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Ghost077

Ghost077

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  • @OnLine49RUS said:

    https://forum.deadbydaylight.com/ru/discussion/comment/934008#Comment_934008

    Желаю тебе чтоб у тебя при введении этого говна через катку игра крашилась, чтоб бан часов на 300 вырос.

    Надежда - первый шаг на пути к разочарованию. Охлади трахание)

  • @Devein said:

    В общем система не отличает дисконнект технический и когда игрок сам ливает. Людей из-за крашей банят.

    Только вот ливеров всегда было на порядок больше и вспоминая, как забаненные за читы обычно орут, что ничего не делали, не удивлюсь, если и ливающие сейчас орут, что у них технический.

  • Depends on the mood and several reasons.

    Maybe I will give a hatch if:

    someone DS or just stupid ######### teammates

    I already got enough BP for the match

    for a good player

    for a weak scared player

    if he not resist (but if I want to give, I will give it even if he do this)

    if he help me to do my objective (does not prevent me from carrying to the event hook, steps into traps, etc.)

    if it's a Kate (yes, i love her too)

    just because I want to let go of the last.

    Low chances if I have not received a bonus for him to Chile.

    Low chances if he gave me a lot of problems in achieving my important objective (he prevented from hanging needed me player, uses strength sides of the game to interfere me - bodyblock others with active DS, using old MOM or DS, etc)

    I will never let go if it's a toxic. And not necessarily in this match, if I have met him before and he was - he die in this game. Low chances if it's a party, and one of them toxic - everyone will suffer for one.

    @Raptorrotas said:

    Ever met a survivor intentionally get himself killed once he could escape? It's such an rare even we dont even have killer's demanding to be handed those pity kills. While survivors....

    First. How many survivors of horror films you see, wanted the killer to kill them? Survivor wants to live, it's instinctive. With killers is not so simple. This is an asymmetric game. This should not be interconnected. You let go if you want to let go, and doesn’t matter yielding to you in other matches or not. This is how to give a gift only to be given in return.

    Second. Killer receives a much greater BP reward for the match. Like the survivor loses much more at death (5000 and maybe some good item).

  • @Meiygo said:

    not in all matches but a 4 k is just possible with slugging. or the last survivor get the hatch. a win is just a 4k and 32bp everything below is a killer lose.

    i get 1-3kills but 4k is very rare

    >a win is just a 4k and 32bp everything below is a killer lose.

    Lol. You are joking, right?

    @Hex_KillerMainBTW said:

    I usually play killer, and the survivors aren't that much stronger. Yes, there are a good few weak killers that could use tweaking to be better. But right now legion is possibly one of these worst killers to play. If they're going to fall high enough off and you're close enough to them, you can hit them before they touch the ground. If you KNOW they have balanced landing and aren't confident in getting to them in time, don't waste it...Don't even use your power to try and catch up to them. His power is more about slowing the game down and getting some information, nothing more, nothing less. Spirit is still good even though she's been "nerfed." I believe it's m ore of a balance than anything, same with nurse. Learn how to mind game people a bit better and how to counter loop. I generally play Freddy, Plague and a bit of spirit/doctor. Mind you I got into red ranks playing plague and she's bottom mid tier.

    >Mind you I got into red ranks playing plague and she's bottom mid tier

    She not. Mid or better.

  • Most often, people behave badly in DBD because they do not think about the possibility of consequences for their actions. This creates a feeling of impunity. They don’t think they can meet you again.

    If someone behaves toxically or writes insults, I just add him to the blacklist and at the next meeting (I always check the profiles of those who get into my lobby), tunnel, camp, facecamp or mori him. Then in response to crying in chat i write "no tears please. It's a waste of good suffering" and leaving. Sometimes I explain to them in advance what awaits them. They do not believe and laugh. Or sometimes explain after punishment. Maybe this will teach them something. Maybe not. Few people understand that the problem was in them. Foolish children. I stay calm at the same time. If someone is behaving badly, he says "I want troubles." I give him troubles. In any case, I just give them what they want self. I am not a avenger in this case. I'm just a instrument of the great cosmic law of the universe 😄

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/875392#Comment_875392

    Basic gist: make it difficult for injured survivors to heal, effectively keeping them in a one hit state.

    Yes it requires aggressive play (such as slugging if another survivor is immediately spotted. Coulrophobia + Distressing will make reviving a downed teammate hard) and it requires impeccable tracking skills (hence Bloodhound if needing assistance).

    Clown requires “steam train” style play. If Clown loses momentum and survivors become “immersed” he tends to suffer immensely.

    As for personally how my games go like this? Funnily enough lots of stall and slow down. Why? The desperation for survivors to get themselves healed. Which either means putting up with the debuffs, or constantly trying to move out of my TR before healing.

    Infectious Fright must be good for this build

  • @CrowFoxy said:

    https://forum.deadbydaylight.com/en/discussion/comment/751263#Comment_751263

    What? Would you like to see my rank as survivor? I believe all dbd players must play both sides.

    You can have a red rank on both sides (this is not so difficult), but have sympathy for one side, or be main Nurse when play on the killer side. You didn’t just no reason put a nurse on an avatar, don't you?

  • @CrowFoxy said:

    Oh and for reference, I do play Survivor. I'm rank 1 surv every season and enjoy facing Nurses (base kit). She is even more fair than Spirit.

    Survivor, aha. With a Nurse on the avatar. Nothing bias, believe me :D

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/748587#Comment_748587

    And? Just because they should be varied doesn't mean they should be super powerful.

    Take the Hag's Ultra Rares for example. They don't make her too much better per say, but they do change her powers mechanics massively and in cool ways. Those kinds of addons are great. But addons like Billy's insta-saw are boring, they just make him better with no trade off.

    >They don't make her too much better per say

    Mint Rag make.

    >doesn't mean they should be super powerful.

    It's only you opinion. Anyway, since like instaheal nerfed, killers addons should also have nerf.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/748560#Comment_748560

    Yeah the addon system in general sucks. The more powerful addons that exist the bigger the problem gets.

    I don't think so. It's fun and brings more variety. It would be boring to play with similar addons. And many think the same way.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/748088#Comment_748088

    No. Rarity should not mean stronger, just more impactful/unique. Otherwise the game becomes pay to win.

    Coxcombed Clapper + "All Seeing" - Blood, "Windstorm" - Blood + "Swift Hunt" - Blood, don't make Wraith stronger? Iridescent Head + Infantry Belt? Iridescent King? Mint Rag + Rusty Shackles + Make your choise? Ether 15 Vol + Flask of Bleach/Ether 10 Vol/Pinky Finger?

    Every time I took one of the above, game for survivors become a nightmare. And it's not bad, it's fun, you can feel more powerful for expensive addons (except for Iridescent Head and some others, maybe, it's can be too much not fair). But survivors deserve the same feeling.

  • Instaheals looked strong, but these are violet and red addons, shouldn't they be strong? The violet and red addons killers make them a walking death machine, so it was fair parity, I think. Then red axes of the Huntress must be nerfed too.

    Also I just leave it here. Full SWF-team vs me.

    https://forum.deadbydaylight.com/ru/discussion/comment/613235#Comment_613235

  • Torn Bookmark looks strange, 3 blink in exchange for the inability to teleport through the walls is too high a price, it seems to me few people want to pay it. Maybe better remove the debuff in this addon, or increase base speed moving.

    Spasmodic Breath also look not so good. It’s unlikely that anyone will want to be a walking killer without power for 60 seconds. This may work only once from the effect of surprise.

  • @HeHeBoii said:

    This is just a minor change they said.

    It will be fine they said.

    Hope the devs are happy for hurting a very viable killer. Caving into the survivors outcries. Welp, time to join the cause, by being a Survivor :DD

    Also I want to toss in that they should be focusing on HELPING killers who you know....ACTUALLY need help. Starting off with something so simple as letting "The Trapper" have all of his traps at once, instead of picking them up? Considering it takes so much time to set them up if you go around one by one, by the time you do that, 4 gens are done. Oh, maybe reset a current trap on the floor? Too much to ask.

    What about poor leatherface :/// or Ghostface, or even LEGION who is pretty much a Borrowed time Killer. Oh Devs, hope you realize what you are doing.

    >Also I want to toss in that they should be focusing on HELPING killers who you know....ACTUALLY need help. Starting off with something so simple as letting "The Trapper" have all of his traps at once, instead of picking them up? Considering it takes so much time to set them up if you go around one by one, by the time you do that, 4 gens are done. Oh, maybe reset a current trap on the floor? Too much to ask.

    >What about poor leatherface :/// or Ghostface, or even LEGION who is pretty much a Borrowed time Killer. Oh Devs, hope you realize what you are doing.

    Agree. But not all at once, I think. I hope queue will reach them.

    @Financial_Stability

    >If people just took the time to learn how to properly play against her, there wouldn't be this much uproar of her having no counterplay

    Can you show me a video of successful run from chasing a nurse at the red ranks? Not one in a hundred failed, but several in a row, of course.

  • Nursomainers: "oh no, I can’t do -4 anymore so easy, it’s necessary to learn to play again, instead of a feeling of easy victory, it's terrible, this killer is no longer viable!"

    @PolarBear said:

    Only reason I dislike the nerf is because now there will just be more Spirits which no one likes. Welp, hopefully that'll open the devs eyes to Spirit and change her.

    I like Spirit. Playing for both sides. Play against her is difficult, but interesting.

    @Peanits

    >By all means, please do. But feedback without even trying it first helps nothing. That's just speculation.

    At the moment everything suits them, any changes are a potential threat to comfortable and easy victories. Therefore, most of them will be against any changes.

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/742034#Comment_742034

    So we should dumpster the best killer who HAS COUNTERPLAY might I add, just because the single most game-breaking thing(SWF) isn't game breaking every single game?

    Why should I have to suffer on a killer because I got a death squad? At least with Nurse I had a chance to fight back. Now when you get a good team it's just gonna be look in the corner for 3 minutes.

    SWF is not a problem for me at most M1 killers and at any ranks. Just need to know what pressure is. Balance, according to the devs - 2 kills. A killer that destroys much more than this value is clearly not balanced.

  • Playing as a Wraith becomes hard at higher ranks. I recommend the Clown. His power makes it possible to easy counter palletloop.

  • Ты хоть представляешь себе насколько сурвы меньше выживать станут после этого? ) Там, где ман отпустил бы или попробовал сделать больше погонь, он будет туннелить и кемпить наверняка, чтобы хоть один килл забрать (что, между прочим, при прямых руках легко сделать в большинстве случаев)

  • @avilmask said:

    https://forum.deadbydaylight.com/en/discussion/comment/665967#Comment_665967

    I never wanted to see a video proof more than now. Locker DS issue wouldn't be an issue if it worked.

    I don’t know if this works with lockers. Maybe yes, maybe no, or maybe sometimes, depending on where in the circle the skillcheck appears and if the survivor has time to press him.

    @Corrupted said:

    Why are people so mad about DS+Locker being a thing. You shouldn't be chasing someone that just got unhooked in the first place - if they go in a locker just leave them be, they aren't doing a gen or anything useful. A valid point is that it's killer immunity but even then just slug the person. It's a free escape in endgame is a bit of an issue, so it's probably smarter to eat the DS earlier.

    Because they want to mori them, I think :)

  • @avilmask said:

    https://forum.deadbydaylight.com/en/discussion/comment/665951#Comment_665951

    So you "did it" or you do it consistently? Are you sure he didn't just miss his DS? I know you have a little room to try and start some action (less than a half second), but when I try to do anything with it any action gets interrupted by DS every time, including dropping animation.

    I am sure. I even see displayed the icon of a successfully applied DS. Did it at least 2 times, did not try anymore. I heard from someone that you can do this, so I did.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/665951#Comment_665951

    If you did, it's a bug. You're not supposed to be able to do that

    It’s impossible to convey him down to the hook, throwing it off and raising it as before. But you can throw off once and not lift him again. In any case, it works when you grab them interrupt action. In the same way as the survivor may not have time to jump with the active DS if he lies directly under the hook and killer hangs him instantly.

  • @avilmask said:

    https://forum.deadbydaylight.com/en/discussion/comment/665936#Comment_665936

    >I grabbed him and immediately laid on the ground - DS did not have time to activate

    Are you from the past? It doesn't work any more.

    Actually, I wrote that I did it yesterday. As soon as grab-animation end, spam R, until the killer laid him on the ground. He did not jumped down.

  • If the killer has a brain - DS is not a problem for him. There are many options to avoid it or benefit from the insolence of the false sense of security of survivors. I have used this many times.

    1) Not a tunnel

    2) Tunnel, get the DS, and the tunnel further.

    3) Leave him on the ground and take advantage of it - he can't do gens while lying down, or hit the one who tries to heal him.

    4) Survivors with active DS often rely too much on him, which is why they are not healed on time, because of which they can be caught in a wounded state.


    In yesterday’s game, the just-rescued survivor with an active DS ran into the basement to save another. I grabbed him and immediately laid on the ground - DS did not have time to activate. As a result, 1 on the hook, 1 lie down nearby, other survivors had to distract from the gens. I easily won this game.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/661393#Comment_661393

    He found them, otherwise he wouldn't claim Billy is overrated 😁.

    Only for some reason it is extremely rare to see this on his streams.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/657156#Comment_657156

    I watched his streams and he even doesn't play Billy too often.

    I saw that video, survivors even didn't try to juke his chainsaw. Zubatlel already said that against good survivors, Billy is just a M1 loopable killer and Spirit and even Hag are better than him. So if Zubatlel is your only argument for why Billy is better, then you clealry won't win this discussion.

    He just doesn't find good survivors, aha.

  • You play against the killer, forget about fair.

    Nevertheless, there are ways to save from the Cannibal if you play with the SWF. First. Use adrenaline, and do last gen on command, immediately after save and falling down. Second. Use perks: "Up The Ante", "Decisive Strike", "Slippery Meat". Every survivor. And also offerings for maximum luck. Then, at least once, you can almost guaranteed to jump off the hook. You also can take instaheal. This will give a chance to escape even from facecamper.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/655825#Comment_655825

    Yeah, keep showing me Zubatlel, even if he said that Spirit is stronger than Billy and that he doesn't like to play Billy against good survivors, because he is a M1 killer against them.

    Good maneuvering. Do you see a loopable in these videos? I watch his streams and rarely see the survivors able to oppose something his Billy.

    @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/655982#Comment_655982

    I would argue that she actually has less counterplay than most killers (not Nurse levels, though). Her counterplay is more related to which perks you brought, which makes it a little more rough. If you didn't already have Iron Will equipped, oof.

    >Her counterplay is more related to which perks you brought, which makes it a little more rough

    Like Calm Spirit against the Doctor. And Urban Evasion against the Hag.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/655736#Comment_655736

    Yes, a few places, in most places, Billy is easily loopable. It's really not hard to deal with him, you just need to force a M1 from him and then you can loop him like any 115% speed killer.

    Wrote the wrong word. I meant a lot of places.

    Easy loopable, huh?

    https://www.youtube.com/watch?v=V7Q8O3pZWnQ https://www.youtube.com/watch?v=AVPZIR9uPS8

    https://youtu.be/1AAs_cn-ysA?t=1588

    https://www.youtube.com/watch?v=o41LKPOrVww

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/655471#Comment_655471

    Yeah, but Billy can be easily looped by decent survivors and good survivors will often force him to M1, that's what I told you last time and I tell you again.

    "If you messed up as Nurse, you are punished for 2 seconds"- Just like a good Billy can be rehabilitated after a miss with a saw in a few seconds. There are quite a few places where you can catch survivor by turn steering during a sprint with a saw.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/654986#Comment_654986

    Nurse goes through stuff and she doesn't have a real cooldown on her power. That's why her power gives more info to the survivors. If you messed up as Nurse, you are punished for 2 seconds, as Spirit you are for 15 seconds.

    And I told you this in the Billy thread. Nurse and Billy have the shortest power reload time.

  • @PoisonN said:

    Last time I played this game with Spirit my chat was a mess. People were telling that I should kill myself for using her, saying that my only skill is my expensive pair of headphones, so many dcs then the match becomes annoying (which makes me feel bad for chasing the rest and eventually I let them live). Not to mention how her reputation is constantly ruined by people who have voice in this community. Tofu, Scott and other streamers are always making a bad impression of Spirit and her mains.

    I think everyone should play whatever and however they want but it sucks when you got so much hate and I'm starting to feel ashamed for using Spirit. I'm not a prayer beads user. Same case to my Huntress... never liked iri heads and honestly? Spirit doesn't need prayer breads. I love to play with her green add ons and also, I just love this killer! Her playstile/aesthetic are my favorite things in this game and that's all about it. Is everyone facing the same issue when it comes to Spirit? I think we should use our voice to at least get a nerf to prayer beads and let this character live in peace (and her mains)

    Do not be so dependent on the opinions of others :) Spirit is fine, cry of baby-survivors should not worry you.

  • If the killer is good in chasing, non-cleaning often ends like this:

    Untitled Image

    So that, my answer, according to the situation.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/634988#Comment_634988

    We have clarified this time and time again. The Leave Game option is there because sometimes people have real life emergencies that they need to attend to or they are being griefed in game etc.

    We have also made it clear that we do not support DC'ing for no real reason, and in fact actively ban based on the percentage of DC's.

    Slug, for finding latter for 4 kills, makes survivor hide for 2 minutes. This is a very boring part of the gameplay for both hiding and downed. Would be better off doing something about it.

    I do not respect such dumbness. They have already been given a collapse, but still tryhard, wasting their and others time.

    I can only do this with a toxic survivor or if I have not received 4 Chile tokens. But more often I don’t do it anyway, it’s faster to get more in the next game.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/636894#Comment_636894

    Ah, so then you are just a terrible survivor. I suck at survivor and I can loop him

    Ah, so then you are just a terrible killer. I suck on Billy and I can kill all.

    @Locker_Monster 

    >10-15 second cooldown? Charges on his chainsaw?

    Than are you reading? I wrote AFTER 10 USE OF SAW. You don’t have enough 10 uses to down someone? And this is just an example, it is quite possible to balance by adjusting the numbers so as not to make him weak. But you even perceive any example literally, with scream and horror.

    >Get gud.

    Get your eyes open. The point of view on balance has nothing to do with good or not good. I'm talking about imbalance in comparison with other killers.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/633113#Comment_633113

    You simply want to bully Killers, like most survivors. Billy is absolutely fine. He is loopable, like so loopable i can loop him. His saw is easy to dodge, you might have to put effort into PRACTICING to beat him, but, he is very balanced. Also, not sure what your analogy is but, most pistols fire as fast as you can pull the trigger and have the cartridge exit the gun.

    * tired * yes, yes, just another main survivor.

    20190818223857_1.jpg

    @Locker_Monster

    >billy has cooldowns on missing & on hitting an object

    Thanks, Cap.

    >Asking for longer cooldowns would turn him into an even easier-to-loop Killer.

    I did not speak about this, but about limiting the possibility of constant spam using a saw. In order to have to think where you can to saw, and not press the button constantly. And do not fly from gens to gens continuously. For example, after 10 charges of a saw - overheating and cooldown 10-15 sec.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/631030#Comment_631030

    You gave a general solution to a problem that effects all Killers.

    That solution can't be presented as such if it only works on 2 Killers.

    The only Killers that really make strategic sense to break chase (outside of moonwalk shenanigans) with is stealth Killers and/or Killers that can hit survivors outside of their terror radius (Ex: Omegablink Nurse and Prayer Beeds Spirit)

    This also works with other killers. There are many situations where it is more profitable to abandon the chase, in favor of finding another survivor in a more accessible place or in order to prevent others from repairing the gens.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/629798#Comment_629798

    The saw does have a cooldown. Get better at looping.

    The pistol does have a cooldown. Get better at dodging bullets.

    If you do not understand, I do not consider Billy separately. A situation where several killers are clearly stronger than others is a bad balance. They should be approximately equal in strength. All.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/629798#Comment_629798

    That's kinda why they shouldn't be nerfed. Players don't want artificial skill ceilings that limit how good a character can be, they want their skill to actually matter.

    Then i want Huntress with endless axes. Spirit with instant recharge. Clown with endless bottles.

    @Raptorrotas said:

    https://forum.deadbydaylight.com/en/discussion/comment/629798#Comment_629798

    Except he has a cooldown, casting time, forced forward movement, collision penalty and reduced steering. The first and the last three points get magically ignored in every thread.

    His cooldown, unlike spirit, even disables attacking and interacting.

    They are scanty. A few seconds, and you can again threaten to immediately put down the survivor. Like and 2-3 seconds of the nurse’s stun are negligible and omission from this eliminated in a couple of seconds. If, say, Spirit screwed up with a teleport, before reloading the force, it becomes an ordinary m1 killer at a speed of 4.4 for 15 sec. Like and Huntress, throwing all the axes. I played little on Billy, but even that was enough to get games much easier than on most other killers, and you know that very well.

    Actually, I'm not talking about the big nerf, reloading the saw will not greatly affect on ability to chase, it will just make it more honest, compared to the strength of other killers. Let's say this is overheating after 10 full starts of the saw with a cooldown. Or something similar.

    @DingDongs

    I agree with 1. Except the Spirit. She's fine. And with 2 too.

    @Marcus

    These maps are more likely an exception. On most, it’s easy for him to travel from gen to gen.

  • All killers, except Nurse, have one or another limitation of force. Spirit has a recharge, Huntress limit axes, etc. Billy can travel around the map without restrictions. Unlike others, he can use his power anytime. In combination with the ability to instantly give a dying state, this is a too much. It’s not very fair, special if map is some like as Rotten Fields. Thus, it deserves at least a small nerf, giving a recharge of the saw after some time.

  • @TWiXT said:

    https://forum.deadbydaylight.com/en/discussion/comment/626249#Comment_626249

    You've just put images in my head of Dominatrix outfits for all the female killers (yes... shudders... ALL OF THEM) and Gimp Suit Male killers (again, Shudders, All of them, some actually look more intimidating in my head). My poor brain...😋

    I want it :D Unfortunately, violence is often shown in games and films much more willingly, although it is no less taboo subject than sexual things.

    >some actually look more intimidating in my head

    Me too ^^

  • @TWiXT said:

    OP is right, I'm too tired of seeing posts requesting shirtless killers in a Mature rated game... They gotta lose all clothes! At least the pants! Pretty sure it would be far more terrifying if Myers was coming at you with a 28cm "Myer's Jr." flopping around. A nekkid, blood and dirt covered Huntress would be intimidating as you wonder "where is she pulling those hatchets from?"

    This is a Mature rated game based on the Horror Movie Genre, and horror movies never skimp on the nudity, so why should this game be any different? Hag already gets to run around in the buff with her Medusa skin, so why not any other character? Free the nips? I say its time we free the clams, wangs and booty so they can run, flop, and jiggle freely in this horror fest!

    Come on community, we're all playing a Mature rated game which means we're all old enough to handle it, so lets all beg the devs to make it deserving of that rating! /s

    (Fun Fact: M rated games can keep that rating with blatant nudity and even feature sexual acts as long as its tasteful, consensual, and softcore, without getting bumped up to an AO rating.)

    What about a more "humanity" version of the DBD, where the survivors are hung on a hook not by piercing, but by tied? Instead of heal, foreplay? Instead of hatchets and chainsaws, whips? Hook stages indicate a survivor’s readiness for ... finish? And Mori ummm, well, you understand, don't you? Can do it on April 1st 😁

  • @Sluzzy

    >Instead of picking nurse when you see a SWF in the lobby, it is advisable to dodge the unwinnable match. When SWF can't get any games maybe they'll ask the devs for help.

    Or maybe when all survivors see Nurse in game, they be DC or go on hook specially, for dodge the unwinnable match. When Nurse main can't get any games maybe they'll ask the devs for help.

    ***

    Good balance - when all killers are equal. The current situation is unfair to both the survivors and the other killers.

  • I want this too. New voice is also not bad, but old has their charm. Or maybe give the ability to switch voiceovers.

  • Are you kidding? Nurse delivers much more problems, and you want to nerf Spirit? She's fine. There is a counterplay against her. Against Nurse - no.

  • I answered this question in my native language. I will answer in English, as far as I can ^^.

    Why, Mr. Toxic? Why, why, why? Why do you do it? Why? Why tbagging? Why keep palletlooping? Do you believe in something of trolling or are you just afraid to die? Can you tell me what it is? Do you even know? Is it genrush or bloodpoints?! Perhaps Lunar Vessels?! Could it be for altruism?! Illusions, Mr. Toxic, vagaries of perception! Temporary constructs of a feeble survivors intellect trying desperately to justify an toxity that is without meaning or purpose! And all of them as artificial as the Fog itself, although only a survivor mind could invent something as insipid as altruism! You must be able to see it, Mr. Toxic! You must know it by now! You can't escape in gates! It's pointless to keep looping! Why, Mr. Toxic?! Why?! WHY DO YOU PERSIST?!

  • @UkilledLegion said:

    Viable

    • Nurse
    • Freddy
    • Doctor

    Viable w/perks and add-ons

    • Legion
    • Huntress
    • Hag

    Heavily relies on perks or add-ons to do anything

    • Clown
    • Spirit
    • Hillbilly

    Not viable or requires fully mastering the killer

    • Plague
    • Trapper
    • Wraith
    • Pig
    • Cannibal
    • Myers

    Myers because he's perks countertact.

    It's your personal experience? )

  • @Akuma said:

    I understand what ya meaning. People dont care why players feel frustrated and dc. They just want to ban hammer everything without thinkin about why and what you could do against.

    We had times in dbd of insta blinds, 4 man DS, good old Sprint Burst, seriously gen rushing and extremely toxic behaviour. Many killer rage quitted because they felt frustrated from that #########. Those players went to the forums and started complaining about those issues. And the devs started fixing that ^^

    Ban everyone is not solving the problem. But most of the people here arent very empathic.

    And to be honest im ragequitting too. But there is just one reason. And you mentioned it, thanks :) It's because the devs missed it fixing solo lobbys to be equal to a SWF. Idk if they dont wanit or are scared or sth but it ruins my fun so much most of the games. And of course because of wrong matchmaking too. Currently I am rank 6 survivor and Ive got matched with green ranks and lower..oof...

    Those urban evading/sprintburst/crouching on the edge of the map players. Those players who got downed from a Wraith within 10 seconds...all 3...sometimes i just leave those i dont care anymore.

    In short: solo survivor sucks dick balls.

    >Ban everyone is not solving the problem.

    No, that will solve. A person either understands that in this way he will lose the opportunity to play and stop DC. Either the game will be cleared from people like him, and that will allow him to chill. Both options will go to the benefit of him and other players.

  • Until the DC is punished properly (fast ban), the game will not be fine.

  • Кто там говорил, что пелена разлуки бесполезное подношение? Взял в игру - профит! Победил даже до её начала :D

    https://www.twitch.tv/videos/413128439?t=01h26m30s

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