KenwanObinobi
KenwanObinobi
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- KenwanObinobi
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Comments
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I do not understand how this map is still in the game.
Same for Gideon and Lery's.
They do not fit for this game, the game's mechanics cannot be properly used on these maps, the line of sight being garbage.
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@Bot_Salvo88 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3398490#Comment_3398490
There's one in RPD near the main exit gate. The killer can stand there and if survivors decide to go for that last second save they can't because by the time they realize they have to go around, the teammate is dead.
This isn't that situation where there's only one entrance but the killer can bodyblock certain doors to make survivors go around and waste a lot of time. This promotes camping on RPD
Dunno why ppl are still discussing this issue as it is not.
There are two ways to get to the hook, the killer is blocking the short way, preventing a fast save to escape move.
The killer does not block access to the hook as you can go around the map and get access to it.
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Yup bad design choices that kind of break the game.
But still it is funnier to play against SM than against Legion or Trickster :)
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3406753#Comment_3406753
1.) Survivors don’t have to play as a team, one of the taglines for this game is play selfishly or as a team. So you are of course completely wrong.
2.) The healing nerfs are meant to balance with the Gen regression perk nerfs. It would be too oppressive to nerf survivor healing abilities, leave Gen regression where it is, and nerf Gen progression perks. The kill rate is like 63% mind you which means most killers are securing around a 2.5-3K. 1-2 (with 2 more likely) survivors are escaping on average.
And ye it is a team game that is now mopre and more balanced towards the SWF level so you are wrong :)
Maybe but gen rush has never been as fast. Self Heal and DH were OP, the nerfs they have received has nothing to do with the gen regression nerf. It was just OP as the gen regression perks were but now they have been nerfed too hard.
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From what i have seen, mostly a great patch.
However they went too far in the regression perks nerf without nerfing Toolboxes/ProveThyself.
They will surely fix this next patch. Everything else is perfect. Forcing teamplay to be healed is a good addition, the survivor gameplay was too much selfish...
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@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3406692#Comment_3406692
Bro what? Nobody likes facing the Knight.
I do and i like the mechanics you can use against it.
It needs teamplay and communication though.
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@HugTheHag said:
The same goes for people complaining about the gen regress perks, innit ?
I don't think CoH and DH boosting the escape rate was really the issue, since after 6.1 the killrates were exactly as intended by the devs, around 60% not counting games with DCs, even with these perks.
It's just shaking up the meta in a pretty poorly thought out way (nerfing gen regress but not gen speed) by nerfing what's popular and caving about what's being complained about.
The regress perks, as they were, were too powerfull and killed the fun as DH/CoH did. The nerfs were necessary but for the regression they went too hard on it. It was not really for balance but for the fun factor.
The self-heal nerf is great as it now forces the survivors to teamplay, it is a team game.
@thrawn3054 said:
The last two chapters were pretty awful so it's no entirely unwarranted complaints.
The Knight is not that terrible, really fun to play as and against.
The skull merchant however...