I_am_Negan
I_am_Negan
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- I_am_Negan
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3428399#Comment_3428399
I don't know why you're trying so hard to be patronizing.
Usually when someone thanks someone for helping them understand something they respond back with you're welcome.
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3428327#Comment_3428327
I'm not even sure how to interpret this aside from the obvious attempt at being snarky.
You want a system to try its utmost best to put you in matches with evenly matched killers and teammates. The system we have is trying its best to do that, but it is a dumb set of code that doesn't know how to parse nuance from the data points it already. Adding more data points will not fix the system as the system can not understand the nuance or context that created the data points. It takes the definitive results from your games and moves your hidden number up or down and then it tries to people who have their own hidden number roughly in the same area as your own. If can then great it considers it has down its job, but if it can't it programmed to the increase the range between your number and everyone else's until the lobby is filled. That's it. It can't really determine why someone who if observed by a human would be considered lower skilled than you even if you gave it a thousand different points of data to track it wouldn't necessarily understand the context of why the data is the way it is. Just that data is what it is.
Humans add context to data sets while computers make data sets easier to compile and can make basic judgments on the end result. If you want a degree of consistency in teammate skill level you would never leave it up to SSBM to do that for you. If you're playing solo you have to accept that there will be people whose imaginary number will be close to yours and they won't have your perceived level of competency. No amount of extra data granularity will change that.
I see the light now
Don't tough gens, don't go for saves, move from locker to locker as long as I escape.
Down and put on the hook don't move get the kill rinse and repeat till 3k-4k.
I truly get it! My eyes are open to what it takes to be a skilled DBD player.
Thank you once again
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3428185#Comment_3428185
Look at the things you're asking and consider if that is really helpful information for anything more than points?
Are you in a long chase because you are good or the killer is bad?
Safe rescues don't require skill just being patient enough to let the killer walk away in most situations. The game knows what a safe rescue is but it doesn't understand the conditions that led to a safe rescue. It doesn't know the difference between a clutch last minute run out and someone just waiting. Time on gens is useless stat considering doing gens requires no inherent skill and isn't considered skillful even by the players. You're more likely to have you matchmaking be even more lopsided considering a lot of the metrics go down the more "skill" you posses.
Putting different survivors on hook, well there is only 4 survivors and you just as likely to have an entire just walk up to hook and wait for death as you are to have to play a proper game and juggle them. The game of course doesn't have the ability to parse which situation is which.
Survivors found is ranges from completely rng where you basically spawn right next to them or so modified by perks that it can't be used to determine skill because your personal skill is pretty much a non factor. If you play killers with tracking built in then it is even less on you.
You ever watch a person get downed by a killer standing still and swinging due to an auto clicker? I have. You ever seen a survivor run up to the killer and beg for death because they've decided they don't want to play against [insert killer] for [insert petty reason]? You're technically ending chases really fast so that must mean you're very skilled.
Kicking gens and pallets sort of has an inverse effect on your chances of winning. The more you do it the more likely you are to lose as it is a time sink so the real test of skill would be to keep that number super low, but that often isn't a thing on some maps that have huge amounts of pallets in a small area. Why base anything on that stat.
All of the things you're wanting are accounted for by emblem score which used to sort of be a part of matchmaking in the past and it was worse than what we have now. Back then the game basically couldn't even try to remotely balance out your games because average emblem scores were far too inconsistent. Most SSBM matchmaking systems aren't looking at ton of data points because while for people understanding how one got to a place is great, for a system the most important thing is the end result. In DBD though it isn't great the end result is killed or escaped. As I have learned when arguing this topic from your current stance in the past with other people on this forum and then doing research on SSBM matchmaking even the TrueSkill system which is probably the most consistent SSBM I've dealt with actually was designed to use far less data than you'd think. So much of what we do in game only makes sense tous humans, but is just noise to game.
Gotcha do nothing takes skill
Thanks for setting me straight 🙂
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3426289#Comment_3426289
To a degree it is intentional.
The game is trying to match you up with killers and survivors of similar MMR range, but if there aren't any in your range then it expands. MMR also in this game just does not work as a good reflection of player skill. The games are too varied and rng laden to really make sense like that. It is better to consider it as a show of how much someone is vaguely successful at best. I'm willing to bet that most players have a relatively high MMR that in no way is related to their actual skill level. It doesn't seem to really even out until you're in the highest of high end or lowest of low end, but even then people with extremely high MMR are almost guaranteed to be matchmade with people lower than them because there are just less people grinding to that level.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3426294#Comment_3426294
As they explained in a previous live stream outside of kills and escapes no other data points found in dbd really serve well to determine MMR. We sort of have to face the fact the game does not know how to distinguish what we perceive as being "skilled" and the things we use to determine that are extremely subjective or generally just not quantifiable in a hard mechanical sense. The game can't tell the different between strategic proxy camping and face camping, farming vs comp level play, or the different between someone good at loops or bad at loops. Gen repair is the actual objective for survivors and the only thing that really matters to the game is did you do them or not and did you escape or not. For killers it's only looking at did people die and it doesn't really account for how outside of bp scoring events and emblems(which are also bad in their own ways).
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3426458#Comment_3426458
You are probably quite correct in this regard. DBD has never really been sold as a hyper competitive skill based game and there isn't a huge benefit to sinking the amount of time energy it takes to get what people universally consider "good" in dbd. Most players tend to play this game very casually and it is one of the few games where skills from other games don't transfer over very well. So the general skill level is probably substantially lower than a lot of people think it should be. I would blame this perception on things like having a "Ranking", but not having a "Ranked" play mode. I think it creates a lot of misgivings about the nature of the game and player skill.
Yeah that's what they say. Daily rituals, tome challenges track what you do. They can't use something like that?
I'm not talking about "Skill" I'm talking about being active in the match
Track for survivor in match - Time on gens, chases escaped from, how long were you in chase, safe rescues, heals, dull/hex totems destroyed, chests opened.
Track for Kill in match- Putting different survivors on the hook, survivors found, hits/downs, how quick to end the chase, using the killer power to injury survivors, gens/pallets kicked,.
There's probably more that could be added.
Standing around doing nothing all match waiting for others to die, and saying their the better player then the ones that are active shouldn't be.
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Kate
Spirit
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Escapes and kills should not be how players move up in this MMR that's the problem.
Campers and locker hiding is being rewarded. Do nothing all match and you're the better player.
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Predator
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@Timmylaw said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3425973#Comment_3425973
I see dying light as one of the worst killer perks in the game strictly due to the obsession part. At most it will only be slowing down 2 survivors since one should be in chase and then the obsession is free to get unhooks and heal with a speed boost from the perk. No killer perk should buff survivors.
Yeah I know a lot of players hate it me I like running it.
Agree something need to be done about the obsession part and that perk will be amazing.
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I would like to see Dying light get a buff it's one of my favorite killer perks.
When you get your stacks and keep the Obsession grounded it's awesome, but when you can't it does nothing.
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@IWasLeft2Die said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3425318#Comment_3425318
Well...here's the thing. I'm using a weight loss betting app that if i meet my goal I get $500 (and yes it's legit). My goal was to lose 30 pounds from Jan-end of June and I still have like 5 pounds to go ...
I know I'll make it but man it's tough
Hell yeah $500 can get you a lot of ice cream.
Good luck on your last 5 pounds.
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So i took a break from this game(around a month).
That's not long enough.
Longer breaks 🙂
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@IWasLeft2Die said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3425144#Comment_3425144
Man I'm dieting right now too:(
A little bit won't hurt.
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Go to the furthest corner of the map and start fast vaulting a window.
Or hop in and out of a locker.
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Bowl of ice cream
🤤
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Resident Evil 0, 1, 2 remake and 3 remake when I can afford it Resident Evil 4 remake
Horizon Zero Dawn, just started Horizon Forbidden West
Detroit: Become Human
GTA and Friday the 13th from time to time.
The Last of us Part 1, 2
Vampire the Masquerade, but I rather play Zero Build and Save The World.
Shadow of the Tomb Raider, Rise of the Tomb Raider
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Camping
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@KingFieldShipper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3423671#Comment_3423671
They do not reveal anything for the ptb or anniversary event itself until the anniversary stream, in which the anniversary chapter will be revealed and ptb will be released. Don't get your hopes up for news to drop like this suddenly over twitter. The earliest id suspect a ptb is may 30th.
That said I think it is concerning they haven't even announced the date of the stream. I feel like I remember 5th and 6 year anniversary stream dates being announced like a month before the actual stream
I'm not getting my hopes up.
I thought they did the teaser and announced the date for the anniversary stream together? Didn't they do the before?
I know the PTB starts after the stream.
So the anniversary event isn't starting till June 27th?
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@Chordyceps said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3423682#Comment_3423682
14th of June, yeah
If the PTB starts next Tuesday it lines up prefect with June 14th.
Three weeks for the PTB and the chapter releases the following week?
Yeah I would say this week there should be something said.
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@Chordyceps said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3423671#Comment_3423671
It would be awesome if it's that soon. Cause if the PTB is Tuesday, that would likely mean the stream happens that day too. I feel like they'd give further notice, but I could be wrong.
Yeah it's just a guess.
The Anniversary is in June? Right
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If I had to guess this Thursday or Friday they drop the news for the PTB next Tuesday.
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Because everyone want's to camp and tunnel off hook and complain about how weak killers are.
Can't buff the weak killers if you can just camp and tunnel off hook for the win, and increase the kill rate for theses killers.
In the end it's never going to happen too much work involved for killers to play fair and the DEVs to put an end to camping.
It's easier and lazier to just keep it in the game and call it a strategy.😂😮🤣
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Another reason why escapes/kills shouldn't be the way of match making.
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@ProfessorDunwich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3422779#Comment_3422779
You literally took the time to make a picture to say who cares. Give that some thought,
Because I had to.
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Play however and move on to the next match.
Same topic that has been posted about a million times.
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No problem
Good luck
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@ToxicJess said:
Yes I've tried prestigeing again and nothing tried killer and survivor. Everyone I've spoken to that has gone from ps4 to ps5 have said that the prestige trophies pop straight away. I've asked on trophy groups and they said best to ask here.
They should of popped. Try restarting if that doesn't work you might need to contact customer support.
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I can't remember, but I think you still have to prestige someone.
Do you have anyone ready to be prestige? After you do that they all should pop.
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Jokes on you buddy
I ignore the t-baggers to go after the others
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@EmmaFrostyEyes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3419649#Comment_3419649
Yep there was a part of this community that was complaining about resident evil 5 jill skin potentially being in dbd but shirtless felix and victorrio is welcomed with open arms🫤
That's funny🤣
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@EmmaFrostyEyes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3419604#Comment_3419604
Only males can show that much skin for some reason
Yeah that's the way it seems.
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@Piruluk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3419604#Comment_3419604
I think we got better chance for 10+ more shirtless male survivor than for bikini kate lol
Yeah you're probably right, but I can still hope that it'll happen someday.
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No!
I'm still waiting for bikini Kate.
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Devs need to take a page from Friday the 13th if the survivor dc's before the kill the kill still happens.
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Skeletons
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This version until it dies.
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@Yyys2ee3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418197#Comment_3418197
I disagree with a lot of the take but thanks for the input. I definitely see where you are coming from. Although the "some people may need thicker skin" may be true for some people there are circumstances that an individual may be going through. Maybe this is their escape from their real life problems and then they come on to everyone BM'ing them and it makes what is already a tough time for them much worse. It is a small action but small actions can have a huge effect on individuals which is why if an ingame action is always aimed at personally affecting a players emotions in a negative way, it is toxic in my mind. However like I said with tunnelling, if it purely used as a way to win and not malicious then I think it's fine. But the intent of teabagging is always to frustrate/anger an opponent so it's toxic to me. I think it's a very interesting debate to have, thank you for your response.
I get what you're saying
"circumstances that an individual may be going through."
"Maybe this is their escape from their real life problems"
But all online games have something that you can do to get a rise and throw that player off their game/next game(s).
I use to play The Last Of Us Factions. Players in this game complain about t-bagging😂 they don't know what t-bagging is until you go against the tryhards in that game.
Until all Devs from all games separate the uncompetitive from the competitive the emotionally players that let these little thing get to them either have to stop taking it seriously or maybe online games aren't for them not trying to sound mean.
Honestly I rather play an offline game then an online game.
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@Yyys2ee3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3418166#Comment_3418166
Would you not say trying to get a rise out of someone effects their personal feelings? If it doesn't then it doesn't do anything for you in the game and if it does then you potentially but not certainly thrown them off at the expense of intentionally trying to frustrate them. Personally to me that's toxic but from what I'm getting from you, you think it's not because it can potentially give you an in-game advantage, correct?
Correct
Killer probably would of played better if they didn't let the t-bagging get to them.
The same as the killer hitting someone on the hook. If the survivor didn't take it seriously, and hanged in there the other survivor(s) could of got 2 maybe 3 gens done.
If it's hurting feelings these players need thicker skin.
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Nothing is.
Tunneling someone out either way the killer is trying to get a 3k, 4K.
T-bagging and hitting someone on the hook is to get a rise out of the player and throw them off their game.
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Avatar
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In the upper right hand corner click the picture that you have now.
Go to edit profile, click change picture.
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Stop circling the gens for a couple minutes, and let them come out from hiding.
Why start working on a gen if the killer is coming back in 30 seconds?
Their sitting behind a rock or tree watching.
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@Wilx said:
Any alien on an alien world or spaceship would do me. It'd be awesome.
What about this alien?
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@Cynwale said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413803#Comment_3413803
No one's talking about Camping, but Tunneling.
You pressure gens like always, but you proxy the Hook and fake chase the unhooker so that someone else have to go for protection hit.
If they stay on Generators, you'll find them eventually, if they unhook, you'll kill the unhooked faster while slowing the team with Sloppy.
Back to my first comment it's not a strategy it's just game play.
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@Cynwale said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413741#Comment_3413741
We call that pressuring, cause the whole team will soon come to be altruistic heroes, and you'll hit them all with a good old sloppy butcher while continuously runnin for the unhooked.
No it's just a coin flip on if the survivors are going to be dumb or smart.
It's not a strategy just gameplay and a lazy one at that.
You're not making big brain plays you're just standing at the hook.
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I like how some still refer to camping and tunneling as strategies (it makes me laugh) it's just gameplay there's nothing special about it
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The Devs are only doing what everyone wants. Which is a fast match nobody wants to play a fun 10+ minute match.
Get the match over with as quick as possible, and make sure the other side has a miserable time playing.
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I hope it's
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410774#Comment_3410774
Mostly this. Many think they lost their favorite toy that they used as a crutch, so now they're relying on tunnel/camp as the new crutch.
On the bright side, if it keeps up the track record shows that they will somehow nerf camp tunnel. THAT would be an interesting train wreck.
On the bright side, if it keeps up the track record shows that they will somehow nerf camp tunnel.
If they were going to do it they would of done it by now. Their too scared to lose the player base that relies on it every game.
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Because they don't want to change the way they play.
SOoooooooooooooo, they throw a hissy fit
And camp and tunnel more.
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My build hasn't changed
Dance With Me, Lithe, Quick & Quiet, Inner Strength
Others when I feel like switching things up
Lightweight, Any Means Necessary, Autodidact, Empathy, Head On, Windows of Opportunity, Stake Out, Diversion









