Conspiracy Theory about the devs

They are only adding modding so the community can fix the game’s problems for them, meaning the developers will not have to do the work themselves. They are also adding modding so fans can create a proper tutorial for the game.

The reason I believe this is that the developers have previously been very aggressive about preventing players from modding the game. Their sudden change in attitude makes it seem as though they now see modding as a way to make the community handle work that the developers should be doing.

Comments

  • I don't think the kind of modding they're going to allow will be the kind that fixes bugs. We have very little info on what he modding tools are.

  • I suspect the modding is similar to how Overwatch does it, with a separate playlist for modded maps, characters and mechanics.

    Of course, they might draw inspiration from it, but I doubt they’ll allow wholesale modding of the normal game.

  • I think the reason why they're 'suddenly' doing this (if sudden is indeed 10+ years into the game's life and a year+ out) isn't because they want the community to fix things - it's because the massive update in 2027 is a giant rewrite of the game itself. It's effectively Dead By Daylight 2 in a giant update.

    When you start making massive changes like that, you can start then implementing features you wouldn't have otherwise previously done. This is effectively the thing people have asked them to do, which is rewrite Dead By Daylight so it's more stable and can add more features and is of a higher quality.

    I doubt they're even going to give people the ability to 'fix' things as openly as you can in single player games. They called it 'curated modding', so it's likely going to be custom maps, modifying game modes, and probably to a degree cosmetics that they themselves sign off on so you can't just make every survivor skin a giant neon flashing light, whilst also making licensed content probably off limits.

    You can put a negative spin on it if you want, but I think modding tools are a great thing to give your community.

  • Not really. There are two big reasons why modding is being added. First of all, with the rewriting of Code, it actually becomes a possibility to get modding into the game. Without it, it would not be possible.

    Second, adding modding to the game means that the game can basically go on forever, even if no new content is added or the amount of new content slows down. Simply because the community can create things. We could even see games developed inside DBD. Similar to for example Cry of Fear, which was a Mod for Half Life 1 and became a Standalone game.

    Modding was previously removed because people made stuff with it which they should not be able to do. This will not be the case anymore, modding will probably happen in a separate queue outside of the public matches. Previously modding was either used to create cosmetics or to create competitive advantage. Creating cosmetics is already bad enough for BHVR, since it removes a part of their income. Why buy skins when you can mod brown Cosmetic Pieces to look like the most expensive ones? Could also cause licensing issues, some licenses are strict and they dont want to see their characters looking different.

    And when it comes to a competiive advantage, there have been cases of people turning Trappers traps bright pink. Or gave every Survivor neon clothes which were visible from very far away. I have seen even one video where someone was playing Clown with the textures of structures made transparent, so that Survivors could not hide at all. (And obviously, the other way around looping a Killer is way easier if there is always line of sight on them)

    Stuff like this will not be possible if modding is confined to a very limited part of the game.

  • My guess is the modding will be used mostly for shirtless skins, permanent skirt glitches, better swimsuits, and the occasional top hat.

  • The people we refer to as the devs, those in charge, have hundreds of employees at BHVR (actually over a 1000 but most of them work on non-DbD things). I really doubt the issue is that there is a lack of time for someone like Cote to crack open the codebase and scour for bugs or that BHVR has become so magnanimous they want to give their workers even more time off.

    Bugs are likely do to either something with the game itself (i.e. what we call spaghetti code) or some structural issue that is preventing them from finding them. Might the mod community solve some of the bugs? Sure, but I think they might also encounter the same thing BHVR does of even minor changes causing new and unpredictable bugs.

  • Community modding could also mean community-made maps. Like what is the case with games like Counter-Strike, where some community maps got so popular that they became permanent additions.

    Some notable examples are de_cache, and de_cpl_strike (which became known as de_mirage), where Valve actually bought out the rights to the maps from the creators

  • I do believe they will allow the community to use and edit the basic model power addons and items of killer and survivors, the map and they will allow to edit them so if we can do that then the community can make tutorials for the game and made some fixes

  • Even if this theory was true, and BHVR was just lazy, I don't care. GIMME THE MOD TOOLS

  • I don't know what modding the devs will allow, but I can guarantee that if people are able to create new killer powers and perks, said power and perks will be far more creative and balanced than their official counterparts.

    Also I would not be surprised at all if the theory stated by OP was correct.

  • @Jarky said:

    I think the reason why they're 'suddenly' doing this (if sudden is indeed 10+ years into the game's life and a year+ out) isn't because they want the community to fix things - it's because the massive update in 2027 is a giant rewrite of the game itself. It's effectively Dead By Daylight 2 in a giant update.

    When you start making massive changes like that, you can start then implementing features you wouldn't have otherwise previously done. This is effectively the thing people have asked them to do, which is rewrite Dead By Daylight so it's more stable and can add more features and is of a higher quality.

    I doubt they're even going to give people the ability to 'fix' things as openly as you can in single player games. They called it 'curated modding', so it's likely going to be custom maps, modifying game modes, and probably to a degree cosmetics that they themselves sign off on so you can't just make every survivor skin a giant neon flashing light, whilst also making licensed content probably off limits.

    You can put a negative spin on it if you want, but I think modding tools are a great thing to give your community.

    Reminds me of overwatch custom gamemodes where you can do things like change movement speeds and cooldowns.

  • BHVR has a very consistent pattern of overpromising, overhyping and underdelivering. Sometimes they don't deliver at all.

    This is why I am not excited at all for modding. It might not happen at all and if it does it'll likely be weak. It's a year out anyway.

    Remember they announced before the 9th anniversary that it was the last Masquerade so they had over year to work on the Black Banquet and look how well that turned out.