KingOfGhost
KingOfGhost
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- KingOfGhost
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/949715#Comment_949715
What makes you think that's the ideal? I would think it would vary depending on the challenge.
The way I see it, some challenges are like difficult achievements, that you need a lot of skill and a bit of luck to complete, and sometimes it takes a while to do - and that's okay, in my opinion. It's mostly in the attitude. As long as you think of them like achievements rather than dailies, they become a lot less frustrating to work on.
The devs say it that they aim so the missions can be end in 2-3 game normaly and are the numbers i see for me expiriens but i maybe be lucky and that way i do them.
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@LetsPlayTogether said:
You dont need to be good at your own game, you dont even need to play it. Thats some stupid logic of yours. Also Doc changes arent even releaqsed yet and you already complain about something totally unknown, another stupid logic of yours. And the challenges werent meant to be done in one game, just look at how much time you have for completing them, well and thats another stupid logic of yours. See? Just unreasonable rants.
They say they gonna do thoes change to the doc in the last Q&A and he will be relese in the next mid-chapter. Now they say that almost no one will work for the christmas this mean they will have even less time to make any changes if they want. Don't forget we aredy know the addons he will have from a leak so it's more likely to have this doc.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/949694#Comment_949694
That's true in some cases, but the OP was suggesting that the problem with challenges is that they take "2-3 games in order to complete or hope the other players will now [sic] mind farming with you".
I was refuting the idea that that particular aspect of their design - the fact that they take multiple games to complete - is an issue, nothing else. I intentionally left out anything else that wasn't relevant (such as whether the challenges are too luck-based), because the point about challenges was only one of many in the OP and I don't want to derail this into a discussion about challenge balance since that's clearly not what it's meant to be about.
2-3 is the ideal number of game you need to play them in order to complete them without farming and go out of you way and without thorw the game.
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@ithinkwedidprettygoo said:
https://forum.deadbydaylight.com/en/discussion/115586/about-the-nurse-nerf
devs did well about whole game
now nurse is not a crazy tool for free all kill anymore
you have to predict enough with good addons for all kill,
because nurse doesn't get any structure loops which broken concept at firstplace
back than everyone spammed blinks and that always guaranteed better results than other killers
also current nerfed spirit performing well but much weaker than old nurse
i don't want to see any fight about somewhat untalented people trying to defend how broken it was, especially i saw some ######### conversations from its playerbase like "do stealth" from most mobile and plus, wall through, ignoring stun character mained players like they played same game with me but actually not
how i know it? i did played nurse and all killed most times, thats why i knowing it just broken
now she still can finish chase quciker and still theoretically strongest killer because if you accurate and predict them you still can hit them every 10sec,
and theres exists that skilled players, and they can do all kill most times but its unblockable because i said she not following this game's rules
i don't thinking survivors stealth not the answer agans nurse, what survivors only left is stealth
back than 50h players could all killed mostly at reds even they didn't knew about exact maps
consider characteristic its crazy as #########, because she designed easiest character in dead by daylight which only effects by map knowledge and blink sense, but only with blink sense could all kill with this character and they didn't knew any other rolls in dead by daylight
Look that's a true pre-nerf nurse with the best add-ons was a beast and even someone with little experiences can play her and do well that's why we only ask for her add-ons to change and not the base kit. Because her base kit has to give the survivors just the right time to escape from her. This new nurse is more difficult to play, she forces you to use addons in order to work well and perform almost like the old nurse ( of course survivors need to no know-how you counter her).
And no devs didn't do well in order to do good chances in this game you need to know how to play most of them can juke or play killer the right way and you can see that's from the way they fix the problem for killer and survivors. Survivors get a new mechanic and killer a mediocre perk that's can't solve the problem.
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@TheCoolDBDGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/947460#Comment_947460
https://forum.deadbydaylight.com/en/discussion/comment/948040#Comment_948040
Exactly.
Post-Nurse Nerf only has a
killrate of -10%
No. You say she have prenerf 78 % killrate and we do know that new nurse have 44 % killrate that's mean she lost 34%. This maker wotk bellow avenger and the weaker killer in the game.
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/948040#Comment_948040
It's a balancing rule in any pvp game ever that the hardest characters to play have the lowest win rates.
At red ranks her kill rate goes to 65% which is absolutely an acceptable number for a killer as hard as her in comparison to the rest of the roster.
What happened before was that she had a 78% kill rate which should NEVER happen for any character with a high skill cap because then it means even people who are new at her were doing well, so the mains were unstoppable no matter what. The good ones at least.
yes but actually no
Here the thing in one normal PVP this make sense (like lol 5v5) because you want everybody to have equal change to win but here is DBD we have 1v4 team are not equal and they don;t even have equal skill level ( it's way harder to learn to play as killer as you go up in the rank that's for survivors).
The 78% you say it's about 3 kills that's mean the nurse have an average at red rank 3 kills per game witch with the new ranking system is the minimum you need to stay and rank up. Your idea about 50% comes for the green ranks where you need about 2 kills per game to stay and rank up as killer.
Pre-nurf nurse have the ideal % for the right ranks but the new one don't
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/115586/about-the-nurse-nerf
Yes, the majority of red rank Nurses vanished because she's not freelo anymore. You actually need to be good with her to climb now, the way it's supposed to be.
If that true then the remind nurse main will make her killate go up but we see that nusre have the lowest at 44%. For comparison hag have the lowest pick rate in the game and yet she the 4 deadly killer in the game.
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@TheRoyalOwl said:
I don't get this whole fun aspect of nurse. How does the cooldown make her not fun? I'd say that you guys are more than likely not having fun because you go into the game thinking that you aren't gonna have fun and considering that nurse is pretty boring to play, the little fun that you would have is swept under your negative mentality going, into the game.
With the new nurse you can't use your power to go for one side of the map to the other that's mean you need to walk at 95 % speed. So you are a survivors that walk. You can use your power to go to one side to then you can't chase survivors for about 4-5 sec, and even if you use only one blink you still can chase them and you need to wait the 3 sec cooldown.
The reson that nurse is not fun and nobody want to play her is 1) You can't use your power to travel in the map and chase survivors at the sametime. 2) The 3 sec cooldown give the survivors the time they need to get out of your range and be safe.3) You now need way more practice in oder to be effective as before and yet you can lose to a survivor that just run in one direction.
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@TheCoolDBDGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/947452#Comment_947452
Yes, but without the Killer's the survivors won't have a game to play. It'll just be hold m1 simulator to rush gens and get out without any hassle whatsoever.
That what i say if you want devs listen to the killer side just stop playing the game it the same as when survivors DC. If survivors can't find games then they will try to make killer side better.
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survivors don't want to learn how to play against nurse so the DC and force the devs to do it. This game is survivors side, don't get me wrong both side have BS but if the survivors say i want to win you can't do almost anything as killer. If you don't like want devs do to the killer simple don't play the game, you see if 400 survivors stop playing the game 100 will have a longer Q but if 400 killers stop playing then 1600 survivors will have longer Q.
Killer stop playing the game = DC survivors .
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@arslaN said:
They don't listen to opinions like this:
FRICK YOU DEVS YOU RUINED NURSE YOU ONLY LISTEN TO SURVIVORS I HATE YOU
Well, the same can be said for "Nice change for the nurse " both of them are opinions that have nothing to say than an emotion.
The reason i post this is that i see that the devs will respond to a positive post about a changer rather a negative that gives a lot of feedback and explain why this X change is bad.
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@WhTe_Tygre_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/898106#Comment_898106
No, was just in a game and after I saved a guy, and when he hit him, the killer was like 20 meters away
Anti-camping mechanics
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Why you make DW stronger ?
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@Peanits s can we have the total numbers of games that you use to give us those stats and can we have th total numbers of the game that have one or more DC ?
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@Alphaphalt said:
Doesn't change anything really.
Well it change evything there is a difrent play a 1v4, 1v3 at any given moment in the game. What if a survivors don't like the X killer and DC in order to play another game or killer do something that survivors don't like a just DC. This will make kill rate higher than it is.
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@Murcielago said:
Use the viable killers spirit , nurse and Billy can end chase's fast as well as Ghostface and to some extent with the right add-ons wraith can run a anti healing build to slow them down maybe plague can run a slow down build with thana but that's all I got
What if i don't want to use or don't have the the top killer or the right perks then what i gonna lose the game no matter what ?
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@PistolTimb said:
Whispers is great for finding people quickly. Probably the best tracking perk in the game.
But only help you find one survivor and if this survivor is good looper you will lose ether alot of time or you will force to find another survivor
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@[Deleted User] said:
Hook people quickly or down people quickly. You need to make the survivors do something other than generators. Rescuing from a hook>picking up off the ground>chase>heal. Remember that survivors don't have to take altruistic actions unless they are picking a teammate up or rescuing them. Injuring and leaving a survivor doesn't force them off of a generator. Pay attention to generator placement. You sacrifice a little pressure early to more later by thinking 3 or 4 gen early and tightening your patrols.
In order to hook a survivor you need to end the chase fast something most killer can't do.
I see many survivors to chose not to heal even in rank 12 in order to win more time.
With every new map we see bigger maps and less gens close one to the another.
For what i see you need to play very agresive killer and use perks that will make the game last longer, but what if i don't have or don't want to play with X killer or Y perks ?
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/854994#Comment_854994
Then he'll just down people after the second frenzy hit.
That'll be even more bullshit then what's going on the PTB.
I mean the first hit withh FF is just that a Hit the second one is DW. Just make DW have a lower timers but the timer don't go down when you are in TR and everything should be fine.
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@Mc_Harty said:
Deep Wound is part of Legion power. It's entirely his fault
You can simple take out the DW from legion kit and nothing change
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Legion have overperforming with thoes perks so in order to keep the fun for both side they need to nerf him.