GolbezGarlandGabrant
GolbezGarlandGabrant
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Never understood this one. For the people who tunnel regardless they still got their 4 stacks because the game is over at 3vs1.
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I don't even bother with BP offerings on survivor because a lot of the time I don't even feel like I'm enjoying the benefit.
On the flip side people are selfish with BP offerings. I rarely see a killer use universal ones...it's always the pudding. It's a form of thinking the other side doesn't deserve my offering.
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The 6% saves 5 seconds. Kicking the generator once and that value is gone.
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Playable yes but devoid of anything interactive or fun with subpar BP gains.
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I've been saying that for the longest. I find it a very disengaging perk.
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It happens less than you think. I'd like someone to actually do a % of times they got hit by the combo.
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This sounds like a yearly event so we'll just have them for next year.
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Many survivor players don't like sitting on gens. They would rather follow chases and go for saves. Lightborn removes that interaction for them and they are forced to do gens
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Revert the Huntress changes.
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It's funny that perks survivors like using get labeled "crutch" perks as if that's a reasonable excuse to nerf.
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The only PvP game where the playerbase (both sides) want to complete their objectives with as little obstruction and inconvenience as possible.
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This game just doesn't have the skill expression to be competitive. Especially when the game is balanced so killer has a slight advantage.
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Artist would have a hard time on uneven maps.
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I find Wraith gameplay super boring. I can't even play him.
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I think I've gotten it twice. First time either killer wasn't aware of the AFC since it was still fairly new and facecamped and tunneled everyone or just didn't care about it.
Second time I don't think the killer knew how far 16m was because he wanted to proxy camp but still was in range.
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Is 1 person quick switching all that bad? I'm a Solo player and I spend that 60+ seconds spending BP and try to quickly switch before I get locked in a survivor I wasn't intending on playing.
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It seemed like a nice little counter to Corrupt to get something done while the gens are blocked but I guess not.
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I noticed it last chapter release when I needed to AFK to answer the door and by the time I came back I was sacrificed with a dc.
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If someone is getting chased I might hang around for a potential protection hit but if you're on hook I'll leave. Unhooks are too uncoordinated and it becomes a hook trade where I'm the one left.
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I don't think the mangled change will do much for Gift of Pain as most people previously healed under the hook and the mangled was gone. But I think GoP's value is more about the slow down survivors get after a full heal.
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I was not very crazy about Knight upon release but I think now he's my most played killer.
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Personally I like using the Gideon offering when I'm in Iri ranks and I want to pip rather than risk losing 4 pips. It's almost a guaranteed pip or safety pip going there.
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Doesn't Ormond have broken chair lifts but the map is extremely flat...not a slope in sight.
Maps seem to be rough ideas after someone enters the Fog.
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Skimming through these comments. Not once did I see any complaints about the aura...it was the timer increase. Suddenly now that the timer increase got reverted now it's about the box aura.
It's like Pig players can't decide if they want the freedom of being able to tunnel survivors who have to search or get free kills from the timer expiring.
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And yet the killers are still somehow struggling against these bad survivors to the point where they complain about Windows or Distortion.
It's always funny how survivors are forced to get good meanwhile every inconvenient survivor thing gets complained about to the point where the devs are forced to nerf it.
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Someone might think they are high MMR but with how nonsensical matchmaking is and backfilling doesn't mean the others in the lobby are high MMR. People forget we gave up tighter matchmaking for faster queues.
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Who knows, it could be buffed to be on par with Background Player.
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I thought I was having deja vu
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642464#Comment_3642464
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One of the best maps where totems seem impossible to find.
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If you run Visionary, this map tends to have terrible gen spreads. I remember a few times where it's been 3 gens along killer shack's wall, 3 gens around the main building. Too easy for the killer to pick and side and not care about the others.
I also feel like tiles are along the border. Nothing useful in the center areas. It's just a weird layout.
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I think that would be useful. If I'm being chased through the boon it could give me information on where to kite.
But also I think it should have gotten the speed increase at base without needing a totem already blessed.
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Survivors are going to play selfishly no matter what. It's not a Distortion problem. I've used both Empathic and Better Together and sometimes I feel like people use the information to sandbag.
To add, I don't think it's fair to assume intent and say it needs balancing because of that assumption. Bad gameplay or game sense shouldn't be a reason to nerf a perk.
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They made Shelter Woods better but somehow made Abattoir the new Shelter Woods.
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I'll only accept FOMO if it's not some everyday Meg/Dwight outfit and something truly unique. Overwatch has the Pink Mercy or some of their "Support a Streamer" skins as an example of a better job of doing FOMO.
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Sounds like manipulation to me.
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3660892#Comment_3660892
Sorry, I was just trying to be funny, the scenario you describe makes more sense then my BS perk to maximise BM uptime.
But you are totally right.
"Just hook me, bro" (Survivor anti bully general perk)
If the killer has slugged or hooked all survivors and there are no other survivors remaining in the trial, this perk activates.
The killer sees the words "Just hook me, Bro" on their screen, followed by a timer counting down from 45/35/25s and showing them the aura of the perk user. Once the timer reaches zero, three killer loses 10% of their BP and XP total gains they would have gotten this round, each 10s.
To stop the timer and/or BP/XPs lost, the killer has to pick up and hook the survivor highlighted by the perk. If more then one survivor has this perk, the timer is pauses while the killer is in the act of picking up and hooking one of the perk users.
My bad.
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3660841#Comment_3660841
What would it do? Auto click the flashlight at the killer without blinding them and auto t-bagging while moving slowly, so that you can fully concentrate on moving amd checkpoints, while still BMing and poking at the killers ego?
Not sure if you're trying to lump me as a toxic survivor but I don't have the patience for end game. As soon as the gates are powered I am GONE from the game. Likewise I'd rather be quickly hooked so I can queue the next ASAP. Diddly doddling around is just not my thing.
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Can we get one for survivors where it's "just hook me"
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No different than the free 10% off a gen because I so happen to let go of M1.
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You probably did something in game that either outplayed them or had them miffed. I know people who will do this. It'll be something petty like "congrats on the 1K" or something.
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Then people would gatekeep what is casual and what is competitive as if competitive people can't play casual. People would just expect easy games in casual.
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It's Corrupt Intervention without the killer having to equip it.
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This trailer and the All Things Wicked have been on point. All in one week too.
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If all 5 players played one you'd potentially be removing up to 10 maps with the repeat prevention factored in. Squads could just eliminate maps and still get a map in their favor.
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As long as they give her the same flexibilty Mikaela gets with her cosmetics I like her. I dislike when survivors like Gabriel or Yui are stuck in a trope of the same stuff.
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@concubined said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653889#Comment_3653889
No I am totally in for the challenges that high mmr brings, that’s why I’ve been reaching out to comp players to join teams or 1v1 because a part of me wants to be humbled because every game I 4k at like 3 or 4 gens. And even in the “scrims” I’ve played in I also still 4k at 1/2/3 gens.
That does not change the fact that I do not think that combination of perks is healthy, and obviously look around, it’s so not just me who’s going on talking about this issue and for abundant reasons. I actually do NOT understand why I’m dealing with push backs on this forum? Like…? What…? I did not expect survivors to have such thick skin and audacity
To your first point...fair enough.
For the second paragraph it's not really pushback I'm giving. It's a discussion forum and I'm just giving my two cents.
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@concubined said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653823#Comment_3653823
I don’t understand why you choose to commit the Ad Hominem fallacy like that. My history of posts and my gameplay does not invalidate my points. If you have something productive to contribute in regards to this specific problem I’m presenting, I’m happy to hear.
And fyi, I 4k every game and I’m almost rank iri one and it hasn’t even been a week since reset and it’s also because of that I’m at an MMR where this combo is problematic, I can’t always afford to engage a silly prolonged chase when I’m not even running a slow down. Stop projecting your skill issues onto others and let’s acknowledge the subject brought up. Thank you!
If you're 4King every game and elevating yourself to high MMR then dealing with that stuff is going to be expected. It's like people want high MMR to be easy. If you don't like that stuff don't force yourself to 4K every game and allow youself to lose a few matches.
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Yes because I absolutely can't stand Yamaoka, Swamp, Lery's or Crotus (guess what they all have in common) and if I get any of those 4 too much I will play offerings to avoid them.
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Survivor could use more things like FTP+BU honestly. Survivor is pretty boring as it is and by me having the combo I feel more engaged to make plays and act like I'm having teamwork.