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Komodo16

Komodo16

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  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594781#Comment_1594781

    No there is a way to escape her, just nothing is ever guaranteed. Is it this hard to understand?

    Exactly. Thank you. Every other killer can be escaped

  • @OllieHellhunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594868#Comment_1594868

    Well my bad for misunderstanding, I thought when you were saying why should you run it when theres 'more useful perks' it meant that you thought spine chill wasn't useful.

    However if it counters something you find difficult to verse and you think it's a useful perk, may I ask why you don't run it?

    I stated why... Do you not read? Spine chill makes you rely on faster vaults so you get cocky and iron will makes it easier to mindgame. I want to play without reliance on perks. Thats why. I have ran Spine chill since I first got the perk and I have like 900 hours. Trust me im an advocate of Spine chill. But I want to get better all on my own

  • @OllieHellhunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594834#Comment_1594834

    Spine chill is useful in other situations too though, it's really good against stealth killers as well as deathslinger and huntress, and even if its none of them, you atleast get the vault speed whenever you're looked at, I've never really run iron will so cant say which situations its useful in.

    Omg I RAN SPINECHILL FOR MONTHS you guys think that im saying this to say they are bad?! I literally dont run them because it gives me benefits in chase. I dropped dead hard for that SAME reason. People need to stop responding as if I talked down on them its annoying

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594835#Comment_1594835

    Killer side, it's still an educated guess. Will they double back, will they take the vault, throw the pallet, run, etc? You read the player, and take a shot.

    Spirit is the same way, but again, survivors aren't used to reading players, they are used to standard looping.

    Umm you do realize looping mindlessly results in death?

  • @ill_Boston_lli said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594834#Comment_1594834

    obviously those "more useful" perks arent helping you against her. Why not try them out before you talk down about them lol. Iron will is one of the best survivor perks in the game and you have 2 other slots. Tbf i prefer spinechill over iron as you know when she is looking in your direction IE, coming your way. If you knwo she is coming like i said before you have time to prepare for a chase or even avoid her completely. spinechil cant really be countered yeah she can look away while phasing but you can hear her footsteps which also is a tell shes on you. Just like her survivors can use their hearing to compete against her. I respect people not liking her but dont say there isnt anything you can do against her cause there is a fair amount of things you CAN do to help against her. And your not supposed to be able to run a spirit or any killer for that matter for the suration of five gens you ARE def going down at some point so do what you can to extend that chase as long as possible.

    Spirit requires a headset more than skill and you can do things but you are not doing much that's the problem if an oni chases me can I or can I not actually do things that help me win my chase. Killers arent supposed to win EVERY CHASE and no those are great perks but I could be using more useful one for how I play. Using perks just IN CASE is b.s.

  • @cloudface said:

    ๐Ÿ˜ฏ

    I still can't tell if you love it when people complain about hatch but I think you don't actually love how killers like to fulfill their raison d'etre and get as close to 32k bp by getting 4 kills when a game goes in their favor.

    ๐Ÿ˜ž

    "when there are more than ONE thing you could be talking about", well there's always more than one thing anyone could be talking about really. Sometimes though, when you're posting on an internets forum and you hit that quote button thing and make reference to the first sentence of what someone else posted you're referring to that.

    This is all getting too complicated, I'm going to go waste time not being able to get a "kill all 4 survivors" challenge done and think about how using a key to get through a hatch isn't somehow related to the hatch.

    Hopefully you do actually love people complaining about the hatch and someone else will keep fulfilling that need for you ๐Ÿ˜ฌ.

    No keys are not related to this post. Keys are b.s. and survivors are supposed to escape but lord forbid we say we deserve an escape

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594796#Comment_1594796

    Killer has to guess all game long, it's called the mindgame. Survivors dont like it when the role is flipped, because they're used to controlling everything.

    We mmindgame at looping and that is out playing

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594788#Comment_1594788

    But if you struggle against spirit, why not use a perk slot or two to run a perk that improves your matchup against spirit?

    Bam spine chill and iron will. Now I can be prepared all the time even when there are more useful perks

  • @PigMainBigBrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594738#Comment_1594738

    Mentalities like this are why people get beat up by mix up characters in tourneys to begin with.....you played yourself. You know they're spamming, you know they're doing chip damage.....yet you're still using the same low block expecting different results, when you could have jumped in or executed a high when they're unguarded. Again, your inability to mindgame this scenario isn't the fault of the player playing the mix up character or the spirit....ITS YOU! You gotta take accountability. Even if it means playing that character for a bit to get some insight into whats actually going on that way when you play against it you already know all the moves and can counter it. If it means you have to abuse and mind game her teleports to the point where she's always on cooldown then fine. If it means you have to run loops differently because she isn't teleporting at all, then fine. Either way, you're forced to either adjust, or get smoked....

    How many times does it take you to get hit by a windup high high low before you realize.....I need to zone....

    I don't play fighting games like that. But what I can say is when I get hit no matter how I play even if I made the best play in. The world that says something. I just wish someone could prove they can counter her

  • @Athanar90 said:

    I have three problems with hatch.

    1. It appears before the last gen has popped or there's only one survivor. If it didn't appear until you were at 0 gens or 1 survivor, you couldn't find it early on either side and that would reduce hatch disconnects.
    2. It opens immediately on a disconnect. Should be a timer, like the sacrifice animation. Even maybe the same animation as EGC collapse finish.
    3. It should provide points to the killer as if they'd sacrificed the survivor. The survivor didn't complete their objectives, so they didn't win.

    I agree it needs changes

  • @CountVampyr said:

    If you have successfully hooked and sacrificed 3 survivors but have failed to consider and take into account the existence of the hatch then you deserve to lose the 4th survivor. I donโ€™t care how well of a killer you were up to that point. The hatch is part of the game play. Instead of complaining about it, adapt and strategize. You arenโ€™t owed anything.

    THANK YOU it is so easy to find hatch for tbe most part. If you down one then the last surv has to come save or they lose regardless. I dont like slugging for the 4k but I will slug for hatch

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594717#Comment_1594717

    No, mixup characters in fighting games use 50/50 moves, meaning you guess, based on the person and their playstyle. Look at sonic fox and batgirl for example. When you do guess right, you have to punish.

    Spirit is also a 50/50 character. It's the punishment that's the issue.

    If you have to guess against a killer that means they don't have a counter. I like when I can use my skills to win and not have to hide or waste pallets. Or be a gen rat

  • @ill_Boston_lli said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594738#Comment_1594738

    Can't All killers hear you at all times? There are a lot of good spirits that make mistakes as they are human and they cannot play perfect all the time. The key is to condition her into thinking you are going to do something then do the exact opposite. I wouldn't call her ability hacks tbf. Like someone said in a previous response she requires you to think as a survivor not just mindless loop tiles and what not. Spinechill is affective against any spirit you know 100%if she is coming for you or not and you can figure out a way to defend against her. Yes its a perk and people think they shouldn't have to use a perk to counter a killer but there are a lot of perks that help well against killers survivors do not like.

    Perks are not something you should be forced to run. Second her ability means she can use that hearing better

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594756#Comment_1594756

    Bro he played blendette versus vizxion spirit in the tourny and if he provides videos the spirits are noticeably bad. Just guess better lol.

    Ahhh blendette the real counter

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594754#Comment_1594754

    Her footsteps are very audible and clearly directional within a certain range.

    Also you don't need to know anything about what she is doing. Imagine yourself just in the game by yourself no killer. You just run the path(s) that are most likely to avoid her, as she can only phase a certain distance for a certain time you can play to always maximize that distance/time no matter what path she takes.

    Ok so you agree there isnt a way to actually escape her. You basically are saying just try your best to waste time because you WILL get downed. Ok thanks. And no her footsteps are audible when its too late without deadhard or a pallet or window to save you and that requires a VERY good headset. I use a turtle beach and I have NEVER heard her footsteps but I can hear survivors

  • @DeeJHansen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594717#Comment_1594717

    Spirits lose to good survivors who know how to play against her.

    Yes because GENS ARE CRAP if a spirit is good she wont lose unless its a good gen team

  • @cloudface said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594707#Comment_1594707

    ๐Ÿ˜‘

    "So I love how people complain about hatch."

    "I love how just because a game goes in your favor you NEED that 4k."

    "I dont got to like or favor anything to agree or disagree"

    ๐Ÿ˜ฎ๐Ÿ˜•๐Ÿ˜

    K.

    Well, you just keep doing your survivor main "I'm right and that's definitely right and it doesn't matter about my logic" thing buddy, seems to be working for ya ๐Ÿ‘๐Ÿ™ˆ๐Ÿ™

    Its almost like sarcasm is a thing and I thought you were talking about hatch. Next time make your sarcasm more apparent when there are more than ONE thing you could be talking about

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594738#Comment_1594738

    You still miss the comparison.

    Spirit requires you to read and predict.

    Mix up characters require you to read and predict.

    There is nothing here about hacking or spamming fireballs.

    Spirit can only be doing so much, the fact you can't see her or know exactly what she's doing shouldn't matter. If there are only 2 paths she can take to reach your location and you take this 3rd path away from her then you just beat every option she had at the same time. She is not infallible.

    She can HEAR you your choice does not matter if she can HEAR you choose it.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1594717#Comment_1594717

    You misunderstand.

    The "block and dodge" of a mix up character is the fact you have to preemptively do the input. In other words, you have to read your opponent and predict what they are going to do. This is exactly what you have to do against Spirit, therefore one could say that Spirit is the DBD version of a fighting game mix up character.

    You could say that but this game is not the same because preemptively doing something against a person who can hear you at all times and then just avoid it is way worse. Imagine going against a spammer who is bad at mortal Kombat. So you block until they are open since they arent actually good. And THEN they hack and they can go through your blocks. That's what spirit is if she is good your input doesn't matter

  • @thesuicidefox said:

    I was going to post this as a reply to another thread but realized this might actually help a lot of people understand the Spirit debate a lot better.

    ___________________________________________________________

    If you have a problem with Spirit then you have a problem with mix-up characters in fighting games.

    https://gamerant.com/ten-iconic-character-archetypes-fighting-games/

    "Instances in which a player is faced with the possibility that their opponent is going to make one of numerous potential decisions, Mix-Ups are a fundamental part of fighting games. Specific games will even feature characters that possess entire movesets that are entirely based around the utilization of mix-ups, forming the archetype of Mix-Up characters. Mix-Up characters will possess numerous moves that have a similar or even identical start up animation that are then followed up by attacks that must be blocked or dodged different ways."

    Spirit is literally this type of character, the one where you have to read and predict. Now in the FGC, it is actually VERY COMMON for strong mix-up characters to get a lot of hate from the general player base.

    https://www.youtube.com/watch?v=6OHMFsAXvFc&ab_channel=Nickopz

    I don't expect you to sit through the video, so I will just summarize this as people don't like to have to change their tactics or play re-actively to their opponent such that making the wrong read will get you seriously punished.

    This is basically what is going on with Spirit.

    The thing is, just like Spirit, these characters have counter play. It's just that, by the very nature of what how they were designed and what they do, also by the fact it can be very frustrating to play against them due to the high punishment for mistakes and the ease of making said mistakes, makes this probably the most hated character archetypes in the FGC. Which is exactly what is going on with Spirit.

    My theory is that because Spirit is the equivalent of a mix up character in a fighting game, a lot of players just don't understand what to do and/or get frustrated more easily when what they do doesn't work and they are dead for it. It actually has nothing to do with her having counter play or not, and everything to do with just what she does, period.

    If you hate Spirit, that's fine. Go ahead hate her. I hate Doc for reasons I won't get into. There is no problem with that. But don't be intellectually dishonest about it and claim she has no counter play. SHE DOES.

    Like mix up characters, I don't see Spirit going away anytime soon. You are just going to have to learn to accept her as part of the game. Yes, Prayer Beads were OP and she did get an update to balance her out more. Honestly the only way the devs can satisfy most of you at this point is either deleting her from the game, or giving her a Freddy makeover, and I neither expect nor want either of those, and I don't think you do either guy or gal reading this.

    Be honest with yourself first and we can have an actual discussion about Spirit.

    This is a dumb thread. You cant block or dodge spirit. I hate her because when I slow vault or pre drop pallets she ALWAYS knows where im at and that means of I try and get away it doesnt work she will go around the window if she hears me. You have to pray she doesnt have a headset if you want to win against a good spirit. Don't compare it to a fighting game where every character can be wrecked by skill.

  • I ain't gotta love game mechanics to agree that they are fine. I HATE getting camped at endgame and I will be talking crap but in the end I know that I cant blame the person and it was the right strat. I dont got to like or favor anything to agree or disagree

  • @cloudface said:

    I'm not bothering to read through 3 pages of whining and cringe arguments; I had some ttv bad word get their buddy to switch survivors to one with a key at loading screen so I didn't spot it so then 3 survivors got to hatch exit with 2 gens left because they couldn't outplay me. Is this the thread to moan about that in? OH MAHN BUT I CAN MOVE SLIGHTLY FASTER THAN SURVIVORS SO I SHOULD'VE SEEN THE HATCH AND PLAYED BETTER! DERP DERP DERP

    Keys are a different problem buddy. If they couldnt outplay you that key wouldnt matter. Either way hatch is fine but could use a little change keys need the major change but as I told someone else this ISN'T about keys

  • @Pryzm said:

    The hatch is fine as is. The only reason anyone complains about it is because they themselves feel entitled to the 4k or the escape. I prefer to have a hatch than not have one because I don't want to play cat and mouse forever. I prefer this hatch to the hatch stand offs - thought I usually just smacked them and walked away. I don't care if they get the hatch before me. Don't get me wrong, I'll try to scope out the hatch during my patrols/chases and will try to get to it and shut it, but I'm not going to lose any sweat over a hatch escape. Congrats, next match. If I pushed the game to 1 hatch escape, I clearly won that game. Not that I care much on that either.

    The only thing I think that needs to truly be changed about EGC is:

    1. The doors need to be set further apart and no in easy LoS. I've had many matches where I can stand and see both doors. It is nuts. Nobody stands a snowball's chance in he** of getting out. Why have the ruse at that point?
    2. DS and BT should be disabled once the 5th gen is completed. I get tired of going out of my way sometimes to not tunnel someone, just to get a DS when I have 1 on the hook and the door is open/99%. Gee, do I hit the uninjured person and wave good-bye or do I down the injured one and try to secure a kill? Well, crap, had I tunneled the tar out of them earlier, they would not have DS, but because I tried to be a decent dude, I will get hosed. Guess what I'm going to do next match? I'm going to get those DS's gone early. This function encourages tunneling and I absolutely hate that.
    3. The killer should have the option to damage the gate lever, thus putting it into regression. Just like a gen. If it is 99% and I hit it, it should start regressing. Let's make it interesting and truly put a risk on the side of survivors using the tactic. Don't get me wrong, I don't mind the tactic, but there is little risk to it. There should be something the killer can do about it.

    Agreeable. Doors are unfair for both sides because they are close or car and in between is whoever plays it smarter.

  • @maxkidd said:

    Imagine running a god tier match as a survivor-good mind games, looped the killer got gens done quickly, made some hook saves then as you go to walk out you get hit by noed and camped and your team leaves. That's how hatch feels with a good killer game except noed can be countered , hatch is rng and that's why I hate it. As survivor vs oni, Billy or other mobile killer hatch is borderline useless and some maps feel like you can just memorize the 2 or 3 spots itll spawn. Lile half the ######### in this game its flawed and needs some work but good luck ever getting that* cough* decisive strike*cough *

    Are you comparing losing ONE kill to the feeling of being left to die due to something easily counterable?

  • @Alex_Splicer said:

    https://forum.deadbydaylight.com/en/discussion/188166/hatch-complaining

    It's funny to see you talking about the killer - like they're SUPPOSED to care about the survivors and what they think/want.

    Ever since crossplay as killer I get nothing but gen rushed and tbagged.

    Neither side is going to care about the other anymore apparently when it comes to the fun of the game.

    Because no one tries to have fun anymore, they just want to win.

    Personally I don't give a flying fudge about hatch, but I think people have right to complain.

    Not if they expect thw other to care, and how is it funny that im talking about killer?

  • @C3Tooth said:

    I dont mind 4th survivor escape through hatch after 3K.

    I mind 3 survivors with 1 Gen left, silently for a good while then suddenly 3 escape.

    Yeah but keys shouldnt even be part of this topic because they are there own category of bs

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1593544#Comment_1593544

    Maybe, I play mostly with friends though so I don't wanna get cocky. I also try new killers like every month so I'm not exactly trying to be competitive, unless I'm playing Ghost Face.

    Cocky is different than confidence

  • @bgbomb said:

    https://forum.deadbydaylight.com/en/discussion/comment/1593538#Comment_1593538

    I am not very sure what are you talking about.

    Are you suggesting me to do a hatch stand?

    @SavouryRain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1593509#Comment_1593509

    It's no different than the survivor who unhooks everyone, completes a majority of generators, and never gets downed losing because the doors spawned within sight of each other.

    Oh crap that's a REAL good point.

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1593526#Comment_1593526

    I suck at games lol, I've been playing casually since launch and I haven't gotten higher than rank 6ย ๐Ÿ˜‚ย . I play on and off way too much. Hopefully I get there eventually, I came shockingly close these past 2 months.

    If you played that long you are probably better

  • @bgbomb said:

    https://forum.deadbydaylight.com/en/discussion/188166/hatch-complaining

    https://www.youtube.com/watch?v=uN4UbvTuVW8

    Even you get the hatch first they still can get their free escape.

    And killer actually really need that 4 kill (hit and down and find and hook point )to get pip.

    So don't cry about why killer want 4 kills

    "BuT wHaT aBoUt My TeAmMaTe SuCk?"

    Then your team should lose.

    You should blame about your teamnate not punish the killer by not letting he get pip.

    And survivors need not to escape to get a pip,so even if you get kill by your bad team you still can pip if you play well.

    So you can rank up to escape your bad teammate by rank system.

    Oh you were talking bout doors. Yeah doors are unfair to both sides. But it takes skill to do it with a surv properly some doors are so close that you can get it to 80 and the killer reaches you so you have to start progressing it hide and then finish it. Either way doors should be balanced in a way that survs have to be on that door as soon as possible to escaoe before they get found and make it where the killer gets punished for taking too much time. Which would require door distance updates. Free escapes are bad

  • @bgbomb said:

    https://forum.deadbydaylight.com/en/discussion/188166/hatch-complaining

    https://www.youtube.com/watch?v=uN4UbvTuVW8

    Even you get the hatch first they still can get their free escape.

    And killer actually really need that 4 kill (hit and down and find and hook point )to get pip.

    So don't cry about why killer want 4 kills

    "BuT wHaT aBoUt My TeAmMaTe SuCk?"

    Then your team should lose.

    You should blame about your teamnate not punish the killer by not letting he get pip.

    And survivors need not to escape to get a pip,so even if you get kill by your bad team you still can pip if you play well.

    So you can rank up to escape your bad teammate by rank system.

    Ive been to rank 1 as killer and that's false. Second its not about the team its no one is entitled a win and its toxic to make arguments based soley on entitlement and no killers have hatch priority. All they need to do is stand close enough to get the shut prompt and they can close it. If they stand ON it the surv can NOT escape.

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1593511#Comment_1593511

    Ahh sorry mate my PCs stuck in my house and I'm across the country, I'm also afraid you'll be wayy better than me ย ๐Ÿ˜‚ย ๐Ÿ˜‚ย ๐Ÿ˜‚. ย I can see the emoji, and now I can copy it to my ctrl c . I'm keeping this one.

    Good job thats smart I didnt even kbiw about that but then again my pc is old and in storage and I mean 2000 old. And why would you say that?

  • @teamdehn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1593496#Comment_1593496

    Lol OK. Small minds. Hatch is a gift for survivors, at best for killers its more blood points and a lame stop gap from survivors holding the game hostage. You do you i understand entitlement is a prevailing characteristic in society these days.

    Look I understand why you feel that way and hatch could use balancing. But all thr complaining isnt as warranted as people think.

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1593498#Comment_1593498

    Sorry mate, I use computers so I'm not sure I can use em. Thank you for trying to be friendly, its a nice change of pace. Have a nice night and maybe I'll see you around.

    Maybe we can get a match and I can call you bad ๐Ÿ˜‚ did you see the emoji?

  • @SCP_FOR_DBD said:

    The hatch is designed to give survivors one chance to let the game not completely run to the killers side, to let at least one get away. How about having it do the same for killers?

    If all three survivors escape through the exit gate they will be blocked and the hatch will instead open. The killer will be slowed 5% and the survivor will be given a vague indicator as to where the hatch is (Ie an arrow pointing in its general direction), this is to make the interaction more survivor sided. Upon being closed the standard egc will start and the survivor will have to reopen the exit gate. I also feel the need to clarify that it will NOT happen if the killer has gotten a kill during the match.

    Edit: Theres a lot more dislike towards the hatch than I would have thought.

    What do yall think?

    It makes sense it deals with the idea that killers are entitled for a kill. But I think killers deserve a guide as well so Then its whoever gets there first and earns it

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1593485#Comment_1593485

    I understand that, I was attempting to keep things humorous so this wouldn't be an argument. I'm not trying to argue with you, I'm just telling you the way that expression sounds.

    Ahh humor is often misconstrued in text, I believe the forum supports emojis? And also I appreciate you actually knowing how to argue unlike someone else who keeps replying without thinking of the other persons explanation. So thank you and have a nice night

  • @teamdehn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1593474#Comment_1593474

    Just because you cant refute an argument doesn't make it not good. Why should 1 survivor be "rewarded" with a free escape they didn't earn? If a killer has sacrificed 3 survivors with multiple gens why should 1 survivor be gifted a win. Would you be OK with a button that the killer can find if the exit gates are powered that instantly killed one survivor? Should not the killer get at least one kill since they came to the game?

    Frankly killers should ALWAYS get one kill. But not guaranteed. Hatch is NOT guaranteed. Frankly you are too ignorant to see my correct rebuttals. Hatch doesnt guarantee anything meaning it isnt unfair nor sided to one side and if you try and say that then hatch is actually killer sided. And if a team sucks they dont deserve escape but the killer shouldnt get a free kill. They need to earn it. Earning 3 doesnt mean you earned 4. If you get screwed over by hatch thats different but usually you don't see many dc to hatch. You see a person escape because they found it first. If the survivors LET you kill them you don't deserve any of those kills and you DON'T deserve the last one. And this is what I mean by circumstances. You REFUSE to think like me so you can't look past a one sided argument you dont know how to do anything but use 1 scenario that makes it worse than reality. As I said you are BIASED.

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1593476#Comment_1593476

    The difference is nobodys said my gameplay was bad as a way to insult me, hell no ones insulted my gameplay period lol. Its like saying "Taking candy from a baby" in a context that doesn't mean easy, sure you can say it but don't get surprised when people think your calling something easy.

    You know what i mean man. Now it feels like you're arguing just to argue. As I said I did not insult you or even mean to.

  • @Buttercake said:

    Why would anyone fall for this after the first guy attempted a save? I've seen this happen in a match. Person goes down to save instantly downed.

    Nope, not going down there, I think to myself.

    Boom! Some new clown headed down them steps and downed.

    There I stand in the fog watching my mates writhe on their hooks together. All that's left is hope for hatch. ๐Ÿ‘๐Ÿ‘„๐Ÿ‘

    SoRey but you don't deserve hatch. It ruins killers points. You have to suffer and even if you dont find it, exit gates exist without gens finishing so no matter what surv has free escape and the game rewards bad play (according to killers)

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1593468#Comment_1593468

    Thats fair, but that was nowhere near what I was referring to. And just so you know, "Please read next time" is almost always used as a way to insult someones reading ability.

    Well regardless of how others use it, I can use it in my own way. If I seen your gameplay and I said it was bad am I insulting you just because others say that?

  • @teamdehn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1593461#Comment_1593461

    Again its completely free.... you don't have to bring anything to benefit from the hatch. Killer has a great game hooking everybody and loses a kill because the survivor found the hatch they did nothing to earn? Again if noed is a crutch that bad killers use at the cost of a perk slot, the hatch escape is equivalent or worse. Its also not game over if the killer finds it because the survivor can still escape from the exit gate.

    So if onr survivor is left for any reason they don't deserve to escape or have points? But killers do. That is bias and bias has no place in a logical argument of 2 mature people. So if you refuse to actually take circumstances in and then argue around it I want to ask you to stop replying. I am tired of arguing with people who just arent good at it.

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1593457#Comment_1593457

    "Please read next time" Isn't supposed to be an insult? If not I need to revaluate the people here. And when you mention 2 things in response to my comment giving me answers that are supposed to be the same thing I'm gonna see them as actual answers, if you didn't think they were actual worthwhile answers why bring them up at all?

    They are comparable and although not the same can be used the same way so I hope you can understand that. Also I was not trying to insult you but more imply that you did not understand what you read properly. Critisicm isnt an insult necessarily. But na reevaluation might be good

  • @teamdehn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1593455#Comment_1593455

    Still completely free that rewards a bad survivor at no cost of a perk slot

    And there you go. I'm not a bad survivor but I've escaped through hatch. It rewards whoever finds it first and if the killer knows where it is, GAME OVER. How long does it take to wiggle out of grasp? In that time the killer can bring the body closer to hatch. People dont use their brain properly when talking about hatch. I cant blame them because not everyone has a brain that can think of multiple outcomes so im not gonna insult them. But you have to think how easy it is to counter. Gens are harder to deal with and yet that is not a get out of jail free card? Survs can make multiple mistakes and gens stay there.

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1593448#Comment_1593448

    But you did, I said I wanted a mechanic similar to that for killers and you said "They do its called camping and door patrolling albeit it doesn't seem as good as hatch but hatch is a 50 50 kind of like camping but idk". And are the insults necessary? Its just a question mate.

    What insults? Second that actually implies that it isnt as good as hatch meaning they are NOT the same. And I also said idk. Only because each one although is a 50/50 have easy counters and can be avoided or not avoided

  • @teamdehn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1593446#Comment_1593446

    It absolutely is free.... did you run a perk to have the hatch spawn? No its just something that, originally was intended to stop survivors from holding the game hostage, but now has devolved to the second to last survivor sitting on waiting for his teammate to die. People love saying that noed is a crutch but at least it costs a perk slot.

    Hatch is so easy to avoid

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1593437#Comment_1593437

    Then why did you say camping and door patrolling was the same thing? Those don't take the game hostage.

    I said they werent the same. Please read next time.

  • @teamdehn said:

    https://forum.deadbydaylight.com/en/discussion/188166/hatch-complaining

    the hatch is exactly as rewarding for the one survivor who finds it, assuming no key, as noed. yet noed takes a whole perk slot and has the chance of being completely negated. The hatch is in the game for one reason and one reason only, because the game was going to die if it kept letting that one try hard survivor extending games out forever. so those survivors were rewarded with a coin flip get out of jail free card, that costs no perk slot.

    It isn't free you know how easy it is to secure hatch? I barely have people escape without a key or me not giving a crap if it was a get Out of jail free card I shouldnt have been able to ha e the hatch closed on me when I stood on it

  • @Zozzy said:

    The pitty win shouldn't be detrimental to the killer. As it is, someone getting the hatch at red ranks can be the difference between a pip or a "tie"

    And getting tunneled and farmed can as well or the doors spawning close together no matter what the ranks arent a big deal one bad match doesnt mean the rest will be

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