HellDescent
HellDescent
About
- Username
- HellDescent
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Comments
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I get dc nearly every game rn, was wondering what was going on lol
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There's a small shack with 2 breakable walls on the map, breaking one of them actually makes it worse for the killer, since it gives a fast vault through the window for survivors
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https://www.youtube.com/watch?v=jjXPO4IeXFM
It took me over 50 tries to do 3rd level D. King's challenge(taking protection hit and escaping). I escaped 18 times while taking a protection hit. But the game just says F you and gives you distraction points, while the description clearly says "Obtained when taking a hit from the Killer within 10 metres of an injured Survivor or when the Killer is carrying another Survivor.". This game is so ######### broken and then they come up with challenges that you have no control over and are nearly impossible to do
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/136940/new-map
But there is a set of stairs on the side of the salloon...is there something I'm missing?
You completely lose sight of survivors if you use stairs inside or outside leading to the patio.
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Because survivors need more second chances
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Was using pwyf yesterday. Definitely a great perk for him. Don't like using nemesis though I need the perk slot for other things
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I don't think there is a difference how fast you close the distance between you and survivor if moving back or forward. But moving backwards will help you to get a hit on a speared survivor if others are running behind him to body block
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Dead man's switch doesn't work with ruin. When gens are blocked they don't regress
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@Cheeki_Beaky_Bird said:
egc starts when an exit gate has been fully opened :/
I think you mean once exit gates are powered?
We could just have instead: Once generators are powered, hooking a survivor blocks the exit switches for 30 seconds. Once an exit gate is opened, hooking a survivor blocks both exits for 1 minute and disables Blood Warden.
No, I meant what I said. And if it would block switches survivors would be instantly aware that you have it
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I got 1 million saved, over a million in archives plus I'll spend 6k shards tomorrow Edit and unclaimed daily rituals, plus the new ones I'll get tomorrow and there is the new tome level
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if all 4 people will bring saboteur you don't even need toolboxes. 2.5 seconds and the hooks are gone
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You forget that in solo queue a lot of people will lead killer to you when being chased, especially if they are on death hook
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@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/1146762#Comment_1146762
that shouldnt be the problem cause thats just chellenges
Except people who played only survivor are now doing killer challenges, therefor longer killer queues. Plus yesterday was still a weekend so more players overall
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no, never happens
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It's one of the most killer sided map for most of the killers. The only ones who don't do too well on this map are trapper, nurse and huntress.
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I barely play now but mostly due to an overwhelming amount of bugs, dedicated servers and console performance (don't really want dbd to fry my ps4)
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Dream snares are more powerful, while I find pallets are more fun. So I always play snare Freddy. Because nobody's allowed to have fun when killer wants a win, including themselves.
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I jumped on alt account yesterday out of curiosity, which I never touched before. After about 10 games and 3 hours of play time I ranked up to yellow ranks. As soon as I hit rank 16 I was facing every single rank colour from yellow to red. But it should be "fixed" in the next update and it will be working as intended, because they say so.
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I'm expecting more bugs. Matchmaking will be "fixed", since they'll just hide the ranks now...
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1143830#Comment_1143830
This doesn't make sense. U aren't applying map pressure by camping the hook.
You are not making sense. I never said anything about camping.
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I'm still hoping to get into one before it's fixed *sad face*
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It's a survivor perk that allows them to remove any map pressure that killer might have atm
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It's not a cheat. It's a broken game mechanic, which existence they have been denying for years. And even now they try to call it something else.
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This game is not worth supporting
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Nurse, myers, oni
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When is the game going to be fixed?
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You start with 3 tokens. You don't do anything to get them
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Nah it's still the same
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@MiniPixels said:
This is due to playstation server maintenance on Sony's end, the devs put out a tweet confirming this about an hour ago.
Damn...and here I was hoping their dedicated servers burned down..😒
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Listen for other survivors before picking up a downed one, look at the wall if possible when picking up a survivor. Remember who has a flashlight in a lobby. If they don't time flashlight save correctly immediately look up, down or away from the direction they are trying to blind you from after regaining movement. If somebody attempted a save before wait for a few seconds before picking up a downed survivor and see if they'll come running in. Also leatherface has franklin's, so you can put it on if you're having a really hard time
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Increased range and chain durability. EDIT: if his chain breaks and he is stunned weapon is automatically reloaded
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Discordance, unless it's engravings Billy and you want to snipe people off guard on gens. Tinkerer lets you know when gen is about to be done. Discordance lets you know where multiple survivors, which gen is being worked on and where to apply pressure
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Bugs and game perfomance
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I guess the ruin change is still backfiring. I wonder what'll happen when sabo and toolbox changes will go through
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They'll hide rank from end game screen soon. Apparently that fixes everything
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Run aura reading perks like bond, empathy or, aftercare. They beat knockout
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Old class photo Freddy
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march 9 th
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Meg and Nea
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No, they bleed out if not hooked or healed
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It's a survivor perk therefore it's perfectly balanced
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Why did you crouch and did nothing for over a minute?
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It's like beating a dead horse. Do you think they care? All support tickets are instantly marked as solved and then most likely moved to trash bin.
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they nerfed pig whe EGC came out. Traps only activate after gens are completed. Inactive traps don't do anything
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autoaim
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I've spent nearly $30 on this garbage
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1125020#Comment_1125020
To be perfectly fair, even just based on the 1:40 timestamp the OP gave, they didn't really have a chance to use a pallet (aside from Ash who for some reason decided to camp that pallet and not drop it for some reason). As someone who plays a ton of Huntress, none of those hits would have been possible due to the wind-up time.
The question isn't whether or not these survivors are amazing, it's whether or not it's just a weaker Huntress.
He is sort of due to his pressure. Huntress can injure multiple survivors within seconds, she can play around dropped pallets and she's got 5 hatchets before she needs to reload. Deathslinger on the other hand can do some shots which would be impossible for huntress and has only his terror radius, but he still needs to reel them in in order to down them. He cannot down survivors with his power at most of the loops once the pallet is down. The stun he takes after chain break allows survivors to run out of range of his harpoon. He can't snowball because he needs to reload after each shot. His range is limited.


