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KiraElijah

KiraElijah

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KiraElijah
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  • @KiraElijah said:
    alivebydeadight said:

    @KiraElijah said:

    alivebydeadight said:

    @PhantomMask20763 said:
    
    I would love something for Wraithy boi, he needs some love
    
    
    
    he may be weak but he is loved too, sortof
    

    He is not weak, in correct hands...

    well he is good for pallets

    And with spec ops build he is just plain great

    .....skin thought just by seeing spec ops........

    XD
  • Let me introduce endgame Wraith

    Coxcombed Clapper, The Ghost

    Ebony Mori

    Remember Me, Blood Warden, No one escapes death, devour hope

  • @KiraElijah said:
    alivebydeadight said:

    @PhantomMask20763 said:

    I would love something for Wraithy boi, he needs some love

    he may be weak but he is loved too, sortof

    He is not weak, in correct hands...

    well he is good for pallets

    And with spec ops build he is just plain great
  • @PhantomMask20763 said:
    I would love something for Wraithy boi, he needs some love

    he may be weak but he is loved too, sortof

    He is not weak, in correct hands...
  • tt_ivi_99 said:
    ad19970 said:

    @tt_ivi_99 said:
    Master said:

    @tt_ivi_99 said:

    Master said:

    @SanKa_Games said:
    

    @SwearDie said:

    Is there a certain direction that survivors prefer? Like is going clockwise on the t-walls faster and safer? I just see streamers/youtubers saying they need to push the survivor in a certain direction and i'm just not 100% why
    
    edit: forgot the "L" in clockwise :s
    

    And that's the little thing that can save you so much time if you're lucky enough, actually.

    Good survivours look around and think where should they go next so they usually pick a trajectory that is facing the place the want to go next.
    
    Example: you have a pallet. In front of it is a jungle gym, and behind it is a pile of trash without pallets or windows. Obviously survivour wants to go to the jungle gym after they throw the pallet. And they want to go straight to it, without having to do another loop around the wall and risking getting a hit. And they want to end up in front of the pallet. But you want them to end up behind the pallet.
    
    On this scheme you can see where should you go and where would survivour go.
    
    Same goes for every other loop in the game.
    
    
    
    Why did the survivor run into your arms on the last pic? He could have easily continued to loop on the left side until you break the pallet. When you break the pallet, he simply switches to the pallet bellow
    
    
    
    I know why he did that but Sanka just forgot to talk about the killer and survivor placement  when the pallet break happens.
    
    The survivor can not just switch to the window if the killer breaks the pallet while he is between the window and the pallet. 
    
    If the killer he breaks the pallet on the other side he just made a terrible choice cuz he's letting the survivor get away and use the window.
    
    If the killer is between the window and pallet and then break it, survivor has no chance of getting to that window without getting hit.
    

    This particular loop is pretty strong if the pallet is thrown. The killer has to just break  that pallet afap if the survivor knows what he's doing.

    Yes its important from which side you break the pallet, but if the survivor walks to the left side when the killer breaks the pallet, then he could have easily uised that long part of the wall to make it to the other loop.

    Alternatively, he could have just run back and go to another loop in that direction.

    Only a rank 20 looper would have made that decision :wink:

    There is no way there is another loop nearby since pallets now spawn at least 16-20m away from each oother.

    If the survivor goes for the long wall when pallet break happens you can just moonwalk since that long structure is one the strongests to apply that technique. You can even fake moonwalk if you know the survivor is good at mindgame.

    And even if there was a loop on that other side, It wouldnt be that much save since this structures are pretty far away from each other.

    Honestly I dont get why killers struggle that much with chases, I allways end them in less than 1 min, and I play at rank 1 killer.

    What perks do you usually use?

    Depends on the killer:
    - Spirit: Ruin, Thrill of the Hunt, Predator, Stridor.
    - Doctor: Distressing, Overcharge, Unnerving Presence, Pop Goes the Weasel.
    - Nurse: Devour of Hope, Monitor and Abuse, Thrill of the Hunt, Sloppy Butcher.
    - Wraith: Ruin, Thrill of the Hunt, Nurse Calling, Sloppy Butcher

    Those are the killers I play the most with.
    A true Wraith runs RM, NOED, BW, and DH
  • se05239 said:

    Poster-boi needs his cosmetics. He needs them for when new players get let down from his underwhelming power.

    His power is best used with an endgame build
  • @KiraElijah said:
    Wraith needs a new cloak

    2 things: one I quickly read this and I did not see cloak, and two thats what I though of

    I have a good feeling I know what you thought
  • Cold Dirt and the pallet breaking vault
  • Wraith needs a new cloak
  • My rage moment is that whenever I want to play Freddy, I ALWAYS GET A FREAKING FARM, SWAMP MAP OR THE FREAKING BLOOD LODGE. They ruin my vision and fps so much on ps4 
    Same
  • ThIs pOSt iS dEAD

    D A R N
    Ya'll are no fun :lol:
    Sorry man
  • I member the feminist invasion, I also remember the tuition scams XD
  • powerbats said:

    @KiraElijah said:
    powerbats said:

    @KiraElijah said:

    swenpai said:

    They just released it, give them a bit of time.
    
    I'm sure they'll take care of it. :D
    

    December, and nope

    So all the jailed avatars, and perma bans never happened then?

    New accounts happened

    That doesn't change the fact they've improved and continue to work on it however and new accounts are an industry wide problem not just for DBD.

    True, but why no IP bans?
  • Endgame Killer:

    Hex: Devour Hope
    Hex: No One Escapes Death
    Remember Me
    Blood Warden
  • CronaWins said:

    NOED is a clutch perk given to inexperienced/bad killers for free kills when they got outplayed.

    I would rather give a killer DC bloodpoints then free kills.

    I take back just creeping around. DON’T DISRESPECT ENDGAME WRAITH
  • Zarathos said:

    @Zarathos said:

    @Wolf74 said:

    @Zarathos said:
    Tell you what I'm perfectly happy trading noed for ds. Both are crutch perks that have no business being in dbd.

    Stop comparing those 2 perks.
    They are not even similar.
    Where is the mechanic that I can avoid DS from working?

    Dribbling aside from that enduring (its not enough by itself) + drop down i.e. basements stairs or ledge. Then theirs the classic strat which is to slug the ds user. Most of these solutions aren't optimum and sometimes it wont work but cleansing 5 totems isn't convenient either. Seeking out a totem in the end game is not great either as while most maps have crap totem spots maps like the game and yamoka's estate can be really hard to find. Also cleansing dull totems don't count towards lightbringer.

    ok where is the counder so you can't use it at all. Almost all the good perk for the killers have this or you can play around them but DS is uncounderbol

    Read the post properly. I just said enduring and forcing the survivour to drop off a ledge or stairs as they will be stuned for a second. Now this trick dosent work on balanced landing survivours so watch out for that.
    Then as people have said earlier dribbling a survivor to a hook. If their close enough.
    I was just going to creep around on this post, but. 
    *stunned, doesn’t, they’re
  • I would love the change from a perk to hex to be reverted
  • powerbats said:

    @KiraElijah said:
    swenpai said:

    They just released it, give them a bit of time.

    I'm sure they'll take care of it. :D

    December, and nope

    So all the jailed avatars, and perma bans never happened then?

    New accounts happened
  • I patrol, does that make me a toxic survivor? 🧐
    You are the Claudette who burns coldwind offerings.
    I am the Wraith that burns jigsaw pieces
    Or stealthette that burns masks
  • I patrol, does that make me a toxic survivor? 🧐
    You are the Claudette who burns coldwind offerings.
    I am the Wraith that burns jigsaw pieces
  • Best rank on killer is 7, survivor is 8. I find survivor much easier, however I play stealthette
  • I patrol, does that make me a toxic survivor? 🧐
  • Too soon man, too soon. The legion controversy is already on the F5 scale, everyone needs to calm down. 
    You may be right 
  • @KiraElijah said:
    I play Wraith, Spirit, and soon, legion.

    In his current state you're a glutton for punishment if you are going to try Legion.

    I play Wraith and spirit, I’m used to it 😂
  • @KiraElijah said:
    Blueberry said:

    If you're playing one of the base M1 killers you're in for a bad time and have no control over the game.

    I play Wraith, Spirit, and soon, legion.

    Sooo. you don't like killers being under powered but you are also going to pay money for any play legion?????

    LET ME BE COMPLICATED
  • Delfador said:

    This must be bait.

    It was gr8 b8 m8
  • This thread is just poking fun at things I hear most
  • Blueberry said:

    If you're playing one of the base M1 killers you're in for a bad time and have no control over the game.

    I play Wraith, Spirit, and soon, legion.
  • Wow a revenge thread. I feel honoured.
    9/10 people expect wolfie to rant on mine 😂
  • 😂😜 we need ours, and relocating
    @The_Crusader
  • Everybody will remember the great flame war of ‘18
  • I’m out, possible blood warden
  • I like Hex: Devour Hope.

    However, my build is...

    Hex: Devour Hope
    Hex: No one escapes death
    Remember Me
    Blood Warden

    Wraith.
  • @only1biggs don’t hate on the almighty @Orion
  • @akbays35 said:
    1. 5 less pallets on the map and 2 closed vault locations.
    2. Noed/Bloodwarden baseline.
    3. Ruin/Dying Light baseline.
    4. Obsession starts the match with the broken status.
    5. 10% longer gen time.
    6. 1% increased movement speed on all killers/bl activation time cut in half
    7. 1 free mori
    8. 50%-100 bonus bp per swf
    9. No terror radius until first hook
    10. 15% increased dying and hooking progress

    11: The ability to prevent anyone from Disconnecting.

    So, hack their internet, power, and console?
  • Wolf74 said:

    By removing a toxic, unbalanced feature, the playerbase could actually GROW, because the game would get a better reputation of being well balanced and fun to play for both sides.

    Wolfie, we would lose a plethora of survivors. More than we’d gain
  • @Wolf74 said:
    First off: "Looping is NOT the game". Looping was unintended. It got sanctioned by the Devs, because they did not dare change it. Technically it is by definition an exploit. Just "accepted" by the Devs.

    Wow, just like camping and tunneling!

    Camping and tunneling aren’t exploits, and before survivor complaints camping was endorsed
  • @Wolf74 said:

    @only1biggs said:

    @FengMinLithe said:
    If survivors stop looping and gen rushing then maybe they’ll stop camping and tunneling.

    Looping is the game. Killers need to know how to loop better than the survivor, not respect pallets, know how to mind game certain tiles etc etc.

    Gen rushing is as stupid as saying kill rushing.

    Camping and tunneling is a person problem not a game problem. It's much more effective (and fun for all) and you get more pressure in chasing another and doing damage.

    I'm really not sure if you're memeing -.-

    First off: "Looping is NOT the game". Looping was unintended. It got sanctioned by the Devs, because they did not dare change it. Technically it is by definition an exploit. Just "accepted" by the Devs.

    For the 2nd thing, I just repost something old:

    "Gen rush" is just a term that describes the mismatch in time it takes to chase and hook a survivor, compared to the gens that could be done in that time.

    If it takes 3 gens to hook someone, the killer is forced to camp to get one kill and remove one player from the game. There are only 2 gens left and another chase while 3 survivor keep doing the objective is destined to fail. With most likely all escaping.

    As a killer it is hard to keep pressure on the gens and trying to hook at the same time. Hooking is the only form of lasting damage to survivors.
    Just chase them for a hit and than let them go to keep pressuring the gens is very unsatisfying, because that survivor will just heal up and keep going. But if you tunnel him to finish him you lose at least 2 gens.

    Gen rush is not just the time it takes to do a gen. Gen rush can not be fixed by increasing the time it takes to do a gen. It is about the chase (loops, windows, pallets, healing).

    And of course it gets worse with proper survivor items and builds (BNP, purple toolbox, etc.).

    Right, but, this is the game now. Get over it. Get better and you won't get gen rushed.

    "3 GENS TO HOOK SOMEONE"!!?? Do you hear yourself? You and others here need to learn HOW to deal with loops, windows pallets and healing better. Or just come to the forum and cry some more.

    If you're a good, hell, even a mediocre killer, you will win 80% of your games and do so convincingly.

    What kind of potatoes do you get? Most survivors benefit off non-spirit mindgames
  • Can KiraElijah said:
    Wolf74 said:

    @only1biggs said:

    @FengMinLithe said:
    If survivors stop looping and gen rushing then maybe they’ll stop camping and tunneling.

    Looping is the game. Killers need to know how to loop better than the survivor, not respect pallets, know how to mind game certain tiles etc etc.

    Gen rushing is as stupid as saying kill rushing.

    Camping and tunneling is a person problem not a game problem. It's much more effective (and fun for all) and you get more pressure in chasing another and doing damage.

    I'm really not sure if you're memeing -.-

    First off: "Looping is NOT the game". Looping was unintended. It got sanctioned by the Devs, because they did not dare change it. Technically it is by definition an exploit. Just "accepted" by the Devs.

    For the 2nd thing, I just repost something old:

    "Gen rush" is just a term that describes the mismatch in time it takes to chase and hook a survivor, compared to the gens that could be done in that time.

    If it takes 3 gens to hook someone, the killer is forced to camp to get one kill and remove one player from the game. There are only 2 gens left and another chase while 3 survivor keep doing the objective is destined to fail. With most likely all escaping.

    As a killer it is hard to keep pressure on the gens and trying to hook at the same time. Hooking is the only form of lasting damage to survivors.
    Just chase them for a hit and than let them go to keep pressuring the gens is very unsatisfying, because that survivor will just heal up and keep going. But if you tunnel him to finish him you lose at least 2 gens.

    Gen rush is not just the time it takes to do a gen. Gen rush can not be fixed by increasing the time it takes to do a gen. It is about the chase (loops, windows, pallets, healing).

    And of course it gets worse with proper survivor items and builds (BNP, purple toolbox, etc.).



    Can @KiraElijah said: 😂
  • Wolf74 said:

    @only1biggs said:

    @FengMinLithe said:
    If survivors stop looping and gen rushing then maybe they’ll stop camping and tunneling.

    Looping is the game. Killers need to know how to loop better than the survivor, not respect pallets, know how to mind game certain tiles etc etc.

    Gen rushing is as stupid as saying kill rushing.

    Camping and tunneling is a person problem not a game problem. It's much more effective (and fun for all) and you get more pressure in chasing another and doing damage.

    I'm really not sure if you're memeing -.-

    First off: "Looping is NOT the game". Looping was unintended. It got sanctioned by the Devs, because they did not dare change it. Technically it is by definition an exploit. Just "accepted" by the Devs.

    For the 2nd thing, I just repost something old:

    "Gen rush" is just a term that describes the mismatch in time it takes to chase and hook a survivor, compared to the gens that could be done in that time.

    If it takes 3 gens to hook someone, the killer is forced to camp to get one kill and remove one player from the game. There are only 2 gens left and another chase while 3 survivor keep doing the objective is destined to fail. With most likely all escaping.

    As a killer it is hard to keep pressure on the gens and trying to hook at the same time. Hooking is the only form of lasting damage to survivors.
    Just chase them for a hit and than let them go to keep pressuring the gens is very unsatisfying, because that survivor will just heal up and keep going. But if you tunnel him to finish him you lose at least 2 gens.

    Gen rush is not just the time it takes to do a gen. Gen rush can not be fixed by increasing the time it takes to do a gen. It is about the chase (loops, windows, pallets, healing).

    And of course it gets worse with proper survivor items and builds (BNP, purple toolbox, etc.).


  • Justicar said:

    It's your own fault. If you'd quit camping the gens then I wouldn't need to tunnel and camp you to keep you off them.

    SAVE US
  • Crow said:
    I like sad music.
    👍 “Runaway train, never comin back. Gone the wrong way on a one-way track”
  • @Wolf74 @The_Crusader the dispute between y’all is never ending. Wolfy, I hate SWF too. But we have to deal with it.
  • Noob3 got banned multiple times, Slim chance of getting Noob cosmetics
  • swenpai said:

    They just released it, give them a bit of time.
    I'm sure they'll take care of it. :D


    December, and nope
  • LB if xbox
  • ThIs pOSt iS dEAD
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