John_Doe
John_Doe
About
- Username
- John_Doe
- Joined
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Comments
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Legion 100% for me. Their power is so useless.
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I think mori offerings should be removed but the yellow one should be built in and keys should only open hatch if the killer has closed it before hand.
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I don't understand why there's still a post game chat PC are the only one's with it and all you get out of it is a GG or people being toxic.
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Without perks or add ons doctors definitely D tier imo.
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Clowns letter opener or hillbillys shotgun
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I assume they'll just add them when they add all the other exclusives
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I play pig best and trapper for fun
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Hooked a nancy is the basement last week I wasn't even up the stairs when she deliveranced off the hook. Got called a tunneler for going back down
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@[Deleted User] said:
Maybe people like playing Ghostface? Scream is a great movie ya know
So is texas chainsaw massacre but leatherface is a rarity. I have nothing against ghostface players I think he's fun to play as just not fun to play against every match.
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@PandaChris said:
https://forum.deadbydaylight.com/en/discussion/comment/864802#Comment_864802
Says the guy who creates an entire joke thread about getting Ghostface legioned.
And then there's you writing an entire bible verse about killers getting nerfed...
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This is fiction
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@PandaChris said:
The prophecy was for told that after Nurse was nerfed that the survivors blood lust for nerfing killers shall not be quenched so easily anymore and would only intensify after each killer nerf they get.
The survivors set their eyes on Spirit next but this time before the nerfs could even go to live servers, the survivors bloodlust for nerfing intensified even more and couldnt be controlled.
The thought of complaining about nerfing 1 killer at a time and waiting for it to go live could not satisfy their blood lust anymore. "Why wait for 1 nerf to go live when we can already complain and try to get other killers nerfed right away" they thought to themselves. Their cravings for nerfs cannot be stopped now, no killer is safe....farewell Ghostface and Freddy, farewell.
If you read the thread instead of writing nonsense you'd save yourself from looking stupid just saying
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@beatddb said:
Spine chill has entered the chat
It's one of my go to perks
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@ygnea said:
Ghostface is in a fine spot, his power is just stupidly inconsistent which makes him both boring to play as and against imo.
100%
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/864638#Comment_864638
Your comment says nothing. Just because You go against him 80% of time doesnt mean he needs to get tweaked to begin With u just sayed legión him. Impressive... Lots of sense right there. Lot to argue.
The legion him comment was a joke and my comment clear as day tells you I know he's fine if you didn't get that from the comment then maybe you should get offline and go back to school.
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@PistolTimb said:
Maybe if the devs buffed weak killers, people wouldn't feel compelled to play strong killers just to have fun. No killer deserves to be Legion'd :)
True
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@yoi said:
What an useless topic, how can this kind of topics exist? Why would You nerf such a weak killer? He can get Looped Till daylight easily and doesnt have map pressure at all. He Is strong when You play the annoying way With sloppy and tanatophobia but just rush snd go to the other Game.
Are you that lazy not to read my second reply before you comment? I already addressed that I think he's fine but he's in almost every match.
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As long as there's no gens involved I'll be happy with whatever new game mode
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As a survivor main I can confirm that it brings all survivors off gens so they can crouch just out of the killers sight and wait until the last second to attempt a rescue but end up getting grabbed instead. Then the same thing keeps happening until everyones dead.
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@FriendlyGuy said:
GF is fine. He's just a sneeke boi without map pressure.
I know he's fine he's just in about 85% of xbox games atm.
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Legions getting to old freddy territory
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@Lanterns said:
No.
Did you come up with that yourself?
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I done this challenge by using iron grasp, agitation, mad grit, stitched bag and tar bottle put everyone in the basement and trapped everywhere around it.
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I was trying to play a survivor game earlier waited 45 minutes to play 1 game. 10-15 minute wait only to be disconnected from the host.
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On the subject of DC's doesn't everyone think the problem would be like 80% solved if they removed the leave game button?
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@Awakey said:
Neither is op. I don't know what you're on about.
I didn't say either was op. I said I always see threads of people saying ds is.
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/861120#Comment_861120
thats funny. You know what good survivors do? they hide in lockers right in front of you and deliberately try to get caught again just to waste time. You cannot slug from locker, you have to pull them out. There are times as killer where I have hooked someone and still got ds'd bc i caught the previous person. my fault for tunneling...
If a survivor jumps in a locker in front of you there are 2 things you can do either pull them out take the 4 second stun and down them again or wait down the time and then pull them out.
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/861120#Comment_861120
Spoken like a whiny survivor main. Newsflash: Survivors don't care if you're tunneling or not - they'll still DS you. They just wait til there's other players around or the gens are done/almost done. It's not a matter of tunneling at all. In fact, if a survivor is wasting their DS on a tunneler, then they aren't a very good survivor to begin with, imo. Of course, judging by your other comments in this thread, you are, in fact, a whiny survivor main. It's standard practice to survey the area after hooking someone, especially when you get those over-the-top MoM hero squads that unfailingly (compulsively) try to rescue their buddies like clockwork.
Funny thing is I'm a killer main. I just know a 4 second stun isn't game over (unless you're trash). Also no one runs MoM you're just making up the worst case scenario. Now stop being a whiney killer main thinking every survivor perk is unfair because you make all killer mains look bad.
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What does nemisis do?
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It's really not that serious
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/861443#Comment_861443
lmao no. even a potato can hit that skill check.
I know what i meant by it is the game has very little skill to it
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Clowns blight head with santa body
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"ur camping all the gens" that may be the dumbest message I've seen on dbd.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/861360#Comment_861360
There's an infinite number of situations wherein you can eat DS without tunneling due to the 60s timeframe.
There's also an infinite number of situations where you can avoid ds one being slugging until the timer expires most people do this
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/861246#Comment_861246
This is false. What about endgame? I have NO CONTROL at endgame and manage to slug two people. That 4 second stun is a free ez skilless escape where I would've gotten a kill.
Misread your first point. If you get stunned in endgame it's unlucky but also very situational
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/861246#Comment_861246
This is false. What about endgame? I have NO CONTROL at endgame and manage to slug two people. That 4 second stun is a free ez skilless escape where I would've gotten a kill.
If 2 people are alive in the endgame you don't really have control. Hitting a ds skillcheck is probably top 5 most skillful thing you can do in the game.
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@Raccoon said:
3 Gens done
You have 0 hooks and need to swing the game.
You down and hook someone (comeback time!) +1 Hook
You down another survivor, the first one is unhooked partway through the chase and healed.
You come across survivor one and have a very quick chase/insta-down/grab/whatever.
You get DS'ed because you were 'tunneling.'
Seems very situational but if you have 1 very quick chase with a survivor you should be able to do it again
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I think it would be fine with a 4 man swf but a 3 man swf would be unfair to the solo. I think there should be a built in corrupt intervention that cuts of 4 gens and then every 2 minutes 1 gen becomes active.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/861246#Comment_861246
Or you're losing the game and actually starting to build some decent momentum, only to lose it all again because you're 'overperforming.'
:D
What do you mean by building decent momentum?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/861278#Comment_861278
If i get the notification someones been unhooked and i go back and see the bleeding survivor running im guessing your gonna say to let him go even though that would be a REALLY dumb decision. (Sounds like a entitled survivor to me)
No the whole point of this thread is whether ds should be nerfed. If you want to go back and chase the injured survivor go ahead but don't be upset when you get stunned that's all
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/861264#Comment_861264
you do realize it notifies me if someones unhooked im gonna walk back to check where they went and look around for scratch marks on the walls or something so i can hunt them down not really proximity camping...
If you choose to go straight back to the hook as soon as it notifies you of an unhook a ds shouldn't bother you.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/861253#Comment_861253
The hook becomes an objective, just like generators. If I've already checked the gens to see theyre still sparking and not being repaired... Im gonna move onto the next objective I'm likely to see a survivor at.
If you walk back to the hook and then go for the hooked guy a ds shouldn't be a problem
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/861253#Comment_861253
To check for scratch marks or if someones around there...?
Sounds like a proximity camper to me
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/861246#Comment_861246
or your walking back to the hook and only see the person or the person runs into you.
Why are you walking back to the hook? Proximity camper?
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/861120#Comment_861120
Thats a horrible argument cuz I see killers get hit by a non tunnel DS all the time. The timer is WAY TOO LONG.
The timer is 60 seconds if you get stunned you're either tunnelling or you have so much control that a 4 second stun shouldn't bother you.
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@iTz_KilLaZ_x said:
https://forum.deadbydaylight.com/en/discussion/comment/861152#Comment_861152
There was no looping. The “killer” had more of a chance of winning than in dbd. Not saying much more than dbd but more... the core gameplay is not the same as dbd. That is the point
I mean if you're making a sequel you do want more and the mechanics to be slightly different
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@iTz_KilLaZ_x said:
https://forum.deadbydaylight.com/en/discussion/comment/861138#Comment_861138
That makes no sense. Death garden is a shooter with different game mechanics.
It was exactly the same as dbd but the killer had a gun and the survivors were quicker
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They tried a dbd 2 it was called Deathgarden it died
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How is everyone so far along? I play almost daily and I'm only tier 27. Is there a faster way to tier up?
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Daily rituals should give rift fragments too