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Haku

Haku

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Haku
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  • I think eventually they will have to reduce the amount of gen perks you can get. Otherwise they will always run into this problem. When one gen perk is good for slowing down the match getting 2 of these will be always ridiculous.

  • https://imgur.com/a/jpkSZDk

    Here it is explained with pictures why your offering most likely did not work. It has nothing to do with the chance. The devs are not even aware which is pretty sad but I got used to it by now


    The only way to fix it is to re-equip the offering before the start of the game

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1449991#Comment_1449991

    If you look at the screenshot, you'll see all the offerings used as well as the map we spawned on.

    Yes I was able to see my offering inside the game exactly the same way but it was not used. I did not get the extra points at the end nor my offering was used. Usually the offering is missing during the loading screen !

  • There is a bug where if during the lobby you switch chars and then go back to your original/first pick your offering will not load unless you re-equip it. I noticed it during the event where I always put the 104% bunus offering and then I switched to meg to spend points and back to my main. Every time my offering did not load into the game after that. If you have 2 different items between these 2 chars you switch even the item will bug out but just visually. At the end of the game the offering you tried to use is still there - not used.

  • In 2021 for sure /bold prediction here/

  • @Sadsnacks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1432504#Comment_1432504

    This is what I'm saying. I've seen this happen several times in the last week alone. There are 2 survivors remaining and 1 or more gens left. I'll patrol the remaining gens for a while before it becomes obvious that the survivors aren't simply beaing stealthy, but they've clearly abandoned the generators altogether to stealth around the map looking for keys in the remaining chests. By that time it's almost impossible to find two survivors who aren't doing any objectives other than looking for the hatch using stealth and they find the hatch and escape.

    It rewards survivors for playing the game poorly.

    What point is there in playing against match after match of red and purple rank, or highly skilled players, only for them to have a set of free escapes when they've played poorly? Am I supposed to carry whispers, deerhunter, and franklins demise in the off chance they decide to use this tactic once they start losing?

    You can say the same about the basement and a big % of the killers. The moment they get someone there they abandon all gens and focus on camping that place - god forbid getting 2. And in the end 2 is a win for them. And they still get 25k+ points. And they dont require any addons just maybe few perks to make it easier to carry the survivors to the basement across the entire map. So tell me why this should be fine but finding RNG keys once in a blue moon is not ? / I can confirm as the other guy who said it I have not seen a key myself for a very very long time in chest/ I mean I understand it is boring. Indeed it is even for the remaning survivors but that is not the way to deal with it

  • They should buff the other 2 slug perks - Flip Flop and Tenacity in similar way they buff Knock out

  • @Desh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1430831#Comment_1430831

    And if they only play around the exit doors, they waste time on a chase where 3 other Survivors do gens. There's also typically vaults into the next room. I wasn't even referring to Midwich either but Hawkins.

    The next room where the vault leads also has the exit at the same side. The killer does not have to follow u there either. He can use the doors and make u vault 3 times to block the vault because u have no other way to exit these rooms but the doors on his side. He is not wasting any time beucase you assume the other 3 have found something. If you havent understand by now gens don't have tracing devices and this map IS HUGE. Gens are really hard to find. Anyway my point was that these pallets re usually unsafe so he can get the survivor pretty easy if he always stay on the side of the doors. It is just such a terrible map with so many killer sided moments.

  • @Desh said:

    All the pallets are playable. It's a different strategy than just "mind gaming" on a loop, throwing pallet, and moving onto the next one. You have to constantly run to different tiles.

    See that is the major problem here if you are talking about Midwich. You enter the room, you throw a pallet and then you run where ? Do you realise majority of the exit are on the same wall ? Basically the killer never has to commit to that pallet he can play around the exit doors which killers do and you have no way out. The design of that map is really tettible. Like the devs forgot some basics of their game. I have also seens rooms with just one exit which means a killer can block you unside let say during endgame and you will die eventually


    My top 3 most terrible maps now are Midwich, Hawkins and Shelter woods /all for survivors/.

  • It is strange you came up with a doc after mentioning teleports and not Freddy.

    The survivor side is pretty similar. You have to manually check every single room for gens but this place is so big you get lost and probably check the same room few times. There are rooms with just one exit which means the killer can body block you inside and these rooms have up to 2 pallets which is ridiculous. All the exits from the rooms are on ONE side which gives huge advantage in chases to the killers. Very often pallets are places in a way that one side is facing a wall and the other is the exit. The killer can always just stay on the side of the exit and you have no way to escape. Even if he breaks the pallet you will have to run past him, by the time he breaks that pallet you wont get far ... The survivors may win on that map just because it is big, no skill involved at all. You just press W and hope for th best

  • @xCarrie said:

    Don’t worry this should be fixed in a couple months.

    "Don’t worry this should be fixed in a couple months next year. " There I fixed it for you.

  • @OmegaXII said:

    https://forum.deadbydaylight.com/en/discussion/168217/franklins-change

    You're hag main, so just trap those items, and they'll never get them back :)

    I'll definitely use it on my hag when it goes live.

    Yup this will turn out really bad from camping hooks to camping items ...


    To be fair this will punish real bad the good players who can run a killer for longer. Because you will probably not have time to get back to your item after the initial hit. As Doddle28 said it is quite some time till you get back and then if yo add the chase. Now sure how to feel about this. Being punished for being good with a perk and on top of that they made all addons to be lost every time for survivors /and now this/. I won't be surprised if they add some counter on ace again lol

  • It seems you have no idea how much more it counter than just DS. It is far away on purpose so u dont camp it - otherwise ds would work. The idea is to hook someone real fast countering any potential of not getting to a hook, saving time, not getting DS-ed, not getting body blocked

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1274896#Comment_1274896

    The issue with keys is that you can get one by searching crates.

    Imagine if killers could randomly get a Memento Mori mid-trial. Would that be fair in any way?

    Too bad you can't find offerings in chests thouhgt right ? Oh wait we forgot the Mori is an offering ? Imagine Surviviors having an offering that blocks the basement for example. That'd be cool !

  • That is really bad. Mend should always take prior over any other action since it is the most important action.


    @Awkward_Fiend  I don't see how that will break anything of madness I am not sure that you even put a simple thught into what you said. Actually the doc himself would like that tier 3 to stay for longer on his target /the survivor may scream or if there is a side effect it may get procsed/ which will happen if that person is able to mend first.

    @SkeletalElite - Someone just told they CAN'T mend cause they have madness 3 You -> don't hide just mend

  • I found that exact totem once with detective's hunch. I was next to it for like 10-15 seconds and I coudn't see it. It is really well hidden. Bu thing is it is a location you remember. It is good but still you will remember it. I wish there was some randomizer with new location every month so you can't remember them all

  • @zeplore said:

    Harvesters are god tier now that you can't harvester tech as a killer, so abuse them now.

    You can't ? Cause that was in the patch notes even on PTB and I tested it myself and I was still able to hit lunge tech easly to the side

  • Wrong comparison. Maps are becoming like Shelter Woods/the old maps/ which is just as bad

  • Welcome to DBD where nothing makes sense anymore . Clearly the devs didn't think this through. I mean entire survivor lose addons change... The white ward is just the prove

  • I completely agree that change was pretty poor. It was very obvious it was made without much thoughts put in it. The white ward interaction that is hilarious as someone explained here just proves that. What they should've done if they really wanted to do such change is first to get rid of a lot of useless addons for suriviors. As many people here already said surivors have tons of addons they don't need/use. LIterally nobody cares if the killers keep they addons or not unless it abuses they behaviour in game. This thread is all about the survuviors and why they should keep their addons. I find it pretty bad now how you can pick syringe/styptic, never use in the game cause you never got the chance and you still lose it at the end becuse you never used it .... Imagine as a killer you pick you ultra rare addon but you never use it and you lose it at the end how sad that would be.


    Also you have to understand that items/addons for surivivors provide what different killers/powers/addons provide for the other side - something new, something different. Survivors are all the same. All they get to use differently is their perks and their items/addons. These things do get boring and by limiting addons the devs are just making it worse /by limiting choices/


    As an end note I have to say currently surivivors have to pay more compared to killers every game for the use of their addons/items. Currently killers lose addons every game. Currently surivivors lose all they addons every game + they lose their ITEM every time they die which I believe happens very often for solo players/ way over 50% /. I find this ridicious/absurd.

  • @Desh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1214719#Comment_1214719

    So Hag is an average killer which is why she's at the medium. If she was simple, a lot more people would be playing her than they are now. Demo doesn't have traps either and is more so used for his shred and teleportation. Wraith is seen as complicated because without add-ons, he's a very hard killer to use. Especially when in chases when he turns into an M1 killer.

    There is no such logic where easier killer would be used more. People esp killers play what they like. Last time devs shared stats it was the Trapper the most used killer who is one of the hardest to play/learn killers. It is everyone else like me who are forced one way or another/points farm, rituals/ to play the killer where we use what we find easy to play or win. And guess which killers I use ... Wraith, Spirit, Hag from time time. Wraith because it requires no skill. What you are saying is not that the killer is hard to play but the fact he has nothing really special to use to deal easly with survivors which makes it hard for him to WIN. But that does not make Wraith hard to PLAY killer, it just makes him a weak killer. These are 2 completely different things. Demo had these portal that I just called traps in " " so you can understand me. They are a big deal of his kit. If you don't use them then you don't really play the Demo effectively same as me, so that just confirm he is hard to user killer. As a hag all you have to do is understand the range of her traps and how, where to place them. I rarely find survivors who understand how to deal with hag traps usually swf.

  • Wraith and Hag are both very easy to learn/use. You give them too much credit. THe wraith is the most basic killer in the game. There is nothing really to learn there. It is more about knowing how to play the game. Hag is pretty simple to understand. She gets complicated only with rare addons. Demo I find it hard to play, There is alot to learn about his "traps", how to position them and when to use them

  • You should've stop with Haddofield being survivor sided. That is true vs many killers. But after what you said afterwards nobody will take you seriously. It seems a lot of low ranks and even more high ranks who does not understand how to play on indoor maps even with stealth killers which should be extremely easy to win match. It is not the map it is you ... As long as there are terrible maps like Hawkins and Shelter woods eveyrthing else feels like nonsense to me

  • I mean someone just go and see it live the map is still there...

  • @GhostofYharnam said:

    https://forum.deadbydaylight.com/en/discussion/comment/1198401#Comment_1198401

    Tbh Moris and Keys need some changes. Key should only work on person using it and it should be like opening a gate so u cant jump in front of the killers face. Ebony needs changed to death hook or just stick with Ivory and Cypress.

    Not that I not like it but just keep in mind if you ask the hatch to take time to be opened that means same should apply to killer when they close it so they can't close it in front of the survivor face. And then think about how that would change the behaviour of the survivor with the key. I think everyone hates the hide and seek games when there is/are one/few person/people alive ... Just small notes for you

  • The survivors themselves can't see others perks yet which is logical to be in game and you ask the killer to see them haha. You made me laught here !

  • Wait so are ONLY the Mother's Dwelling windows bugged ?? Does that mean the Coldwind windows are NOT - for example on rancid or factured where both windows are opened ?

  • I thought slow killers would benefit the most of this /minus spirit cause shes dumb regardless/. It is like devs forgot what the game is/was after the last killer and suddenly early in the morning they decided they have to fit the maps for them/slow killers/, nevermind BIlly is still the same or that they gave a freaking teleport to Freddy just a few months ago/. So yea I am happy for huntress. At least now people will be reminded why she is actually one of the top killers and extremely powerful/ she is also broken same as Billy in someones hands who can actually play her at her best - can't really tell if you are one of them cause you seems to be more annoyed with just maps and not the I can't win with her type/

  • Really good points.

    I'll add few more!


    The new Ormond looks and feels like the current Shelter woods - I think the most hated map after Hawkins or maybe just the most hated on the survivor side. The map design looks like this - bunch of pallets and extremely limited loops, gens on the edge of the maps in corners where there is nothing else around or even if there is a pallet after it is broken this place become a huge dead zone. I ran around Ormod as a killer just to see it how it looks and I counted just 2 loops /excluding the basement and the mid building where I saw just one downstairs/ one of which one was pretty bad in general, everything else was pallets. So basically the gameplay on that maps is just run to a pallet drop it run to another drop it. If there is nothing u are dead and that's it. Everyone esle has to gen rush meanwhile. It is extremely extremely boring the way the game is heading.

    I saw something very very similar done to Suffocation Pit. Map looks smaller, loops are removed, they added bunch of crates around the map but there is just 1 pallet in these spots and thousand of crates so these for me are just wana be dead zone after that pallet is gone. I really don't like that model. How you are supposed to play vs Billy on such map ? Or vs the new Freddy. I feel like the devs completely lost it. The made the Freddy not so long ago and gave him teleport and suddenly few months later they decided hey - lets make maps smaller. I don't even want to start talking about Spirit ...

  • Exactly my thoughts ... The doc is great now. That was exactly what I wanted for his skills. The constant changing between stances was so exhausting. Now it is much better. But he is trully even more annoying to play against. They made him worse in that aspect. Adding the reverse skill checks, the new aoe static blast and even the new music - all these things made him way more annoying. Not sure what was that statement they would make him less frustrating. Devs seems to be all over the place these months ...

  • Or how about we remove 30% of useless addons for the survivors that would help too clearing the web. The whole decision losing addons after every game was so bad for survivors .. and the white ward no words .... you die and you keep your addons, you live and you lose the addons like what the hell ?

  • @mutante said:

    https://forum.deadbydaylight.com/en/discussion/comment/1200332#Comment_1200332

    Sorry but I'm a data driven person. I prove points with data analysis and statistics.

    Untitled Image

    Ill just leave it here for you from november 2019. I hope that will end this pointless thread

  • https://forum.deadbydaylight.com/en/discussion/106566/ - THESE are the actual latest stats we had after the Freddy and Nurse rework. You were right about the nearly 80% but it is the kill rate of Freddy actually/+ spirit before the nerf and Blly / LersPlayTogether got the right response for you !

  • @PerskuleBenener said:

    Dear survivor bringing a key to a match please don't complain when I bring a ivory mori to kill you. You bring an item that let's you escape the match prematurely, I bring an offering that let's me kill you prematurely. Its a fair trade, so please don't complain

    I always lock a key in the last 5 seconds to avoid that ... so you will never get me. But in general I don't bring keys just to leave. It is either for a challenge or for their other addons and in the end if the game goes wrong then I may use it as the last survivor

  • @Thatbrownmonster said:

    Did you try the PTB?

    I went expecting maps to become tiny but they cut like 10% of a map, you will barely notice a diference

    I went to Ormond one of the more problematic maps for me as a killer and I have to say the map looks like s shelter woods map now. It has very similar with just bunch of pallets on sides where if you break one it become a massive dead zone the entire side of that map. I hated playing there as a killer, now it is just as bad as a survivior. I really don't need another shelter woods

  • @SunaIIanu said:

    Just want to point out that Myers doesn't lose Tier 3 when stunned. Like Oni it takes him some time to charge his power, so to me that seems consistent.

    True but Oni can join on the other side of the map just by counting to 3. Myers will take 20 seconds maybe ? That in case you are still there when he comes and you can still outrun him to a vault. Oni you cannot that easly

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1195993#Comment_1195993

    Lets consider both situations:

    1) The survivors have all survived until endgame, the killer can only really secure 1 down in the time it takes for someone to open the gates, and if the killer just patrols them, you can take hits and get them open easily. If your team cant get the gates open in the time it takes for the killer to get a down or take multiple hits then i'm sorry but your team is just bad.

    2) The killer closed the hatch and 1 survivor is left, the killer should have an absolute upper hand here as they survivor has had plenty of chances to escape as I said earlier. Keys, second chance perks, etc...

    Also the fact that you think slowdown perks are second chances and you want pop nerfed just tells me that you either ain't a killer main, or you're a rank 15.

    Not for BIlly. He can take you all at once


    And I agree about the doors. It should be look in to but knowing the devs maybe in 2021 if we are lucky

  • Insta would be too strong for saves I think if a killers walks around a locker with a survivor but even reducing that requirement by a tiny bit would be great. 3 seconds is just so much. It is almost impossible to use in a chase. Not to mention you need q&q. Even making it half a second lower would be something !

    in Head On Comment by Haku
  • @AnnoyedAtTheGame said:

    Camping a hook should be in the game. If your in a toxic SWF lobby where 3 people are constantly stopping you from hooking someone then why should you not be able to camp and kill them? 1 killer against a toxic group is better than 0 killers.

    And if you with 3 other solos vs a constantly camping killer why should you not be able to waste his time at least while your terrible teammates manage to do all gens without problems ? Going down while everyone else escapes is better then going down while you did nothing

  • @Peanits said:

    https://us.v-cdn.net/6030815/uploads/281/GHCD1URVAQ84.png

    Oops, I dropped my mid-chapter screenshot. Well shucks, so much for revealing it next week. Guess we'll have to reveal some other changes instead.

    My only problem with that wall is the basement spawns next to it which means easy acces for every killer to the basement from a 3rd side of that building which makes that basement extremely strong and probably half the killers will just camp it ... Such basement shouldnt be almost in the middle of a map ...

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1191354#Comment_1191354

    I guess you don’t pay attention. The last two maps that have been reworked are now HEAVILY survivor-sided (leary’s and badham). Even if the ironworks becomes killer sided, the number of survivor-sided maps is laughably high.

    What. No. Lery is now much more even. Survivors have much more to work with in terms on pallets/loops while the killers still have all the indoors advantages - survivors not being able to see gens, other people, the killer himself, where loops are, totems. Badham has versions that are survivor sided and versions that are killer sided

  • It is gonna get even worse then that ! It is really problematic because the way some killers are designed does not fit new maps or new perks. Then they make these super strong reworks which is great but some killers are not like them but they can't change the perks or the gen time because those other strong killers I mentioned exist and they are strong with these gen times and current maps. And this inconsistency in design is what cause all that. Look at the new killer. In general hes cool but give him a big map and he can't do much. Now the devs can't rework all the big maps because of him and they can't increase the gen times cause Billy, New Doc, Freddy, Spirit exist and also small maps exist. I think they have to apply some "help" just to certain killers on ceretain maps to help them get going but it so hard to tell what help exactly

  • @OldHunterLight said:

    I finished the 70 tiers with 3 challenges left, all you gotta do is play more, you can just buy a tier or two if you want that charm, nothing wrong with that.

    I finished all the challenges and I had 1 full page left. Last time when I was doing the first rift I was able to finish it just with the challenges. I am pretty sure either something was bugged with the fragments or the xp was chaged. Becasue there is no way I played more last time I did the rift. I just spent so so much more time this time. Some challenges like escape once with David took me like 2 hours /it was really terrible/ and yet I had so much left.

  • @Okoru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1187773#Comment_1187773

    LOL no. It was was more of a simple answer to your question. I have a fulltime job and have been working during Covid-19 Monday-Friday and I hit 70 two days ago. The rift has been out for months. You most likely had time. Just cause you stayed up all night the night before it ends doesn't mean you did everything you could.

    Just because you have full time job that does not mean everyone has the free time after that job to play games. The Rift has been open for months but now is the time when PLENTY of poeple have the time to actually play often because everyone is at home. You can just check steam stats and read about all time records. Just cause you have the freedom to type here whatever you want does not mean that you can just assume things. Try to be more respectful. When I say /and other people too/ that I did not have the time that means I did not have the time to do it. It is not really hard to understand and there is no need to comment on it

  • @Okoru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1187746#Comment_1187746

    Plenty of people got 70. You just gotta play more.

    Dude I played till 6 in the morning last night and I haven't slept almost. It is really arrogant of you tell such thing not knowing me. Some poeple have jobs. Plentty of poeple havent got 70. And I mean in general what the hell do you want with that comment ? Oh look hes not gonna get it let me pew pew on him even more. Ill tell him "play more" and piss him off more cause I am really nice

  • So we are not getting any extension on the rift ? This is just so sad .... I am literally at the last tier I am not gonna be able to get it. It just takes so much time.... I don't understand why though. The entire world is paralyzed and everyone is at home....

  • I really don't understand how I was able to finish the last rift just by doing all the challegens and I even still had some left. Here I am almost done with the challenges missing just the get 10k emblems kind of challenges and I still have one full page left ....

  • @Rydog said:

    Emblem penalties are worthless, because rank is not something that is universally valued. It can't be a BP penalty either, because those also aren't universally valued. Some killers see the kill as the only goal, and they don't care about their postgame rewards. It's not a penalty if it is something a player doesn't care about in the first place.

    Face camping -- camping very close to the hook, with no other survivors present -- should have a material impact on the current game's immediate circumstances. Give all survivors a substantial bonus to repair speed, or start auto-progressing all generators on the map for every second that the killer does this, or something. It will disincentivize camping greatly.

    Also, make Kindred's vision of hook-camping killers a standard part of every survivor's toolkit already. I feel like it's profoundly illogical that this has not been implemented yet.

    This - the first 2 lines. 100% Agree. Glad other people think the same way.


    Kindred on everyone is way too strong. Just the information it gives will reduce quite a lot of perks to useless. You see first the killer then where everyone else is and what they are doing, also the gens if they are on gens. Bascailly you can run to someone rush a gen or find a budy to heal, or go finish a gen that someone else was doing before the killer starter chasing him. It is A LOT of info

  • I think that is even worse .... It means instead of hatch people with keys will camp the door and it will be even easier to exit then fiding the hatch cause you can see doors easly. There is even a perk for it. Not a good idea !

  • Dude I am sorry to inform that traps are supposed to get neutralaized as you said. That is the only way you can counter trapper.

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