GrootDude
GrootDude
About
- Username
- GrootDude
- Joined
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Comments
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Aside from not wasting time healing, you can still dodge his club and loop him. If you’re a stealth player then you should heal though.
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I want pale pink :D
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You actually shouldn’t heal against him, I know it sounds counter-intuitive but it actually works if everyone does it.
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I’m a Spirit main and I preform better after her recent
buffnerf, if you don’t like the changes she got then you might wanna practice more, she got better. -
@Boosted_Dwight you should join the discord server
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/906789#Comment_906789
Julie has spoken to me and said that I should ignore your heathenish slander.
Good day sir.
GOOD DAY! >:V
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/906755#Comment_906755
That's blasphemy.
There is no entity that is close to being on the same level as Julie. Everything is gravel beneath her feet.
The hottest character is Jake Park m8, Julie has nothing on him. >:v
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@DarthRane said:
https://forum.deadbydaylight.com/en/discussion/comment/906694#Comment_906694
Lmao now you're just making ######### up I rewatched it just to make sure I wasn't remembering the video I correctly again there was no survivor ALREADY injured that he let vault a window so he made the right play. But nice try and if you think I missed it provide the time stamp.
I noticed you gave up on the respect pallets argument because you realized in this situation I was right about that to. So again the only thing that was really wrong with the play in this video is his first chase.
Look, I know what I saw but I’m not watching the video again. If you don’t wanna accept that killers mess up then that is ok but this discussion isn’t doing any good so I’ll just go ahead and end it here.
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I don’t mind facing swf, I either win or I lose and I don’t mind the better player(s) winning.
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/906740#Comment_906740
And?
My point still stands. Julie is a goddess, Frank is not.
Of course, Frank is a God. : D
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/906713#Comment_906713
Frank is nothing compared to Julie.
I’m gay though
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I don’t find ruin unfun to versus tbh, I’d prefer to run CI anyway.
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Jake Park
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Shirtless Frank is hot
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@DarthRane said:
https://forum.deadbydaylight.com/en/discussion/comment/906646#Comment_906646
Lol okay so he woulda hit them and then they woulda got the Sprint boost and now they are not broken by the plagues ability he made the right play with the killer he was playing lol. You're showing your lack of knowledge my friend.
I agree he shouldn't have respected any but the point stands if they aren't punishing him for it aka actually taking advantage of that actual loop he has no insentive to stop respecting it
So again up until the the one survivor hit him he made the right play. It's only a bad play if they actually take advantage of the respect of they just plop it down then he has made the right move. This why I stated already they were mediocre survivors at best can speak about the blonde cause all she did was abuse the god loop lol although the gen play was interesting
Patrol the gens lol I guess you didn't pay attention to the map he was on or the killer he was playing 😂 and the one gen with Sprint granted easy access to god loop no matter which way the survivor went
They were wounded when they did the window juke, so actually no speed boost would’ve mattered, in fact, they would’ve gotten hooked.
I did pay attention to his killer, he should have no problem picking a certain part of the map to patrol and the survivors would be on one hit down so they couldn’t make it to the god loop. Unless they cleanse which isn’t a good play.
I’d recommend you use this advice in future games if that loop is a big problem for you. :)
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@DarthRane said:
https://forum.deadbydaylight.com/en/discussion/comment/906598#Comment_906598
Lol he respected one pallet that actually cost him a loop every other one he woulda got hit, that's how you know the survivors aren't good
Perks are irrelevant. Lol there was no juking at the shack it was literally just running until entity closed the loop. Unless you're referring to the begging prior to chase but that really had almost no outcome o. The baring if the match
I love how you gloss over the fact that Blondie was abusing god loop which completely negates anything the killer can do and aside from that almost every other chase with the exception of the first one was ended probably as fast as they could have been with the mechanics currently in the game.
You’re ignoring how he let survivors go behind him and vault those windows even though he could’ve hit people doing this, doesn’t matter if he only respected one, he shouldn’t respect any.
One survivor used it while the others didn’t, he could’ve just patrolled one part of the map so the god loop wouldn’t of been a problem.
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@DarthRane said:
https://forum.deadbydaylight.com/en/discussion/comment/906444#Comment_906444
It's pretty simple really, if you're chasing one survivor that's 3 others doing something else. Let's say for arguments sake, the killer only has to protect one gen and there's 4 survivors .unless he NEVER moves from it the gen WILL get done unless the survivors are just absolutely terrible at looping or don't know the map.
Now he COULD cut chases short just to make sure no progress on the gen gets done but now they will just be in a perpetual loop of healing each other after the killer abandons chase.
Now expand this out to 5 gens.
Here's an example of a MEDIOCRE team just completely bullying an otherwise fairly optimal killer you tell me what the killer could have done cause as far as I can tell the only part he really maybe messed up on was the beginning this is on console
These survivors weren’t mediocre and that killer (no offense) wasn’t playing optimally, respecting pallets is a good way to lose and that window juke they kept pulling is a very obvious trick, if he didn’t do those things he probably could’ve 4ked.
Also, nurses is a terrible perk choice on Plague, people already don’t cleanse against her so nurses is a wasted slot.
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/906189#Comment_906189
Probably but my point was too show how RNG can create loops that are literally uncounterable. All you can do is to follow around and hope that he drop the pallet. You know what i mean plus there were a L-T wall and a jungle on the right side of my screen.
That is why map are slowly but surely getting reworked though.
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/905791#Comment_905791
Actually all loops i'm show only show the broken loops but all around of that loops there's jungle gym and windows. So no is not a dead zone only loops that are mindgamable. Those i've shown is not mindgamable because the pallet and window are connected perfectly.
https://www.youtube.com/watch?v=hW-fTtR-o-Q
The start show how broken he can be.
He could’ve actually hit her at around 0:43 seconds I believe.
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Looks like matchmaking is bugged.
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/903607#Comment_903607
You are right. The survivors could just be terrible. But i'm talking about good survivors who actually know how to loop, know all the infinities, rocking every second chance perk available, etc etc.
Perks aren’t what define you as good, not every good survivor runs the perks you deem as second chance perks.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/903629#Comment_903629
i personally really dislike the Myers house.
but yeah, fence loops are definitely on that list aswell...
would it be better if they'd decrease the distance between house and fence, so a killer could hit over the fence more often?
just a thought...
That might work but I’m not 100% sure.
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I actually have a lot of fun against him.
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When I actually have to go.
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My legion main brother would like speed add ons back.
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Fence loops are my only problem with this map.
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@Mellow7 said:
https://forum.deadbydaylight.com/en/discussion/comment/900751#Comment_900751
Didn't you say you stopped playing Killer? And were a survivor main like a few weeks ago? Interesting
I’ve started playing killer again a week ago.
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Killers:Spirit
Perks:BBQ, Ruin, PGTW and STBFL.
Add ons: speeeeeeed
Playstyle: depends on what I need to do.
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0/1 escape is a loss, 2 escape is a draw and 3/4 escape is a win.
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Congratulations 😁
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Continue using ruin but add PGTW into your build if you can, PGTW is the best perk for gatekeeper.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/901990#Comment_901990
Figured Id share my last game, I did chainsaw only.
https://us.v-cdn.net/6030815/uploads/373/17F63JI1EJF5.jpg
https://us.v-cdn.net/6030815/uploads/322/1II7C6YLIKDH.jpg
One day they'll fix how chaser is ranked...
That chaser D:
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/902030#Comment_902030
You mean those maps? Hes asking for both sides if you can hear wood sounds like in the end of that video above ON those hills.
He was talking about the nurse map, not the clown map.
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@FireHazard said:
I don't, but every version has the same patches MINUS a few things that're different.
@GrootDude might be able to confirm your suspicions IF they're true... he plays on PS4 so it might be different there than it is on PC... but I doubt it is different.
I haven’t noticed the noises but I also don’t play those killers.
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That is like me saying that survivors can’t be op as long as kill rushing exist. (I don’t think any killer is op btw.)
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/901984#Comment_901984
This happens every update. New perks come out and I gotta lvl 7 killers.
Lol
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/901979#Comment_901979
Ive been havin a blast with Bubba. Tried Nemesis and PWYF on him...its so much fun.
Glad you’re enjoying him! :D
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I’ve been having a blast with spirit
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#BuffJeff
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It is real but it isn’t a bad thing.
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@Alaina said:
You can pin point her location the same way she does. Grass and crows are your enemies but also your friends. You can tell her location by looking around at the environment. Spine chill and premonition are good to. I haven't heard many spirit complaints besides prayer beads but ever since she finally got addressed its like everyone and their dog has an issue. She has counters and as a survivor you need to use them. She can still be looped and has tells for where she is.
Edit: a tell for when she goes into phasing would be helpful but survivors not knowing when she is phasing is one of the only ways she avoids being looped. Maybe a tell for when she's phasing unless she's in a chase
@thesuicidefox has proven that she doesn’t move grass/corn.
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/900548#Comment_900548
What do you mean it's overrated? Yeah, it doesn't help as much if you keep running and leaving a trail, or make obvious loops. But then, like Nurse, you can't do that. Think outside the box. Back track, head behind a tree instead of that nearby pallet. Hide behind a gen instead of vaulting that window. If you tie in non obvious routes while taking away audio tracking, you'll beat her far more than if you just try simple loops.
To those saying she needs more audio ques when phasing, she emits white noise. The closer she is, the louder it gets. Use that.
You can try those but if I know what i’m doing then you’ll need pallets and windows. This is how I counter her as survivor and it works better than anything I ever did with Iron Will.
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The problem isn’t a lack of information, people already tend to ignore the obsession mechanic, seeing as how I still die constantly because people are healing each other and the obsession is being chased.
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/900751#Comment_900751
ty for the response...
But if you pair that with in the hands of SWF... that’s essentially made them counter-less... Solos aren’t expected to get BT save after BT save... SWF already do this though if they want. Solos take BT just for if they want to make that save. Camping’s also been nerfed quite a tonne on the emblem system that it’s not really viable to rank up.
Like you are right... but the end result is the killer can’t do anything if they play normally too. It goes further than camping.
With current BT you can down the unhooker and if they’re stabbing you before endgame then they’re wasting DS.
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I main both sides, I’d prefer current BT and my reason is that the survivors skill doesn’t matter when that BT bar starts going down, you’re forced to go down and then you’re back to being camped.
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@PoisonN said:
I'm not attacking you but... You want Spirit destroyed. She lost collison, vault animation and some of her boosted add ons. It isn't enough? Imagine giving indication when she's phasing? What advantage will compensate the fact that she is a 110% killer?
I actually like no collision as Spirit.
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@oxygen said:
https://forum.deadbydaylight.com/en/discussion/comment/897224#Comment_897224
Almost the same here, she's certainly a lot more rare than before and the spirits I did face were really good ones, not the ones that do well normally and then fail to get a single down if all the survivors have Iron Will or whatever.
As said, a lot of people just hear the word "nerf" and immediately think that means whatever got nerfed is completely useless it seems.
I just hope they give her a cool unique vaulting animation as the default-ish one she has now looks so awkward on her 😄
I wish she was still a popular pick but seems everyone switched suddenly.
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I started maining spirit again recently and iron will is such an overrated counter to her, but you aren’t screwed without it either, I never use iron will and can still run Spirit for a good amount of time. Pallets and windows still work, remember that.
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Also @NMCKE I wanted to avoid increasing the expose timer because Iron Maiden is supposed to be an information perk. :)