GolbezGarlandGabrant
GolbezGarlandGabrant
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Tunneling/camping/slugging and stacked gen regression is already the norm. It changes nothing in that regard.
The problem was no one wanted to heal through the mangled. This will probably get survivors healing more once the duration expires and off gens.
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Give her more power to proxy camp hooks. Unfun killers don't need improvements to become even more unfun.
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I do not want to go back to a 4 gen defense loadout all the time and still getting sacrificed 2 minutes into the game.
To answer the question, no.
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Game mode didn't really allow killer diversity. All I saw was Myers and Ghostface...two killers who have jumpscare in their kit. Found it rather boring.
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@I_Tunnel said:
Part of it is because playing Killer is horrid:
- You do badly? Insults and ridicule.
- You do well? Insults, threats, and ridicule.
- You 4K? Insults, threats, and ridicule. Get accused of breaking some insipid 'rule' Survivors made up. (Seriously, I got accused of 'proxy camping' and 'tunneling' because I walked away from the hook, only to have the person rescued 5 seconds later. Having seen no one else; I returned to the hook. Where the unhooked proceeded to bodyblock me, then accuse me of 'tunneling' because I downed them and re-hooked them.) Also get told whatever Killer, perks, or map were used is 'crutch' and 'for noobs', and how you only won because of the hated Killer/perks/map.
- You don't give hatch? Expect to be called a 'sweat' and how 'you don't need to try for the 4K'. (Though I've never seen a Survivor give me a kill if they are about to 4E. Apparently only Killers can try too hard. 🙄).
It makes playing Killer a thankless job more than a fun game. Sometimes, I feel like the Survivors I play against see Killers as NPCs that exist for their fun instead of a human being trying to have fun & win, same as them.
I can't remember the last time I had any of those happen.
I notice players seem to latch on negativity from survivors like it's a huge problem but for as long as I've been playing so sort of interactions seem like outliers.
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I think the roadmap they posted for February has it for next week.
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Sure the game may be the most balanced but still killers seem to struggle. Survivors have seen the deletion of BNP, medkits, MFT, PT and either FTP or BU in the future while killers haven gotten better gen defense back and yet gameplay still leads to the same least riveting experience.
Not many people are having fun.
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Whomever did the artwork nailed it.
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This is why killers would opt out of SWF if they could. Why try against SWF when the uncoordinated solos gives wins for free.
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I'm waiting for someone to play Oni. I just want him to rush on me before I even have a chance to react. Even a "drive by" might be startling enough.
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Do you remember how Borgo was at release?
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STBFL got nerfed probably because it's insane pickrate with Demo. It's the same way they buffed Trickster/Huntress to be less dependent on Iron Maiden or Deathslinger getting a reload boost.
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It's not so much tunneling but more of a lack of effort. Matches feel so mindless from both sides.
Why bother playing a match when you're at a 3 vs 1 two minutes in.
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Thanks Mandy.
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I don't care about escaping or dying...just give me a worthwhile, meaningful match. Rarely do I get that. Gamplay has become too predictable.
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Last second swaps happen because lobby shopping is a thing.
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What I want to know is if there is any incentive to playing besides the archive. If it's the same earnings I get from a normal lobby I don't feel the need to play it.
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Sorry but asking to opt-in on certain maps is no different than playing map offerings. You're still playing maps you think you have an advantage in. It just eliminates the need for offerings altogether. It's just asking for basekit map offerings at this point without having to sacrifice puddings to play them.
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It'd be a waste. I don't like bots as it is. If I was to load in with bots from the start I'd just want the killer to send me next.
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The fun kind of posts often go buried
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If I am doing an archive or daily (sacrifice 2) I am very likely to do this.
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I think you're treating all survivors as a hivemind instead of individual preference.
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DS would be better. There would be a chance no one has it, can be played around if a survivor plays it in an obvious manner and there is a chance they could just flat out miss the skillcheck (remember how killers M1 to try and get them to miss).
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I'd rather deal with a chance of DS than a base penalty/incentive. Plus some survivors make it obvious they have DS which can be played around. There's always the chance of them missing the skillcheck too.
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I'd never associate Huntress with fun. Ever.
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I wish there were more ways to interact or feel engaged. It's either chase or objective. Nothing going on outside of that.
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Not sure how Plague has been buffed recently unless you mean Corrupt.
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Gabriel. One perk requires Deep Wounds. One requires a toolbox and 50% speed penalty. And the last requires throwing a pallet that just gets broken within the time the aura is shown.
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Mine is the pirate one from many rifts ago. I don't have it however :(
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Do people really use STBFL on Trickster?
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As a survivor, if I see any of my teammates as any of the 4 OG survivors in default or rift/giveaway outfits I will dodge so fast. Tends to be frustrating matches. Screams low MMR.
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I feel like the reliance of Adrenaline will drop after Mangled and Sloppy get changed.
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Withdrawing original comment
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Hatch should just appear at 2. Also eliminates the need to slug for hatch because we all know that will happen. Realistically 2 survivors can't finish gens, especially if someone got tunneled out early.
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SWF makes matches far more engaging. More opportunities to make plays that you probably can't do in SoloQ.
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@Beano744 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636473#Comment_3636473
How would you access this from this page? Like what would you click to get to that page?
Along the right side margin click "Patch Notes & Game Rules" then click "Game Info"
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Can't wait until killers are running Pain Res, Pop, DMS and Grim Embrace and still tunneling out at 5 gens. And then it'll get nerfed because killrate is too high.
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Honestly they should do away with bots. Not like they provide much since no one will be happy with how smart the bots are. I also feel like the devs only implemented them to prevent people at dc'ing for hatch.
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I feel like ever since the devs confirmed 1 MMR change we're going to be seeing this sort of posts all the time. I think this is the second one I've seen this week.
My assumption is everyone is off playing Palworld and Tekken 8 so matchmaking is going to be filled with the more dedicated base.
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Neither. It's bias-sided.
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@I_CAME said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636135#Comment_3636135
How do you explain all of those high MMR streamers who consistently win 9/10 games as killer? Do they have a secret queue which makes the game easier for them? Or maybe they're just better than the average forum killer?
Either there is no such thing as high MMR or they tank their MMR off stream. I've been lobbied with streamers who call themself high MMR and there is no way I would consider myself high MMR.
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If they escaped they probably did the white glyph...grants 25K BP.
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Need a tl:dr and why it should be reverted. I don't want to give unnecessary views on a video.
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I haven't played much since the Rift closed. When the Jonah skin came out the other day I thought I'd try it on. Played 3 matches and said to myself that's enough DBD for me.
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The problem with Quick Gambit and several other perks as SoloQ is I don't know if I'm getting any value from the perk at all. So no, probably not.
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Why not just have DS/OTR active if the free escape is what you're asking for.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3634006#Comment_3634006
What is this strange format?
Just a complete guess but I think they are using a translator and copying and pasting, text box and all.
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Lots of complaints about genrush but are they satisfied when their game is over in 4 minutes because survivors kill themselves on hook or tunnneled the first survivor out so everyone else just dc's or gives up.
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I love getting the hyper immersed Megs in default clothing that sprint burst away from the slightest inkling of a terror radius or the Dwight who doesn't seem to venture off the borders of the map.
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Badham, Haddonfield and Hawkins are some of the worst basements to be hooked in. So easy to defend.