Ghost077
Ghost077
About
- Username
- Ghost077
- Joined
- Visits
- 1,359
- Last Active
Comments
-
I did funny things for killers. I chose Myers without addons, chasing survivors and just looked at them. They thought that i had a tombstone, scared and ran away the whole game. After gens done, i turned on tier 3 and long chasing for some survivor closely. Then beat and hung on the hook him. Others were already stood at the gate, but Blood Warden turned on, and then I followed them and continued chasing. I hung them again on hook, looked at the one hanging and left. In the end, everyone usually survived. Several times they wrote in chat that they thought that i had a tombstone. And that they had wet pants at the end.
I have many more ideas for other killers. Hiding in the basement for the Pig, crouching on survs which going gens, and pretend that i'm go gen too. Chasing survivors only crouching. Chasing for Billy or Bubba only with started working chainsaw. For Nurse without blinks or only blinks. For Wraith only invisible. For Doctor сonstantly beating discharge, and not do usual hits, make him to constantly run and scream. Similarly for the Clown. Chasing without make them dream for Nightmare. And etc.
-
@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/408692#Comment_408692
I have met the toxics. Many of them. And when I get them they often DC or I face camp them, when I don't, I ignore them. Simple. But I won't camp or tunnel in normal situations. I want to be a good example that you can be good without this.
If I see them tbagging at the exit, I just watch them for a few seconds and then leave to do something else. They usually go after a while. Sometimes I am lucky and they follow me and I get 1 - 2 kills off of that. If that happens they don't say a thing in chat.
About STBFL: Yes, especially a swf could all run MoM but STBFL would still be useful because you get more tokens and have the reduction. Therefore you can continue the case faster and catch them earlier. Maybe combine this with other anti loop/chasing perks.
But you wrote earlier about tbag at the exit. So apparently you not so don't care.
>But I won't camp or tunnel in normal situations. I want to be a good example that you can be good without this.
In a normal situation, yes. But if they are toxic, this is no longer normal. Lately, of all the people i have met with MOM, most were toxic. So this perk, like DS earlier, allows me to assume that the situation is already not normal.
>I want to be a good example that you can be good without this.
In some situations, this is your only chance not to lose, strong SWF in high ranks, otherwise will not give you any chance.
-
@Peanits said:
As long as you've reported them in-game, you're all good. We will take care of it. In-game reports will save the chat logs and all the other info we would need to deal with that report. I've passed this on to our ACM team as well just to be sure.
Regarding the messages on Steam, unfortunately we aren't able to police what happens outside the game, so you'll have to report those directly on Steam.
How cruel is the punishment for insulting? If chat logs are kept, one case goes enough for the aggressor to be punished? I think need to punish them more cruelly, it would help to clear the community of toxicity, it is largely due to a sense of impunity.
Recently, i was insulted by two people on a national feature, seeing from which country i was on a profile in a steam. I took screenshots and sent an appeal to tech support, they wrote to me that an investigation was launched and they took action. But how did it end? I would like to know the result, were they banned for it at least for a while? This would help to understand whether there is any sense at all to spend time on reports or they are useless. Some people openly laugh at the threat of the report, say they did it so many times and them had nothing for it.
-
@PiiFree said:
Wow, that's crazy! Absolutely disgusting behaviour of that Killer main and I feel ashamed as a Killer main myself. I'm really sorry that you had to go through this horrible experience. People insulting others and telling them to kill themselves, that's inacceptable and should result in a ban.
Unfortunately, this happens a lot in Dead By Daylight and I'm not sure how strict they are with the bans. I've reported hundreds of players for insulting me and wishing me cancer and other nasty stuff.
I really hope they got what they deserved but I highly doubt it, otherwise we'd see them crying here in the forum.
Always make sure to report them ingame, that'll send the chat log to the devs so they can take care of it.
>that'll send the chat log to the devs so they can take care of it.
Really? How do you know? Is this accurate information that chat logs are actually saved?
-
@SamuraiPipotchi said:
Honestly, I don't think the old Desicive Strike was overpowered either. I much prefer the new DS and if the old DS was paired with Mettle... yikes.
People may ask "Why does everyone think it's overpowered then?" to which I say: most people are bad at games design. They see something they don't like and become the boy who cried "Overpowered" because they don't understand the intricacies of games design.
The reason killers don't like these perks isn't because of their strength, it's because they're annoying and poor games design. It's frustrating to win a chase and then feel like your reward was snatched from you. Mettle isn't overpowered. It's just annoying.
Nurse/Billy/camp/tunnel/sluggame isn't overpowered. It's just annoying.
-
@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/408588#Comment_408588
I'm bad with Nurse and haven't played Billy much yet, so this is no option for me.
And I do not camp or tunnel because I hate it if it happens to me.
The only option I have is Myers and/or STBFL so I can instadown or ignore my obsession.
The only perk that gains profit from MoM is Remember Me, but I don't have it.
>I'm bad with Nurse and haven't played Billy much yet, so this is no option for me.
I too. Yet.
>And I do not camp or tunnel because I hate it if it happens to me.
I was like that too before meet into toxic survs. Do you more like be tbagged at the gate? The choice is yours.
>The only option I have is Myers and/or STBFL so I can instadown or ignore my obsession.
Soon you will come across survs, each of which will have this perk, not only obsession.
-
@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/404235#Comment_404235
where does this delusion of "MoM is an anti tunnel perk"
IT WILL ACTIVATE REGARDLESS OF IF YOU ARE TUNNELING OR NOT
in fact it hurts those who do not tunnel more, since the perk will be active on more survivors late game where each second matters even more
you complain that people only play nurse and billy, when MoM's existence FORCES PEOPLE TO PLAY THOSE KILLERS TO STAND A CHANCE
be honest that you are just a scummy survivor main who wants to bully killers with your new broken perk
Sometimes i play relaxedly, then my target is to hook everyone at least once, for a full bonus to Chile. That is, I do not tunnel at all. But the survivors of this perk now bother me, bodyblocking, when i try to catch up next target. Several times i did not get full bonus because of them. And of course, they have a full set of toxicity - teabag, flashlight clicking, etc. It is even worse than DS, it could have been avoided by dribbling, it was not instantly in four (in a later edition) and required a skillcheck.
Now i play with them with all possible methods. Mori, camp, tunnel, etc. Just like old times. I make them suffer for impudence. Also in my plans learn to play for Billy. Thus, it is not an antitunnel perk, but on the contrary, like DS, it motivates the killers to play as hard and dirty as possible in the eyes of the survs. So, now we will wait for a new portion of crying from survs for it.
Unfortunately, apparently perk is made for making money, on sale dlc. I bought all the previous dlc, including Legion, but now i will not buy anyone else, until they focus on the balance and good network conection.
-
@LapisInfernalis said:
I have already seen people who don't heal after MoM so the killer doesn't see their aura. They just wait with Iron Will for the last gen to be finished and have Adrenalin to get healed. And then they tbag at the exit.....
This Perk frustrated me so much as killer because you can't do anything against it.
>This Perk frustrated me so much as killer because you can't do anything against it.
You can. Nurse/Billy and hard camp/tunnel for other killers. After the release of this perk, i began to do it more often. And then see a lot of insults and crying in the chat or disconnect.
-
Значит дело было в мементо.
-
@KamkaChan написал:
в первых трёх слотах, но я не уверена, что они по порядку расположены ("пожирание", "какой-то там её тотем на ауры", "погибель")Опиши игры подробно. Или кинь ссылки на видео.
Люди разное пишут, кто-то говорит засчитывается и с мементо, и с ливами, и даже с слаггеймом, кто-то что надо всех 4 на крюки повесить. У меня такое только за Нюрсу есть, в той игре все на крюках умерли. Если всё делала правильно, но не засчиталось, видимо баг. -
Перки в трёх первых слотах, по порядку?
-
Из игры не ливал никто?
-
@NagaVoin написал:
Я в расчет всегда пати беру. Против одиночек можно и без перков и аддонов затащить, не особо напрягаясь.Я их и имел в виду. Я ж не говорю кемпить у крюка, повесил, отошёл ближайшие гены чекать, к стадии они обычно возвращаются или чуть раньше. Если снимают, идёшь обратно и здоровый тиммейт сам подставляется, чтобы ты не шёл за раненым. А то и несколько. Почти всегда они приходят. А думая, что мементо, обратить внимание на себя часто стараются ещё более активно, потому как у сурва нет больше времени стадию висеть.
-
@NagaVoin написал:
Фигня этот байт. Если сурвы видят мементо, значит будет быстрый -1. А это сподвигает оставить висеть до конца (исключение, если Ман далеко. И самое главное, генраш. А если сурвы появляются по отдельности, они выигрывают около 20 секунд, который обычно тратят на поиски генераторов, пока разбегаются. Так что да, не слишком умные игроки маны, берущие платок на появление сурвов по 1, и не блещут умом сурвы, берущие платки на появление вместе.Далеко не все сурвы так делают, особенно если у крюка не стоять. Я бы даже сказал в большинстве случаев они пытаются спасти.
-
@NagaVoin написал:
4)"Порча: охотничий азарт".
Так же можно изменить бонусные БП, сделав их по принципу барбекю и Чили и мы будем жить вечно, то есть за каждый оставшийся тотем получаешь +20% во всех категориях, а не в 1Бонус сейчас вообще не получается, это не как с Чили и Вечно, просто быстрее до полных 8000 заполняется, но сверху, как с подношениями не накидывается. Я проверял.
"Черный защитник" и "Белый защитник"
тряпку на появление сурвов по одиночке берут только идиоты и новичкиА вот не надо вот) Польза есть - если других хороших подношений нет, можно пугать сурвов, байтя их что это мементо, если это пати, некоторые начинают бежать бодиблочить того, кого ты хочешь "затуннелить-замементить"
Так сильнее от починки генов отвлекутся и проще искать их будет) -
@ShyN3ko said:
So you are new in a game.When i create this topic - yes. Now - not anymore )
And a bann system would destroy the matchmaking.
And SWF would just win every game, if they ban nurse.Although I no longer need this idea, it has a meaning. It could eliminate the most unbalanced things with the community itself.
Not so bad. And when I play in SWF it happens that we are 3 or 4 dying. And for the killer it happens that SWF sucks. On the red ranks.
With the nurse, if she is top - there is no chance. I don’t want to remove her from game anymore, still trying to play against her, but if a player for her high skill - is a pain in the ass. -
@ShyN3ko said:
You are a typical survivor.
You play 1 week and cant counter killer abilitys = NERF KILLER
This is the exact same reason, why they dont listen to survivors like you.Did you read my posts on last page of the topic?
-
@GodDamn_Angela said:
You'll see, eventually, that the Pig basically just stomps new players and is otherwise a below-average to weak Killer.Agree. It's happen )
-
@grisstyl said:
You just need to improve your skills through practice.Maybe you're right. Done already.
Bubba camping now delivers a lot more problems, when i playing solo. Other surv often go to save, and mass suicide on chainsaw. But this is problem of foolish surv.
-
@Master said:
@Ghost077 said:
Nobody talked about 4. Just 1. In addition, survivors have a teachable perks. And if one does not want to play against someone, for sure will be another host who wants. People are different.
Each survivor bansn a killer, so its 4 banns.
It would only be fair to give the killer 4 survivor banns tooNo, idea was that the ban is issued before the search begins, so only one is filtered. Although if the party is playing, yes, I did not think about it. Then can enter a limit of 1 ban on party.
Anyway, as people said here, after progress skill, now it no longer a problem.@Wolf74 said:
It would be enough to just ban survivor PERKS.
I would ban SC all day and laugh about all the 4ks.Selfcare? Have also aid kits and survivors nearby.
-
@Someissues said:
You can do this already with MLGA, and it's not bannable by the devs and they're okay with itYou can use it to blacklist killers whom you don't like, or if they are playing a certain Killer
(Several mods already confirmed this, plus EAC confirms it's not bannable)
We need to spread this more so the devs will start putting this on the blacklist
Hmm, it's interesting. But no guarantee that one day its use will not lead to an unexpected ban.
@DemonDaddy said:
That what playing with friends is for. Competitive play such as ranked should not have limiters on what available. That's like saying "you can play but not with anything your good with". What one person excels with another might suck, nobody should be able to pick/limit their opponent before the match even starts. The vary idea make personal playstyles pointless.I almost always play in solo.
So, as you said, she no longer a problem now. No more than others anyway. Now i hate camping cannibals

-
Не вижу как это может рубить сюжет. Причины у каждого свои, сочиняй сколько угодно.
И, внезапно, любую сюжетную дыру можно легко объяснить.
Бро, да так можно поступить с чем угодно) Это вопрос того, что нравится и во что хочется верить. Если уж ты ищешь логичности - её тут вообще нет, все зачатки лора придуманы для антуража, дабы геймплей оправдать и атмосферу внести. Потому и разрабы от большинства вопросов по лору уклоняются, они сами не знают, потому как цельный сюжет и не придумывали. Так что фантазировать можно сколько угодно) Дело вкуса. Я потому и написал, что это только моё субъективное видение) У миллиона других будет миллион своих мнений.
Однакож, повторюсь, это не тянет на причину для того, чтобы страдать, умирая раз за разом
Причина в игроках, которым играть хочется, за что бедные персы и умирают каждый раз
Так что видимо сущность это мы с вами) Что делает сущность? Развлекается. Что делаем мы в игре? То же самое)
Если же забыть про игру, ты слишком серьёзно относишься к страданиям. Их страдания по данной концепции лишь метафора испытания. Но я помню, ты не любишь метафизику, а это она и есть.2) Даже если и тянет, какой урок из этого должны вынести сурвы? Где причинно-следственная связь? "Я участвовал в подпольных боях, а потом меня за это распилили десяток раз бензопилой и плечо лишили девственности"? Чо?
Я мог бы раскрыть эту тему, но так понимаю это не то, что тебе интересно. Моё видение тебе не нравится, а потому вникать в него врядли будешь.
5) Нельзя просто так округлить убийц до инструментов. Их тоже утягивало в мир Сущности, в биографиях некоторых из них указано это прямо. Эти убийцы тоже вели свою жизнь. В некоторых случаях - ужасную жизнь, в разы более достойную испытаний, всех этих глубинных поисков сквозь страдания и перерождения.
Опять же, никак не противоречу этому. Становление "инструментом" результат их предыдущей жизни и неверного выбора.
6) Сущности отведена слишком значительная роль в повествовании, чтобы просто так обзывать её "всего лишь" инструментом. А вот про надуманную силу, которая выше Сущности - ничего не сказано. Потому что её нет.
Моё видение, опять же.
Не, ну окей, они страдают потому, что злая сущность злая и хочет кайфовать от людских страданий и люди попадают в её мир без всякой морально-этической причины, потому что им не повезло. Так лучше?
Точно также можно задаться вопросом почему зло происходит с людьми в реальной жизни, которые казалось бы ничем его не заслужили. Мой ответ - тот же. Кому-то больше по душе думать, что причин нет? Окей. Я не против) -
@Rattman написал:
Биографии сурвов не могут быть настолько недосказанными, чтобы КАЖДОГО из них можно было обвинить в каких-то грехах.Так я и говорю, не обязательно за грехи. Кто-то может именно за тем, чтобы помогать другим. Кто сказал, что все они страдают? Может Кейт счастлива быть "лучом света" для выживших в таком мрачном месте, а Кинг защищать слабых. Есть примеры людей, у которых всё есть, живи да радуйся, но они специально отправляются в места, где людям плохо, чтобы помогать. Я не о классическом понятии Чистилища, а скорее как о месте, где выясняется суть человека. В стрессовой ситуации за день можно о себе и других узнать гораздо больше, чем за годы обычной жизни. Может это своеобразное место "ускоренного прохождения кармы" )
За Кингом грех - саморазрушительное поведение, до добра обычно это не доводит и не от хорошей жизни начинается. Так что с ним возможно из разряда классического "научись ценить свою жизнь". Так же и с другими. Вот за Кейт например грехов вообще не прослеживается, поэтому и предполагаю другую причину.нет ничего такого, за что они должны вечно страдать в мире Сущности
А кто сказал, что вечно? Пройдут опыт и всё закончится.
Они - одни из многих, ничем не лучше и не хуже других.
И у всех этих многих тоже будут свои уроки. Кто знает, может на каком-то этапе в мир ДБД каждая душа на время попадёт или попадала в прошлом? ) В одну и ту же ситуацию люди могут попадать по разным причинам. Во многих восточных религиях прослеживается такая тема, к просветлению есть две дороги, упрощённо пересказывая, длинная - долго сидеть на лужайке и медитировать, и короткая - попасть в какой-нибудь лютый... армагеддец. Первой придёшь за 20 лет, второй за 2. Если не свихнёшься по пути. Ну и скажем "высокие" души попадают в этот мир для ускоренного опыта и помощи другим душам, а "средние/низкие" в наказание или осознание своих ошибок.
Почему не особенно плохо проявлявшие себя при жизни сурвы вынуждены проходить испытания, а наказывают их творившие дичь при жизни убийцы?
Опять же, они не наказывают, они тоже просто инструменты. Так же как и в реальной жизни, можно думать, что злобный начальник на работе тебе послан за грехи, а можно, чтобы ты стал сильнее и научился чему-то. И когда научишься, либо он уйдёт, либо ты уволишься. А если уйдёшь не научившись, тебе будут попадаться такие начальники постоянно, пока не поймёшь зачем всё это нужно было)
В смысле Сущность не самый сильный и злобный персонаж в этом мире, а всего лишь инструмент? Что за вбросы?
Аналогично вышесказанному, сущность не "главная" коварная субстанция, по велению которой всё и происходит с людьми, а инструмент, который власть имеет лишь на время "обучения" душ. Чем и пользуется, пока у неё есть время.
Алсо Lost - был хорош ровно до того, как в нём началась какая-то дичь. Чем дальше в лес - тем лютее и трэшовее.
Не без этого. Я только как пример концепции привёл.
Разумеется это всё лишь одна из возможных трактовок, я не утверждаю, что всё обязательно именно так. -
@Orion said:
I can't read minds, no. However, you think your inability to win against the Pig is because the character is inherently OP, so that tells me you think you're not making any mistakes when going up against her. That, in turn, tells me you think you think you're better than the player using her, but only lose because the character itself is too powerful, when the reality is that the character is underpowered and you're just not good enough to beat her.Of course, I make mistakes. But in the game against other killers, this does not prevent to have chances to win. If a lot of players have difficulties against a character - yes, it means that he is not balanced. If it becomes balanced at high levels, it does not make it less unbalanced at another levels. All players have the right to vote, not just tops. In your opinion only the top.
For example, in a game Dawn Of War Soulstorm, the Eldar race is unbalanced strongest. However, a pro player can beat another player for a weaker one. But this does not cancel unbalanced this race. Even a weak player, if he learns a few abuses, will easy beat the rest of his level. And this not okay. If to get pleasure from game, need to become a top player to beat someone pers or race - this not okay. -
@Orion said:
Bad relative to how good you think you are.How do you know how good I consider myself? You can read my minds?
-
@Orion said:
It's because the Pig is a bad Killer for high ranks, like we've been telling you.If this is a way not to encounter her, it suits me.
You're just bad at the game.
I have no target to be "bad" or "good" in this game. Everything is relative. Bad relative to top player? Let it be so. I want to enjoy the game, and for this i think not necessary to be a top. I am not a newbie, and this should be enough.
-
Возможно этот мир просто "Чистилище", по аналогии с сериалом Lost. Попадают в него кто-то за грехи, кто-то дабы пройти испытание, чтобы понять что-то или выполнить своё определённое предназначение. Например за Кейт по данной информации грехов не наблюдается, может быть её предназначение как раз заряжать выживших радостью и оптимизмом, тем более ей всегда нравилось это делать, а в таком жестоком мире прочие в этом могут нуждаться особенно сильно. И это не коварный план Сущности, а часть чего-то большего, где сущность просто инструмент. А живы ли они или нет физически, так же не важно, как не важно в том сериале. Для них живы, для мира за островом - считаются погибшими.
-
@Esheon said:
The key thing is prediction. Both sides of this game have to predict what the other side will do. If there's an obvious path to run away, then maybe the killer will assume you went that way and try to cut you off there. Maybe they'll go straight to the hook.maybe they're chasing someone else and won't come at all.Practice shows, if killer is waiting for this, he finds saved or saving in most cases. In the footprint or groans. Of course, any other killer can tunnel, but with this perk it is easier, because there is no way to shield wounded with my body. Anyway, the skills are available to all the killers, so it does not matter. As I said before, it’s not the individual thing that makes me nervous, but the combination stealth, speed and these traps.
@Doc_W__HOLLIDAY said:
You're a rank 15. Play more and you'll see why this is a bad idea.Well see. So, i am a 10 rank now. Now this problem is solved - Pig just stopped encounter for me in matches. Maybe at 10th rank they do not play for her, maybe the entity or the god of DBD heard me, lol.
-
@Esheon said:
Actually, if the killer is camping then Make Your Choice does nothing for them.In order for MYC to trigger, the killer has to be at least 32 meters away from the hook when the survivor is unhooked. It takes The Pig 7 seconds to move 32 meters while standing, or 9 seconds to do so while crouching.
As soon as you unhook someone while MYC is in play, you get the "Exposed" notification, your character makes a hurt sound, and blood flows from your hand. At that point, you have at least 7 seconds to run and/or hide.
If killer will wait for this, in 7 seconds, she will find me or a wounded surv. Then will have to leave him wounded, not to protect and not to heal. That will allow killer tunneling him. Well, here I am not sure, maybe a small of experience prevents me from doing it.
@DeadByFlashlight said:
Ok I like this idea.Each survivor can bann one killer and the killer can bann 4 survivors.
Why 4? One. Actually, it is possible and four, just afraid then killer will have to long wait in lobby

-
@Haku said:
You just haven't met the BBQ Billy yet. It will change your world.I met) And play for him. Did not cause problems above medium. If player don't camper and tunneler of course, but this problem for all. I seen all, except Bubba and Witch. And no one don't piss me off. Freddi intense me, but i think, because this was a first meet.
@DarkWo1f997 said:
I think you should focus on learning how to play against her instead of wanting outright content removal. I don’t mean to sound rude, so please don’t assume the worst of my intentions, but that’s like asking for a shotgun for use against a killer. You’re taking one out.Just one fact, the most number of leavers were when playing against her. Not 20 level, 15. For 50 hours of play. I don't understand why this look like "taking one out", this will only affect those who do not want to play against her. Or do you think, there will be no one to play against her?
@Esheon said:
The way a lot of people seem to play Pig (tunnelling, camping, etc) makes her a lower-middle tier killer. Played properly, I'd call her a high-mid tier. Not top tier by any means.Unfortunately, it often happens. Perk "Make Your Choice" do camping easier, rescue surv off the hook and she get you for one punch. However, theoretically perks is available to everyone. Piss me off, the combination of stealth and speed, and these traps. Separately, it would be tolerable, but all together...
@CoolAKn said:
I think it would be interesting to have a temporary "blacklist" of characters to face, for 1-2 rounds. When creating/loading a lobby, it adds a tag to the player of the character they are loading in as, and if you have a certain character "blacklisted," the game will try to prevent matching with that tag. This would not affect swapping characters while in the lobby, so that's a loophole. In this instance (yours), if you are tired of playing against the Pig, you could "blacklist" the Pig, and for 2 games, you would not be matched with any killer that created a lobby as the Pig. Similarly, as killer, if you are tired of playing against Claudette, you can "blacklist" Claudette, and the game will try to prevent matching Claudettes with you for 2 games.Aside from that, you're just going to have to suck up playing with whatever killer you randomly match with.
Yes! This guy understands what I mean. Though be so.
-
@LightsOut88 said:
Honestly my friend, every player has a killer they absolutely hate and do terrible against most games, or at least really struggle to do good against.
My suggestion is really focus on your looping and pallet game. Getting away from the killer has way more to do with enviornment and location during chases than anything else. Perks are a "supplement" to a good player not a requirement to win, however you should choose the perks that best suit your style of play. Practice your jukes, 360's, memorize the areas where pallets and windows appear and never run in the open or in a straight line. The only way to get better at dbd is through patient trial and error and a lot of bad games lol
Good luck out there and remember to always have fun!A good game with looping and pallets will start to work out after a lot of time, time which may not be. However, thanks for the advices.
@LightsOut88 said:
And for the pig my biggest suggestion is to try and leave yourself a large field of vision at all times and constantly rotate camera to catch her sneaking. If you can see her coming a mile off you have effectively stripped her of her powerYes, it helps partly. But this only works with a good overview. It would be fairer if her speed were at less than 4.6. Since she has the advantage if she succeeds to sneak up close range.
Today again one player leave from the match and 2 die, in game vs her. Only because of this, I was escape, the hatch was right on the way.@Mister_xD said:
no. horrible idea. survivors would simply cherry pick the killer they want to face, so they can ez win without having to get good.Do you mean remove from the match 4 hated killers? No, idea in that, to not connect in lobbi with a one chosen bad killer.
This is just a sketch. Conditions can be changed, thought out. It may be that this opportunity only works up to level 10, or something else.Okay, okay, maybe it's just whining a noob, who can't play good. But even for noobs, the game should be attractive, otherwise who will support it with money? Yeah, a rhetorical question...
Maybe my butthurt will end, and I will learn to play against her. But I'm sure this improvement would give much more pleasure to non-pro-players. I think it will not cause a lot of problems. If people who do not want to play against some killer will be few - this will just not even notice. If a lot - it will be an excellent indicator that it is really imbalanced. Fair vote. In addition, it will not affect anyone except those who really do not want it. Pro-players just won't use it. -
@Dragonredking said:
Firstly welcome to the internet!
/s =sarcasm
Secondly
You are inexperienced with the game go learn to play instead of asking the dev to cater to you.
You aren't suppose to chose wich killer you are going againstWell, I on your sarcasm and responded.
I'm learning, but many complain about balance problems.
Of course! It will be better if the players will just leave, seeing the hated killer. I've already seen this several times. -
@Dragonredking said:
Sure, allow killer to ban 4 survivor so you can't use your leveled up survivor and you have a deal /sNobody talked about 4. Just 1. In addition, survivors have a teachable perks. And if one does not want to play against someone, for sure will be another host who wants. People are different.