF you are playing solo survivor and you are rank 16-17 you are matched against a rank 1-2 killer cause all low tier killers are busy in games with rank exploiter survivors.
That's...not what I meant
Those problems have been there since launch
What I meant were the extremely long queue waiting times
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/603477#Comment_603477
Not necessarily. It's just because of a map rework. Every other chapter this year has a map, and every other mid-chapter comes with a rework.
Chapter 12: No map.
Chapter 12.5: Map rework (Springwood).
Chapter 13: Map.
Chapter 13.5: No map.
Chapter 14: No map.
Chapter 14.5: Map rework.
Chapter 15: Map.
I hope
Just please don't release another paragraph instead of a chapter, it will screw up matchmaking like when GF got released
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@Theluckyboi said:
Anyone noticed chapter 14 wont have a map?
Oh God not another paragraph
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I am sure I did a long time ago, I just don't remember when or how
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The Haddonfield map is incredibly unbalanced and it's very easy to abuse it's design
At least it will be reworked in a few months
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I had so many survivors calling me noob and telling me to git gud even if I got a 4k
I try to not play in an unfun way like you but I don't really go out of my way to do so, I just kinda try
Every time they tell me to learn how to play I always reply like this: "Then tell me, dear survivor I just killed. How should I play?"
I'm on PS4 so I receive messages instead of the post game lobby
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Mama Mushwin you indeed need a break
But we know you'll come back...they always do
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If you wait for the next chapter you might have enough shards to buy it that way, unless it's licensed of course
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/600074#Comment_600074
Yep, from the last three streams it is clear to me that this is the new way of designing killers for devs:
1 killers must not frustrate Survivors. Stephen said that directly in the last stream
2 killers need counterplay in chases, also clearly stated by Stephen in the big anniversary stream
Nurse does not fit these parameters
Oh God
Imagine if Wraith or Doctor had a cooldown
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/600068#Comment_600068
You may be right but I somehow doubt that the dev team will allow nurse to be stronger. I REALLY REALLY doubt she will be even closer to who she is and I strongly expect a cooldown power
Yeah, I'm very worried about the cooldown power bs
I really don't want another killer that has it
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It's going to be an add-on rework and maybe a minor nerf
At least that's what I understood from the stream
Remember that she's going to have two Ultra Rares after this, so she might be stronger than before with those
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It was like this when GF got released if not probably worse
Now the long awaited Freddy rework is out
I knew this would happen but oh well here we are again
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Jeepers Creepers will never come into the game or any other form of media most likely
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I don't know yet
Only game I played with him was against total potatoes
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So that you can avoid the traps
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That's what happens when all that is released is for killer
Matchmaking gets screwed
That's why paragraphs could become a problem
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I'm fine with crossplay
I just want console to be optimized first
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Hopefully
The year 3 "event" was a disappointment
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Silver, eat a Snicker, you're not the same when you're hungry
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/594088#Comment_594088
The game costs far more if you want the full experience
So do most EA games
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I'd like to see some new moris for them
But I know that it's not a priority
If I had to make new moris:
Trapper: I would like a Mori with a trap, but I understand it would be weird if he didn't have a trap on him, other than the trap Mori I would like one in which Trapper's strength is shown, he's supposed to be a strong boy
Wraith: I don't know exactly how to change the Mori, maybe one in which he brings the survivors into the Spirit Realm using the bell, which is too much for the survivor and ends up dying
Hillbilly: I'm fine with it, among this three it's by far the better one
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I'd say let's wait a few weeks so people get used to him
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/592699#Comment_592699
You heard the man, it should be 7% at max also no real counterplay to it.
It's a trap, avoid it
That's the counterplay
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/592699#Comment_592699
It's a pretty big difference. It doubles the rate at which a 4.6m/s killer like Freddy catches up to survivors, cutting the amount of loops in half (possibly letting you get a hit as well). If you place them in front of a window, you can even force a medium vault.
15% for 3 seconds? It didn't seem like it was that powerful from the PTB to be honest
I'll try it out but I don't see it be that good
(Console player)
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@[Deleted User] said:
I hope not, there is no counterplay to it and it affects loops so uh oh.
It doesn't affect loops a lot
15% isn't that much
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Making all the other killers as powerful as Nurse, Billy or Spirit is going to be impossible
Some killers have potential to be of course
Doctor for example, all he needs is a slightly longer range for his shock to be strong as a base
Other killers that have potential if correctly buffed could be Clown and maybe Wraith
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Sorry for the spelling mistakes but I can't edit them because mobile is still bugged
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@Just_Playing gave some solid reasons
Another problem is he map design, many maps are awful for either side
Let's say you're playing killer. Haddonfield is probably the worst map to play in as killer, many survivors, especially SWF, will bring an Haddonfield offering and most if not all of them will have Balanced Landing to abuse the map design. Yamaoka Estate, now this isn't as problematic, I don't have a problem with it, but if you're not experienced enough you will have a hard time finding survivors, especially if they have Iron Will and Urban Evasion.
Many maps have long loops, giving killers more time to waste. One of the biggest offenders is the infinite loop in Macmillan Estate, I don't remember which map exactly, if a survivor reaches it you will have a hard time catching them unless you have Bamboozle
I know the devs are going to rework maps, but I'm afraid it's going to rake a long time