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Kosturko92

Kosturko92

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  • @RoastedGarlic said:

    https://forum.deadbydaylight.com/en/discussion/352055/nice-unbalanced-game-that-favor-survivors

    man get out of here with your complaining killer has never been easier than it is now, while solo q is in hell.

    As i said on multiple occasions

    Solo q is bad

    Killer is bad in high mmr

    I never said killer is bad against solo Q

  • @Omans said:

    With the best killer in the game, and one of the most unbalanced loadouts on her best map you decided to camp/hard tunnel the first player you hooked to death during an event.

    I don't DC, but I wouldn't blame any of the survivors if they did.

    When moris/keys were brokenly OP a long time ago I never brought them. I never used a Haddonfield offering as survivor. I didn't use Spirit's busted addons when she was super OP. Why? Because what is the point of playing a game that is unbalanced from the start? It just feeds the power fantasy a lot of posters on this forum have. That's not what a PVP game should do. Thankfully the devs are slowly removing those super imba things. Can't wait for what is seen in the OP's pic to get the same treatment.

    I had 12 hooks that game, so no i wasn't camping but i couldn't let free hooks, the momment they unhooked i cahsed the person who unhooked, which is by all means normal way to play

  • @Lobos said:

    Two of your poor Nurse victims are so new they have tier 2 common perks in their builds. And you had the audacity to complain about SWFs in previous posts!

    It's shameful that you run those builds on Nurse and Spirit and then wonder why players DC and often send you salty end game messages. Try having a bit of empathy for the people you play against!

    Survivors are palying for the escape

    Killers are playing for the kills

    That's the game design, no ? Not sure i understand what you mean.

  • @HoodedWildKard said:

    https://forum.deadbydaylight.com/en/discussion/comment/3243594#Comment_3243594

    Yh this game is a bit seesaw like that. Maybe 2 in every 10 games i get as killer is actually even. I either steamroll a team with no teamplay or struggle against bully squads. I live for those games where it feels like an even match and I'm not forced to tunnel to get a quick kill by genrushing but i have to work for my downs. And surv is even more extreme, we either escape with ease against a baby killer or we get rapidly 4Kd.

    I'd just lean into the losses for a bit, not worry too much about getting that 4 k. A few bad games will help balance your mmr and you'll see less bully boy squads. What killers you play out of interest?

    I really play all to be honest, depends what i feel like to go, but the most games i have with Clown and Nurse. Clown is especially fun to me because you can end chases very quick most of the time

  • @HoodedWildKard said:

    https://forum.deadbydaylight.com/en/discussion/comment/3243306#Comment_3243306

    This is just simply a skill issue. A loop doesn't guarentee a survivor will loop you 3 time and make loads of time. Idk how you play but if you struggle to end chases then you must just shift+w after the survivor.

    When i play killer. Even against high level high skill survivors, I play unpredictably, I'll moonwalk and double back on loops to lunge into pallet. Sometimes i get stunned sometimes I surprise the surv and get a hit, probably 50/50. Ghost face is amazing at it. Just pop stealth and the drop in tr and the stain disappearing often throws off the surv for that one second you need to double back and clap them. Demogorgon, twins, clown, huntress obviously nurse. All of them have amazing anti loop and some other killers can punish loopers like deathslinger and plague.

    And you can injure a surv and then hassle a gen, switching targets rapidly really throws swfs off their game. Predicting what vault a surv is going for allows you to use a different route and cut them off. Run discordance, overcharge, oppression, jolt. All of these will let you figure out what gens are being worked on and help regress them.

    Gens being done quickly is no bad thing sometimes, first 2 gens usually pop pretty quick, then just herd them away from the ones you want to keep for the 3 gen then you'll get lots of downs and hooks in the lategame. Idk how you play but playing killer effectively against swfs requires planning and mind games. Just holding W and clicking when surv is close enough isn't going to work at high mmrs.

    I guess you are right, as i said i am not as skilled as the game thinks, or the mmr is completely broken, one game i play vs newbies and i get easy 4k with 1 gen done, another game i face lvl 70+ bully squad that is running the most toxic loadout you could run with ofc map offering.

    There is no middle ground, you either rekt or get rekted.

  • @IlliterateGenocide said:

    Nah starstruck nurse? I would give up

    That's the issue

    image.png

    Check this boy here, this is game i just played, he teabagged me after pallet stun, and after i downed him he dced, those kind of people are making this game looks bad, not killer or map design. It's selfish and toxic behaviour

  • @Grandpa_Crack_Pipe said:

    https://forum.deadbydaylight.com/en/discussion/comment/3243571#Comment_3243571

    When they see a nurse, they expect the worst.

    When they see the nurse is as.. motivated as yours, they know the worst.

    And at that point, I can't find it in myself to blame them.

    Not every nurse is going to hit chain blinks, double back will counter majority of nurse players, its not impossible to loop her. It is totally winable unless you're that nurse main with 10k hours on midwitch, which i tell you 95% of the nurse players isn't. So dcing after first down is just giving everyone else free lose when in reality it might've been the win.

  • @Grandpa_Crack_Pipe said:

    I don't flame or give up.

    But my hopes aren't very high up.

    i also play survivors sometime and i can tell you from both perspectives, 8/10 matches will have dc in first 2 minutes

  • @[Deleted User] said:

    So you camp and tunnel with the sweatiest build you can, ruining all the fun for the players at lower levels, then whine about how your getting wrecked at higher levels lol the definition of hypocrisy at it's finest

    How about learning to play with skill instead of standing around to get your 4K? Then you might actually feel some sense of accomplishment for your score 🤣 I know I earned my 12Hook games. Because I actually play them and don't cheese my victory 🤷

    Sometimes i get 12 hooks ( and this is usually against lower mmr ), but most of the time it's impossible to go for 12 hooks, at least if you want to win.

    Camping and tunneling are the tactis that might or might not benefit you.

    A) You can face camp at 5 gens and other survivors can completely ignore your camping, 4 gens will be done by the time that person is dead = gg you lost the game

    It comes with experience to know when and who to camp and on what hook ( is it near the gen, far away from any gen ) and so on.

  • @Desola said:

    https://forum.deadbydaylight.com/en/discussion/comment/3242127#Comment_3242127

    Basekit BT triggers on anyone getting off the hook by any means to make facecamping less effective. You got unlucky you hooked a guy with active deliverance next to an open gate... no need to kill the game because of it.

    I honestly didn't know delivrance works with new BT, especially not in End Game Collapse, well ty, good to know that i guess

  • @[Deleted User] said:

    I’m fairly sure that over 90% of killer players would use that setting….me included, honestly.

    Yes, because you don't want to deal with 2x boons, 4x dh's, 4x ds, 4x unbreakable 2x prove thyself and medkits/toolboxes with iridescent addons.

    They said they nerfed DH, but everyone are using it in high mmr, because it is still a free healthstae 90% of the time, not to mention that majority running auto-activate dh that actives on m1 attack.

  • There is couple of things people don't understand.

    The percentage of the kills/escapes will never be a true measure because many of those kills are suicide hooks or bad survivors in solo quee.

    The solo quee doesn't favor survivors by any means, but SWF does by all means.

    If there was only SWF quee ( and solo quee totally removed ), you would see less then 30% killer rates ( including bully squad that doesn't want to escape )

    On the ground basis level this game is so unbalanced in favor of survivors. You play alone vs 4 players, on maps that take ageis to travel from 1 gen to another, with so many loops that it actually takes time to down anyone. And by the time you down someone, a tryhard team will do 2/3 gens because of all speed gen addons and perks and how easy is to rush them.

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3242261#Comment_3242261

    So let me get this straight, you aim for the 4k by any means and sweat your ass off, and throw a fit whenever you don't win?

    Talking about entitlement this thread is a really good example. "I want my easy wins against inherently disadvantaged players because when I go against something even remotely coordinated I realize that even my stacked slowdowns and sweaty builds can't completely compensate a possible lack of skill, I don't win, and this is unacceptable bhvr" 😭😭

    You got it all wrong tbh

  • @Omans said:

    Average killer: 6 to 8

    Nurse/Blight: 9 to 10 (if you lose as these characters currently it is because you got massively outplayed.

    SWF: 9 to 10

    Solo: 2 to 3 (solo is in the worst state it has ever been. If the killer decides to play a certain way and the skill level is fairly equal, the killer will win)

    Problem with solo quee are selfish survivors, game can't balance that

  • If you nerf blight addons, why leaving so many survivor addons and tools untouched ?

    Medkits are broken af

    Tool boxes is something that needs pure rework.

    Now pair them with best survivor addons and tell me how's that fair ?

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3242337#Comment_3242337

    You realize that if people had the option not to face high MMR players, a ton of survivors would block you, right? And the only ones who wouldn't are the loaded 4stacks that feel equipped to handle you?

    The imminent self-destruct in such a system is this: Even for the players who were neutral about the whole thing and didn't check any boxes, the increased volume of sweaty games that would be dumped onto them in lieu of all the other players who opted out and aren't getting those matches (and subsequently, weaker killers getting funneled towards those players to fill an exclusive demand means nobody else is seeing them) will force them to turn off the option too.

    Your killer MMR must be high if you're frequently getting god squads. The survivors you end up roflstomping don't particularly want you as a killer, because again, people typically prefer easy opponents to strong ones and they definitely prefer easygoing killers to sweaty ones.

    It seems like you're dominating some games and losing others, and... that seems like it's how it should be? While MMR has a lot of issues and I wouldn't be surprised if it keeps catapulting you between strong and weak teams through overswung win/loss adjustment, it's also quite possible that you're not necessarily getting noob teams, you're just successfully ferreting out a weak link early and the whole team falls because of it. And if you tunnel a lot, altruism is going to net you 4ks on otherwise skilled teams just because some SWFs won't let their teammates go quietly.

    The only time it'd be fair to ask the game for numerically easier opponents is if those opponents also asked the game for harder competition. Otherwise, you're asking the game to throw people under the bus for your benefit.

    I suppose you are right which leads us to a deeper problem:

    A) Getting high mmr with a survivor feels like a reward

    B) Getting high mmr with a killer feels like punishment

    That is all because game is so survivor favored in high mmr, it is unplayable most of the time. If they nerf survivors and buff killers, solo quee and low mmr will struggle even more ( and they are already weak ).

    So what is the solution then ?

    The post does look im the only killer having this issue, but i am certainly not. Others pretty much just accepted the fact that they are going to lose most matches. I recently saw a twitch streamer who had 15k hours on killers all together having only 1 hook 4 matches in a row.

  • @Yatol said:

    https://forum.deadbydaylight.com/en/discussion/comment/3242334#Comment_3242334

    yes and i can guarantee you will not be facing them every game and even if you did

    alright just keep losing till you're no longer at high MMR

    Yeah losing 15+ matches just to drop mmr seems like a fun way to do with your free time, just because Devs can't

    A) Balance the game

    B) Give us option to choose whether or not we want to face High MMR players ( for both survivors and killers )

  • @Yatol said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241979#Comment_3241979

    alright just keep losing till you're no longer at high MMR

    tourney players are 1%

    You do know there is many SWF squads that don't go to tourney, that are in top 5% or top 10%, that are as hard as tourney players to beat.

  • @Lobos said:

    I can't believe you think all these threads will somehow get BHVR and other people to agree to you and other killers getting free wins every game. Like other people have suggested, play only solo Survivor for a while and then really consider what you are asking..

    You've even admitted to camping and tunneling. There are 4 other people playing in your trials that are already not having fun! Stop complaining about SWFs if you are not going to even try to stop playing as sweaty and Try hard for the 4k every single game...

    Is it fun to camp or tunnel ? No, for both sides, its boring to camp a hook, but gives you no choice, 12 hooks in High mmr ? Gl with that my friend.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3242237#Comment_3242237

    I'm not telling you to lose on purpose. I'm telling you to chill out on the build and playstyle if you want to go up against less sweaty survivors. The losing will be incidental. But if you never lose, if you play for the 4k like your life depends on it, your MMR's just going to keep going up. And that's valid! There's nothing wrong with playing that way. It just means you're going to get a lot of equally fierce opponents.

    Right now, you're playing quad slowdown Plague with 5 extra 50-second Corrupt Purges. I sure as hell don't want that anywhere near me as a solo queuer - Plague is one of the worst killers to face in solo because she's one of those killers where one player making bad decisions will kill the rest of the team. If that's your usual kind of build and you have a no mercy playstyle, I'm not surprised you're going up against hardcore SWFs.

    When you complain about SWFs that wreck you - the game is matching you up with players it thinks is fair given your kill rate, and nothing you've shown so far is suggesting to me that it's wrong.

    I play plague the least and that is why my mmr there is not as high, but you are right on what you said.

    I do play every match with at least 2 slowdowns and i aim for 4k by any means, that means i camp and i tunnel most of my games when i see it benefits me for the pure win.

    Problem is i get fun with low mmr people for a bit, then 5-6 games in a row i face SWF ( somtimes even solo ) squads that wreck me.

    Either i am not as good the game thinks, or there is big in-balance in power between the top and avrg mmr quee. Either way i don't want to deal with it, i would like to somehow get locked and not go high mmr at all.

  • @Lobos said:

    https://forum.deadbydaylight.com/en/discussion/comment/3242128#Comment_3242128

    If they are issues for you then bring Franklin's and Shattered Hope. Both problems solved for you and you still have 2 perk slots for whatever else you want. There have been plenty of "smart" players telling you that it's still a you issue..

    Franklin and Shattered hope are waste of perk slots, especially shattered hope, you have to bring gen perks or you are doomed and you will get gen rushed. Some killers also need help in chase and if you play them there are certain perks to help on that.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3242214#Comment_3242214

    I don't know if this is intentional on your part, but what you're basically saying is that you expect to decisively win most games and that you want to play against players who are weaker than you.

    Locking your own MMR below its actual level is completely unfair. You're asking for survivors who are at a lower level than you're actually at. You think you don't deserve such high level opponents, but the same can be said of the people you want to face.

    Just going by this single results screenshot... your build is very sweaty and you tunneled out the Ada (unless she suicided.) If you want less sweaty games, you have to play less sweaty. And yes, that involves losing - but your MMR will gradually drop and you won't have to fight as hard for the W.

    If you play hardball, so will your opponents. MMR is pretty flawed, but that's how it's meant to work.

    Dropping mmr is by intentional losing is so boring and god know will it work. You have to wast 10-20 matches in order to have fun for 5-6 then your mmr will go back. Noone knows how system works but it is there is multiple threads on forum, baby survivors facing 15k nurse and similar posts.

  • @Sharpefern said:

    SWF is not the issue. Does it help yes but you can watch good players who are streaming, not on comms with anyone and they still play very well and coordinated.

    https://forum.deadbydaylight.com/en/discussion/comment/3241979#Comment_3241979

    BHVR literally just released the kill rates for the top 5% of MMR and they are just above 60%. Given the soft cap of MMR the average high MMR killer is gonna get 2-3 kills on average a match.

    It is possible that your expectations for yourself or what you consider a win are too high, or that you are having a selection bias with the matches you remember. A match where you have 4 escapes and 2 hooks is gonna leave a bad taste because it feels unbalanced. But a match where you have 4 kills at 5 gens you will probably brush off as they are "trash survivors" when in actuality they made more mistakes or you made less. Have you been keeping track of your matches? Are you getting an average of less than 2 kills per match? Or are you just thinking you should be getting more kills or hooks in games that you lost in?

    image.png

    This is the match i just played, against SWF Low mmr team.

    But once you go to HIGH mmr against SWF its whole different story, most of the matches are impossible to have even 2 kills and the game is just not a fun experience for a killer.

    If there is no way to add separete quee for SWF, then at least we should be able to lock our mmr to not go above certain points by any means.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3242120#Comment_3242120

    The reason this is an issue to add is obvious.

    You don't want to verse SWF. How many killers do you think do, if they were given the choice between an uncoordinated group and a coordinated one? Especially when, while bully squads are rare, they're exclusively SWF and you can avoid getting bullied by avoiding all SWF?

    What do you think the killers that do queue against SWF are going to bring, knowing they will face harder survivors?

    Now apply that to queue times, and Gary and Tom when they go to play casually after their shift. That's the issue.

    If all killers choose to play against solo quee rather then SWF team then that would mean the balance is the problem. If game wasn't survivor sided i wouldn't mind taking on SWF any day.

  • @LittleBigSunset said:

    I mean I don't think this game favors survivors at all the vast majority of the time but what you're asking for isn't exactly unreasonable (for the most part).

    I could've sworn the gen time is already 90 seconds but honestly I don't think this needs to be touched. Especially with the variety of effecient gen regression killers have available right now.

    I'm iffy on medkits but wouldn't mind a system where you are given a set amount of points when creating your loadout and having the more effective andrare items/addons costing more points (the best example I can think of, although very niche by now, would be COD BO2's multiplayer system where you could choose to have more than three perks at the cost of having no throwables, losing a secondary etc.). If you say bring a Purple medkit it can only have brown addons. Yellow medkits can run yellow addons. Browns can run green and iridescent. Hope that makes sense.

    I'm also fine with Boons for the most part. Every Boon except CoH. It doesn't particularly matter than Boons can be relit when they rely on the killer getting near them for the survivors to get value out of them. CoH on the other hand relies on being as far away from the killer as possible to get value, and if hidden well enough can guarantee infinite heals. I think CoH should be given a token system and automatically snuff itself once enough healing is done within it. If not that, some measure to ensure it cannot get infinite value or be relit over and over with no penalty to the survivors.

    Base kit Corrupt would be welcomed and to be honest wouldn't even be that much of a buff. It would be the equivalent of an 'Early Game Collapse' that the devs toyed with for a while. Reduces the likelihood of being genrushed, allows setup killers to, well, setup, and is only valuable if the killer does well in chase. Would not mind this at all.

    Finally someone smart playing the survivor and posting the real issue with coh/medkits

  • @Ayodam said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241936#Comment_3241936

    Probably basekit BT. OTR doesn’t activate when gates are open.

    he escaped by him self, he wasn't rescued

  • @HugTheHag said:

    So... Someone had a bad game once in a tournament against literal pro players, and we'll use this as a basis for a mode that prevents casual killers from running into Gary and Tom playing casually after their shift ?

    There is nothing wrong with Gary and Tom playing casually after their shift, but there should be an option to choose

    1. Quee for solo only
    2. Flex quee for 2 and above survivors only
    3. Killer quee to chosee if he wants to quee against solo only or against SWF
    4. Why is this an issue to add ? i don't get it
  • @AshInTheTallGrass said:

    https://forum.deadbydaylight.com/en/discussion/352131/there-should-be-an-option-to-play-vs-solo-survivors-only-as-a-killer

    Are you fine with Survivors having the option to opt-out of facing off against certain Killers?

    I am fine with that as long as we can opt-out facing certain perks and tools that survivors bring

  • @squbax said:

    No, as it would be the same as giving survivors the option to dodgr certain killers, its a position of entitlement, if you lose then get better do not ask for others experiences to be hindered just to habe easier matches, not every match can go as you want it to.

    You can't get better on a game that is designed for you to lose 100%. If you watched the video you would understand how it feels Killer High MMR.

  • https://youtu.be/Q1Ze7xV3s-U


    To everyone, check out this video and you will see how Broken SWF teams are

  • @Ghasty said:

    I've been using a 240hz monitor since I game and never had problems in any game. But in dbd, I only have 120fps max. And it does not feel smooth. Please any help!

    how you get more then 60 ? isn't the game locked at 62 FPS ?

  • @Hex_iButt said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241904#Comment_3241904

    I do like how people assume the devs won't give something to compensate a base kit Kindred...

    They could add a base kit BBQ as an example if you wanted a killer equivalent.

    Then you have another issue, your buffing S tier killers like nurse to have free BBQ info without perk slot wasted.

    Kindred is fine the way it is, that is why if you're playing solo quee you should just bring it.

  • @Eelanos said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241859#Comment_3241859

    Off the record?

    In the end game?

    Off the record?

    The perk that deactivates in the end game?

    So the hell did he escape then ?

    Perks were: Deliverenace, off the record, lithe + boon ?

  • @GrimoireWeiss said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241177#Comment_3241177

    There were already tournaments like this with absolute no restrictions for both sides. The kill rate was still slightly above 2. https://youtu.be/NpbkGmt-C9o

    This is great video that just proves my point.

    Nurse 1 kill 3 escapes at no restriction tournament.

    S tier killer couldn't get more then 2 kills in any match.

  • @Hex_iButt said:

    It's usefulness is definitely why a lot of people want this perk basekit to a weaker degree. It's even better paired with Open-Handed just for the extended aura reading effects.

    Even if you're not going for the save, you can try to find another survivor if you need to heal OR avoid them completely if its say a Legion or something. The knowledge this perk provides is great.

    that is exactly why it should never be a basekit, if you give kindred basekit to survivors then you have to give something to killer too

  • @Nos37 said:

    Dare you to drop your MMR and queue as a solo survivor for a month straight and come back and trying saying the title of your post with a straight face...

    https://forum.deadbydaylight.com/en/discussion/352055/nice-unbalanced-game-that-favor-survivors

    Did i say Solo quee is a problem or SWF high MMR is a problem ?

    Solo quee does need the buff

    Killers need a buff

    SWF need a NERF

  • @HoodedWildKard said:

    Lolwut? No way this game is survivor sided. Yh you can come up against survs who are chase gods and they can seem untouchable. But my experience playing both killer and survivor is that killer really determines how the game plays.

    A competent killer will absolutely rinse a team of all but the top 1% of survivors. I've got 11 days of play time since i started in august. My killer performance consistently 3ks in almost all of my games, and thats mainly because i almost always let last surv go at the end of a match so they could've easily been 4ks. 2ks are rare for me and I've had maybe two 4 man escapes in the last month. And my games aren't against rank noobs, I'm seeing xbox survivors with 30-100 days of play time regularly and a lot of prestige 20+ players and I'm not really stuggling against them.

    As survivor I'm not as good but i perform reasonably well with my regular swf. And the game always feels pressured unless we get a completely incompetent killer, winning as survivor is an extremely delicate situation. When you lose a player early to DC or hard tunneling then the game often becomes pretty unwinnable. I can run good chases but one slight slip up and it's all over. Only time it feels unbalanced in the survivors, favour is if all 4 survs are looping gods. One subpar survivor can tank a game.

    No way is this game survivor sided, only ever seem to hear this opinion from killer mains who play presumably at super high mmr and end up against sweat squads constantly.

    No offesne bro but you play the game for 3 months, you will se eventually what im talking about

  • @Eelanos said:

    https://forum.deadbydaylight.com/en/discussion/352055/nice-unbalanced-game-that-favor-survivors

    I may be wrong here, but this sounds like you camped someone with that particular combo and it went wrong for you, then came straight to complain about it.

    Deliverance + Off The Record doesn't really do much if you're applying pressure somewhere else, and it's definitely not a winning combo considering Deliverance is a one use perk with a previous requirement to activate, plus OTR gets disabled both the moment you do anything significant for the game and in the end game.

    The worst part is that none of the proposed changes solve what you expressed you felt it was the issue. It was just a "remove this + give me all of this as well which is nice and I like it, for no reason in particular."

    No i hooked the guy near the exit door in the END GAME, he broke him self out, took OFR hit and escaped

  • @Lobos said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241382#Comment_3241382

    For any 1 video you can find of a good SWF going on that kind of win streak after 6.1 you can find 3 Nurse or Blight videos doing the same thing.

    S tier killers AND top tier swf are both problems on opposite sides. Funny how you don't acknowledge that and just want to nerf all survivors even more because of SWFs while leaving Nurse, Blight and Spirit alone.

    I never said Killers don't need a rework. The balance between the different killers is 1000 times worse then the balance between killer and survivors.

    Of course i would nerf blight and nurse to the ground, but my POST wasn't about Strong or Weak killers, it is general issue of the game that favors survivors in SWF high mmr teams.

  • @TheSubstitute said:

    https://forum.deadbydaylight.com/en/discussion/comment/3241177#Comment_3241177

    No, the developers should not balance Survivors or Killers around the top. That would kill the game. If you can't adapt to OTR being usable after Deliverance that is 100% a you issue. The overall escape rates are about where they should be and any lowering of the escape rates would be unfair to the other players.

    That is the problem, they are balancing game around BAD survivors, that is a huge issue, that's why when you move past lower ranks as a killer, you don't want to play game anymore.

  • @GoodBoyKaru said:

    -Nurse pfp

    -Unbalanced game that favours survivors

    lmao

    I don't even play her anymore much

  • @Lobos said:

    Skill issue. If killers can't win a game after 6.1 then that is on you. The killers I see in games have no trouble winning and it shows in the stats too. I do enjoy seeing killers crying about SWFs on the forums though.

    Use the broken over powered S and A tier killers since they can go on 50+ win streaks so often. You all have it easy enough already! Guess survivors should just start out on hooks, stay injured permanently, and also have their auras revealed the whole game too right?

    Nope, you probably don't even play killer if you say that, or you're stuck in solo quee at low mmr and you lose a lot.

  • Can you report gen rushing ?

  • I bought an iridescent skin for every killer I wanted to have Discount saved me a lot of money in total

  • Avrg kill rate is not the measuerment they should be using. Because people at low ranks die a lot, solo quee dies a lot. A SWF team at high mmr that wants to win cannot lose.

    Make a tournament:

    Random map, best of 5.

    Killer 3 kills + hatch or 1 escape = Win

    Survivors 3 escapes = Win

    2 kills 2 escape = Tie

    Make this and you will see how unbalanced this game is. DBD should balance the game around top mmr, then everyone will eventually have fun, right now no one is having fun.

  • I agree but also give killer stardusk, iron grasp and agitation basekit too xD

  • @GrimReaperJr1232 said:

    I'm going to get A LOT of flack for this one. But honestly, I do not care.

    Come on, how many of you were really going to use this perk? I doubt the number is very high. You might try it out but no, I doubt it was going to be a staple that you'll miss.

    But let's ignore that. Let's say, this is proof that Nurse is broken... so what're you going to do?

    Make her attacks special? So? You're within 20m of a Nurse, you're still gonna die.

    Blind her to auras? That's only been done on a single killer, Spirit, and that's only because being blind while phasing is a crucial part of her power. Why just Nurse then? Why not PH and Artist who hit you through walls too (and Artist getting aura reading in her basekit)?

    But let's say Nurse is just that gamebreaking. What's the alternative? She can't use chase perks since she chases survivors differently than other killers. If she can't use auras, then info perks won't be that appealing, except maybe giving up a slot for Whispers or something. What about the other three slots? Stacked with regression perks like every other killer while having the most oppressive chase power in the game?

    Yeah, now everyone gets to be miserable. She can slow the game to a crawl and kill you fast, and Nurse suffers from Huntress-syndrome where most perks end up being useless on her.

    So, rework her then? Be realistic, that'll never happen. At least, not to an extent to dethrone her as the chasing goddess she is, keeping her the best killer in the game. Anything short of a Freddy-level rework will not matter, and considering she's 6 years old, has a dedicated fanbase, and would be extremely taxing on resources, that will not happen.

    So, really, I do not care. I long ago accepted Nurse as a beast that we just have to learn to live with. If she causes a few perks to never hit live, so be it. Just the reality of her existence.

    Rework on nurse is pretty simple.


    Make her attack special attacks, add more coldown on blink. Make her movement speed 4.2 m/s. PROBLEM SOLVED

  • @Reinami said:

    If killers play nice and try and 12 hook, not tunnel, never camp, they won't be able to win unless the survivors are potatoes.

    If the killer doesn't play nice, tries to 1 and 2 hook, proxy camps at a nice 3 gen place, then they get raged at in the end game, and the survivors generally have a bad time.

    This should be fixed. The game should be designed in a such a way that a killer is able to win by going for hooks, and doesn't have to camp and tunnel. Additionally, in such a world, camping and tunneling should either not be possible due to game mechanic changes, or result in the killer automatically losing due to game mechanics going against them in this case. This should all be possible in solo queue as well.

    This would result in the game being much more fun for both sides. Tunneling and camping get addressed, so survivors don't feel like they don't get to play the game if they are the unlucky ones. Killers get to have more fun because they aren't sweating it out trying to tunnel out or camp a survivor. You would see more positive interaction between survivors and killers (I.E. the chase, and the mindgames) rather than the toxic ones we often see now.

    It can be addressed very easy, make camp and tunnel impossible, but rework maps, remove 50% of the pallets, increase gen speed to 2 minutes and you will have fair gameplay

  • @ByeByeQ said:

    The Nurse - No need to change

    The Blight - No need to change

    I can't even take this list seriously, especially when your avatar is the Nurse.

    Nurse at minimum needs:

    • Make any attack where she uses 2 or more blinks count as a special attack.
    • Make it so if she blinks through a falling pallet she gets intercepted and pallet stunned.
    • Make it so that if she gets hit with a pallet during her fatigue the fatigue is interrupted, the rest of her fatigue negated and she gets pallet stunned.

    Blight at minimum needs an addon pass. Compound 33, Alchemy Ring and Adrenaline Vial should all get looked at. If hug exploit can be fixed it should be.

    The thread is about buffs, not nerfs, that's why "no change" as they dont need buffs.

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