KenwanObinobi
KenwanObinobi
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The best thing is that BHVR prohibited camping and tunneling during the tournament where streamers were playing...
Because they did not want the game to have a bad image for the viewers whiole literally, camping/tunneling is in 80% of the trials :)
Just this kind of behavior from the devs show how is their mindset...
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@fulltonon said:
But BHVRs are the one who made bubba, rancor, tombstone myers, all that toxic selfish perks, a perk that discourage people to go unhooker, all such.
BHVR even have a mechanics that encourage survivors to intentionally kill their teammates (which is hatch).
Honestly, even though players are the problem, ultimately BHVR is what made it.
Yup, BHVR are the one promoting toxic ways of playing the game.
They even promoted the Booba Face camp so...
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The problem is the core design of the game, it is broken and invite players to use cheap mechanics.
The hook system invites killers to camp and tunnel.
The gen speed and the lack of diversity in objective invites survivors to gen rush.
The fact that perks are usable by all killers/survivors invite players to abuse broken builds.
And the devs literally refuse to address those problems. So yes, the game will stay broken and will keep being in a terrible state.
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Honestly, 10 days later, it is pretty much 100% of the games that are a tunneling fest, it is crazy how bad the state of the game is today.
DISGUSTING
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@Slan said:
Camping and tunnelling are consequences of genrushing. They come in the same pack. Most games the only way to secure a kill is tunnelling and maming sure to delay the unhook, especially when gens start popping fast. The killers I see take a different approach are usually using one or two slowdown perks.
In its current state, the game is not usually forgiving with killers that make mistakes, thus encouraging this playstyle.
It doesn't change that it is garbage.
The game's state is awful atm and it is even worst against killer with huge map pressure, it is literally unplayable.
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@Brimp said:
Well nuking gen regression while not changed any other exhaustion or how maps play in general will do that because despite 90 second gens they still are extremely fast.
I know.
The game balance is trash and the momentum is utterly broken.
Tunneling out the first survivor is way too strong.
If you do not tunnel the first survivor, it's a guaranteed loss.
Items and perks shift the game balance totally.
7 years and the devs still have not touched the game as they should have and we globally have the same game with more frustrating mechanics.
Over the years DbD has not improved, it has become a frustrating mess where we get perks countering other perks with the exact same ubalance problens we have for at least 5 years now : the maps' layouts.
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@Veroles said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3426674#Comment_3426674
How on earth could it be possible that a game what lives in a total different genre will cause an effect on the number of players which play DBD? Almost every couple of month there is a kind of hyped game which is on the way. What does Diablo 4 offer what other games were not able to and why that has any impact on DBD?
Fun factor.
Hunt showdown is a really hard extraction FPS and well i enjoy it way more and tends to play it more than DbD now
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DBD is in a really awful state at the moment. I do not know a single player having fun playing the game and around me everyone has between 2k and 3k hours into the game.
We are all pissed with the current state of the game and we do not understand how the devs have not actually take any action to revert back to the previous state.
Nerfing every self healing options is a terrible idea, same as nerfing gen regression perks.
Those two nerfs are a really bad idea and just prove that the devs do not know their game and what they are doing regarding the its balance.
Playing games after games where the killer is always going back instantly on saves to get easy hits is just super toxic.
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@Veroles said:
It's nearly impossible to say something constructive and helpful to this kind of topics when there is no gameplay showed. I just can say it happens to me also that i lose 2-3 gens before first hook but nevertheless in most of this games i have still a lot chances and control about the match and that without the need of "heavy" camp and tunnel. Of course i also have games where i can not do very much but those are pretty rare.
There is nothing constructive to say, the game is literally unplayable outside of META perks and META way of playing.
Current patch is :
- survivors = do not heal and gen rush + Adrenaline
- killers = camp and tunnel
That's how the game is today, totally garbage and there is no other way to play it for both sides, it is really unenjoyable and i'm pretty sure the devs think they have done a good job... that is the worst part, they are killing all the fun in DBD for both sides (they are super strong to do this) and are proud of it...
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@Xernoton said:
The thing is they already botched 2 chapters back to back. Knight and SM weren't exactly well received. A third bad chapter won't kill the game but it will damage the overall morale of players even more. Players that aren't excited for your game will eventually stop buying new content.
It doesn't have to be a licensed chapter but they need to show us that they CAN still create good chapters. Also, there are players like me that refuse to spend money on non-licensed content. Meaning, I'll buy an original chapter with shards (eventually).
The current state of the game is the worst we have had for years, it already hurts the morale of the playerbase.
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Haven't had so many cashes in DbD before the two previous patches, playing since 2017.
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@robrob909 said:
Try playing killer against 3k 4k hour survivors not tunnel and let us know your experience.
I play killer, i do not find the state of the game healthy but still, tunneling and camping is not fun at all as a killer too.
Just stop to play and find another game instead ?
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My friends and i are experiencing the same freeze after a fast vault.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413592#Comment_3413592
I love how you assumed i am survivor main. 🤣🤣🤣
Please keep write, i am curious what is next.
And i don't know how i am winning games as killer, if game is that unfair for killers. Guess i stucked at low mmr, even after a lot wins my mmr is not rising. Poor me, after 2700 hours i am still noob.
Show us how you win 20 games in a row with, for exemple, Wesker or Clown, without camping and tunneling (and no broken addons). Just record it and show us, i'm curious to see your skill :)
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413581#Comment_3413581
2700 hours on DbD atm. But you are the only one knows about DbD. We are all unskilled noobs, sure!
2700 hours do not mean anything.
Do you even know what a checkspot is ? If you would, you would know that some jungle gym are unwinnable for non tier S killers. But yes, most survivors do not know about them at all.
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@Cyn said:
I'm getting to the point that almost EVERY killer is a Camper, and if they aren't in your face, they are proxy camping, and then tunnel you. It really makes the game no fun at all. You never really have a chance to actually play. I'm thinking this isn't the game for me, at this point. From my short time playing, it seems the development is geared towards making it even easier for killers to 'win', and yet they don't need to do anything other than what they already do.. Camp & Tunnel! Isn't there some sort of HUGE penalty that can be enforced for the 'killers' to keep them from doing this?
(... and for the record, I only camped ONCE when I first began playing! It was on my very first game as a killer, and I learned what it was and to never do it again!)
It's just very disappointing and disheartening. The only reason I will be getting the premium Rift this time is because it is Free from Prime. Otherwise, I won't be spending any more money on this game. :(
Fact is it has never been so hard to win as a killer without camping/tunneling so killers are doing the only thing they can do to try to get a victory : camping and tunneling.
When there were strong gen regression perks, the killer had the time to hunt and force the survivors to use ressources - pallets and items. But now, with the insta heal items spam, the super fast heal perk spam (We'll make it) and the gen rush perks abuse, the killer does not have the time to chase anymore.
So what solution do they have ? Proxy camping and tunneling.
Survivor mains have cried here because COB, POR and Overcharge were way too strong, now that those perks are useless, did you really expect killers to chase a survivor for 2 minutes, leaving the hooked surv to go chase another surv for 2 minutes ?
The killer can just do between 1 and 3 hooks for the 5 gens to be done. It is really unhealthy for the game and i do not understand why the devs do not check the "average number of hooks per game" to really balance their game.
I also do not understand why some of the 6.7.0 changes have not been reverted yet, the whole community is unhappy with them, just go back to 6.6.2, it was way better.
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@Solo_Queue_is_Hell said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413205#Comment_3413205
So you're basically saying killers only win when survivors allow them to, as a kind gesture. Or the 4 survivors make massive blunders, like baby stuff, otherwise it's a no win scenario for killers.
Ok. 🙄
It is exactly it. 4 good survivors vs 1 good killer that do not play Nurse/Blight/Oni/Artist is an automatic loss for the killer IF the survivors sit on gens and have the META perks equipped.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3407750#Comment_3407750
Sounds like skill issue. My killer games are better now without Dead Hard and CoH around. PR and Sloppy Butcher gives me good slowdown on gens already. And if they refuse to heal, that's nice for me. One hit and they on hook again.
Talking about skill while the game design mostly negate all the skill possibility.
First that is just toxic and second you clearly do not know anything about DbD if you really think that at high MMR the problem revolves around skill and not map design.
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@Spectralfx said:
So, people say ... "quick chases, find them quick too."
Now, when you are at low MMR that's easy I get it but... there is a point where you get survivors with at least like... maybe three brain cells that know how to hold w and press the button to drop a pallet/vault a window.
Now considering the brain dead tiles that are litered everywhere and all the safe windows adjacent to gens I can't help but wonder...
How tho?
Most players on this forum and elsewhere are not high MMR killers. They are not even high MMR survivors so... they have no clue of the real state of the game.
With a killer tier A or lower, it is impossible to catch a high skilled survivor in 30 seconds. The first 2 or 3 chases will always last between 1 minute to 2 minutes. That is not a lack of skill or being outplayed by the survivor, it is just due to the game/map design.
Take an average survivor that knows when to loop and when to hold W + that know how to go from one loop to another without using the pallets straight away and then predrop the pallets each 20 seconds... with a M1 killer you will need more than 2 minutes to catch this survivor.
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@Beatricks said:
Yes and yes (although not for the reason you might think).
The first yes is for the obvious. your eScape Based MatchMaking ranking has nothing to do with your skill and game knowledge. Between a 1.4k MMr and 1.6k MMR player, the one with 1400 points might actually be the better player both in terms of understanding killer strength and weaknesses, possessing better a game sense and be a better looper, but maybe they are a Bill main that never leave unless the last survivor escapes, while the other person in question constantly SWFs, inflating their MMR.
The second yes is a little different. Imagine a perfect world in which your MMR correlates to your skill at the game (and again, SBMM utterly and completely fails to give even a remotely close idea of any one person's ability to play the game, but lets just have fun) and lobbies can be made really tight without running up the queue times. Even if you only had lobbies were all five players had the same exact MMR (and that was accurate) you would still end up with insanely lopsided matches. After all, a Nurse with 4 slowdown perks on Coal Tower vs a Pig with Brutal/Enduring/Spirit Fury/STBFL on Garden of Pain will perform completely differently. SWF/Solo, maps, items, addons, powers, mindset, these all contribute to why SoloQ is so painfully miserable they might as well just delete the gamemode altogether, since from the previous survey it seems they have completely given up and will instead focus on allowing players to form SWFs more easily.
After all, a Nurse with 4 slowdown perks on Coal Tower vs a Pig with Brutal/Enduring/Spirit Fury/STBFL on Garden of Pain will perform completely differently.
This is the problem when the global game design is terrible.
All maps should have the same features/strengh and weeknesses.
There are so many flaws in this game that i'm tired of it, really... Things that are obvious for the most unaware player that know nothing about game design and yet, the hundreds of DbD devs do not see it... How is it possible ?
How can you validate a design where a M1 killer, for exemple, is forced to play with Bamboozle, using a perk slot, cause without it you have to drop the chase or accept to loose 1 extra minute ? And if all survivors are on com they will abuse it and go to windows in every chases...
Killers are so forced to play with some perks and in certain way that it is disgusting.
Devs do not want to restrict items/perks for the survivors but they force the killers to use perks or else you cannot play them...
Bamboozle should be base kit as BT and SB after unhook are base kit now. Well that is another subject but the fact that DbD still haven't got any health update to clean the game design to really balance the game is unbelievable.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3412725#Comment_3412725
Uh huh.
I'm specifically responding to a thread about how one guy thinks there's a conspiracy against certain people to give them harder matches.
There's not, some people aren't really good players and the matchmaker sucks.
Not to the point a 10k hours streamer winning 95% of its game during his stream ends up to constantly facing bad survivors while on my side i face really strong survivors 8 times out of 10.
And it is not about having harder game, we think that the huge streamers that are the showcase for this game benefits from special settings in their matchmaking to not constantly get stomped by unwinnable survivors.
Look at the video, it is obvious that those survivors are babies. You can also check their names on steam, most of them have 300 hours.
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https://www.twitch.tv/videos/1804174159@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3412237#Comment_3412237
That's one of the difficult things to learn about DBD.
If you stick a team of good Survivors against a bad or even mediocre Killer, they'll look untouchable and unbeatable.
Put them up against someone like Hens or Otz, suddenly they look like babies.
Tell me that those survivors are not babies. You can look the whole video, the low level is consistent.
But you can also check the Wesker trial at 02:35:30 and tell me these are high MMR crazy loopers...
Now i invite you to check some other big streamers past stream and see that they face exactly the same kind of survivors.
One of the streamer you have mentionned just said, on Tuesday, that he was facing survivors with 500 hours while he has 10k hours on the game :)
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411875#Comment_3411875
I honestly think this is it, because all of these content creators talk about how "rare" it is to get these "crazy teams" when basically my games are usually getting these types of teams every 2 or 3 games. Almost like matchmaking is "balancing" my wins based on, "oh you lost recently, let me give you some babies so you get your kill rate back up for a few rounds, then i'll give you these crazy teams again"
This is basically a conspiracy theory, but this is my theory as to why people like otz and scott hold the opinions they do because their matches actually are easier, meanwhile people like tru3ta1ent are regularly getting these crazy teams far more often than they are.
Just took a huge streamer (1500/2000 viewers) that did not use privacy on DbD, i could then see the nicknames of the players he was playing against and i have looked for them on steam.
Most of the ones i have found with an open profile had 250/300 hours. 🙂
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411875#Comment_3411875
I honestly think this is it, because all of these content creators talk about how "rare" it is to get these "crazy teams" when basically my games are usually getting these types of teams every 2 or 3 games. Almost like matchmaking is "balancing" my wins based on, "oh you lost recently, let me give you some babies so you get your kill rate back up for a few rounds, then i'll give you these crazy teams again"
This is basically a conspiracy theory, but this is my theory as to why people like otz and scott hold the opinions they do because their matches actually are easier, meanwhile people like tru3ta1ent are regularly getting these crazy teams far more often than they are.
I was asking myself why my killers' games went so poorly and what i was doing wrong to have such a hard time facing mostly duoQ+ and SWFs...
Trials felt unwinnable with Wesker and Onryo for exemple
So i have looked many big streamers and i have seen the survivors they face... average survivors at best they rarely face someone that really know how to loop (knowing checkspot, intertwinning pallets/windows from different loop spot etc...) while i'm facing SWAT teams over and over again.
I understood that something was wrong and they are clearly not playing on the same system than we do.
I have bought Wesker last week. My Pinhead/Nurse are both high MMR. My first games as Wesker were ok but after like 5 wins, i ended up facing impossible to deal with survivors. And now it has been like this for maybe 20-25 games meanwhile huge streamers face average survivors for 20 games straight with a 100% win rate.
We were just talking about this on another forum (french DbD forum) and we all agreed that something is wrong.
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The MM is globally the second main problem in DbD after the terrible balance of the game. The MM just increase that unbalance feeling.
Moreover, when the SBMM was strict, high MMR survivors were waiting 30 minutes to get a match and they faced only Nurse or Blight cause it is impossible for a killer to achieve high MMR while it is easy for the survivors, especially because they are babyssited by strong perks.
A single survivor with META perks is almost as strong as the killer so imagine 4 survivors with META perks...
And BHVR, instead of fixing the balance of the game, have decided to force average MMR killer to face high MMR SWFs just for them to not wait too long in the lobby.
In this case, it seems that the fact the killer will have an awful experience and will be bullied is a problem of a lesser importance than a SWF that has to wait to get a game.
That is why you never have consistency in the trials you play. Most of them are complete ez 4 escapes or ez 4 kills and there is no in-between 80% of the time.
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6.6.2 was really good, the best state of the game to my mind. Less tunneling, better gen management tools for the killers.
6.7.0 broke it and shifted the balance of the game completely. Ultra gen rush, insta-heal medkit or 8 seconds heal perks and all gen regression tools have been destroyed. Huge tunneling from killers.
The state of the game is awfull and MMR does not help at all. I think the MMR kind of killed the fun. Prior to MMR, there were a big variety in the trials i had, now it's a try hard fest on both sides in every game.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411722#Comment_3411722
That's not true. Technically the only theoretical limit is somewhere in like 8 windows that can be blocked at the same time (the only limit is that vaulting and walking takes some and each block is for X seconds - don't know the time, but it should be very approximately 20s). I have seen quite a few times bad killer looping LT without bamboozle and survivor blocking both windows at said tile until he had to leave.
You might be mistaken, because bamboozle blocks just last vaulted window. This is specific to the perk - and yes in case of this perk if you block one window, then the other one gets unblocked immediately.
Anyway - the last true infinite in the game was in old Haddonfield main - and this got fixed even some time before it. We have some god loops - but 0 infinites if you know what you are doing (and on the other hand 2x LT-tiles right next to each other can be literal infinites for weak killer players).
You can extend the chase more than 5 minutes on Garden of Joy just by using the windows and there is a god pallet there as well... It is enough to finish the trial and give an automatic loss to the killer.
Moreover the building is reachable from pretty much anywhere on the map if you have SB. Your SWF mate tell you the killer comes to you, you sprint in the building. Killer cannot do anything.
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https://youtu.be/W-9U6ZOvpGo?t=72@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411722#Comment_3411722
5K and it's because you can't fast vault the second window if the Killer takes the correct pathing.
Tell me it is not an infinite now :)
And you will note that the survivor doesn't loop properly here, loosing some time.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411260#Comment_3411260
It's crazy how it isn't. The window blocks as long as you, you know, don't meander around and drop chase. I've had people vault the window three times on me, I've not ever had someone turn it into an infinite.
Yes, Saloon has one with the prerequisite that you break a wall that few people even know about.
There are two windows creating two semi-infinite loops. Once one loop is blocked, go for the other window, rinse and repeat.
Only one window can be blocked at a time... You have 16k messages here, surely 10k hours on DbD and you haven't noticed it ? How on earth is it possible ?
Here is the infinite https://youtu.be/W-9U6ZOvpGo?t=72
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@Pulsar said:
There's not any infinites left, thankfully.
There are a couple of problematic god loops. I find my issue on Garden of Pain is less the main building and more the easily chained tiles. Reminds me of Cowshed.
Well in the main building there is no infinite but there are two semi-infinite with two different windows, combining both of them you have an infinite or almost.
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@Chordyceps said:
The groaning storehouse infinite was fixed? That's news to me.
Ye it was worse before.
There is also an infinite in the new haddonfield map.
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@Hensen2100 said:
You play M1 killers without bamboozle? Bless your soul. They STILL have not removed some of the oldest god-windows so I refuse to take it off. Grim Pantry comes to mind, the most braindead window in DBD. Or maybe that is Mother's Dwelling? Hmmm. I can't decide, there are so many.
Maybe there are more in the new maps but I would never know, I just vault the window after them and that is that
There are 2 windows intertwined on the first floor of the building, played together they create a complete infinite and bamboozle lock only one window.
Dunno why the devs are still releasing maps with such loops but hey guess what, they have needed 6 years to fix the houses of pain so... they will fix this in 2029 :)
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410705#Comment_3410705
Stats from last fall. Yes. And who cares, tunneling is a valid strategy. But there is no way to know if the kill rate is high b/c of tunneling.
Stats just show kill rate, not the victory rate nor the playstyle used and it was before the gen regression perk.
That is the problem with stats, if you tunnel you increase the kill rate, it doesn't mean the game is balanced at all.
Why do the top killer struggle wither tier S killers in tournaments where there are restriction on surv perks and add-ons ? If the game is balanced, why would pro players add custom rules and perk restrictions ?
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409751#Comment_3409751
So this is flat out wrong. Peanits released stats and statements telling us that killers excel at all MMR ranks, but are especially strong low to mid.
What stats ? Do you even know how to read them ?
Don't you think the stats are inflated by tunneling right at the start ? Jeez ppl here...
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@Sonzaishinai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409584#Comment_3409584
I'm getting terrible freeza vibes here. Where he says planet namek will explode in 5 minutes but it ends up taking 3 hours of screentime.
I'm a bit skeptical these survivors finished the gens in 5 minutes but still have a avarage of 22k bloodpoints.
Do you record your games? Or have a actual timer with you? Perception of time goes a lot faster when you are stressed
You'd be surprised the mistakes you can catch yourself making after a unwinnable game if you watch it the next day
I did 4 or 5 hooks. Pretty much all trials have the gens done in 4 to 5 minutes.
Dunno how you cannot believe it. 1min30/2 minutes, 3 gens pop. How long do you think they need to do the 2 remaining gens ?
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/373631/why-survivors-are-so-unnerfable
Because survivor nerfs affect all mmr levels.
And survs are already the weaker role. The skill curve for survivors is pretty mental and running chase is extremely difficult. Not every survivor is a looping god. In fact the vast majority of them are pretty bad.
Sure when you are up against someone with 100+days play time catching them can feel like trying to hold water. But at lower/mid mmr chases can and often do end in seconds. Plus it's hard to abuse chase skills when you're dealing with hook camping and tunneling.
Survivor is in a good place rn, the issue is killers who skyrocket their mmr and then can't deal with the skill gap they've created.
Why do you guys always talk about skill ?
There is nothing about skill in the game unless you play nurse.
When gens are done in 4 minutes and you still have perks to heal in 8 seconds, skill is not involved.
When you have 20 pallets on a map that you can predrop, not even looping, just predrop them and it gives you a 1 minute chase for free, skill is not involved...
There are not many good loopers but the tools they have are more than enough for them to survive way longer than they should.
If you want to talk about skill, let's change the map to force the survivors to use mindgame and to 360 to avoid 50% of the hits.
That game is not made for competitiveness and should not have a MMR. The experience for me has decreased in quality since the MMR release, with the rank, my games were way more balanced, on both sides.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410484#Comment_3410484
50% slower healing with a med-kit is still a healing nerf. Likewise, 50% slower healing overall was dumb.
DH is extremely dead. You need to be unhooked before you can use it. It deactivates on ANY use, not just a successful one. That means you need to get hooked again for it to be active.
CoH got the single strongest effect in the game removed completely. It got massively nerfed.
Hyperfocus only works in very specific scenarios.
And yet survivors are still OP and good SWFs unbeatable with all killers except Nurse, Blight and Oni.
Other killers have just the time to finish one chase and 3 gens are done, insta heal are still a thing and there are plenty OP perks : We'll make it, Inner Healing, Sprint Burst/Lithe for 20 seconds free chases.
You are delusional when you say the game is killer sided
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@Pulsar said:
Healing nerfs.
DH killed off.
Med-Kit nerfs.
CoH massively nerfed.
Those were all THIS patch.
DS got killed.
Less distance on hit.
DH's rework.
Gen times increased.
I could keep going. The game is pretty balanced at the moment, if anything, it's slightly Killer-sided.
Killer sided of course 😂
There is not a single tournament that is hosted without huge perks and items restriction on the survivors'side but it is killer sided in pub, okay.
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@Nihlus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409596#Comment_3409596
God... it's almost like... making it so we can't afford to do anything but gens, because everything else wastes more and more time with every patch, means that if you don't rush the gens asap, it ends with a 4k nearly every game. I also would love to have your survivors in my games. I usually end up having to do 3-4 gens myself minimum because no one else does them.
It is rarely soloQ players, most high MMR players i face are duoQ+ (same tag name or country).
For the time being drained by everything, it is way more impactfull for the killer. A killer (not tier S) cannot win in a 4-5 minutes trial. Just crossing the map takes too long to keep up with the gens.
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I'm now on a 20/30 loose streak with Wesker, still getting the same kind of survivors with 5k hours :).
The famous MMR system 😂
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@LuthirFontaine said:
Hey can you killers tell the killers in my level they are supposed to lose cause apparently a message got missed there, I've seen a lot of 4ks in my evening games.
That's how it is.
Low MMR, killers have the advantage.
Average MMR, it's quite balanced.
High MMR, survivors are OP.
Just finished a survivor session, soloQ, 7 games. In those 7 games, i was matched with really good players 6 times.
5 escapes out of 7. 1 loss cause one survivor made a mistake and i have made one also, 0 escape. 1 loss cause the survivors i was matched with were extremely bad, 0 escape.
All other games were 3 to 4 escapes, 5 win out of 7 is a 71% personal escape rate and it is like this in pretty much all my sessions, between 60% to 70% escape rate.
Yesterday evening i have done 6 games and escaped 4 times.
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@Phasmamain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409623#Comment_3409623
To say wesker has no anti loop is just plain false
Search up any good wesker player on twitch. Ohtofu has a community tournament vid of a wesker destroying a coordinated team
Prepatch with full regression build, okay... The point of the topic is to say that those killers are worthless without gen regression and yo utell me to watch a wesker trial with a full regress gen build...
And they use tournament restriction build on surv : single items and unique perk...
Well they are awesome players indeed...
https://youtu.be/D5LlTyPae84?t=101 : hitting the wall after the hit
https://youtu.be/D5LlTyPae84?t=102 : wesker is charging its power, she doesn't look behind her while running
https://youtu.be/D5LlTyPae84?t=195 : nice no loop indeed
https://youtu.be/D5LlTyPae84?t=259 : does not dodge back behind the wall when wesker is charging here ?
And those are viewers survivors, not good ones. Also there is not a single time where he is able to anti-loop a survivor... Wesker is not an anti-loop killer.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408933#Comment_3408933
Good players should be good tho.
Not when good survivors cannot loose against good killers that do not play tier S killers...
For what i see on Twitch, killer mains are tunneling right at the start in almost every trials.
In my games, as a survivor, i escape 60/65% of the time in soloQ... and killers get like 3-5 hooks when exit doors are opened.
And for now, even after maybe 70% loss on Wesker, i'm still facing good survivors and mostly duoQ+
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@Senaxu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409584#Comment_3409584
Tbh you are playing wesker and all he has is antiloop, a very forgiving chase power with an amazing hitbox on survivors.
Imagine getting the final hit with legion...
Basically, you should not overcommit in an unsuccessful running chase, even more when pallet spawns are really unlucky for you, otherwise the game will run out of hand very quickly.
Nevermind, I agree, there is a problem with matchmaking, especially lately, where the game knowledge of both factions are totally mismatched.
I have 2 garbage trials with average players, easy 4 k and then 2 or 3 unwinnable games against SWF.
The game will be in a terrible state if devs do not remove items. Survivors are counterbalancing the heal nerf by insta heal add ons...
And wesker has no anti-loop and its hitbox is so forgiving than when i play surv against him it is possible to avoid the hit in a jungle gym corridor 😂
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@KayTwoAyy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409603#Comment_3409603
I’m sorry, but how has Corrupt Intervention been “nerfed into the ground” when you can’t even down someone before 3 gens pop? Effectively nothing has changed for you.
Also, run enduring and take more pallets to the face. If you’re not eating pallet stuns, you’re either respecting pallets too much or you’re up against bots.
It sounds like survivors are walking all over you in chase because you let them extract the maximum value out of a pallet.
Show me, ask good survivors to team up in a private match against Wesker and record it, show me how you perform :)
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@Trollinmon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409584#Comment_3409584
Try CI, PR, Enduring, and Brutal.
Go throw add-ons or recharge.
If 5 pallets spawn next to each other then don't over-commit to the chase. Face first into pallets to remove some and then find someone else or straight up act like it is an infinite and drop chase if they head there.
Also, chase perks should be ran. If you are running a killer with no anti-loop then there better be 1-2 chase perks in your build.
Corrupt intervention has been nerfed to the ground, it is now useless to my mind.
PR i have tried, clearly not strong enough in the current state.
Enduring, i never take pallet in the face, i mean it's rare so i don't really need it.
Brutal, i have tried it, doesn't do anything.
Survivors see their gen time being reduce by 50 seconds in some circumstances but a killer see a gain of 0,4 seconds for breaking pallets with Brutal.
So if you break 20 pallets you gain 10 seconds while survivors can improve the speed of a gen by 50 seconds.
I mean don't these devs see how unbalanced all this is ?
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4 vs 1
90 seconds to do a gen solo - 360 seconds to regress it
30 to 1 min to get the first hit - 8 to 16 seconds to be healed
Gens to do only - have to patrol gens, break pallets, break walls etc...
4 survivors with 3 states that can extend chases to 1 minute each - just have less than 3 minutes of time to pressure the survivors or else the game is dead
######### is this ?
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@katoptris said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408814#Comment_3408814
If you win alot then you will get sweaty players. Take off all gen perks and just play casual for easier times.
MMR is hard locked, you cannot go down once you have reached 1600 MMR. So once you hit high MMR you are stuck there.
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@Phasmamain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3409578#Comment_3409578
And if SB and Lithe get nerfed it will be onto balanced landing and overcome
Exhaustion perks are fine. Strong yes but something a lot of killer powers and perks/add-ons can counter
Fact is they are too OP vs a SWF that communicate on the killer's position.
And they are generally too OP when a single SB gives the survivors 20 seconds of free chase in an environment where a gen just needs 90 seconds to be done soloe, 42 seconds with some perks.
20 seconds free chase 3 times (if you tunnel th survivor) + 30 seconds loop 3 times = 2min30 = all gens are done.
In all my games since 6.7 = all gens done in less than 5 minutes, all my games. I do not have time to hit gens, i do not have time to break pallets, i do not have time to break doors... and for each chase, they hold forward to go on the other side of the map to prevent me to defend a 3 gen.
Whatever i cannot even defend a 3 gens cause there is no regression anymore, they do the gen, flee before i'm at the gen and repeat this on all 3 gens.
Only Nurse and Blight can catch up at this point.
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@zarr said:
You can't eliminate "checkspots" because they are literally just markers for the distance from which a killer can hit you. Or angles that have to exist simply by the logic of how a tile can be set up. Changing these things would usually mean making tiles pure 50/50s, which is not good game design.
Many of the holes and cracks in walls that allow survivors to see the killer also allow the killer to see the survivors, which is actually often more of an advantage for the killer if they're not a pure M1 killer.
I do think that Autohaven tiles should be higher, being able to see the killer over them is not good.
Ye and in those tiles, with a m1 killer it's a 2 minutes chase for one jungle gym only exactly the same when you loop seeing the killer's aura, it lasts indefinitely.
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Honestly it is games after games after games after games, 100% of this kind of build, insta heal and/or gen rush, sometimes a mix of both.
3 gens out during the first chase.
The 2 were almost done 2 minutes later.
How should i play this ? Explain me cause honestly, there is no way.
5 pallets 3 meters away from each others, no anti-lopp power, what should i do ?
What is the point to nerf self-healing when a survivor with we'll make it can heal you in 8 seconds, pretty much nothing while a killer needs 2,34 seconds to break a pallet ?
