KingOfGhost
KingOfGhost
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- KingOfGhost
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Example: The Executioner Fixed an issue where The Executioner's Punishment of the Damned failed to travel uphill. If this is a bug that has existed from the start, why did it take so many years to be fixed and never be addressed previously? So Devs, is there any other killer bug we should know? And players, what do you think about it?11 comments 170 views last activity
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The Judgment is a good example: BHVR has discussed and implemented extra visual information around Divine Light to make reacting to it more accessible for Survivors. That goal is completely fair, but accessibility should work both ways. If playing the Killer requires uncomfortable camera movement, precise flicks, or mechanics that can cause motion sickness, those concerns deserve the same attenti21 comments 550 views last activity
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They are only adding modding so the community can fix the game’s problems for them, meaning the developers will not have to do the work themselves. They are also adding modding so fans can create a proper tutorial for the game. The reason I believe this is that the developers have previously been very aggressive about preventing players from modding the game. Their sudden change in attitude ma12 comments 352 views last activity
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In my opinion, Dead by Daylight needs several core system changes to make matches more interesting and less repetitive. Hooks The first change I would make is to give all hooks a basekit version of Monstrous Shrine. Hooking a survivor should create more pressure by default, especially when the killer is not camping and is actively moving around the map. I would also bring back the old BBQ-st27 comments 471 views last activity
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There are so many perks for both survivor and killer, yet nothing meaningful has really been done about the grind. I understand that they probably cannot remove perk tiers completely because the game may not work properly without them, but they could still make changes to reduce the grind. For example: When you prestige a character once, all of that character’s perks should be unlocked at Tier7 comments 221 views last activity
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The reason is that the killer often cannot do much about it at that point. If the killer hooks a survivor during the endgame, another survivor can unhook them or free themself, and then Endurance activates. After that, they can usually reach almost any exit gate safely. This creates situations where the killer gets a hook in the endgame, but the survivor is still extremely easy to secure becau34 comments 621 views last activity
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Fun Staff i though this could be a counter but no Wide open get prioritize over dissolution1 comments 121 views last activity
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would like to know more about the design process behind perks for both the survivor and killer sides. Over the last two years, I have noticed a trend where survivor perks seem much stronger than killer perks. They often have fewer activation requirements, if any, and can work extremely well on their own, while also becoming even stronger when paired with other good perks. I am not saying killer19 comments 492 views last activity
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What i mean is “T” stands for “Testing,” but either they are testing something so minor, like right now, that the changes feel pointless and could have been added without even announcing them, or they go in the opposite direction and test extreme changes, like the anti-camping and anti-tunneling mechanics, where you can already see the problems just by reading about them. Also, even when a cha14 comments 492 views last activity
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So, when the developer will remakes the tutorial for both survivors and killers, they will provide the basic knowledge a player needs to play the game. As it is now the tutorial only makes it harder for new players to enjoy the gam,e and doesn't matter how many in game systems you ad,d because new player will not have any idea that they exist.4 comments 51 views last activity
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We Know you can change the values when a unique hook happen ( previews PRB) so why not give each killer what then need. For example if I play hag or trapper I can't use the bloodlust 1 because I need to set trap in the area, but if you give me a way to o use my power faster for limited time that better7 comments 131 views last activity
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IIn The latter statistics that the devs so we see that solo and 4 man SWF are about the same % ( for both japan and world), so what gap they try to bridg or what % they want solo and SWF yo have. Also I know it been said on the past but if you want to make Solo and SWF equal why don't you add voice com that you can chosss to have eon and off or even better gestures that only survivors can see2 comments 81 views last activity
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Now before you say that the average killer don't tunnel or dlug or YOU have no problem with that, i will like to remind you that the average killer will get punished from this change want it or not . The way they are made is to force you into this game play even you don't really used them. And survivors with any experienced will abuse them28 comments 811 views last activity
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That means most killers must play in a very specific way or just stop playing the game. And that's good because then the devs will focus on making bot killers to entertain the survivors. Now, let's be honest, these numbers are hideous, and the only two reasons why devs do that 1) They plan to lower the numbers and only do that so they look like they hear the community 2) The skill level is5 comments 682 views last activity
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With the new patch we can all see that the devs eant to force a play style to the killers. Now i don't say if it's good or bad but should the same be happening to the survivors as well. For example if 2 gens are completed with in 60 seconds of each other all gen are block and can't be repaired for some time. Or After the survivors vault a window in a chase the killer gain bamboozle for that w44 comments 1,044 views last activity
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What i mean is if survivors don't like the map or the killer or anything they can die on the hook and end the game right there and then. But killers have to play the game. So what if killers have something similar like opening the exit gate at any time they want it? If they do so no perk they have that activated by end game collapse and survivors are rewarded with an additional 15k blood points.16 comments 391 views last activity
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What i mean is if the killer brings a Hex perk ( witch supposed to be strong) then the survivors can bless it and activate their own boom totems. This way you can make both types of perks equally strong and be fair for all of them. What do you think?5 comments 121 views last activity
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Right now the CoH is the stronger boom perk survivors have and it needs a way to be balanced. By putting a life span of 60 sec on all boons you can balance this perk and make sure that the next broken boon will at least not be unchecked. With this change, killers are now not forced to break it ( so they have the time to play the game ), survivors can't put in the start of the game or at the sta14 comments 231 views last activity
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You can only bless a totem if it is a Hex otherwise you don't have a perk. Rick and Reward I think is more balanced that way and removes all the bad aspects of the booms like you can place it anywhere you want. If a killer destroy a boom then the hex will come back this way if you want to remove the hex you must destroy the totems or if you want to keep your boom you need to bless it again. So18 comments 141 views last activity
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Once the Exit Gates are powered and there is at least one Dull Totem remaining in the Trial Grounds, Does that mean if you have a boom totem at the end and no more dull you lose the perk before even lit. Do i get it right?16 comments 271 views last activity
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The other day i play DBD after i left it months ago hoping that it will in a better stage. As I play my first game I got this achievement. You want to tell me that is so hard to HOOK a survivor before a gen complete? How is this possible ? Has this game go so wrong that killers start the game with 1-2 gens already complete ? Plz tell me what when wrong1 comments 41 views last activity
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^Title ^25 comments 151 views last activity
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I don't know if someone else made something like that but here it is anyway. Yes, it looks bad because i made it on my phone in 5 min. The thing on the left is a totem counter so survivors can know how many are left in the game. This HUD can be made in less than a day by taking the original and add the new porters as for the counter they just need to p5 comments 111 views last activity
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Ok i am not sure if devs are survivors or killer main but they are sure anti players. https://clips.twitch.tv/HelplessHardGiraffeRaccAttack?fbclid=IwAR07FtFP8vjeN2jusCpH3WAybkn2V2Rj3XNi6LY4HHbl7W5UGg6jascgwI82 comments 301 views last activity
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The way the said new undying work to me seems like will just transfer the heck you should destroy to another with out destroy it if that how it will work they HG is useless with undying.9 comments 211 views last activity
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For those who don't know back at the start of the game killers can't kick the gens and because out that survivors 99% the gens and pop the at the end all at the same time. This problem ( survivors have total control of gens) force the developers to add the kicking mechanic. Today we have the same problem with 99% with the exit doors, and we provide many and different solutions for this but develo23 comments 331 views last activity
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You tell us you have the stast and you will show us but i never see them anywhere. So can we have it now ?8 comments 111 views last activity
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Title Devs answerd.11 comments 161 views last activity
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This chapter isthe worst we have in all long time killerS don't work survivors and killer perks don't work and i can't remeber ather timewhere we have so many bug in one update. At the same time posts with any form criticism is ether will be closed or sent somewhere inthe forum where no one will see them. Now before i continue yes anyone who call them nam9 comments 231 views last activity
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They took time to made this. They stop trying to make event so they can have more time and yet we have this PTB as DLC. So that's mean that every single DLC after that will be like that or it will be worst ?1 comments 51 views last activity
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This " DLC" is trash and nothing work ( killer and survivor). So they right things is to refund everyone who buy it ( only currency they use ). Then after you fix it you releases it and ask again for money. I have been lucky not to buy it and I really hope most of the community do the same. This can't go more the devs this time literally trying to sold us a PTB. No matter what side you are pref16 comments 391 views last activity
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Not only the new killer don't work but neither her perks and same of the perk of the new survivor. That's a new low180 comments 11,393 views last activity
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I mean they are not ready :and we don't know when they will be) and they seem fun only for the survivors side. So is even worth ?9 comments 251 views last activity
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The reason is Devs trying to fix any problem the game have with perks. For example, hex undying is a perk that solve the bad placed of totems and is something killers ask for a long time or how survivors ask for perks that's help then against killer and don't need any other teammate.0 comments 41 views last activity
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Is may be the worst idea Devs have and put in the game. I know they want to get as many money as they can but if the keep in the same path they will kill the game. The solution ? Ether don't play the game os stop buying anything and mean anything from they. It's the only way to stop it.39 comments 681 views last activity
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The last few of them only say will fix X thing soooooooon samething they can write on the forum. The only thing the purpose saw us is who out of touch are with the game like today.3 comments 71 views last activity
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I mean realy ones right now we olny have a number and nothing else. What we need is that number is 1) Date. When you start count thoes stats. 2) Conditions. Do you count DC as kill, Are thoes numbers from low, hight or all ranks....and many more. Thoes 2 are the more bacis thing you need to give us so we can know in what state the game is. But if you realy want to give us stast you can do0 comments 21 views last activity
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Title Just give big numbers so killer can play the game 9% is fair4 comments 101 views last activity
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I bet they will try to make another hotfix that will fix DS and then in the midchapter they will fix hooks Your bet ?51 comments 731 views last activity
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Every time someone in this forum say how I can I apply pressure or how I can counter this as the killer the answer will always be play the X killer with those perks and you should be ok after Y time you spend to learn this killer. If the game was casual then every killer cloud apply the same pressure they can't. Now I know it's human nature to try to find the more optimal way to do stuff but t9 comments 321 views last activity
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If 4 survivors alive then the speed is 2 c/s If 3 survivors alive then the speed is 1,25 c/s If 2 survivors alive then the speed is 0,3 c/s If 1 survivor alive then the speed is 0,1 c/s The new ruin will stay at 0,6 c/s as it's now With that killer can make the game last more. The better solution will be to fix the map and make the smaller but we know devs can't and wan't do that.0 comments 21 views last activity
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We used to have a live every week so they can answer our questions and give us an update about the game, not like right now that we may have one live every 3 months (and if). We used to have a normal response to our question in the forum and not thins "soon", " we looking at this" or "it's on the list". They used to care and listen to our feedback unlike now that they do what they want and say2 comments 111 views last activity
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Do you think Decisive Strike or Deathslinger need a counter play ?7 comments 111 views last activity
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In the last year the synergy of killer perks have beed reduced and every new killer perk tha't come out have the same idea to only work with a few perks. On the other hand survivors perk still can work realy well between them and same of the new ones are made with the idea to synergies with other in order to work even better. Now i know the new perk hex undying chould be strong but in order to wo22 comments 221 views last activity
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Hex perks supposed to be thoes strong perks that can be dostoy easy and lose it for the rest of the game ( even tho only 2 hex are worth using right now). So by adding a cooldown you make the perk proc less time becauses most hex perks will last about 2 min max and with cooldown of 60 sec that's mean you can use it at best 2 times in the wole game in oeder to have a mediocre effect.20 comments 221 views last activity
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You want to make killers be more fair in 1v1 so if this happen will you be ok if gens or any objective survivors have take 4 times more or so ? The idea behind a killer win fast a 1v1 is that's they have no time to speand. because normaly after the first chase ( if the other survivors are not potatoes that only want chases) killer left with 2-2,5 gen to protect. So again if you make the killer m22 comments 331 views last activity
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What if the new MMR work perfect but WE don't see that's because it's work with the win condition deThink about it in order for the MMR to work you need to set a win condition that will be true no matter what. Before the MMR we have the pips but those has a checkbox on how devs want you to play the game and not if you win or not. In this game what count as a win was always very foggy because devs never gave one and for that reason, every player has the one win condition (an escape,2k...).0 comments 21 views last activity
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Devs don't really care about the killers since they give less money than the survivors, they care to keep a number of killers so survivors can have games quickly. Every single buff killers get or every single nerf survivors get are in a way to keep a small % of killers in the game. Examples of that are the new DS, the new matchmaking, and the way the fix exploits for both sides. The game has13 comments 171 views last activity
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Every time you make a safe unhook you get a 2% chase to escape the hook alone and 3 sec more time in the second stage of the hook.24 comments 571 views last activity