Khallaria
Khallaria
About
- Username
- Khallaria
- Joined
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Comments
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Ahhh.
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Then you've got exactly what you should. Starting today (in about 7 hours) logging in will net you claudettes hat. In a few days the deathslinger's duster will be the log in reward. A few days after will be the claudette pants.
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In my case it's usually that i've readied up for queue and immediately change my mind to go for a smoke, click leave, and unbeknownst to me still get thrown in a lobby.
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@Napfkrapfen said:
https://forum.deadbydaylight.com/en/discussion/comment/1396223#Comment_1396223
Allready checked it multiple times. I don't have the Claudette outfit. Feelsbad
Outfit or just the chestpiece? Because if you've logged in on the right days you should only have her chest unlocked. Her hat and pants aren't until later
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This forum really needs downvote back.
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Clearly someone who doesnt play console
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Do a little teabagging after the pallet save did ya? Cl8ck a flashlight a few times too many? Some killers will tunnel when it is strategically valid to do so but to knowingly throw away a chance of winning the game for one person...there's a reason.
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@Gylfie said:
I'm not so much complaining about not being able to get the crown, I'm complaining about killers being mean and killing you while you're the last survivor, halfway through opening the exit gate while you have the crown. I guess I just thought people had more of a good heart than that. Maybe this explains why this community is always so toxic.
Inb4 It'S tHeIr JoB tO kIlL yOu.
Most killers good hearts got smashed by butts shaking at exit gates. Don't even pretend you've never done it.
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@bm33 said:
They responded to someone on Twitter that they are working on fixing it.
Thanks mate. Wish they had given some kind of response on here. Hate the thought of having to get a twitter account too, but nice to know there was a statement somewhere.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1378089#Comment_1378089
They didn’t even have the shop back when Leatherface was added, they would need to make new negotiations with the license holders like they probably did for the Saw- and Halloween-licenses
They also have a much bigger checkbook now too. Maybe when he gets reworked they can try to get that licensing along with it. "We can rebuild him, we have the technology."
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1378024#Comment_1378024
But isn’t that an outfit straight out of the movie?
also drag has nothing to do with sexuality...
It's absolutely from the movies. It's why I'm surprised they never licensed that mask and suit
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@SewerSwans said:
https://forum.deadbydaylight.com/en/discussion/comment/1377898#Comment_1377898
A cosmetic that screams 'AAAAGHHH, a MAN looking SUPERFICIALLY WOMANLY! HORRIFYING! DEVIANT!' does not exactly scratch the itch that drives me to request a drag queen survivor. In fact, that would kind of be the opposite of what I want.
You're right. I just want that outfit brouggt to the game and figured this could be as good an excuse as any.
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I'm just going to make a suggestion that would combine the requests for a drag queen cosmetic and a cosmetic i've been wanting them to license for years. Now is the time. We need bhvr to get license for the 'Pretty Lady' cosmetic for leatherface.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1367193#Comment_1367193
I'm wagering you're expecting this kind of reply to this and you know I'm right: Not the time to be making sarcastic comments when the game is in the most buggy state it's been in since launch.
That being said, I'm also wagering the prediction is wrong.
Now now give them some credit. As the game stands now it won't be dead by december but we've got two mid chapter updates and 1 more chapter worth of new bugs between now and then to consider too.
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To be honest i'd be really happy if there was a sound bug involving the terror radius. It would mean at least 1 of the list of sound bugs in the game would be actually fixed in a hotfix. You know rather than being lied about in patch notes.
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@shotURego said:
I just want to say that, I like dbd a lot and I can get over some bugs in the game but what I cannot stand is slugging, whenever I play survivor I always see the killer just slug the survivor and attempt to look for the other one for that 4k and it becomes a tedious thing it's either heal them up just to attempt to finish the gens or let them bleed out which takes awhile. If they add a mechanic where recovering button also slows down the bleeding process when you're down and where you don't hold it you just bleed out faster at 2x the rate but hey that's just an idea that I always had in the back of my mind
Or we could make a change in the emblem system to remove any chance of killers deranking if they just take a 3k. Until that day red rank killers kind of have to 4k if red ranks. This is especially true for killers who 'lose' a lot of chases by playing them the way that's strongest. For instant plague whos best tactic is jump from survivor to survivor until everyone is sick before commiting to chases. She can derank on a 4k.
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If you tap the ps button go to the friends tab and go down to players met (after you finish the match) you'll see everyone in the match you just finished listed there. This will include the killer. Just look for the name that doesnt match anything on the results page.
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Something else thats no problem for SWF but ridiculously painful for solo.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1369411#Comment_1369411
Inb4 it messes up Claudette's textures so she uses some ground or wall textures instead, and then we will know the true meaning of "Blendette".
They'll just call it a feature since not having a predator cloak mode can be frustrating for new claudettes.
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@Megaris said:
As bug reporting sub-forum, new chapter fixes 10 bugs and brings 30 bugs. It's time to stop developing new chapter and clean it up with all their resources. I'm fed up with this game covered with bugs and I can't take it anymore.
Fixed 9 bugs. They lied their asses off about fixing the silent slug bug . To make things worse they aren't acknowledging any of the new sound issues to the point the games not just harder for killer than it ever was, it's bordering on completely unplayable.
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4 survivors to 1 killer. If the ability for killers to capitolize on being able to hear survivors is frustrating for survivors we cant have that. Thats 4 possible cosmetics to 1 that would be frustrated.
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It's not fixed. Have seen it several times today already. But am on console so not surprised.
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There's almost always sounds missing or placeholders being used for sound in PTB i wouldn't worry about it. Usually the big one is the new survivor's voice is a placeholder this time cages l.
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@alaenyia said:
I gotta be honest bro if you are getting this kind of end-game chat I think you should take a long look at your playstyle. I never get this kind of stuff. Maybe the GGEZ crap, but no one has ever wished harm on me or my family outside of the game. And I assume if you are reported enough you could get a penalty but I am not sure on that front.
You're aware you're victim shaming right? "You should look at how you're dressed if you're going to complain about getting groped." While one situation is obviously more severe it's the same mentality.
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More incentive for console players to never spend another dime on the game until they start doing some optimization on console and include keyboard and mouse compatibility or console players are going to get decimated by PC players...period.
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This is wrong. PC is absolutely decimate console players. They have proven over and over they don't give a damn about optimizing the console ports of the game. Between framerate drops, stuttering, the fact that they won't update it for KB&M compatability on console, console players won't have a chance. If crossplay goes live with no change to these factors any further purchases made by console players will be a massive waste of their money. And if they claim they'll be working on those things maybe we'll see it in 4 years who knows.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1292739#Comment_1292739
An on and off switch would be better. =]
A constant marker would be a hindrance to the 3 Vet Nurse players that still play her.
Agreed
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I would give the nurse a moving blink marker as part of her base kit rather than an add on. She's difficult for new players to learn already and with matchmaking being what it is new killer players could really use the leg up until they've developed the muscle memory to use her.
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I love the Candyman franchise and that is specifically why I would hate to see him in this game. Yes he has a hook for a hand and kills but the character is a psychological terror not a slasher. The game isn't set up for that. It would just be some power involving bees. Some form of teleportation involving the games 'newly implemented' mirrors and m1 with the hook hand. It would neuter the style of the character. I just don't think with the core of the game as it is there isn't a way to do him justice.
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@DBD78 said:
I took out a SWF group just now on Lerys again and they only did two gens, I feel for me personally it's the indoor maps that I am by far best at. The outdoor bigger maps is harder.
Now I have played only Nurse as killer for 3-4 weeks and now I feel very strong with this killer. I don't know if she really is better on PC because only game I play on computer is chess 😀 But Nurse must be the strongest killer on console also since you can go from gen to gen very fast, through walls etc and survivors can't loop you. She is quite insane compared to other killers.
She's insanely better on PC. KB&M capability alone makes her leagues better due to the accuracy with which you can spin to strike. However, there's the issue of massive amounts of framerate drop and how long you stare at the ground on console versus pc. The difference in those is immense.
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@PigMainClaudette said:
Well, this is why I say MOST killers only care about a 4k.
As a Survivor, as long as I played well, I don't care if I died. As a Killer, I'm generally fine with a 2k and don't care about a 3k with hatch.
While I tend to follow the emblem system to gage how well I did in a match, I don't need a set of skulls or running stick people to make me feel good about my performance.
The problem is that the survivor emblem system simply allows them too easily rank up and keep that rank while failing to escape.
In high red ranks as killer (especially with the current gen rush meta) if a killer doesn't 4k it's usually at best a tie if not a derank. Sooo there's that issue.
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"Marked the world of horror since its inception."
So perhaps a classic killer what if perhaps we're going to something thats been in many forms of media i.e. novels and such say, dracula or wolfman or something of that ilk.
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@Mikeadatrix said:
https://forum.deadbydaylight.com/en/discussion/comment/1268603#Comment_1268603
Gr8 b8, m8, I r8 8/8.
Search your feelings. You know it to be true.
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Who cares it's going to be fun and balanced in PTB. People will buy it in droves. And then it will get nerfed to the point of being useless like just about every other killer released since year 2. Why get excited?
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@Kolossoni said:
https://forum.deadbydaylight.com/en/discussion/comment/1268235#Comment_1268235
I only see 1 DS in every 3 matches or so and DH is a little more frequent than that.
But NOED is just everywhere at this point.
I don't mind it, but it is pretty getting boring...
It's the phenomenon that intrigued me.
Yeah calling BS on your claim of 1 DS per three matches. Get past grey ranks and say the same thing.
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Oooooh. Thank you so much for a quick response. Been broken a while?
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Same issue on PS4. Makes it kind of suck when teying to learn and level her for blood rift
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@senki527 said:
then please also nerf the super mobility powers of killers. for example give hillbilly a cooldown. and also hag will dominate whole map with all the traps. so reduce the amount of traps for example.
so think before you do something, those map controling killers need a nerf to compensate map size nerf. and it would be unfair for all the M1 killers as well, to have even more disadvantage compared to mobility killers.
Will give you the same advice killers got when the ruin nerf was implemented without accounting for gen speed and map size. Just pressure gens.
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@irma_garr said:
https://forum.deadbydaylight.com/en/discussion/comment/1158918#Comment_1158918
Yikes... Careful, that's really racist.
Dude put that card back in the deck. You know full well the comment wasn't based on race but on the issue both sides have with overly immersed players. Community is already toxic enougg without adding race bating to it.
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Almost sounds like their goal is more variety in what people bring. Like they're trying to get away from the 3toolbox1key meta
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Bbq doctor (any build) pick three gens and just keep putting survivors into madness defending those three gens while occassionally smacking a survivor or two. Juggling in this way doesn't give time for any progress on those three gens. Once the survivors have lost the will to live from this, hook them one time each and let them go for enduring the torture you've just put them through...unless they teabag in which case you murder them good. You'll drop a few points in survival but rake in maxes in the other categories.
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To be fair from all the DC's I've seen from survivors in the past I'm under the belief that being placed into the dying state puts a tremendous strain on your broadband. Have devs ever looked into this. Maybe a fix for how hard it is on connections when survivors ger downed?
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The bug only effects killers. Tbh you should just get used to calling it a feature.
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@Marcavecunc said:
What the hell, no.
What next, penalty to the killer for downing people too fast?
Don't be ridiculous.. I had games where I won too fast on either side (or lost too fast, too, for that matter) it would have been stupid to have the game prevent me from doing more objectives because I was doing too well.
Rubber banding is annoying in Mario Kart, can't imagine why they would implement it in this game.
Killers already have a penalty for downing people too fast. It's called decisive strike.
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You know what. If there has to be a small amount of collateral damage (in this case the one or two that are still on dial up but are innocent) to get rid of the droves of DCers i say so be it. PS4 survivor queues have actually improved a little since the penalty went in to effect. Maybe it's from all the DCers not going right back in wait leaving a game with 1 killer and maybe 2 survivors and the rest flooding the search. Fact of business the vast majority of "not my fault 1 disconnect and ridiculous penalty" wouldn't see that penalty if it was an uncommon occurance. If you disagree try to change my mind in a civil manner otherwise i'm going to believe you're one of the multitude of prehook DCs i've been seeing in about 1 in 3 games recently.
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In my experience the best two were.
"Really, reported for gate camping enjoy your ban."
And
"BBQ really, should have known you were using crutch perks."
Same person messages started before that match was over but those two were top shelf.
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@Waffleyumboy said:
More gen times on maps that need more pressure? Would be awesome but there are killers who can pressure those maps as well as on any map.
Yeah but those 4 killers are going to be much more powerful regardless of what is done. At least the suggestion i make would give possibility of seeing a variety of killers rather than the big 4 and only ever the big 4.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/976257#Comment_976257
Naturally. But if that's the case, those who can't play at a high level will derank to a place where they're more comfortable. That is the point of a ranking system, after all.
That would be a good point if killers got matched with survivors their own rank
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Long term plan is to make as much money as they can off cosmetics before killing the game with changes so that their next release will pick up all the players who jump ship from dbd
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Hex: Queuebreaker. Survivors have a 200% increased queue time that will continue to grow until the devs realize that consistent biased balancing they will lose killers for their survivor pets to bully.