Kai6864
Kai6864
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- Kai6864
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1054435#Comment_1054435
I can count on one hand the amout of OoO swfs I've faced in the last year. Must be a regional thing...
Possibly. Or we’re simply just getting different people, there are tons of people playing DBD. Or maybe we’re on different platforms- would it help if I specified PS4?
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@Waffleyumboy said:
That's a lot of bs...jeez
You don't have to try this hard to get the community's sympathy man.
BS? I wish it was, truly. No need to get the communities sympathy either, I just want there to be a secondary objective/longer gen times like everyone else. BHVR are egging on these quicker games without thinking about the killer’s view. Maybe I’m just getting unlucky, but I’m serious about all this man.
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Gunna have to go with Susie (Legion). I don't really have an opinion on the 'hotness' of any killer but Susie and her cosmetics are adorable!
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@Hoodied said:
Isn't the entity weak to light or something, which is why Flashlights do so much to the killers?
and Plant's pretty much eat sunlight?
I get your idea behind it but I think the killers are weak to light because of how dark the realms are. Plus, the flavour text in the game make it seem like the 'Black Fog' in the realms are actually eating the light up, confirmed in the Power Bulb's flavour text: "Even the most powerful light cannot pierce through the Black Fog's darkness." and the Heavy Duty Battery's, "A battery advertised as lasting 8 hours lasts only a couple of seconds in The Black Fog."
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If I ever feel like I'm on a losing streak, I go straight to playing Leatherface. It's very weird but I've never got below a 3k with him despite maybe getting a 1/2k playing Freddy or Billy every so often. I just seem to get survivors who look good because of their cosmetics but then underestimate me and expect me to respect pallets by 20 feet, atleast.
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I believe they used to have an add-on to prevent the burn on Wraith but people just kinda stopped burning for a while and ever since the cloak bug was revealed, I've seen a lot more often. However, I like the lore of it though! Nurse's burn is very difficult to get and doesn't help much unless you're trying to prevent tunnelling. It is unfortunate that we can't burn the Spirit because she travels via the Ethereal Plane or something like that but it would be an effective counter to the arguably strong power.
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Survivor - Would say Urban Evasion but I bet it'd be replaced with Fixated anyway or Blendettes would just crouch without the speed boost. I'd have to say Breakout; it's pretty annoying when facing a SWF.
Killer - Insidious or Hex: The Third Seal
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1050513#Comment_1050513
If we go by your logic then it should only work on injured surviviors because others are fine.
It's more like a power? The power slows down action speeds but its fuel is the fear of dying. That's how its always been portrayed to me and that is really the only way it fits in with the flavour text.
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@Wesker said:
https://forum.deadbydaylight.com/en/discussion/comment/1050239#Comment_1050239
Yes, we could change Dying Light in the way it doesn't stack with Tana then
Dying Light: every time your obession is chased, good skill checks will result in a 10% of regression on generators repair speed, meanwhile great skillcheck don't give any bonus on the progression bar
Not sure if your suggestion was a joke or not but that's essential ruin but worse. Devs removed ruin because it relied too much on the ability to hit great skill checks. Reintroducing this in the game alongside a 10 PERCENT decrease to every good skill check would be a bit redundant and honestly a pretty awful perk for both parties. Killers would want to keep this buff and so would keep chasing down the obsession which could very easily resort in tunnelling.
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@Archimedes5000 said:
DEAD (and Disconnected) SURVIVIORS ARE TREATED LIKE INJURED/DYING/HOOKED SURVIVIORS
This even fits the perks name. Its literally called "fear of death", why would death not count to the debuff.
Well on one hand, if there was a disconnect at the start of the game, that's a pretty harsh penalty. The remaining survivors are then not only one player short but everything they do is 4% because of that person. Also, Thanatophobia is the "fear of death" so it gets its power from people FEARING death. If someone were to die, they wouldn't exactly be expressing fear anymore.
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I constantly run Bond / Object of Obsession / Detective's Hunch / Dead Hard.
The information you get from these perks is unparalleled - my main objectives in a match is to get the killer on me and run for as long as I can. With Bond I can avoid gens being worked on and Detective's Hunch is just to allow me to see which areas are free for me to loop and which ones are risky due to a gen being there.
I'd also like to rebut about what someone said about Kindred. Although normally a better perk than Bond, it requires someone to be on the hook, rewarding a bad situation which optimally, shouldn't even have to happen more than 3x.
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I'd have to go a cross between Bubba and Ghostface. Bubba is essentially a large child with a chainsaw and some Ghostfaces think that they can teabag all their problems away.
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It's probably my favourite perk! I don't have friends to survive with but I always run it in solo queue. Being able to just completely negate Trapper, Freddy, Nurse, Hag and Spirit is pretty awesome imo. Sometimes, just knowing where that Billy or Oni is coming from can be enough to stop a free chainsaw or Demon Strike. I'm not trying to be toxic with it or anything, just really good information so that I can support my team in the best way possible - sabotaging every part of the killers power and doing gens! Fun for everyone except the killer™
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@PatchNoir said:
Bro theres is not even a perk for struggle phase is pretty much useless. Perks like the one from adam could change struggle to another 1 hook phase to give the surv a chance to get out hook again.
But as i said, nothing right now use this mechanic to add the gameplay struggle is just there
Actually, Camaraderie gives you extra time in struggle phase just to mash that spacebar some more!
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I had played versus this same SWF team a couple games beforehand and when I saw them again, I was ready for revenge after the torrents of teabags I received.
Used Plague - Black incense, Ashen apple and Ebony.
Thana, M&A, Infectious and Blood Warden.
Got to the EGC, popped Blood Warden, took my fountain and destroyed + mori'd all of them. True satisfaction right there.
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Probably Huntress. I spent hours finding little nooks and crannies where you can just about get a hatchet through and then it's downhill for survivors after that. I used to play her on PS4, was good but I had to throw my sensitivity down to about 40 to be pretty accurate. When I play PC, it is so, so much better.
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Thank you! I hope you’re having an amazing time in your games too - good luck to all your future games while I’m at it. 💜
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I don’t hate nurse, I get around 2K every match, never a 4K, but I would probably rather play Leatherface than Nurse
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I thought I’d just crumble without ruin but I’m doing good? I decided to go with no slowdown perks and I’m getting better results than I did with ruin. I think it’s because matchmaking is a bit wonky atm because I just got a 4K with cannibal without facecamping or anything, that’s a sin.
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Assuming survivors are always good and ready to loop. I do lots of double faking and I look back and there they are, sat at the pallet while I’m wasting time; it breaks my soul.
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I totally agree if we’re talking about Steve or Demo but Nancy’s perks are honestly some of the best I’ve seen. Inner Strength is Self-Care in around 10 seconds opposed to the usual 32 or so. Better together’s aura ability is pretty neat, could be better but it’s a good genrush perk. Fixated, I have gotten so many urban evading Claudettes to use this instead, saves 20% more time! The only perk that let me down in the Cursed Legacy chap is Lucky Break, it stops Bloodhound, I guess?
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I get it, you might not like playing Ace. However, your facts are completely wrong. If you had a look at the kinda recent stats published you would see that Ace is far more common than survivors like Jeff, Laurie, Ash, etc. The whole point of having rituals like “survive with Adam” is to get you to play those characters. Like with the Tomes, the devs want you to experiment with different characters and different builds. Just because you dislike Ace doesn’t mean we should rework a system that actually works in DBD. Just press the reroll button and hope for the best or suck it up and play as him. Personally, I find playing with little to no perks enjoyable. It means that I can test my actual abilities without relying on said perks. Ps. Saving 3 people from the hook is much more difficult than escaping so I think the rewards are about right.