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Johnny_XMan

Johnny_XMan

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Johnny_XMan
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  • Because on her screen you were probably way back, closer to where the hatchet landed.

    Doesn't make it right, but they have said they are going to optimize latency a bit by doing the following:

    Untitled Image

    So that the survivor has a better visual of where the killer is and vice versa.

    Found here: https://youtu.be/A8SwqJJKlaY?t=1155

  • I would like to see Meg Thomas rocking more fashionable/casual looks. Even girls who are athletes can still be fashionable!

    Here are a couple of ideas that show that she can still have a hint of sporty but also fashionable:

    Untitled Image


    Untitled Image


  • @Fibijean

    Haha, this is true.

    @RayrafLPP

    Why use a coat hanger when you can use a ...

    Untitled Image


  • The thing is devs never said it is strictly an anti-tunnel perk.

    Many people are so hung up on this, when they specifically explained how it is that, but that if you get found later on (after being unhooked and not being tunneled) it will come down to a strategy.

    DS favors the lore that is literally grabbing a knife and stabbing the killer because the perk is a Laurie perk. Michael never said "Let me make sure I don't tunnel her". It was her stabbing him by any means necessary. I know this doesn't address how people think the perk it is strong, but considering how it worked before it seems fair.

    You are never truly going to stop killers from tunneling because part of their job as killer IS tunneling even if every once in a while.

    I would be happy if they just took away the condition and made it so that if you run a killer for so many seconds you can use it then because then at least that means that the killer WAS actually tunneling. I can't tell you how many times I've had killers tunnel and gens pop and they still don't care.

  • I'm glad @Peanits brought up exhaustion.

    Many people on here seem to forget how much survivors have already had nerfs to synergizing perks.

  • @AshleyWB said:

    https://forum.deadbydaylight.com/en/discussion/comment/1127119#Comment_1127119

    You can't expect the majority of the playerbase to share your opinion just because they don't bother commenting on the forums. Quite a big chunk of players including me think killers are second in priority all the time. Killer bugs never get fixed while Survivor bugs must be fixed as soon as possible.

    You labeling someone's opinion as not important because it somehow doesn't speak for any of the playerbase is exactly what is wrong with people's attitude.

    @AshleyWB

    Opinions become unimportant when I and others have seen the same handful of people constantly complain.

    Also, I mentioned the playerbase number because some people on here seem to think that the killers on here are the only killers that exist. It's going to be the response when they use words like "ALL". Seems pretty entitled to call out everyone that plays killer simply because they have an opinion and doesn't enjoy the game... doesn't mean the rest aren't.

  • Hope you don't mind when you get DS'd too. I heard there is a killer rule about that one.

  • @Dwight_Fairfield said:

    Because you don't speak for all killers? Some killers are still having fun with the game.

    @Dwight_Fairfield

    This. over 23,000 people play the game but apparently he speaks for all of them, when only maybe 3k of those 23k visit the forums. lol

  • Don't try to provide feedback about how this game has crashing issues because many on here will just assume it's your internet.

    Because it bothers them so much that the devs might actually look into fixing something that crashes people rather than punish them for the game being the issue and not their connection.

  • @Mo4ntus

    Hi,

    From my experience I'd say for Spirit you have to be very aware of your surroundings because in the event that she phases you want to know your safe zones in case you need to switch locations. As for when she phases you'll notice her hair sticks up. If you threw a pallet down, many Spirits will try to meet you on the other side, sometimes what I do is I slow vault to where she was standing, so I won't make noise, but you have to think quick.

    Also (while in healthy state) attempt to mind-game her by making her think you are following an obvious path. Sometimes what I do if I know she is phasing is run to a window, but not actually vault it, instead walk to the side and make her swing at nothing. This works, but also you have to be aware that you only walk for a couple of seconds and then run away, because you can easily go down if you're not in a safe position.

    I would also say try to get Iron Will if you can, it is a very good perk against her and honestly any other killer. Especially when they lose line of sight on you and you're injured. They won't know which way you went many times.

  • @Mrpenguin5387 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1125514#Comment_1125514

    Yeah but how many times has the EGC really kills someone at least make it where it activates as soon as the last gen is done

    @Mrpenguin5387

    The EGC is meant to end the game, that is the whole reason they came up with it.

    It wasn't a feature to allow you to get extra kills, but even then it is still very heavily killer sided.

  • The only thing that I dislike about the Oni is that literally almost EVERYONE has the same build and plays him the same exact way. He has no diversity at all.

    Hit, Get Power, Hit, Slug, Slug, Slug, Slug, Slug.... Slu-zzzzzzz

  • This would be an unnecessary change.

    I'll throw the good ole quote that gets thrown around here to survivors...specifically around gates being balanced.

    "You've already had your chance at attempting to kill survivors, and pretty much at that point survivors have the upper hand".

    Here is a list of the things you as a killer get with EGC.

    • 90% of the time, gates spawn on the same side, or next to each other.
    • EGC Kills the survivor, even if they are not hooked.

    As it's already been said, EGC favors killers already. This would just make silver platter killers, golden platter killers.

  • @Mikeasaurus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1124809#Comment_1124809

    Actually SWF doesn't work that way. The leader of the party will be the deciding rank factor. My friend who joined me on Xbox from his PS4 was only Rank 19, while I'm 2. We were placed into Rank 20-18 games everytime. So matchmaking is not as broken as you think. The matchmaking literally proves Killers are leaving the game if there are no higher ranked ones for Red ranks to face.

    @Mikeasaurus

    I can only speak for PC, but since the last matchmaking update... the killer's rank is determined by the highest survivor rank in SWF.

    This was taken directly from the Matchmaking Update that released October of last year:

    Untitled Image

    So as you can see, it is broken, because it is not working as intended.

  • @Liisjak said:

    https://forum.deadbydaylight.com/en/discussion/comment/1124774#Comment_1124774

    Then why aren't rank 1 killers getting paired up with rank 15 survivors? Cuz there's an abundance of survivors and a lack of killers, it's quite simple.

    And the new matchmaking won't solve anything, there's killers leaving the game on a daily basis...or they switch over to survivors so they don't have to deal with the frustration.

    @Liisjak

    The people on these forums don’t make up the entire killer community. In fact there are over 28,000 players and I don’t see those kinds of numbers visiting the forums so I’m not sure where you get that people are leaving “daily”.

    The current matchmaking system is broken, if you’re in a SWF it will pick the highest rank and base the rank of the killer off of that. If a random joins and they aren’t in that same range, that is broken. I presume that is part of what they are working on correcting.

  • I love the pig stun sound, it reminds me of my dog’s squeaky toy he loves so much. 😄

  • @Liisjak

    How do you know there won’t be any killers left?

    Do you actually have proof that the lack of killers is making queue times longer or is this something you just pulled out because you think something is wrong with the game?

    They are already working on the matchmaking system, and that’s the issue and why red ranks are getting paired with low ranks. This is on either side.

  • I’ll also go as far as to say that people take A LOT of things too serious.

    Honestly, attempt to even make an observation in post match chat and see how well that lands. Even if your delivery is good it is most likely always a “Oh this guy is salty”.

    Basically no not every t bag is “toxic” or “bullying”.... and not every tunnel is what YOU think it is. Sometimes it is just someone being stupid and casually having fun. It’s up to you to let it get to you in the way it did.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1118784#Comment_1118784

    What IF they actually did?

    No player earns the ability to reduce the conditions needed for kills/escapes because the Key and the Mori fundamentally make the end goal of either side easier (either from the start or out of nowhere in the middle of the game if it's a chest Key) with zero trade-off. If anything, it's the other way around: Keys and Moris fundamentally deny the respective opposing side a fair chance at succeeding and stack the game heavily against them with no trade-off.

    @TAG

    They are also meant to pack a punch and be extremely powerful. Hence their rarity.

    They both work as intented, even if you have your reasons not to like it. They aren't suppose to be balanced because they never were to begin with.

  • @GHOSTfaceP3

    Yep, that's why it got a timer of 60 seconds, instead of unlimited as it was before.

  • @McLightning said:

    https://forum.deadbydaylight.com/en/discussion/comment/1119236#Comment_1119236

    I wasn't "complaining" about gen speeds. It was a response to the thread. Stop trying to outwit me. You can't.

    @McLightning

    In your own words:

    "You talk about fun. Is it fun for generators to go so fast that the killer doesn't have time to do anything?"

    Yep. You weren't complaining at all.

    Also, nobody is trying to "outwit" you. Nobody cares enough to outwit somebody on the internet. I sure don't have the energy or time for that.

  • As survivor you can easily farm hooks and not do anything else and get a lot of points.

    Ive seen red rank survivors playing like a newbie.

  • Yep. People also forget the game has changed A LOT.

    You have way more tracking perks as a killer than you did before. Because if you want to complain about what the game ‘used’ to be about, immersion is right up there. Immersion is almost gone because the killer can spot you pretty quickly via tracking perks and they have also made maps brighter a long with clothing to prevent immersion.

  • I’ll agree that DS is OP in a locker when Slugging comes with a timer and killers are no longer abusing it. Thanks.

  • I love how when people give feedback about the current penalty system, some of you immediately assume the person is suggesting get rid of it.

    Just because you aren’t experiencing the lack of optimization this game has doesn’t mean others aren’t.

    Maybe they could look to fix these issues while they are at it, or is that too much for some of you to handle?

  • @1saltypug said:

    Those situations can go both ways. You can spend the whole game avoiding the killer dodging then at ETC get downed and camped, or your first hook the killer decides to hang near you till you die waiting for new people or your teammates are epic potatoes and don't even bother to go for a save. The issue with this game is their are too many variables that are affected by how each side plays.

    @1saltypug

    Thank you for pointing this out.

    I get so tired of people that point out their side and come to a conclusion of how “things are”.

    As yourself why people bring the same perks, because even when ruin was in its previous state killers were playing with their dirty tactics. So survivors have to go in expecting the worst.

  • DS is fine as it is.

    Its already been nerfed.

  • Get two teammates who kill themselves on first hook, self care in the corner of the map, drop every pallet upon their interaction button being displayed, crouch walking to unhook someone, too scared to touch a gen so they hide in a locker.... and then come back and post about how less stressful it is as a survivor.

    The fact that as killer you don't have to rely on someone else to eff up makes a huge difference and takes off some of the stress weight alone.

  • I can't speak for everyone but playing survivor is still fun for me.

    I get paired up with really good killers who know what they are doing and will pressure survivors off gens.

  • @McLightning said:

    https://forum.deadbydaylight.com/en/discussion/comment/1116517#Comment_1116517

    If gen rushing is a direct counter, than do that and quit whining. My point was pretty clear - complaining about camping is nonsense because it's a legit strat.

    @McLightning

    I didn't know I was whinning, but ok.

    I got your point, it was pretty clear, but you also brought up rushing through gens not being fun. Guess what? Neither is getting face camped.

    So follow your own advice and go ahead and camp, but quit complaining about gens speeds.

  • OP you sure you didn't mean to post that you don't get 4ks as killer, cuz I'm pretty sure then many of these biased individuals would 100% agree with you, and not question it once.

  • Personally I am ok with keys and moris.

    Anyone here can sit and be like "let me present you with this scenario" and go "You didn't do anything to earn the hatch or the mori"...

    here is my thing.... What IF they actually did? What if you know darn well you played optimally on either side and you feel like taking out a survivor earlier and camp them, or take the hatch after you complete gens?

    I have literally never ever as killer had THE SAME EXACT scenario when a swf has had a key. Half the time I either forget they had it or the key never sees the light of day.

  • This is why they will never slow down generators, because at that point rushing through gens is a direct counter to face camping.

  • In before all the people telling you other things need balancing too...

    Oh wait, they're already here.

  • I can't say I disagree.

    But I don't think everyone is like that, the problem is that the legitimate posts get drowned in all the other ones.

  • A lot of things that happen in EGC are RNG based.

    Gates too close to each other? Oops too bad. (for survivors)

    Hook placement too far that they might wiggle out? Oops too bad. (for killers)

    No one has BT? Oops too bad. (for survivors)

    Everyone has BT? Oops too bad. (for killers)

    I could go on and on.

    If you want to 'secure' your last kill. I would say first try to hook them as far as possible from the nearest exit. If you know or suspect someone has BT, hit them first before they unhook, then down them. Then pretend like you are going to tunnel the other survivor. If they attempt to come back in hopes that they'll get grabbed right away, hit them instead (by that point their BT has ran out).

  • @McLightning said:

    Camping is a legitimate strategy.

    https://forum.deadbydaylight.com/en/discussion/132419/face-camping

    You talk about fun. Is it fun for generators to go so fast that the killer doesn't have time to do anything? Does the killer not have fun camping somebody?

    Oh wait. Only your fun matters. Typical brown rank survivor main.

    @McLightning

    Even if the gens don't go fast, people still face camp. I really don't see what your point is.

    Especially when "gen rushing" is a direct counter to camping.

  • @Spectre13 said:

    Welcome to war kid. Everyone is having a bad time playing killer even the ones who swear up and down they aren't. In a 4v1 match no matter who has the power it's a simple numbers game. More chances of survivors either out playing you or wasting your time to get 5 Gens done and open the gates by your 2-3rd hook. Even if you are some godly killer that usually gets 3-4k per match the survivors (especially red ranks) will harass and berate you to no end and the devs are no help. The ones who know don't care and the ones who care don't know.

    @Spectre13

    This is absolutely 100% wrong.

    Please stop including everyone in this statement. I play red rank survivor with plenty of killers knowing that they are doing.

    There is a huge skill gap, maybe let's discuss that.

  • They just need to either fix protection hits OR give it another condition.

    Protection hits are so busted atm.

  • "Your survivors ques just got alittle bit longer"

    Lol yep. The game will also be dying because you left.

  • I agree with you somewhat.

    It's the reason I don't care for the new map. The bright sky just throws me off a lot, doesn't even feel like DBD.

  • Others have pretty much explained my sentiments, but I completely disagree that this add on is OP.

    All you have to do is keep running if you're that concerned he is near you.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1110124#Comment_1110124

    This attitude really needs to change. It’s disgusting to accuse everyone else of lying when they’re getting penalised through no fault of their own.

    The infinite load screen for example is a known issue. Now it doesn’t count towards penalties because they don’t count load screen disconnects anymore but WHY do you think that is? It was because of this bug penalising everyone last time that they had to disable it on load screen.

    Crashes are not very frequent (from my experience) right now, however at one point last year they were quite frequent. There’s no telling when an update will come out that breaks the game again.

    Server disconnects are not infrequent at all. You see a fair few playing the game or even watching people on stream. Rank update error also seems to be giving people penalties.

    So for me the game actually crashing is very infrequent outside of infinite load screen however I can’t say if that’s true for everyone or not but there are definitely issues with the servers. Just ask the xbox players experiencing them for the first time.

    @ClickyClicky

    Well said. I have mentioned plenty of times and reported crash bugs while those posts get drowned in posts accusing others of dc’ing on purpose.

    I remember when there was a nasty crash bug that comes around sometimes when updates drop and people were asking me how I knew that the others crashed too... even tho I made it clear that I was in a SWF match.

    It is really really sad what this community has come to. Just because something isn’t happening to YOU doesn’t mean it is not true or legitimate. Especially when it comes to crashes.

    Crashing during a match and getting penalized for it is not cool. No one is asking to revert the penalty system but at least give the people that crashed another way of getting rid of it aside from waiting it out. People can take snapshots ya know?

  • @Katzengott said:

    Nice bait. It's mostly people who DCd alot before that are now complaining about the penalties.

    I got disconnected by the game (crash or whatever) 3 times and never got a penalty.

    @Katzengott

    If you crash during the match (regardless of the reason) you WILL get a penalty. That is a fact, not baiting.

    I got disconnected 2 times and the timer was at 14 mins, for literally someone trying to unhook me. How exactly is that a fair penalty?

    I am not speaking for everyone else because I don’t presume to know how many people dc on accident or intentionally.

  • This is just a thought.

    I think people should be able to express their opinion bad or good. If the devs didn’t want their opinion then there would be no PTB. The chapter would release as is.

    Yes some posts (especially when it’s one after another) are obnoxious but you can just choose to ignore them. Feedback is important to the team, it’s how things get changed. Let’s remember that many of the changes happened because of someone’s “disappointment”.

  • They changed it without fixing protection hits first.

    You know kinda like you can get penalized if the game kicks you out during a match, because they haven’t bother to optimize it first.

  • How about just take away bloodlust...

    This would solve a lot on these silver platter killers.

  • I’m no expert when it comes to animation but I can see how posing a horse running up and down the stairs in Haddonfield houses or some of the hallways in the Memorial Institute would be.

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