GolbezGarlandGabrant
GolbezGarlandGabrant
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The nailed it with this one.
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Pretty sure killer sounds all can hear because if you turn on captions you'll see it.
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I think they should call it something else. "Skill based" doesn't mean much. Skill expression has been removed. They should call Fog Rating or something.
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Same. I used to never get them before but I seem to get them every other day. I wish they'd do a QoL on reporting. It's cumbersome.
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@FrostySeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3700542#Comment_3700542
Already assuming I'm a Killer main huh? You could at least bother to check my posts and easily see that I'm not one, but alright. This "tech" has been complained about for a while, this isn't some knee jerk reaction to hug tech being removed. You can see that the video above is more than year old. If you're going to defend this tech then by all means, please tell me why it's fair? Genuinely curious as to what your argument is.
I never assumed you are a killer main. Heck I play both sides myself. I just don't think people understand hitboxes.
It's no different than the hitboxes of Huntress' hatchets being unfair for survivors.
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@hermitkermit said:
Sorry, I find this surprising, is crouching to dodge attacks not a way to counter? Is it considered an exploit by the community? It's the first im hearing of this and I'm genuinely curious.
Just something killer playerbase need a tit for tat for now that hug tech is gone despite locker tech getting removed first.
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Who said it's an exploit that requires fixing?
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Ever played Mario Kart online with VR? It's a bit like that.
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How many passerby's does Maurice get in a time period.
How long has the Dredge kept the lights out.
How many crows get spooked by killers and survivors alike.
How many pallets have been dropped and/or broken.
How many autographed photos has Ji-Woon given.
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Scott releases data and everyone is agreeing with it and into it.
BHVR releases data and it gets scrutinized and rejected.
I think the poll should have been more specific similiar to how BHVR does the player satisfaction.
Also does this mean genrush doesn't happen as much as we think we do?
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Afterthought I had is killers hate when survivors don't leave when the gates are open…so they 99 for the same reasons they could be while the gates are open.
Whether the gates are 99 or open it gets complained.
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Have you not seen the new Haddonfield in PTB? The gates would never get opened if that's the case. Other maps like Midwitch have this problem.
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I'll always give hatch for various reasons:
They do something that makes me feel bad
Offer their item
Seemed like a strong player
If someone ragequits or dc's they all get to go as long as I two hook
If none of the above it's just the last person.
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@dwight444 said:
not everyone brings a map for an advantage
when I solo q I bring a map either cause I'm tired of playing the same garbage swamp/hawkins/midwich or because my favorite realm is autohaven and I just wanna play some matches in those maps
same when I swf with my 2 friends, we mainly bring maps to avoid the maps we just don't enjoy
The competitive minded will assume advantage to win whereas casuals just use them to enjoy their game with a map the like.
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I refuse to play on Lery's and Swamp so map offerings it is for me.
Also survivors have no good offerings other than map offerings. Sure they can use BP but there's no assurance they'll get a decent payout for using it. If they reworked survivor offerings youxd probably see less map ones.
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On the flip side the killer shown would have a 0K to a 1K if they were able to pick up. Is it a free escape or a pity kill?
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I actually had this thought the other day. On killrates and how something like a low skill requirement Wraith can achieve the same results as someone who requires more like Singularity
There's also no incentive to get better because things just get balanced out anyway.
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Killers just want to 4 kill at 5 gens every single game. It's almost like a "flawless victory." All those slowdown perks and hard tunneling allows them to achieve that.
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I don't know. In the majority of my matches the killer could easily 8 hook and possibly 2K depending on how end game plays out.
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I don't like bots replacing disconnects as it is. I just have the killer let me go next. I certainly wouldn't like bots in my matches from the start.
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I was actually going to make a post about HT after using it the other day. Unreliable for aura reading.
I was also thinking of it having an effect on Scourge hooks where second phase skill checks become smaller from the start and continue to shrink at a faster rate.
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@Caiman said:
BHVR promised they were going to do this. That was years ago. They still haven't done it.
I reckon they would have to re-record voices from the 4 OGs to Yui or whenever they had Monster Factory do voices and might not be something they want to do for various reasons.
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Thank you all for easing my worries.
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@dbdplayerabc123 said:
https://us.v-cdn.net/6030815/uploads/1EQ0O1KTO3QN/image.png
The real argument brewing clearly blew over her head. They can "fix" the "unintended" hug-tech "bug" all day, but to blatantly ignore every survivor tech as a bug is straight up hypocritical. And yes, hypocritical, bc I guarantee majority of BHVR are survivor mains. And this game is severely survivor sided and pandered. Just for her statement and the 10 upvotes she got, I'm gonna go tunnel 10 survivors. Later.
They removed locker techs last year.
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@Caiman said:
I think this has also happened to me, being suddenly rescued from a killer's grip for no reason whatsoever, and I play on console. I thought it was just a glitch the first time, but when I noticed it happen again, I started thinking there's some kind of stealth hack my teammates were running.
It doesn't feel good to benefit from cheating I had nothing to do with.
I'm like super worried the killer is going to think I'm the one cheating and had reported me.
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The majority of techs are just made up plays to sound more skillful in a game that has such a low skill threshold.
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You'd have to remove bloodlust for that to work. The game is meant for survivors to lose chase at some point unless the killer is really bad or just relying on bloodlust.
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I'd also like to mute PH's blade dragging sound. I can't play him. Especially on Nostromo's or Toba's ship where it's metal on metal scraping.
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Too mindless. Just convert it to PvE at this point.
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Huntress didn't need buffs to begin with.
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This doesn't sound like it'll work. Have a killer proxy the basement…the unhooker goes down to make a trade and now the unhooked lost their DS because of the trade.
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It would turn into "how come really popular survivor perk is less points than really popular killer perk."
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Does that mean graded matchmaking too
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I wish. I've been bugging them for a shirt for a while.
Meanwhile there are streamers who have them who play very toxic…just they don't display they have the shirts or charms.
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Explosions being able to hit through walls is probably the stupidest thing ever.
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Conspicuous actions are ones that progress the match. Flashlight saves don't progress anything.
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The fact that you state all 4 survivors will be bringing it says a lot about the state of the game and tunneling.
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@glitchboi said:
It reveals them so long as you channel the map. It's not passive like Empathy is, you have to channel it directly.
Other than that it's basically just a Rainbow Map that makes you bleed and shows injured survivors. Still a cool event item though.
Thank you. I think my confusion was thinking those were passives just by holding the map.
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That's not QoL…..
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I reported an obvious cheater and sent them the vod with time stamps. Still haven't even gotten action feedback. Don't know what's up.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687884#Comment_3687884
So you atogonize people in end game chat and wonder why they might react and get upset.
I didn't antagonize. As soon as I got into the results screen my teammates were already firing off at me and then of course the killer wants to join in. Sure, I could say nothing and go next but I'm also no pushover.
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Devs listen way too much to playerbase opinions on balance. Has there ever been a complained about perk where the devs said it's fine.
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@mizark3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/409614/rant-people-take-this-game-too-seriously
I dunno, you should look at being hit on hook as a moment of pride. You did nothing toxic, and that person took that personally to the point of wasting a swing and hit CD multiple times on you. By complaining about it, I'd almost say you too took the game too seriously instead of thinking "lol I got that loser!".
Keep enjoying yourself, even if others aren't enjoying themselves. If they say "this locker is better to Head-On the Killer from" they say something of potential merit. If they say "don't have fun the way you want to have fun", they didn't say anything of merit and you are legally permitted to ignore them. (I mean you always are legally permitted to ignore random people on the internet, but its funnier to put it that way.)
Oh believe me I did my share of gloating in chat that I got them twice with the Head On and it definitely got them mad.
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- 1) Hug Tech affects all matches with Blight, crouch tech sounds like it happens very rarely.
2) Not sure why balance adjustments need to be a tit for tat. Even so, locker tech was removed a while ago which would probably be the trade-off for these tech removals.
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Play some Overwatch where people not only can teabag but use emotes and sprays. You'll get thicker skin to teabagging in no time.
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Thrill of the Hunt got changed because Plaything totems would never get cleansed.
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@xltechno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686780#Comment_3686780
Survivors are often the only ones who complain about tactics. So there's no point in asking that question. Rather than using off-board tactics, you should gain experience and learn counter techniques even in one game.
What?
Not sure if that's a general "you" or a you directed at me but I'm good.
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I'd say killer has been getting their hand held for quite some time.
It's only killer that complains about balance.
Survivors complaints are largely about camping/tunneling.
The devs continue to nerf survivor but killers are still tunneling at 5 gens and playing in other unsavory ways.
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I have a friend who works in game dev and he always sounds like playing his own game is the last thing he wants to do. He can't seem to find the balance of playing the game off the clock.
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"Crutch" is such a meaningless term. Perks are meant to help the gameplay of the match. The only thing that could remotely be close to a "crutch" would be old Spine Chill or Shadowborn but the devs have fixed that.