GeneralV
GeneralV
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- GeneralV
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810503#Comment_3810503
And ended up being a simple and elegant equaliser for low-mobility/non-chase killers.
Removing bloodlust now would see those killers struggle even more, and force us back into a Nurse/Blight/Wesker meta.
Well said, friend.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/428640/no-freddy-changes-until-2025
Don't be down, my friend.
My hope is that they are negotiating for cosmetics for his next update, specifically the other two versions of him - Classic Freddy and New Nightmare Freddy.
https://us.v-cdn.net/6030815/uploads/QV1PCFZI7IFD/1-3.gif
https://us.v-cdn.net/6030815/uploads/MDQ0FWR9OE7J/new-nightmare-review.jpg
Disclaimer:
This hope is not grounded in any facts and is strictly copium.
I shall continue to inhale the copium and hope, irrespective of reality.
Well, my friend, it certainly isn't looking good for us Freddy mains.
I don't mind the lack of cosmetics, to be honest. I just want Freddy to be fun and unique again, as he used to be.
You, me, @KaTo1337 … we will have to go through Halloween and Winter Solstice with Freddy as he currently is.
@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810539#Comment_3810539
"It really depends on how they will approach his rework. If we don't move away from his post-rework power then nothing will be fixed."
The thing is, this can happen. Freddy was very popular after the Rework and players in general liked him. They did not care that he was boring, because he was easy to play and very strong.
Personally, I would prefer him being mid-range and fun to play over him being strong again as before and boring to play. But I feel that quite a bunch of players care more about how powerful a Killer is than how fun it is.
The thing is, this can happen.
You're right, my dear friend, I know you are.
But if I don't believe I'll get my favorite killer back, then what is the reason for me to be here? To post every day, to insist on his return whenever I can?
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Confirmed by the developer stream, yes.
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@Dwight_Fairfield said:
I guess us Mikey players will be waiting til next year too.
And earlier this year I thought both of them would've been changed in time for the Halloween event.
Hahaha, we are not lucky, my friend.
@SkeletonDance said:
They better cook with his rework 🧑🍳
It really depends on how they will approach his rework. If we don't move away from his post-rework power then nothing will be fixed.
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@TheArbiter said:
Was the initial announcement of him getting changed back in 2023? Feels bad man
To be honest, my friend, I am not sure. I've been waiting for him to be fun again since 2019.
@Sngfun said:
Remember, there will be light at the end of the tunnel.
Just think about legion, ghostface, twins and hillbilly
Freddy won't be an exception, have hope
I know, friend, I know. But why does this tunnel have to feel endless?
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@Paternalpark said:
Darn.
Darn
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@Langweilig said:
Yeah it is kinda sad. Poor @GeneralV
I suppose five years of waiting will become six…
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@iloveandhatethisgame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810061#Comment_3810061
they should have never got rid of the bloodpoints for bbq and wglf
This.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810212#Comment_3810212
If BHVR reworked Freddy to be closer to his original version, but gave invisible Freddy directional audio, would you be happy with that compromise?
The original concept but with directional audio?
Yes, yes I can accept that.
Don't think it is necessary, but it isn't the end of the world either. Huntress originally had a directional lullaby and she survived. Freddy can do the same.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809949#Comment_3809949
All good mate!
Jesus was that me 10 months ago? How did you have the patience to listen to my crap? Lots of talking out of my rear there, but at least one thing was useful xD
I wasn't around during the years Freddy was around so I don't truly know how he played/was played against... but now I look back at it the RNG of skillchecks is not really a big deal. I would prefer something different but for lack of a better idea, it's not really a problem.
However looking at the wiki, his old power seems to have been removed...
So for anyone wanting to know Freddy's original I thankfully copied it down, though I have a feeling it had some mistakes/is missing some details, so do please correct me:
Original Power
"Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares.
Dream Demon allows The Nightmare to pull Survivors into the Dream World."
Survivors who are awake:
- Do not see or hear The Nightmare.
- Once targeted by The Nightmare's Power, Survivors enter the Dream Transition for 7 seconds.
- During the Dream Transition they can see The Nightmare intermittently.
- When the Dream Transition has elapsed, the Survivor is pulled into the Dream World.
Once in the Dream World:
- Survivors' Auras are revealed to The Nightmare whenever they are outside of his Terror Radius.
- Survivors suffer an Action speed penalty of -50 %.
- Must find other non-sleeping Survivors to perform a Wake-up action to exit the Dream World
- Failed Skill Checks can wake up the Survivor.
- Getting hooked wakes up the Survivor.
Original Power Trivia
- Terror Radius: 16 metres
- Lullaby: 24 meters
- Dream Transition duration: 7 seconds
- Power range: 10 metres
- Power cast movement speed penalty: <95% (3.95m/s)
- Dream World Action Speed penalty: -50%.
- Aura-Reveal delay: 1 second after leaving the Terror Radius
- Glimpse Minimum distance: 6 metres
- Glimpse Maximum distance: 24 metres
Update 1.8.1
- Nerf: increased the time Survivors must have left the Terror Radius for to have their Auras revealed from 1 second to 10 seconds.
- Nerf: increased the Terror Radius from 16 metres to 24 metres. This change was motivated by a desire to allow Survivors more room to manoeuvre around The Nightmare without having their Auras revealed for being outside his Terror Radius. This change brought the Terror Radius to the same range as his Lullaby.
- Nerf: increased the duration of the Movement Speed penalty after tagging a Survivor with Dream Demon from 1 second to 3 seconds. This change was motivated by a desire to allow Survivors to put more distance between themselves and The Nightmare before they fall asleep and become vulnerable to his attacks.
- Nerf: dying Survivors who are healed to the Injured State are automatically woken up.
Patch 1.8.2
- Quality of Life: increased the Movement Speed while casting Dream Demon from an unknown value to 95% (3.95m/s). This change was motivated by the Developers deeming the old penalty as too intense.
I'm sorry, friend, I got caught up in the discussion here and forgot to reply to your comment.
Please don't say these things about yourself, my friend, you were not annoying or anything like that. You saw an idea that was open to feedback, you voiced your thoughts and that feedback helped me! We had a good discussion about it, there is nothing wrong with that.
Don't be so harsh with yourself :)
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I have made a terrible thing… I have DCed out of frustration with the killer, more than once…
For years I have kept my oath to never give up, regardless of what I may encounter in the endless dark fog. But I have allowed my hatred for Wesker to twist my mind, and in moments of weakness, I've left my companions behind.
Please, forgive me.
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I'm happy it still has its bloodpoints effect. Hopefully they won't remove that from the perk.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810172#Comment_3810172
The reason why survivors automatically get pulled into the Dream World, is because that feels a lot more fair, than getting chased by an invisible killer with a non-directional lullaby. The dream pulling mechanic was frustrating and non-interactive for the survivor, and it will never ever come back in its original form.
If Freddy gets his dream pulling mechanic back, it would 100% need to be interactive on the survivor side, so survivors would feel like it's a fair mechanic. Invisible Freddy would need directional audio, and the dream pulling range would probably get shortened to grab range. That would allow some sort of chase to be involved, where both sides of the game could feel like they are participating.
The reason why survivors automatically get pulled into the Dream World, is because that feels a lot more fair, than getting chased by an invisible killer with a non-directional lullaby.
That wasn't the case, though. I do not know if you were playing DBD when his rework happened, but survivors passively failing asleep was not added because it feels more fair for survivors. It was added as a "QOL" change to make him feel better to play as, and make survivors more vulnerable to his Dream powers.
Same reason why he can hit an awake survivor, which in my honest opinion should have never been a thing.
Speaking from personal experience, the dream pulling mechanic was perfectly fine as it was, and no changes would be needed. I'm confident it can, and will, safely return exactly as it was.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810151#Comment_3810151
Survivors would need counterplay to being pulled into the dream, and a non-directional lullaby isn't good enough. Invisible Freddy would need directional audio.
Also, it would be likely that if BHVR ever did bring back original Freddy, the aura reading on sleeping survivors would need to be severely nerfed (or removed). Infinite duration aura reading outside of the terror radius is way too overpowered for modern DBD. BHVR would probably do something like nerf it to 3 seconds of aura revealing every 30 seconds.
And then BHVR would probably sprinkle the map with alarm clocks that any survivor could use, so that survivors can wake themselves up without failing a skill check. And Freddy wouldn't be able to see the alarm clock auras, but survivors would be able to see every alarm clock aura.
Survivors would need counterplay to being pulled into the dream
No, you are not supposed to spend the entire match awake, and that goes for every iteration of Freddy.
Eventually you will be pulled into the Dream World, and that is whole point. The lullaby is enough, as I know from personal experience.
Infinite duration aura reading outside of the terror radius is way too overpowered for modern DBD
It isn't. Not when it is designed to work with his power.
And then BHVR would probably sprinkle the map with alarm clocks that any survivor could use, so that survivors can wake themselves up without failing a skill check. And Freddy wouldn't be able to see the alarm clock auras, but survivors would be able to see every alarm clock aura.
They wouldn't. Freddy isn't Pig.
Having an active RBT will kill you after the time expires, the Dream World has more to it than that.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810144#Comment_3810144
By paying attention to a non-directional lullaby? After what BHVR did to Spirit and Dracula, they would surely give Freddy a very loud directional audio when he is invisible.
That seems a bit excessive.
Dracula and Spirit have powers that can be used in chase. Freddy doesn't, and he shouldn't have.
It isn't the same situation.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810136#Comment_3810136
What are survivors supposed to do, if this Freddy decides he wants to hard tunnel one person out of the game, and only pulls that one person into the dream, which means that Freddy is invisible to everyone else? Do you think the average survivor can help bodyblock, when the killer is invisible? Do you think the average survivor would know how to flashlight save, when the killer is invisible?
That Freddy will lose the game. By pulling only a single person into the Dream World, that Freddy would deprive himself of the slowdown, and aura reading. Besides, he lacks a chase ability because his kit is not meant to be used that way.
This is the same as playing Singularity and only using your power against a single survivor. A good killer wouldn't do that. At best you get one survivor.
Edit:
How will an awake survivor know where to run, to avoid being pulled into the dream?
By paying attention to the lullaby, which is heard by awake survivors.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810127#Comment_3810127
So you're well aware that original Freddy got a lot of complaints, that a lot of people really hated original Freddy, and he was nerfed because of the number of complaints?
What changes did you make to original Freddy, that you think are large enough for him to be accepted by the community?
He was nerfed mostly because of complaints from people who had never played DBD before. Mathieu Cote himself regretted that nerf, as people didn't even have time to learn how to play against him.
There was never a need to change his power extensively.
What I did was keep the teleport and add the Incapacitated status effect during the Dream Transition, which in my opinion as an Old Freddy main fixes the few issues he had.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809949#Comment_3809949
""Once in the Dream World: Survivors suffer an action speed penalty of 50%"
"While Survivors are in the Dream World: Applies a moderate (-6%) Action Speed penalty to Repair, Healing, and Sabotage actions"
"Survivors suffer from an increased Action Speed penalty of 60% after 30 seconds in the Dream World"
This sounds absolutely miserable.
Miss one skill check and the penalty is gone. It isn't bad, it never was bad.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809971#Comment_3809971
Ah thank you for the correction friend! Its been so long I probably miss remember than anything else! Those were the days!
No problem, my friend, I'm happy to help! Whenever you wish to talk about Old Freddy, I'm the person to ask :)
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@katoptris said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809836#Comment_3809836
Freddy isn't the same after his nerfed. I knew his rework was gonna get him butchered especially with the whole 5 pallet/snares things.....
Yes, his post-rework power is really unhealthy for the game.
Back in 2021 I was against the idea of nerfing him because I knew it wouldn't fix his actual issues, like the fact he is boring to play and is missing his identity, but he really couldn't be allowed to remain the powerhouse he was. Just wish they had gone for the "dework", instead of leaving him in a terrible state for years.
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@[Deleted User] said:
Have to agree with @GeneralV Dream world doesn't do a whole lot so freddy is barely an issue most of the time I make zero attempt to wake up unless im litterally walking past the clock or someone tries to do it!
Pig traps can be annoying I get it but if you all just get them off before one of you pops a gen (solo queue 99.9% here I get it always 1!) What exactly does pig have left? Just think of it as corrupt (I see some pigs use that at same time baffles me)
Wesker, meh I mean its wesker everything about him annoys me but its just a game not that hard to get off almost always start within a few meters of a box.
Annoying I understand but killers will very rarely get that much value from it!
Now old freddy starting everyone in the dream world with aura reading that was fun 😅
Now old freddy starting everyone in the dream world with aura reading that was fun 😅
That might have been a cheater, my friend, he could only do it with the obsession:
Not worth for an Iri, I'd say.
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To be fair, Red Paint Brush isn't going to do much when the Dream World itself is barely a threat. Just make sure you don't spend the entire match asleep.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809942#Comment_3809942
Do the devs go through discord and steam?
Hopefully you get your Freddy, you are the person that deserves the most being happy with him.
I’m waiting for a post where you show us your feddy ideas.
Probably not, I used it to get other players' feedback and see what they think about it. A suggestion for Freddy cannot be done simply with what I want for him in mind, I wanted to come up with a concept everybody would enjoy.
And thank you for your kind words, my friend, I sincerely appreciate it <3
If you'd like to see a post with my ideas, here it is:
@GeneralV said:
Greetings, survivors, killers, and both-siders of the Fog! I hope this thread finds you doing well. Thanks for joining me today.
So, Freddy Krueger is currently trending around here. Unfortunately, it is not for a good reason. This poor killer, my favorite character in the game, is completely ruined. And this situation cannot be tolerated.
It is with that in mind that I would like to present you, once again, my idea for what should be done with this character. I have been a Freddy main since 2018 and would be honored to have a shot at fixing this killer that I truly love.
Without further ado, here it is:
Power: Dream Demon
Pull survivors into the Dream World
-Survivors who are awake do not see The Nightmare.
-Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.
-During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.
-When the Dream Transition Lapse, the Survivor is pulled into the Dream World.
Once in the Dream World:
-Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.
-Survivors suffer an action speed penalty of 50%.
-To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.
-Failed Skill Checks can also wake up.
-Hooked Survivors wake up.
Special Ability: Dream Projection
-Teleport to a Generator in view. Releasing the button early will cancel the action.
-Survivors cannot interact with the targeted Generator.
“You have nothing to worry about. This won’t hurt one… little… bit.” -Freddy Krueger
Add-ons:
Wool Shirt:
-Slightly decreases Skill Check chances in the Dream World.
Sheep Block:
Slightly reduces Dream Transition time.
-Time to fall asleep is reduced by 0.5 seconds.
Kid’s Drawing:
Slightly increases Dream Demon range.
Garden Rake:
Slightly increases Movement speed while casting Dream Demon.
Prototype Claws:
Moderately increases Movement speed while casting Dream Demon.
Outdoor Rope:
While Survivors are in the Dream World:
Applies a moderate (-6%) Action Speed penalty to Repair, Healing, and Sabotage actions.
Nancy’s Sketch:
Moderately increases Dream Demon range
Green Dress:
Considerably decreases Skill Check chances in the Dream World.
Slightly increases Dream Projection charge time.
Cat Block:
Moderately reduces Dream Transition time.
-Time to fall asleep is reduced by 1 second.
Unicorn Block:
Considerably reduces Dream Transition time.
-Time to fall asleep is reduced by 1.5 seconds.
Swing Chains:
Survivors suffer from an increased Action Speed penalty of 60% after 30 seconds in the Dream World
Survivors only see glimpses of The Nightmare during the Dream Transition.
Nancy’s Masterpiece:
Tremendously increases Dream Demon range.
Jump Rope:
Tremendously decreases Survivors' Action speed when in the Dream World.
Blue Dress:
Moderately decreases Skill Check chances in the Dream World.
Moderately reduces Dream Projection charge time.
“I had to keep you awake long enough so when you finally slept… you would never wake up again” -Freddy Krueger
Pill Bottle:
Survivors do not see The Nightmare during the Dream Transition.
Paint Thinner:
Tremendously increases Movement speed while casting Dream Demon.
Class Photo:
-When a Survivor is pulled into the Dream Transition, all other Survivors' Auras are revealed to The Nightmare for the duration of the Dream Transition.
-Tremendously increases Dream Transition time.
Time to fall asleep is increased by 2 seconds.
“Z” Block:
Tremendously reduces Dream Transition time.
-Time to fall asleep reduced by 2 seconds.
Red Paint Brush:
-Tremendously decreases The Nightmare's Terror Radius.
-Tremendously reduces Dream Transition time.
Time to fall asleep is reduced by 2 seconds.
-Slightly reduces The Nightmare's Movement speed.
“Don’t be afraid. I can make it the way it was... Just the way you liked it” -Freddy Krueger
Black Box:
When channelling Dream Projection, the following effects apply:
-All Generators spew blood.
-Suppresses the appearance of the Husk.
“I can sleep… I just don’t want to” -Dean Russell
https://us.v-cdn.net/6030815/uploads/OLG5TS2NT32U/image.png
And here it is! I hope you like what you see, and feel free to share your own thoughts and ideas here. We'll all work together to get our killer back!
-Signed by GeneralV, undisputed master of the Old DBD, and the most dedicated Old Freddy main in history.
Just disregard the suggestion for Black Box, I still need to come up with a different effect for that add-on (also thanks @UndeddJester for pointing out the oversight with the suggestion, I appreciate it!)
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809907#Comment_3809907
Haven’t you lost hope at some point? 5 years are so long. I have almost lost hope after asking for a Sadako revert for a year or longer.
Where else are you asking for Freddy changes? I might try it there for Sadako too.
For a while, yes. Late 2022 - Early 2023 I was barely playing DBD and Freddy hadn't even been mentioned by the devs in so long that it was hard to have motivation. But not anymore, those defeatist days are over.
Well, I've shared my concept on Discord servers that I have with friends, in the actual game talking to other players (someone even recognized me as the "Forums Freddy person") and I even have it on my Steam profile!
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809892#Comment_3809892
When looking at Sadako I’m not that confident. They will probably make a new version of him. The best you will probably get is a mix of both versions or they give him a complete new power.
I hope they give him more skins when he returns.
Yeah, there is always a chance it won't end well.
But I've been doing this for over five years, and not just on the Forums. I'm allowing myself to have some hope this time, because I think I need it.
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Bring back the old emblem system
Yes, please.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809836#Comment_3809836
I really hope they revert him, so I can test him my self. His former self looked so much more interesting
And he was! Way more fun, unique and fitting for the character of Freddy Krueger!
You would've loved him if you were playing back then, and I'm confident you'll have a chance to test him. I'm confident I'll get my killer back.
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This will be the first Haunted by Daylight event I'll actually be around to play, the other two happened while I was taking breaks from DBD, hopefully it will be fun, and I'm confident this second iteration of 2v8 will have Freddy available.
My favorite killer can't be excluded from a modifier for the third time… right?
One more thing, thank you for your service, my friend! o7
I'm sure my fellow Freddy main @CountOfTheFog will do a great job sharing the news from now on!
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@katoptris said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809024#Comment_3809024
Don't forget he got reviewed bomb due to the fact people had issues .
Indeed, my friend.
It is extremely unfortunate that people chose to complain instead of learning how to play against him and understanding why it was different than playing against the other killers available at the time. As a dedicated Freddy main, actually taking the time and reading the complaints from back then was genuinely one of the worst DBD-related experiences I've ever had and I don't want to look at those Steam reviews ever again.
There is a good reason why even Mathieu Cote himself said in a interview that he regretted that nerf. We can only hope Freddy will finally return to his original and fun iteration after the next changes.
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@Spare_Them_Mori_Me said:
This game is rated appropriately and is very clear 'what' it is. The last thing we need is dumbing it down. If anything, it should be cranked up.
There's plenty of games that will suit someone who dislikes the horror type activities present in this horror type game.
This.
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809640#Comment_3809640
your a warrior for even playing him still. I see him as a guarantee loss against anybody good
Well, thank you my friend!
If his rework wasn't enough for me to drop him, then nothing is. I'm happy to be one of the Freddy mains helping him get the fourth highest kill rate in the game.
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@Spirit_IsTheBest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809649#Comment_3809649
I feel like they should add them as general perks separately instead, I'd really love to have og BBQ and WGLF back.
Or revert them. We need those BP stacks, they were amazing!
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Someone please recreate WGLF and BBQ because they would probably win by popular vote and it would be nice to have them back.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809642#Comment_3809642
I know why they changed her traps for EGC, but yeah I miss that as well.
Since we're getting all nostalgic, here's some old DBD chewy goodness for ya:
https://us.v-cdn.net/6030815/uploads/ZXY2XCUXH6DB/381210-screenshots-20170225185227-1.jpg
https://us.v-cdn.net/6030815/uploads/DQY73DWPET6Z/381210-screenshots-20170225192242-1.jpg
https://us.v-cdn.net/6030815/uploads/P3N1TKT1II44/2916420679-preview-inkedcoal-1.jpg
https://us.v-cdn.net/6030815/uploads/JS9PNDEZO183/download.jpeg
Plus one of your bud:
https://us.v-cdn.net/6030815/uploads/0XMNXWE0XD5N/download.gif
Thanks for the nice pictures, my friend, it is always a good experience to see the golden days!
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809639#Comment_3809639
I can see them messing around with those two disabling outside of Endgame and screwing up something else in the code as well. And prolly nurfing my beloved Piggly Wiggly too somehow! 😂🤣
Worst of all, it wouldn't be the first time Pig gets nerfed because of something related to the Endgame.
I miss you Endgame Piggy… :(
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Honestly it is a bit hard to be certain, but I can definitely say I've been having more victories as survivor than killer.
I really try my best, but current Freddy struggles a bit without decent perks.
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Yeah, I remember that. As @JPLongstreet said, it was changed so the game would end quicker, but I wouldn't mind if it was brought back.
But then the base-kit BT and perks like Decisive Strike would probably have to be deactivated.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809618#Comment_3809618
his penalty is only towards exit gates, healing and generator repair. in the rework version, they removed exit gates. it is not global penalty to all actions. if it was, it would make freddy super strong at protecting totems like with thrill of the hunt and he'd have base-kit anti-sabotage.
Doctor+Pig is probably the better combination for pig. if they buff doctor static blast to be global radius in 2vs8 mode, that would be hilarious with pig boxes.
No, my friend, it did work for Totems and Sabotage. Not sure about post-rework, but the original penalty affected everything you did.
That's why I've always been curious about Jigsaw Boxes. Sadly there was never a way to test it.
Edit: See this video for reference, my friend:
https://www.youtube.com/watch?v=8k-5ze4xUOY&t=528sAt 10:44 Monto tries to cleanse the Totem while affected by Thrill of the Hunt. Then, at 11:14, he tries again, but this time affected by both Thrill of the Hunt and the Dream World slowdown. Notice the difference in speed.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809614#Comment_3809614
next set of killers are really interesting. leatherface, pig, freddy, clown for 2vs8. my vote is for pig but i definitely would not mind a freddy as an ally.
I really hope Freddy gets a dework before the next 2v8. Finally I would have the chance to test something I've always wanted to test:
Old Freddy applied a 50% action speed penalty to every survivor in the Dream World, right? Well, technically, searching a Jigsaw Box is an action.
So... if Old Freddy and Pig were together in a match, could he make it so that survivors would search Jigsaw Boxes at half the speed? I need to know if that would be possible.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809588#Comment_3809588
hopefully with freddy. Maybe freddy in 2vs8 mode will be really good. He grants oblivious to entire team.
I made sure to vote for Freddy in the latest survey when they asked us which killer we wanna see in 2v8.
Really hopes he makes it, having him excluded twice from Lights Out was awful.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809024#Comment_3809024
Freddy rework got nerfed for same reason. "Forever freddy is unfun, killer is stacking anti-heal+game delay, nerf please". Old freddy had forever build as his base-kit. I suspect the entire reason why freddy is still unchanged is because they don't want to buff his "unfun" play-style perceived by survivors.
every part of freddy was perceived as unfun by survivor mains
→ Snares slowing you down at loops, continuously with no drawback → see skull merchant drones that just received said nerfs
→ waking up clock as secondary objective, wake up using teammates, failing skill-checks
→ Unlimited wall-hack reading.
→ Undetectable+invisibility
→-50% repair penalty or 20%+ -repair and heal in iteration #2.
When every single part of killer kit is complained about, there isn't anything for bvhr to buff. So we have freddy for 2 years with crap ability because what his abilities are suppose to be are lock-in vault with a key.
I am not sure if this is what happened to Freddy, to be honest
Back in 2021 I was against the idea of nerfing him because it wouldn't fix his actual problem, which was and still is the fact he's uninspired and simply not an interesting killer. But his reworked power really wasn't healthy for the game. Spamming Dream Snares and getting your Dream World slowdown for free with Jump Rope and Swing Chains wasn't fun for anyone involved.
With Old Freddy it was different, because he doesn't get value simply by existing in the trial. You needed to pull survivors into the Dream World, and that is how it should be.
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@Seraphor said:
Scratched Mirror is the single most fun thing in the game.
Still think Spooky Freddy was more fun, but I am biased here. Scratched Mirror is a close second.
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No ETA yet, but it will definitely come back at some point.
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To be fair, there is no way to know where exactly you are at the MMR ladder.
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@TieBreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809423#Comment_3809423
There were a few threads with people complaining that hooking was pointless after the hook timer got increased, and threatening to slug everyone they played against. But I have no idea whether that sentiment is isolated or not.
Interesting. I gotta say I forgot about the hook timer change.
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@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809392#Comment_3809392
Much like freddy after his rework or somehow we will see a change in actitude toward this argument?
Yes, similar to post-rework Freddy. But there is a difference between the two:
Nerfing Wesker fixes the issue of him being a killer with way too much in his kit, nerfing Freddy doesn't fix the issue of him being boring and missing his unique identity, something that I've always pointed out.
Wesker needed nerfs. Freddy needs a rework. But both of their problematic iterations needed to go:
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@Thusly_Boned said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809368#Comment_3809368
I know it was an anomalous night, since I've been playing for years and only had that happen once before.
I just got really "lucky", lol - I May never see one again.
Yep. As rare as they are, these trials are extremely unfun.
Rumor has it that some content creator said something about slugging and now many players are doing it, but honestly I haven't seen it happen.
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Good.
His kit has way too much in it. The nerfs were justified.
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I haven't had a match like that since that one Clown in old Wrecker's Yard, a really long time ago.
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Remember when you could Sabotage Trapper's traps? Good times.
I think Sabotage was better back when it took longer to do and it had skill checks, but you could leave hooks 99% and try to finish it when the killer was approaching. Those plays could work sometimes, but they required preparation and time. I liked it.



