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KatsuhxP

KatsuhxP

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KatsuhxP
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  • I mean, pop was always meta and one of the only perks worth running for regression since I play and pain-res is meta since it exists and is already nerfed (at least in my opinion, I liked it more where you could use it more often and it regressed less per use). So it's not like this would be anything new and should change very much.

    Well besides that I had an Idea to fix your problem with the blocking: just make blocking not stackable, it rarely happens anyways outside of this combo, so i don't think to many people care.

  • @menacing_goose said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3672395#Comment_3672395

    Even if it’s not you running perks not to interrupt heals that doesn’t change the fact that survivors will not be able to heal or be healed at certain times and will have to get used to this once they are they’ll only heal at times that are needed

    I see the fact that they don't even need to because of the combination of perks and map is not interessting to you?

    I won't discuse this further with you, fact is that we need to change some things from time to time so you don't have situations like that were it gets boring of because of the meta

  • @menacing_goose said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3672387#Comment_3672387

    I mean whether liked or not there are times where survivors will have to play the game injured so most people would only heal when it’s necessary not to mention that some people will quite literally run anti heal builds or just sloppy and interrupt heals if this is gonna happen survivors would find it pointless to try and heal

    I don't even run anything to interrupt or delay the heal. But that's not the point anyways, the point is that they don't have to because of the combination with a map allowing to play all game injured without issue.

    Like I said, both sides running meta-stuff are boring. That's why the shake-up we had sometime before or just smaller changes are a nice change of pace.


  • @SidTheKid__TTV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3672372#Comment_3672372

    I want to know from you what is the problem with adrenalin because that is something i don't understand it is a perk that can only be used once and you have to do all 5 gens and you get rewarded for doing your task like how killer perks get rewarded for doing their task

    It wouldn't be a problem if it wasn't all 4 people just doing gens injured and completely ignoring the entire preassure of healing you'd give them on a map chosen by them. They like to bring garden of joy, eyries of crow, badham, the game and every other map that's way to big, has to much palettes or insanely strong loops.

    My problem is the combo of it, not the perk on itself.

  • I don't think this would work really well, it's basically the version we had before the nerf to 3 seconds, and as far as I remember it was just using it offensiv and nearly never defensive like you should. It was most of the time pick up to delete it from endgame or just slugg. You don't have to worry about endgame anymore, but the problem with the forced slugg will be bigger because of your increase of the timer.

    Besides that it would be even worse than now, because the restriction with the hit after unhooking would kill it for camping killers and make it even easier than now to ignore.

  • I don't use that build but it's not like most survivors would do much different things at least on my side.

    It's mostly just second-chance perks and adrenalin with a strong map-offering, if it's not that kind than it's backgroundplayer with flashlight or sabo.

    I feel like it's pretty boring in general when people only use the perks/offerings that are meta at the moment.

  • I don't know what to say to that, it's bad on most killers to rely on your power too much i suppose?.


    But I admit that I play him basically chainsaw-only anyways because I want to learn curving. I've never played him before the rework because he felt way too clunky for me, now he feels good so I learn him now. I'd guess some of the people you're talking about will learn to play him better too and maybe play less annoying.

  • I think it feels good to play killer in general, at least as long as it's not a map-offering: It feels like everyone is always playing garden of joy, rpd, lerrys, badham or the game.

    It get's pretty boring to play on this maps after a while, particulary on badham, garden of joy and the game. It just doesn't feel like it matters very much what I do most of the time.

    Well I guess it's still better than the time with old dead hard, ds and so on xD

  • @Frizouw said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665762#Comment_3665762

    For consistency, if you do new player friendly text, you should indicate that too.

    I agree I just don't know if they'll see it as bug or rather as feedback or idea!

  • Gens loose 5% on kick and 1% every 4 seconds by default at the moment. The kicks are limeted to 8 per gen.

  • Oh yeah you're right, some people accused me of wallhacking once because I used the aura-addon for huntress. Same with barbecue xD

  • You asked for it with that kind of perks, what is he supposed to do? Just let you go? Of course he just bleeds you out xD

  • I don't think that's a bug. They probably didn't specify this because that's how endurance in general works.

  • Welp dbd is the game where nobody reads perk-descriptions i guess xD

  • @dragondemon75 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3664829#Comment_3664829

    it takes forever to cleanse those totems because it’s more than one, and usually stacked with other perks to trigger/ force totem cleansing. They can add up back up limitless amounts of times , and in an instant. So no, we can’t just keep cleansing it over and over and oh wait.. over

    You know it's only one time per totem don't you? And it doesn't even revive the hex in it self but give it an different effect depending which one it is in the secuence

  • I'd guess they don't want him be able to zone as easily as that. It would be a pretty good buff I think, but it would make many people mad xD

  • Jill for survivors already out and Sable for survivors that have to be released. For killer i'd say birb lady (Carmina)!

  • I'm sure it's not supposed to be like that, but the code of dbd is very mysterious I guess and it could work better that way xD

  • Alright, so I just slugg you in the meantime still generating preassure because someone has to pick you up? And whats about the effect going away on touching gens and getting fully healed?

    This idea is still not smart. I saw it 3 times by now and it's abusable every time xD

  • @Atom7k said:

    I'm out here in the wilds of the fog trying to bring good points and valid arguments in post after post to make progress in reducing tunneling and making the game overall less toxic and more fun for everyone.

    Then I do play a low tier killer (played huntress for a while to nail these snipes and nurse to train my blinks) and all they can do is tbagging around the exit gate (I don't tunnel so yeah escapes happen). Tbag me on every pallet and still get salty in the endgame chat because they couldn't escape all.

    They brought all the boring meta builds, 4 medkits and kept belitteling me I shouldve brought pain res, pop, grimm embrace and noed. How dumb I would be for running weaker perks or something nonmeta. Should've brought iri add-ons.

    I wouldve simply ignored it if this was a one time occasion but it happened 3 times just today.

    So I switched to nurse for a game after that, got tbagged again (like wth), got the 4k and survivor threw even more dirt in the endgame chat.

    Are these people our of their mind?? Do they want a killer who tunnels agressvily at 5 gens with a full meta build??

    Are we not playing anymore for fun and rather throw dirt at other people???

    This doesn't happen when I play survivor not even in solo-q but when I switch to killer it's like the world is upside down.

    I am completly puzzled.

    Today (yesterday) is everyone playing sweaty and sometimes toxic it feels like. I think they are just doing it because of the boost for rift-fragments (even tho it shouldn't change much if you loose or win because i don't even know if its possible to get less than 500 ep in a match). Well just play a killer with low mmr or sweat through it, that's what i do! ^^

  • I see the other 4 perks in any way, but why do you think pentimento is strong? No one is ever cleansing totems and you need around 1-3 perkslots to even make it usable. And even when someone cleanses it's no magic to know where the totem is, it's at exactly the spot where you cleansed it first.

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3664804#Comment_3664804

    Vintage DBD coding my friend. Does anyone truly understand it?

    I forgot, welp I guess it makes sense then! xP

  • I'm absolutely unable to control billy but it's pretty interessting to see and could be pretty strong when mastered, like everything on billy i guess xD

  • @JPLongstreet

    Why would that even increase the performance? as long as you don't record it shouldn't cost any ressources xD

  • Klingt mir alles nach nem großen skill-issue worüber du dich hier aufregst, aber von leute die main-survivor sind kann man sich auch nichts anderes erwarten...

    Ist lustig wenn das jemand macht, nicht wahr? ;))

    Ne spaß beiseite, irgentwas mussten sie machen, maybe hätten sie net alles direkt rauswerfen sollen sondern nach und nach und schauen was passiert, aber insgesamt seid ihr bei weitem net underpowered, wenn ihr wisst was ihr tut xD

  • @JPLongstreet

    Well I didn't knew that this was even a problem, but maybe even that! xD

  • @JPLongstreet

    It would also add an easy way to report cheater! So I think it would probably be worth it.

  • I'd really like this idea. But I think aswell it will take quite a while until they add it to the game, if they are even doing it.

  • Well i don't really play pyramid head, but as far as I remember it's pretty easy to stay outside of the range and still camp. You just can't stand directly in face of the survivor, but the same is the funny timer already doing.

  • @Atom7k

    Yeah that's a good point, but I'll guess making it free would make that people leave over even smaller things. So idk if you want to trade the bots against a dc even more often.

    I don't think that rule is made against tunneling as action, I think it's made so that you don't tunnel a specific person every round, so if I see your name in 5 rounds and I'm tunneling every time you.

    To the ideas

    So basically basekit-otr without bodyblocking? It doesn't say specificly I couldn't down him, just that the first hit is denied.

    Well hard-tunneling killer would probably still tunnel them then. And combined with the system that gens are slower as more people are alive: I would probably slugg deathhook-survivors in general for additional preassure on the gens. So idk if this is the right direction, it reduces tunneling but hightens slugging, there no reason not to slugg. You're bleeding out eventually AND if they don't let you someone has to leave gens AND for the remaining one's the gens are still just as fast as he'd be alive.

  • @Atom7k

    I actually even stay in matches with cheaters and don't even leave then: yes.

    But that wasn't the point what I meant with the overwatch-reference, my point was that you don't get a new mate when someone leaves.

    Besides that there's a big difference between cheating and tunneling: Tunneling is maybe not a nice way to play, but it's not against any rules or systems at the moment unlike cheating in general.

    Welp in the end I didn't see any ideas not abusable until now, but I'm okay with discussing that. I'm just strictly against making leaving easier so that people can leave even more than they already do.


    To start on that topic:

    I don't think anyone cares about the reward when they're hard-tunneling: They will probably just kill you because they want one specific survivor or anyone at all dead.

    Even me as someone that soft-tunnelns (means I will tunnel you when you're the better target and I find you somehow, but I won't search for you specific) wouldn't care about not getting a reward for that survivor, i'd be fine with the things I get for the other 3 or even the win (at least 3 dead).

  • @Atom7k

    Simply because the rest doesn't even have remotely a chance to win anymore when you leave:

    Like I said, in Overwatch you'd just get a new mate and everything is chill. It's just not the same in dbd, your team's basically dead if someone leaves.

    If you don't feel like this game is fun then don't queue up, it's as simple as that. I don't understand what your thoughs are that you queue in a game that is no fun just to leave and ruin it for at least 3 people.

    The system you are talking about is simply impossible to implement or pretty easy to abuse. I can guarantee you that there will be killers knowing exactly how far they can go to let you bleed just because they want it. Implementing this system won't change anything and it's impossible to set borders everyone will agree to.

    Bleeding people out on the floor is more or less a gray thing to do, it's not following the normal gameplay, but it's not holding hostage ether because there's a timer running down and they can't confirm it's because the killer wanted to annoy you. Maybe it's a squad with 4 boilovers and flipflop, second floor in eyrie of crow main-building making it impossible to hook. What do you do as killer? Letting them recover just because it's impossible to hook? Nope, i just bleed them out like they wanted it themself.

    And what do you want to do about tunneling?

    Making the survivor impossible to down until you hook someone else? well they will bodyblock or do gens.

    You can down but not hook them? Well I'll bleed them out.

    You can down but not hook or bleed them out? Well your mates will let you be on the ground and just do gens because it's no problem that you're on the ground as long as no one else gets hooked.

    Give base-ds? now we have survivors that use it offensive like they already do or get slugged.


    It's just not a problem you can fix as easy as that. Dcs should stay like they are for the sake of yourself and your mates, no one wants people quitting and ruining your game.

  • @Atom7k

    Are we playing the same game? In which world is there only a dc every 10 games, I'd go so far to say it's completely the other way around.


    And yes I really wonder why they dc.

    First of all: Half of them dc because they lost mindgames or got outskilled, these people are generally not understandable.

    Second: Even when I personally get tunneled, I don't feel like a dc is fixing any problem, not for me and not for my team. I just try to loop the killer as long as possible. Looping a tunneling killer for a while is often more problematic for himself than for yourself.

    I did never dc a game once in my life and honestly don't ever see a reason to do that. It's just stupid to lose any points you got for absolutely nothing, it doesn't make a point, it doesn't hurt the killer (most of the times) and it does actually hurt your team.


    And yes, you have to play those "boring" games or wait 26 minutes, the alternative would be to accept the rng in soloQ-Teammates and get as good as you can yourself OR search for a swf and play with them.


    dbd in the end is a game where you won't come very far without investing time and I don't feel like it's a bad thing:

    Tunneling a survivor never playing and tunneling one that plays quite a lot and is quite good at looping is something completely different. It can absolutely ruin you if you don't drop him quick enough or catch him alternatively.

  • The ptb doesn't have any real matchmaking and you will just thrown in with some other people

  • How would you rework him to work without "wallhacks" or killer instinct the worse form of auras lol. I don't exactly see how you would rework him without it because his power is made for chaining hits and causing chaos.

    I guess you could deactivate the killer instinct for already injured survivors, but then he would be completely useless most of the time.

    Well in the end he is nothing besides an m1 killer with a little bit of information and the ability to keep people injured, as long as you and your team know how to loop it's perfecrly fine. If you don't know how to loop m1 killers you should learn it.

  • @Reinami

    Yeah idk if it was nessasary to take the ability to see the boxes, I think that's one thing too much. But besides that they at least try to not overbuff her, yes.

  • Well they aim for 60% killrate and the killers getting buffed don't have that except hag and pig. While I'm gonna admit that blight doesn't need a buff, i still don't see anyone run this addon, the downside ist just way to bad.

  • I don't like this idea, I'm playing mostly killer and the amount of people just leaving because they got downed first and missplayed or just leave because they didn't get the flashlight-save and downed instead is unreal.

    I think dbd had around 40k players everyday, that would mean there is a total of 120k free dc's a day and most of them wouldn't use it for people tunneling for sure.

    Dbd is not an overwatch were you just get a new mate when someone dc's, if someone dc's the people staying basically loose instantly. That's why the penality should stay like it is or should be even higher.

  • Well you could use one of the colorblind-filters (i think the last one was it, but i think it just helps very slightly).

    Another option would be an NVIDIA-filter increasing the contrast between red and everything else.

    Other than that I guess you have to get used to, I don't have any problems with it so idk.

  • Well sadly the perk never says that your attack has to be done to damage a survivor, you just have to do something that is able to hurt a survivor.

    I guess they won't change it, because the perk does what it's supposed to do.

  • @sinkra

    it's not just your latency, if your opponent has a bad ping it looks weird on your screen as well.

    Killer gets more hits and weird palette-stuns with worse ping while survivors get hit more often.

  • It's latency like already said!

    besides that:

    it happens pretty often that you hit a survivor at a palette on your screen and it doesn't count. That problem is there both ways but not really fixable i think.

  • In most of my games I don't really see the problem in the killers to be honest, they are sometimes not even good and my mates just do dumb things causing us to loose even tho we would have win easily. I would like them to advance the matchmaking before they buffing anything they don't have to.

  • @ReverseVelocity

    Mhh maybe if it takes the same time like a gate, it would basically be an third escape with a random position that is uneffected by perks.

  • I think it would have to be more difficult for that, it's pretty easy to hit the difficult ones constantly while wiggling.

  • I'd be okay with it, but just if it's like current keys only letting the person out using the key. So for all 4 escaping through hatch everyone would have to bring or find a key.

  • For me it's jill because she looks pretty :3

  • @slipttees

    As long as it's just to counter bleeding out. Sluggs for preassure are alright and if all 4 go down at the same time it's a mistake on survivor side, so it's fine as long as they get picked up

  • @ABAEX

    I think as long as they don't make the regressionperks to weak it's an healthy change and not to much of an problem. The thing with the stopping is already announced to be fixed as far as I know.

  • I'd guess they mean everyone that is close to or at the internal softcap. I obviously can't tell how many percent of the playerbase this is, but i guess it's more than your example because you gain mmr passively and you will hit it guaranteed after some time.

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