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Hi_Im_Chucky

Hi_Im_Chucky

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Hi_Im_Chucky
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  • If last chapter was Wesker, I feel like people would have had a more open-minded expectation of her power but a similar reaction to Killer Design. I think you people are feeling a burn out on this play style type and a bunch of people are dreading the continued drag of gameplay for the next couple months.

    Personally I skipped last chapter completely so I’ve no complaints about Killer power. I’m totally down for 3 Gen, or slowly grinding out a win, I haven’t been doing it or facing it so it’ll still feel fine. Had I been here for last chapter though, I’d probably be with everyone else complaining~

  • Feel like the cosmetic route is always going to be mediocre… you either get loud and flashy to seem appealing but make yourself an easier target in chases or more visible when giving chase, or you get something tame that effects the game less but feels less worth.

    Id rather get unique hooks for games I load in with a a P100 Killer and survivors can get a unique Gen popping effect like when they do fireworks.

  • DH wasn’t nerfed, it was changed, but it kept the same level of power. A real nerf severely reduces its uses and has it become weak enough compared to other perks that it actually becomes one of the options instead of remaining the best option. Everybody still running it? Not nerfed.

    That said, I’m not at the point where I think DH isn’t in a good spot, but I think it could become more fair. Survivors think it’s fun and skillful and it lost DH4D so I’m mostly happy but my real issue is being forced into playing in a very specific way because everybody ‘could’ have DH.

    Do I really have to play a solo mind-game with myself just because a perk exists? That sucks to do for every down constantly. Keep your perk as it is now but give me any kind of visual clue that you’re running DH and I can join you in the mind-game and we can battle it out instead of finding out later that you didn’t have it and I wasted time or you did have it and I wasted time.

  • Im not sure if I really do play it. Every Killer that I really enjoyed was changed past a tolerable point (for me) and now I just lurk around for the next chapter or update, always hoping, always waiting. Might really enjoy SM and stay and Play consistently again, but hard to say. I’m hopeful.

  • Pfft, you actually play this game and earn skins? How sad for you, see, I just buy every new chapter and any skins that caught my interest in the last 3 months, play for a few days before playing something better.

    So I win?

  • The human eye sees the color green better than any other color on the spectrum. Might be less a FOV thing and more of your brain fighting against this very bright green glow that’s trying to constantly draw your eyes away from looking for scratch marks or peeking survivors.

    Just a random guess.

  • Said it once, say it again, just add a visible effect around survivors who are injured and have DH. I’m not nerfing your perk, I’m not taking away your fun, I’m making the mind-game a fair bout between the two. Now Killer knows we are actually in a DH mind-game and can try and respond equally…ya know… instead of constantly giving survivors free time or free escapes. Take away the element of surprise and actually give a tell that your running DH and Killers will be less upset about losing a 1v1 and will be comforted to know they can more confidently attack someone who isn’t obviously running DH.

    Not terribly hard to implement, you can already make survivors glow green vs Plague…turn that ######### a different color, done.

  • It’s okay to have a comfort build man, put it on an easy access slot and go back to it whenever you want it. Now that you got one established, might be time to experiment a little.

    Sometimes half my fun is just staring at my perks like a mad man trying to piece together the most amazing unique build. I know the truth is that it’s all be done before and people much smarter than me and squeezed out any and all builds that are remotely viable. Still fun though :D

  • I’ll eat your liver buddy, find me in the fog~

  • Y’all put too much faith in BHVR. Give them a health chapter and they will just double the outrage and kill what little goodwill is left because I guarantee they won’t deliver on any hopes or most wanted game changes. They will probably implement something new that nobody asked for that ultimately does more harm then good in the long run~

    Also, they would nerf pig.

  • I heard, and I’m still confused about, the Game Afoot perk. Apparently perks that trigger from hitting the obsession are triggering even if you hit the non-obsession because…they turned into the obsession?

    So Remember me is probably going to be real easy to max out when combo with Game Afoot.

    I know you thought like, I’ll chase this non-obsession guy, hit him once, turn him into obsession, then hit again for the down and one stack of remember me.

    Instead you’ll get, I’ll chase this non-obsession guy, hit him once…gain a random stack of remember me, turn him into obsession and hit him again for down and a second stack of remember me.


    Im not on p2b just some yt shorts I saw showing the different ways certain perks are going to proc at weird times because the game is registering non-obsession hits as obsession hits thanks to Game Afoot~

  • I’d like to learn more incentives to play Killer in a non- tunnel/campy way. I mean, all I ever hear is it’s the most efficient way to play. Great, so…make it the less efficient way.

    • Every first hook for each survivor does a little global Gen slow-down for each survivor. Like when you use Thana.
    • Every time you successfully hook all four survivors once, collectively, you temporarily lock all gens for 30 seconds. Like Grim Embrace.
    • Once the first survivor is dead the other built in effects mentioned are nulled and revert to normal or cannot be triggered.
    • Survivor DC is not counted as dead survivor and the effects will still apply as if this game was built around three/two survivors instead of four.

    Just a whatever example I thought on the spot. You get my point, we can work out the details later, just Reward Killers for skillfully spreading pressure and gaining hook states with free Gen Slow-down and then take it away after first survivor dies. Killers will naturally want the slow-down, survivors will naturally not want to be tunneled off hook.

    Your not even trying to promote or lean the Killer base towards fair play, just giving us the mentality to Get Kills over Hooks and letting survivors Gen Rush Meta actually be the incentive created to keep Killers tunnel and camp heavy to even equate a chance yo fight back~

  • Yeah, I’m sure things are worse on PC but I’ve had my PlayStation settings changed years ago specifically to avoid DbD abuse. I’ve never experienced this amount of hate from a community but I’ve never really gamed anywhere except console so, it’s easier to deal with.

    Just sucks I’m probably missing out on making friends from better gaming communities because I’m set up to shield myself from DbD harassment~

  • Well, I’m always down for more player interaction and nods to horror genre. Personally I think that if you use DH and successfully endure a hit, 3-5 seconds later your trip and slow your self down temporarily, giving the Killer a chance to catch up. Having another survivor nearby like 8m will prevent that though.

  • You sure he wasn’t raising and dropping his arm (to start bell animation) and you just assumed it was a swing. I mean, that is how he baits out dead hard, he fake swings and then hit you for real. Just a possibility.

  • Sure. Closest thing to Old Freddy I’ve seen in awhile. I plan to buy and play her. Not sure if she will be enough to get me hooked into DbD like I use to be, but never hurts to try. After a long while I’m feeling the old itch to create builds and experiment with add on combinations. I expect to get my moneys worth~

  • Well, off the top of my head, I’d put on Kindred. Always remain further then the person going for unhook, incase they also have a perk to see you and they choose to gift you the save, then when save happens be close enough so that everyone will realize that a quick heal is possible and efficient and I’m sure everyone will naturally group heal. Bonus if the unhooked is also injured.

    Kindred will also let you know if Killer is camping and with the new hud symbols, with any luck Killer will start chase with fourth and you’ll know. Worse comes to worse, just take a protection hit if Killer does a turn around after save and maybe put on that perk that lets you see injured survivors. Might find moments where a survivors isn’t too far and getting healed.

    Roll the dice and you might get a Legion too, who you can increase your chances of having healing opportunities but you’ll probably have to throw the game lol. Good luck~

  • Not to burst your bubble, and it’s not like BHVR doesn’t lie, but BHVR been on record saying they would not be customizing ‘Killer Powers’. It’s why Huntress hatchets are same generic design no matter the skin, Victor is Charlottes power so they plan to never give him any form of cosmetic.

  • @ReverseVelocity said:

    I mean, it makes sense. Being unable to disable drones for 45 seconds at a time would be a bit much.

    There's still some downside to deactivating drones with a Claw Trap on, The Skull Merchant will get an early warning as the Drone is guaranteed to activate, plus the Survivor will get some Lock On progress. If a Survivor runs from Drone to Drone deactivating them all, there might be a pretty decent chance that they could get completely locked on (especially since Lock On only decays after 10 seconds instead of 5 now).

    Although this is a nerf, all of the Buffs she's received are well worth it in my opinion. Drones are now unhackable for a third of the time they're active (as well as activating faster), and Claw Traps are going to be more effective in tracking survivors in general, as they last nearly twice as long. Plus, they can't tell they're being tracked anymore.

    I think she would've been too frustrating to go against without this change, since her setups would've been too hard to dismantle. However, the buffs she received more than make up for this, and will make her quite a bit stronger overall.

    Alright, your post made the change easier to stomach. Still a feature I was particularly fond of, so I’ll miss it.

  • Well… if survivors didn’t hurt and troll themselves into misery, we could give them a secondary button that when pushed/held, the survivor on hook could grab and curl up (like trying to take yourself off of hook) but instead of attempting to jump off you would just be locking yourself in place.

    If survivor see you are locked up then it would be pointless to try and save you so responsibly lock up if you are camped or if you see a bad play about to happen. Take the control out of the sandbaggers hands and stop blaming Killers for making the most beneficial option in a 4v1 situation~

    Edit: Boom Solved

  • Can you still smack em after hook to shut them up? That’s kind of my thing.

  • That the one where you kick a Gen and you can see nearby aura? If so, it will possibly make the hit list, but I doubt it. It’s less in your face about its proc, it doesn’t hurt Gen progression and you can get similar aura reading benefits from opening a locker or hooking a survivor. Honestly I don’t think Survivors are afraid of being seen, they get the most agitated when taking Gen progression or Killers that destroy looping.

    They are currently running out the anti-Gen perks and then they will move on to the “boring” Killers before any of these aura reading perks lol~

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3355661#Comment_3355661

    I mean, if DH's output was the same as that of other exhaustion perks, there would be literally no reason to use it, since it's by far the hardest to use, and it's the only one that can fail.

    It doesn’t have to be the hardest to use, that’s the whole point of a rework. Change the power and conditions to make it less over-powered in use but make up for it another category. Is one choice or add some information to balance out the power. I’ll even do it for you.

    Keep this level of strength and exact capabilities, sure, but ADD unique sign that a Survivor is carrying the perk DH. The most annoying thing about DH is the secrecy of who has it and who doesn’t (at this level of strength) because anybody could have it so Killers literally have to add a whole layer of precaution when attacking with the constant assumption they have DH and I need to waist time baiting it out or eating it forcefully at a loop.

    Make survivors glow a little red when injured and not exhausted and Killers can then correctly play around DH with those that have it and play normally with those that don’t. Done.

  • Well…the first step is to stop calling the DH changes a Nerf. They changed how you use the perk, it kept its strength. A real nerf means the perk got either ruined or brought down to similar strength as other exhaustion perks and people actually had to decide to drop it or use it less.

    Again, this was just a change, people still know it’s broken so they will continue to use it.

    If this was a Killer perk it would have been fixed or gutted within 3 months but you might as well buckle in because BHVR not taking away Survivors favorite toy. It’s why the changes were not a nerf to begin with and why this perk will not be touched again for a long while.

  • I was upstairs at Father Campbells church, or whatever, with a friend doing a Gen. We were watching Bubba through a window. Terror radius is working, but I guess we both forget Tinkerer was a thing because near Gen completion, with zero terror radius, God Damn Bubba busts into a room chainsawed revved and swinging. We both screamed and I dropped my controller. I remember to reread Killer perks before I get invited to a random DbD game now.

  • I don’t care at all but my friend is a strong collector and I wanted to get him a DbD one. Bummer. Well on the flip side I get to mockingly break the news for him lol.

  • I understood the knee jerk reaction and concern but the original perk design but Like some people, I saw the potential to use it in a way besides abandoning the unhook. Sucks we never got a chance to use it but our own community of survivors don’t trust each other with this perk so, understandable I guess lol.

    If I had to guess if someone would use a perk for good or evil, I guess I would also just trash it.

    Feel like BHVR just called out for a ‘trust fall’ and before we even tried the majority of the people were like, Don’t Do It! These people are all scumbags! While we point at each other~

  • @sizzlingmario4 said:

    In 2700 hours I don’t think I’ve used Lightborn once.

    Also it doesn’t even counter Blast Mine, you still get stunned (just not blinded).

    You don’t get blinded? You’ve convinced me to use it.

  • The fact we need this mechanic is just a testament to the bad map design. If anything I use it as a reminder that I’m f-ing up and might need to drop chase.

  • Hate when you guys use Kill Rate as an argument, like you don’t know your own community is plagued with people who str8 up suicide on hook when things favor Killer. Survivors get quick access to an easier game to bully Killer and the added benefit of amping up the Kill Rate to aggregate more survivor buffs with little cost to them. Killers get shafted a game they were enjoying and credited for a hard fought win that was literally handed to them.

  • @Tjiani said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3352028#Comment_3352028

    I don't get upset. I admit I think it's frustrating that I try to adress my issues with Solo (Same as all the other solo players trying to be heard) just to get told to stop playing, that my rank is too low, that I suck at the game or that I just need to "accept the reality". Or people just trying to belittle me, being rude or pick on my grammar which has nothing to do with the subject?

    As much as solo players are complaining about their reality, killers are complaining about only going up against SWF groups, but right now it's the only alternative? It's not like I am the only one adressing the issue as you said yourself. Even really good streamers have given up on Solo.

    I still consider it being "Held hostage" to dangle on a hook the entire match and get to do absolutely nothing? How is that not preventing people from playing the game?? Same with people tunneling, ignoring people right next to the unhooked survivor, just to eliminate them from the match before they have touched a gen? You have to admit that even in your shittiest killer games, you still get to play the game? To chase, to break pallets, to kick gens ect..

    I play the amount of hours I can? Doesn't mean I don't play. I just don't have like 5+ hours pr day I can play. I play when my kids are tucked in, during weekends ect. But compared to the average gamer, no I don't play much.

    Anyway, my point is that there needs to be a counter to tunneling/camping as Solo. You never know if your teammates are gonna help you or not, so there should at least be a perk or two to higher your chances of survival if you are totally on your own. Or at least just make the BP decent enough to make Solo worth the while?

    Even in my shittiest Killer games ‘I’m still playing’!? Haha! I can twist logic just as simply as you, ready?

    Oh man, I was held hostage by survivors again today. I’m so tired of being held hostage every other game. Unlike Survivors I can’t run so I’m just put on a walking simulator for the 3-4 mins in takes to do gens and I never even got to hit anybody! I walk after them in a house, they jump a window and disappear! I get to a loop and the drop a pallet and I go around and around and then try going the other direction and moon walking too. Nothing helps me catch up. Sometimes they drop a pallet but I know if I try to destroy it then my camera will look down and they will be gone immediately!

    The whole time they keep popping gens and then they open the gates, everyone mocks me at the door with t-bags. How am I paying money for this? I never get to play the game. I just walk around the map and never get to play! I never get a hit, never get a down, just walk around the map and then they leave. I’m not playing a game, I’m being held hostage while everyone else gets to have a good time!

    (that’s how silly you sound, I dunno how to be more clear~)

  • @HugTechLover said:

    You’re in low mmr. That’s 100% why you’re experiencing this. It’s all low mmr killers know to do. If you aren’t good enough to survive against these low mmr killers, then it’s on you. You’ll have to work on your skills to escape that “tunnel & camp every game” range.

    This doesn’t happen at higher mmr nearly as often. I rarely see a facecamping killer. Once in a blue moon. Tunneling isn’t very often unless it’s 2 gens left and they need somebody dead.

    Yeah, it’s the only real logical answer but he stated twice that he gets red ranks every season, but then also stated he has a family and also works, so has limited time to play….

    Anyway, the way you phrase your grievances is confusing because you’re using terms that indicate one thing and when the community tries to correct you, you get upset. You’re not being held hostage, you are, in fact, playing the game even if you get tunneled and camp.

    If you have 5+ years under your belt then you should be mentally checked out from DbD logic or have quit by now. I’m not sure why your acting like the community hasn’t been voicing concerns with SWF and begging to buff Solo for years, but feel free, whenever you want a dose of reality, to use that search bar and look up the topic after topic after topic after topic addressing all this over and over again.

    SWF is unfair - we know

    Solo is weak - we know

    BHVR needs to buff Solo to a similar strength to SWF - we know

    Killers need to be buff strong enough to fight against Survivors after. - WE KNOW


    Until this happens, any strong Killers decimate Solo and SWF destroys Killer. Solo will continue to be unhappy, Killers will continue to play hard to achieve any once of accomplishment and SWF will continue to bully Killers.

    So if you want the best Survivor experience, then yeah, find a SWF. Or…start any number of the many suggestions that can be found to help your Solo exp. From changing your build, your playstyle, your mindset, your personal goals, or take a break or quit. BHVR and the community can’t snap our fingers and make the game better~

  • You’re on a team as a survivor, your actions are team based and the result reflects the groups effort. If the camping is truly as you say, very early and actual face-camping…then the Killer should be sacrificing the game and taking a Loss, just to ensure a Kill. Why you keep being the chosen one is probably bad luck.

    My theory is…since your time is very limited to play, that you are in low ranks. Low rank Killers, who are legit, are still at the stage where they only understand that

    1. Their job is to Kill other team.
    2. Leaving a hooked area risks not finding another survivor, not killing the survivor I caught, not being able to win.
    3. I should secure this Kill because Three survivors are easier to mange then Four.

    It takes a certain level of confidence and understanding, that Killers have to build up with experience, plus getting punished for not adding pressure, before Killers naturally learn that you need to leave and patrol gens. The best case scenario being that you have 1 hook, 1 go save and 1 being chased, while last does gen, spreading pressure.

    Sadly, at low levels, Killers are rewarded by weak survivors who struggle to understand that the hard counter to a face-camp is to do gens and 3 man escape. Instead they get caught up into figuring out how to lure Killer away or attempt a trade but usually fail because of hook grabs.

    Your probably just the by-product of people learning the game, because the only other answer is that EU has a hard-on for ruining games lol.

    Seriously, try staying stealthy and not being the first one found for awhile. Wait till someone else gets injured before you start a gen. Yeah, it’s not time efficient but you need a break from being first found and as a SoloQ you have a higher chance being abandoned. Just wait a minute for the game to kick-off without you and then you’ll probably have a better time in DbD.

  • Well, unless they are obvious about it, like last second switching, then I won’t know they are SWF. Doesn’t mean I can’t judge SWF as a whole though, I just don’t typically judge them Game by Game or make unnecessary assumptions. As a whole SWF are cheaters. They are verbally communicating in a game not designed with that in mind. Finally the game is moving towards buffing solo to the same information sharing level of SWF and if they manage it and buff Killers to combat SWF instead of Solos, then I’ll stop considering SWF as a bunch of cheaters.

    If you adding a playlist of Solos or SWF, every Killer will gravitate to the Solo que lobbies because it’s a challenging yet peaceful more fair exchange between 4v1. AND YOU KNOW WHAT WOULD HAPPEN? SWF would join the solo lobby at same times to try and group up and continue to CHEAT and have easier games to bully Killer.

    It’s clearly cheating and we cannot revert back, nor am I advocating we stop letting ppl play with friends. Just please stop pretending like survivors don’t openly and clearly cheat to gain an advantage on Killers and stop creating perks that provide information on Killer. Every survivor action now a days gives away our location. Near a hook, revealed, break a pallet, revealed. I mean SWF need to only run 2-3 perks between the 16 they carry and I’m known at all times.

    At the point where you might as well have Killers glow Pink throughout the whole match just to match Solo players to the same benefits SWF have~

  • Most fun discussions would just be derailed by people or locked by mods. I’d love to talk about the new SM leaked changes planned for the main game but Devs don’t like it~

  • I’m not against any BHVR attempts to incorporate and use the totems, because for a very very long time, I thought they were a very ignored secondary objective.

    I feel like Boons just need the smallest tweak to make it feel comfortable. The most glaring and annoying thing about them is the cost doesn’t match the reward and the solution for the Killer is very lackluster since survivors can freely relight a boon.

    If the cost was higher on survivor side, it would be less annoying OR if the cost continued to favor the survivors but the Killers had a HARD STOP option, then it would also be more acceptable.

    To me, the heart of the issue isn’t the Boons Powers or the inclusion of the Boon Power, but what very little a Killer can do to control a Boon strat or combat against a Boon strat. If the survivors want a Boon up, they will get it and they will continue to get it all game. What’s the Killer going to do? Camp the totem you keep Booning? Then what? Just go to one of the 4 other totems lol.

    They gave Killers a band-aide fix in the shape of a perk called Shattered Hope (think that’s name) and left it at that. Very disappointing. Again, I’m a big avid fan of totem builds for both sides, I love totems, but this Boon thing really needs a touch up of some kind.

    Personally, If something as small as totems cracking after every boon and then getting destroyed after the 2nd or 3rd snuff, it would be much more satisfying. Shattered Hope would just be the hard counter but you could also just muscle through a few boon set ups to counter it too.

  • You have to break the Killer by Gender, Nationality and Skin Color and because you don’t like her, it’s obvious you don’t like every thing she represents. So you are indeed a sexist racist nationalist.

    Because Twitter Logic.

  • Pretty close minded, the community has offered amazing suggestions over the many years to combat tunneling but it involves changes to game formula, introduction of new game mechanics, changing the ‘goal post’ and rewarding Killers for playing with less tunnel instead of punishing them.

    Devs don’t want to change formula, devs don’t want to spend the resources.

    If Killers ‘win’ condition was hooks instead of Kills, less tunnel. If they were rewarded with BP or at least in game positive summary for causing fear and spilling blood instead of ‘we’re disappointed you didn’t kill everyone’ you would have had much less tunneling. If you had a secondary objective for survivors to do after the exit gate was open (one that was difficult but rewarding enough to try) then more survivors could “win” the game from their prospective but still ‘die’ to Killer chasing the extra objective and both sides would be more satisfied and less obsessed with Killing before exit.

    Literally scratching the surface of the plethora of ideas thrown at the devs. Get out of Discussion and go browse the Suggestions area. Jeez.

  • I’m more willing to stomach this chapter if I let my brain think BHVR had a falling out in a deal and had to scramble a little to create this more or less low effort Killer. If this was carefully designed and planned and they honestly think they “did a good job so far”, then my dissatisfaction with this chapter just rose two fold. Pathetic if not rushed~

  • Isnt it enough for you to just say “I personally really do like her.” and it be enough? It’s fine to like her, I don’t understand the urge to justify your opinion in a lengthy post.

    ^^^

    He has an opinion and is entitled to share it. I agree with some points from both sides of your discussion but it’s obvious to everybody this is a filler chapter with some hiccups on the road. Probably a throw away Chapter so they can focus on the anniversary chapter.

    Stop trying to shut down the discussion~

  • I’m not feeling it. Makes her look too calm, like someone I’d expect standing by a Lake watching the scenery or enjoying the serenity of a moment. For that outfit I’d need to have something drastically upset you visually to hard clash with it, like an eyeball out of socket that swings freely as she moves or her weapon is more demonic with eyeballs and the hilt is a sharp mouth that bites onto her hand when summoned. Get my moneys worth.

  • If they can release Twins in that broken state, then proceed to bug and break her further every three months, nipping any accidental strengthening bugs immediately but leaving everything else, on top of never even attempting to fix help or remove her… I’d say BHVR is perfectly capable of bringing this Killer to the game and still giving themselves a pat on the back lol

  • Honestly everyone is comparing her to Predator but I never got into that series so my initial gut reaction is that those maniacs in BHVR wouldn’t let me have Old Freddy but recreated a version of him. I mean, weak power with easy survivor interaction to nullify it. 10 second set ups, just like waiting to put people to sleep. Sprinkled in a mediocre stealth mechanic and the most basic ass back stab Mori.

    I’m buying this Killer for the nostalgia. I’ll also buy any Freddy Sweater look alikes they try to slip in lol. On a more serious note, I really hope we get a scary outfit. She might as well be a super model on the Halloween cover pretending that she looks intimidating. Pathetic.

  • Why do I hate them? The soul reason I joined this community was to play Freddy. I loved him. I worked hard to master his mechanics and took the time to learn the game and research every survivor and Killer perk and spent hours and hours practicing to ‘git gud’…only to have Freddy replaced completely and ruined. Painstakingly I finally moved on and managed to find a new love.

    Plague. I found great pleasure in her sickness mechanic and I would absolutely play her without once using her condemned power. I got them sick and broken and if they healed at fountain, I’d get them sick and broken again and I’d continue until all fountains were locked and I could try and reward myself with a strong end-game after repeatedly fighting to keep everyone sick. THEN, after spending hours and hours mastering Plague but enjoying her ‘the way I want’ they decided to FORCE her corruption on me and NEVER be able to EVER lock fountains again. You can no longer enjoy her sickness or make a build around it. No matter what, the fountains will reset and you are Condemned. I didn’t fall in love with her one-shot, I WANT to make them sick and (despite the early game disadvantage) I want to try and keep them sick and snow-ball. They ruined my second love.

    Lastly, I couldn’t help but fall for … The Twins. The story, the sound design, the idea of having a “partner” was appealing and even the perks she brought into the game. I played and played Twins, always hoping and waiting for the fixes, the patches or at least the new costumes to waste $$$ on but….you get my point.

    When they stop ruining my fun, I’ll stop hating BHVR. Now I just vaguely lurk around in-case they revert one of the first two Killers, Fix Twins, or somehow introduce another Killer who I want to play. Like a Killer Doll or a Killer Klown from outer-space or something lol

  • I guess my weird flex is always teleporting to my box as Cenobite, just to maybe hear him say the thing. Sometimes while in chase, sometimes right before I’m about to hit a survivor…hell I’ll even drop the survivor on my shoulder sometimes and ‘pop’ I’m gone.

    I can’t stop, won’t stop.

  • I’m on console and it’s too annoying to learn speed Killers, specifically the flick-bros, so I never play him. When I do, I just never use his power. Damn shame because I did pimp my Oni out, but I’ll just look at him on main screen like a screen saver, not actually use him lol.

  • @jajapinkpeach said:

    I play on pc and use a GameCube Switch controller when I play survivor. It's the only controller I like for looping, but the joycon is breaking constantly when I wiggle.

    My main for survivor is Jake, he is the only one I can hear scream without being annoyed. Also he is really handsome lmao

    I play killer when survivors queue takes too much time, I started with Daddy Myers but I switched to Anna and it's hard for me to go back to Myers who is much weaker. I enjoy playing him for chill games tho, he doesn't make much noise and his breathing is relaxing tbh

    Dunno if you know but you can go to settings and implement a new wiggle system that doesn’t involve the joycon but instead a consistent button press. It mimics how we do skill checks.

    I currently main Cenobite, I don’t have a survivor main anymore. It use to be Feng, but only cause she had perks, now everyone does so…

  • Why are you ‘in’ your toilet? Your suppose to sit ‘on’ it right? RIGHT!?

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