Jane_Is_Mega_Thicc
Jane_Is_Mega_Thicc
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- Jane_Is_Mega_Thicc
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Comments
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I understand, killers camping and tunneling is not fun. But remember that there are perks that can stop camping and tunneling, here are some I would recommend.
Second Wind, DS, and maybe even Camaraderie!
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By the way what I mean by the stun is when she misses she is slower and her vision is slightly blurry for at least 3-5 seconds.
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Some of your ideas has ups and downs, but the key one is genius. I think items will be balanced if your ideas were added.
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BEAUTIFUL, I love this change you made, legion could be good if this was added, edit: A thing I would add though is that when the survivor removes the knife they would suffer the deep wound.
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I thought the old undying was perfectly fine the way it was, Hexes got cleansed in the first five seconds of the match and the perk made totems viable. The only thing I would have done is give the aura ability to Thrill of the Hunt. But nope, the cry baby survivors got what they want.
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Blendette is fun as survivor, especially on the saloon. But as killer, trust me it makes me wanna DC.
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Terrible, I always get sweaty rank 1 Tinkerer + Ruin Bubbas along with potato teammates.
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Wait it out then hit the survivor that had BT.
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I main Pig and I still do to this day, she is the cutest killer and I love getting my snoot booped, if you know how to play her correctly she can be very powerful and a good killer to play as. I would recommend using the traps in the mid to late game because gens would normally get popped fast. Use your crouch mode when your gonna sneak up or in chase so the survivor can’t predict where you are easily. Her best add ons are crate of gears and tampered timer. Pig is very underrated and I think she needs more love from the devs.
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Indeed he was taking your match hostage.
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Bubba in general needs a rework, his power is insanely uncounterable if he is basement camping or just face camping. If you bt on you and the killer has Iri flesh then your still gonna die. Bubba has became very common to face for me, every time I hear his dumb chainsaw I wanna DC.
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It’s a good perk for clown I would say, throw a bottle at them and when they throw the pallet down early, break it and then the survivor will be slower and you will catch up to them quickly.
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Pig, she’s the cutest killer and I do dominate with her if I know what I’m doing, but she does need major buffs because she is very weak. :(
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What I do is when I finish a gen I try to find another gen on the opposite side of the map. After that I go to a gen in the middle of the map, like in the outside area. When I do that it can prevent 3 gens.
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Thanks for the feedback.
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Nurse needs a rework, the fact she can trump literally EVERYTHING you do like pallets, windows, etc is just bull-#########. And when you try to dodge her power, she will blink right back and hit you. I don’t want her to get nerfed/reworked to the ground, I want her to be balanced and more fun to play against. As of now she is the most powerful killer in the game.
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I would make it so DS doesn’t deactivate when your on the ground, if the killer tunnels you and waits it out it still should do it’s purpose. I like the nerf because it’s an actual anti tunneling perk and not an immunity perk like it was before.
For an example, if you have like 10 seconds of DS like and the killer downs you the timer stops. He either slugs you or picks you up, either way DS will stay active and do it’s purpose by being an anti tunneling perk.
If I had to nerf anything to it would to deactivate DS when opening gates.
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I would make her speed slightly faster and make her not able to blink through walls/objects. I would make her ability to blink through walls an ultra rare add on. If you swing during your first or second blink the cool down is longer along with the fatigue.
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@Sluzzy said:
Survivors and maps have been nerfed to hell since Spirit and Huntess came out. They were overpowered when they came out, now they are straight up broken. Crutch killers for 4Ks every game. When I see them I literally want to go to sleep because no matter what you do you won't win.
Try running iron Will and spine chill, the killer may bring stridor but trust me spine could be very useful when facing spirit. Just do your best and don’t give up immediately, try to at least safety pip and get as much points as possible before you do.
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Personally spirit needs a small tweak, in my opinion the glass in her should bright up when she goes into phase mode, that would make her more balanced. Also spirit stridor is just fine, I don’t mind facing it.
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Survivor for me is Meg, Killer Probably Spirit or maybe Freddy.
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I agree, plus she has no counter play in my opinion, when she has strider trust me your gonna die. She needs a nerf but I hope they don’t nerf her to the ground.
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As a red rank survivor myself countering doctors are cake walk, some doctors though can be challenging which I like. I counter him by staying as far away from him as possible and throwing down pallets early when he tries to shock me at a loop. When you learn doctor though trust me you will have a much better experience with him, but beware that you will run into a good group of survivors eventually, red rank groups are hell.
but learn from your mistakes when playing as him and he will be easy to play as. A tip I have is to shock and mindgame at loops the best you can, it really helps when playing as him.
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Listen, you play how you want to play and don’t let salty survivors bring you down, it’s a game boo. :)
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Thanks for your feedback everybody.
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Either way I will not run it on Killer, it’s a no skill perk in my opinion.
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Devs might as well add a perk that allows the survivors to hook the killer then twerk at him.
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Prove it.
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If there’s a dog ability the devs better add an animation to let me boop the dogs snoot, same thing with pig. <:(
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Gen speed is fine, there’s many gen stopping perks. Ever heard of Gen pressure? Patrolling gens is a great way to do it, it’s your fault that there getting the gens done because your either not applying pressure or just chasing one survivor all game.
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Tinkerer For Killer, and Prove thyself for survivor.
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If ur facing a spirit with stridor Lucky break is kinda useless, so R.I.P
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@Dragonshensi said:
Most survivors when they get the key will go hide it someplace then get it later. This doesn’t work.
That’s when Hoarder comes in handy :)
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The weakest for me is Trapper and Clown.
Strongest for me is Spirit And Nurse.
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If she has ruin then good luck with that..
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@Yords said:
It would still suck.
I think it would be good in many ways, when your in a chase and when a gen pops buffed poised could save your life possibly, or when the killer comes to your gen when you finish it as he arrives can save you as well.
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I agree with every word you said, he is probably the weakest killer right now. His power can easily be countered by loops with high walls and objects, his add ons are the only good thing about him. His main event is dog water because you have a limited amount of time to activate it, plus when you use it you can’t stop throwing them unless you end it which causes a stun which a survivor can somewhat gain some distance from. He needs a buff.
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A cosmetic for them is that they get beat up by the entity and sent back to France where they both belong, so Charlotte looks like she got stabbed a billion times, and victor doesn’t even exist anymore because of how bad he got destroyed.
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My idea is to remove them from the game, and send them back to France.
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As a survivor main, I would say Tinkerer. The perk with Freddy or Blight is stupid, the only counter I know is to work on gens spreading out but still hard to counter. It needs a small nerf in my opinion. I would at least make it active at 80% gen progress and give it a small cool down after it deactivated.
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Midwich is fine the way it is, I personally think this map is very eerie and cool. There’s many good pallets and good drops, the breakable walls in the map can be very ######### for killers. I think you need to play on the map more and adapt to its environment, then you could get better on being on it.
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My buffs for pig is to make combat straps base kit and along with tampered timer, another thing I would add is to decrease luck when searching your first few trap boxes, after the first few boxes remove the decreased luck and make it normal luck. Another thing I would add is to increase the amount of trap boxes by 2. I would also increase her speed in crouch mode as well.
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I don’t think pig needs a total rework, she just needs some buffs. But your idea is very interesting and might be good for her though. :)
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I like crossplay, it gives me a challenge to face more experienced players that are on PC Then on console, if you lose then gg and move on pal, or you can switch crossplay off?
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@[Deleted User] said:
I approve reducing the activation timer but increasing the blocking duration would hurt more than help imo.
Thank you for the feedback, I changed the time for when the gen is blocked so it’s slightly longer.
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All I’m focusing on is that adorable baby Dwight on the hook 🥰
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Trapper is a very low tier killer right now, my idea would to make his Trapper Bag add on base kit so he starts with extra traps, the next thing I would add is that every time a survivor disarms a trap, that trap will be slower to disarm, it stacks when it continues to be disarmed. The next thing is to make his trap setting speed add ons base kit, I think these changes would make him a better killer, next thing I would add is to remove dead Harding through traps, finally I think the last change would be make escaping from traps slower every time you attempt but you get more luck to escape it, it would give the killer more time to arrive to the trapped survivor.
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I think Moris are fine the way they are now, I always thought that moris were too powerful before the nerf. Now I think there perfect.
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2129249#Comment_2129249
With keys spawning in almost every match if the survivors know what they are doing they can all escape just like that. Happened to me twice where 3 survivors all took hatch and just left
Keys can only be used by them doing gens, you need to gen pressure survivors, and then continue to hit them with franklins, by the way a perk that can also help is tinkerer, it will stop gen rushing a little bit.
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I always hated dead hard as a survivor, one it requires you to be injured, and two why not run sprint burst or lithe, you gain distance with those perks much better, plus you don’t need to be injured to run them. Screw Cringe Hard.