GenSim12345
GenSim12345
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- GenSim12345
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Thanta can be useful on Legion, depending on what addons your bringing and your ability to keep everyone injured and mending.
Sloppy Butcher and Nurses are simply must have either one to be paired with thanta to help with anti-heals.
In context of the build your think of or using? I would say that the dying light could work depending on what addons your using. If your using one of the knifes + a duration addon then i say go for thanta, though i would recommend brining Monitor to make use of nurses, most survivors wont heal in your terror radius if you got sloppy.
Take what me and others are saying with grain of salt and try thanta out with other perks and see what you like.
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i prefer the green/purple ranks, I mostly screw around with any build that i can think of for my killers.
Survivor wise? I could care less about rank, all teammates i get usually are potatoes. No matter the rank.
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None.
We don't need nerfs. We need reworks.
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Seriously? Theres already people crying nerfs? Oh my, that just made my day XD
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@BlueFang said:
https://forum.deadbydaylight.com/en/discussion/comment/644812#Comment_644812
Meanwhile Haunted Ground gamers be like
this made my day
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Bonds a really good perk for solo survivors. But i wouldn't say its the best, not by itself anyways. Its good dependent on which perks your using it with, and helpful for keeping track of teammates, even in chase and they are heading to you.
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@indieeden7 said:
Excuse me?
He's saying that if a survivor removes the new killers teleport tunnel it should reveal their position.
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Not possible to say until we actually play the new killer. Though it looks more like an experiment of survivors able to deny power, but put themselves at risk similiar to Vommy Mommy and how not cleansing, and cleansing is a double edge sword for survivors.
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@baesik said:
https://forum.deadbydaylight.com/en/discussion/comment/644454#Comment_644454
With the addition of this perk, we might just see it more. Running surge, lullably, ruin, and thrill would be the ultimate gen stopper build.
On paper, it sounds like it. But we will have to wait and see it in practice, numbers for the perks can change.
Plus Surge requires you to put survivor into downed state with a "basic" attack, so you would still have to deal with looping and mindgames.
Guess we have to wait for the PTB to see it in practice.
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@baesik said:
https://forum.deadbydaylight.com/en/discussion/comment/644434#Comment_644434
100% agree with this. Surge + Huntresses Lullaby + Ruin + Base explosion regression?????
I think it would be more like -
Surge + PGTW + Ruin + Base regression. Mostly because Huntress isn't picked up as much as you'd think, though thats just my experince, see more ruin then huntress.
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Mind breaker, and Surge seem pretty good. I can see them being used more, with surge possibly replacing PGTW for me personally.
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Or maybe, the killers Noob3 was facing were either boosted to rank 1 because how stupidly easy it is to get to rank one in first place...
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No, it is not "needed" but it does help make the job of guarding the gens easier, even though it dies within 30-60 seconds, that can stall the game just a little bit as survivors are off gens during that time. Maybe, you can catch a survivor during that small window.
The perk in general is just a giant cointoss though whether it "worked" to help slow down the game or not whether its up or destroyed, and I would say your probably better off running other perks like PoP instead or take them along with Hex Ruin. Up to you how you want to play.
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Because to get the most out of it on certain killers you need to bring a tracking perk like whispers or discordance. Plus it makes getting a good 3 gen setup with all the gens right next to eachother much more difficult, other thing to note is it causes survivors to look for totems, making bringing ruin with it not a good idea either.
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@gantes said:
And NOED is both bad design AND a bad perk can't believe we're having this debate in 2019
I can't belive people are defending NOED either, its just a bad perk overall.
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I did not know this at all, been avoiding the snares and pallets without the perk. Thanks!
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Survivor:
ObjectOfObsession - Should NOT counter stealth killers via aura reading, it just cripples stealth killers.
Balanced landing- Not really annoying, but there are some loops that can make this perk infuriating.
Adrenaline - Survivors get full health when rescued from hook.
ProveThyself+Streetwise - seen this combo used a LOT for genrush. Its actually pretty effective.
Killer:
Rancor- Mori'd even though was not seen for most of game.
Haunted grounds- really its an "Oh #########!" perk, always get spooked when i realize the hex is haunted grounds.
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I do not think Killers need a buff exactly. If anything the maps need a major rework, less safe pallets/Infinites if using lithe/Balanced, and more pallets that are not 100% safe and can be mindgamed.
Though if Killers in general would get a buff and not just say 1 killer, i'd say add a new gameplay mechanic. Maybe something that can slow the game down? Something that can net both sides bloodpoints maybe?
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Yes/no. Addonless nurse can be counterplayed against with stealth, jukes, or metaperks, but she is still good without addons.
No, because nurse with/without addons, can blink and pratically ignore the loops. Though that depends on the skill of the nurse in question.
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Yes/No. Yes because addonless nurse can be counterplayed against if you can juke well enough. Or if you are using a stealth build.
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I think it depends on your killer and your skill for the most part, and if the survivors your against wanna just ######### around.
Personally i haven't been using it, I prefer corrupt intervention. Works out well for me, tend to run myc + thanta.
Really I think we just need more perks like ruin that can help slow the game down.
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I think adren for most part is alright. But i do think that survivors should not get full health after being unhooked. That and its more or less rewarding survivors for doing their objective.
NOED is fine but feels like a necassarity for certain killers, but thats fault of how fast gens are done. Not the perk itself, just wish we could keep at least a fraction of the speed buff after its cleansed.
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BHVR has selective hearing/reading. Sometimes they take a look at changes and they take a look at the suggested. Sometimes the changes make it into the game.
Most of the good feedback is unfortunatly drowned out by how much survivor/killer mains hate each other unfortunately.
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@BBQnDemogorgon said:
@Carpemortum I'm glad you seem to be in the minority here. 90% liked the CURRENT ghost face on all of the polls
Changing him will be a total disaster and proove devs don't listen.
Literally Freddy 2.0 going from ok to nerfed
I wouldn't say a total disaster yet. That 8% change to detection range might not be a real game changer, but we don't know yet.
GF would still be great at mindgame potential at certain loops, so still viable. Never underestimate the power of the mindgame.
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Protection Hits are finicky at best. They don't count when they should most of the time, not really a bug just really weird score event.
Your better of running a different perk. Or just run BT+MoM if you wanna be a supportive teammate.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/544753#Comment_544753
"Nerfed" you mean balanced and bug fixed. And still better off than in ptb.
I'm calling it nerf because GF power is easily able to be denied by attentiveness, or spinechill/OoO/Preminition, the changes they said look like it might make it easier to break him out of stalk. How can i not see that as a nerf?
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Unless the dlc for ghostface is on sale for anything between the 1.50-2.00 price range then hell no. I don't support the idea that a killer is going to be nerfed so soon after release. Especially when you think about it GF is another w+m1 killer, with a power thats controlled by survivors, which is why plauge being played is so rare.
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You can't refund DLC.
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@Vancold said:
https://forum.deadbydaylight.com/en/discussion/comment/534384#Comment_534384
I wasn't talking about that specifically, but if a concept simple as "trying to improve our game but somewhat making a step in the wrong direction FOR SOMEONE" translates in "devs NEVER EVER did anything good for the community and they're bad" <- that's when I can pretty much say this community is toxic.
I personally don't have anything against the red light, in fact, I appreciate that and I think that the devs were just trying to make the game prettier.
If it hurts someone SO FRIGGIN MUCH then I'm sorry for him and for the sake of his health I would be glad if they at least consider a toggle on/off; but if the same person who got hurt starts crying like a baby, saying "devs did this just to HURT ME, they put hours of work just because they don't care!!11" or bullshit like this, then I don't give a ######### anymore.
Ah. I mis-interpeted your post as in "Shut up and stahp complainging becaus [obligitory devs praise]" kinda deal when the devs made a stupid mistake with a VFX change. Though its not suprising that people are saying that "devs hate cumminity, and are ######### and did this to hurt meh"
Personally i don't like it, mostly because am too used not having a sudden flash VFX. That, and am one of those players that have issues with the VFX. Eyestrain when encountering it multiple times in a row.
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@Vancold said:
I would never care for such a community if I was a dev^^
Unfortunately, they do care and it's painful to see how useless is to care about something that will backlash anyway because of its toxicity.
How is being pissed about a VFX that causes headaches, or eyestrain "toxic"? This VFX was unneeded since we already had a black VFX and a loud killer groan when stunned by pallet.
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@Leatherbilly said:
https://forum.deadbydaylight.com/en/discussion/comment/533475#Comment_533475
Same. To be clear, I'm fine with adding more, gamable pallets if they fix the issues on these maps and it turns out to make Killers too dangerous, but a lot of these maps are just free losses right now because the strongest loops also lack counterplay.
I wouldn't say "No counterplay" More like "Boring counterplay" because insta-saw Billy, or Nurse being..nurse. Or just bring endur/BS/Bambzoole/SPiritFury/Ruin with really good addons.
I am agreeing with most of what your saying in this discussion though 😀
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@Leatherbilly said:
https://forum.deadbydaylight.com/en/discussion/comment/532771#Comment_532771
I'm firmly of the opinion that the game should be balanced around Huntress/Myers tier killers, and in that case Ghost Face would be perfectly good.
And your right. That tier Should be the balance point if they want to balance for fun. The problem is that map design in general butchers that idea entirely, along with gen times without ruin. And i am doubtful that upcoming map changes are going to fix that issue.
With the way the game is now, balancing around myers/huntress tier is essentially making them bad for higher ranks without having top tier addon/perks.
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I think most people are more pissed off that Ghostface is getting a nerf so soon after release rather then the nerfs being terrible.
I do agree with everything you said in this post, the Killer role, emblems, and poor maps just make killer a unpleasant experience.
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I am still suprised. Mostly because unlike other killers (that i am aware of). Ghostface had a poll for the PTB.
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Save your money, wait a month and see how survivors and killers react and then buy ghostface if you still like it. There's supposed to be changes to him coming soon.
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I play killer more. Its just more fun to me when i am goofing off with random perks i don't normally use.
Survivor is just boring to me unless I run stealth builds.
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@GrootDude said:
He looks like he is in a decent spot rn imo.
I agree. Though i have not played him myself, from what i seen from youtube/twitch he seems to be pretty good after being tweaked a bit, and its why i am curious if he IS actually being changed again.
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@BBQnDemogorgon said:
@GenSim12345 It'll sell well.
It's licensed and he's the only new character we will be getting for 3 more months.
If you want new content he's the only option until mid chapter when Freddy's rework drops.
People will play for a bit with no new killer/map/survivor then cave in to the lack of new-ness
Compared to other killers i do not think he will sell as well. No doubt there will be a lot of people buying, but all really depends how many people buy it thanks to all the negative feedback.
Also people will either cave in, or just swap to another game. Kinda depends on how good the changes are when GF is released on live servers.
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Neither one is op. DS works as a anti-tunneling tool, and Hexs get destroyed easily.
If i had to choose which is the op one between the two? Prob DS. Mostly because without enduring the perks a pain.
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I think that the Ghostface DLC probably won't sell too well, not compared to previous killers at least. Both because the power seems garbage and its very limited usefulness (Allseeing Ghosty perhaps?), and because Freddy's rework seems more exciting then ghostface, so i expect a lot more players purchasing freddy if they havn't already.
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You forgot to show how many kills you got.
Also hes really only garbage at the red ranks, unless your really just that good with legion or get lucky. Or just bring Tru3's fav build for Legion.
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@Eguzky said:
https://forum.deadbydaylight.com/en/discussion/comment/512001#Comment_512001
That does not sound TOO bad.
It's very situational: It has to be hits protecting another player, yeah?
Hell, if you're making a skill that is THAT dangerously altruistic, why not add a small bonus to Altruistic BP earned?
because theres already a perk for that. Its called We gonna live forever.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/511967#Comment_511967
I'd prefer they use the Fog Whisperers that play both sides at high ranks. IE Truetalent for one example.
That could work, but the dev team has a lot of things stacked against them where we can claim they have a survivor bias.
So really, fog whisperers criticism would most likely be ignored as far as killer is concerned. Ghostface is just latest example.
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@xmidnitejokerx said:
Why don’t they use the fog whisperers in some capacity for feedback before stuff goes live?
That would be a great idea. If some of the fog whisperers weren't biased towards the survivors side as well.
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Bout the only thing they got right, that mori just looks cool.
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I am cautiously optimistic. I think that ghostface is overall very meh. The power seems to have some viability. But the perks look really dissapointing to me, except for one, which can block gens after grabbing someone.
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Only if its points are earned on safe hook rescue still. Then i would be down.
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am getting more annoyed by the dc problem as survivor.
I do good at looping the killer? The killer just ragequits.
I do good at hiding? Other survivor just dc's and me and other survivors are punished for it.
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You got four options.
1.) Remove one of your survivor perks and swap for WakeUp. Or Bring the pebble and try to distract the killer with it and try to open the exit gate you want to open as soon you can.
2.) take a chance find a chest, and pray to god that rn-jesus is on your side with the purple key and find the hatch.
3.) Wait for the killer to leave and start hunting you down, try and open the gate. Unless of course the gates are pretty close to one another in which case your screwed.
4.) Curl up in a corner and wait for the timer to end to watch a pretty cool animation.
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@HatCreature said:
I'm seeing people say his perks could be #########, why? That one perk that blocks Gens not being worked on is awesome. If you down someone when no one is working on Gens then ALL the Gens could be blocked for 16 seconds, that's massive.
They also didn't say if there was a cooldown or not, if you're good enough and enough luck you can conquer an entire team by downing people and constantly blocking Gens before they start working on one.
You got Corrupt Intervention for the first 2 minutes, if you down someone within that time with Ghost's perk as well then every other Gen not being worked on is blocked and BAM you know where the next Survivor is because it's still red.
His other perk that reveals Survivors with a quick action is basically a Killer's version of Alert but meh. I can see this working on 24m TR Killers.
His last perk I will agree that I cannot see much use for it. If someone can explain how it can be used effectively then please go for it.
I wouldn't go far to say his perks are terrible. But i would say that they fit a niche role except for one of them that can help block gens which is universally useful.
His second perk that reveals i do not see being useful on most killers unless they have a low terror radius already like myers/hag+M&A primarily because most survivors wouldn't rush vault or anything outside the killers terror radius unless they are trying to distract you. Even then because how many large maps there is, unless your able to traverse the map quickly i doubt its uses.
His last perk, I can only really see a few uses. Paired up with RememberMe it can be useful, you got someone on hook? Great, now chase after the new obsession to fill up those stacks quickly. Perhaps if you have rancor and you get lucky you can kill a certain survivor you want dead? Other then that i don't see much use of it.