Gcarrara
Gcarrara
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- Gcarrara
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It can be situational, but it's definitely interesting to try out. Pretty sure it makes unhook grabs pretty hard if not outright impossible for the killer. This doesn't counter all killers tho'!
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At the moment you can only know if people you are facing/playing with are either from your platform, or not from your platform. There is no way to know for sure which specific platform they are from if they have the globe icons. Just wanted to clear this out. ๐๏ธ
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At the moment Ranks are not taken into consideration anymore. MMR replaced it. We are aware things are not working correctly and the team is looking at it.
Sorry for the inconvenience!
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There is never a 100% chance.
My motto is: There is always someone more experienced than you somewhere in the world. If that is not the case, it's because you never met it yet ๐.
This is luckily the case in gaming also. Imagine if you were the best and dominated every Survivor always 100% of the time... What would even be the thrill of not knowing what to expect in the match? How would you be able to improve? It would be getting boring sooner or later...
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Clown is definitely one that really got me when i saw it. Oni is a close second for me. Probably the mutilations sticks more to me. ๐
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Actually if we have to reverse the 10% discount, we can get that the original price is 1650. ๐
1650 - 165 = 1485 ๐๏ธ
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@FrootLoops said:
https://forum.deadbydaylight.com/en/discussion/comment/1487484#Comment_1487484
thanks, didn't see the existing report. I also found the link in there to the ticketing system.
No worries! Remember to upvote it also. I'll close this thread, and delete the duplicate bug report for you in the meantime ๐๏ธ
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@FrootLoops said:
https://forum.deadbydaylight.com/en/discussion/comment/1487367#Comment_1487367
Thanks. I went ahead and put in a bug report, didn't see any method by which to enter a ticket otherwise
Please when opening bug reports in the bug reporting section be sure that there isn't already another thread with the same report made before. Opening duplicate bugs with few upvotes instead of searching and upvoting the already existing bug report will make it harder for devs to prioritize it correctly.
For instance, if the issue you are experiencing is the same of the one described here, please upvote this one instead of making duplicates. ๐
https://forum.deadbydaylight.com/en/discussion/160519/missing-rift-reward
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It's intentional. Borrowed time has a requirement of you being inside the Terror Radius. With undetectable Killers, or when you are oblivious (such as when you are asleep) you are not inside the Terror Radius (since there is no Terror Radius for you).
Lullaby do not count as Terror Radius (this is for both Huntress and Freddy). ๐๏ธ
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I have to admit i miss having to focus to get the great skill checks to push through it. It made it more tense for me. But it was brutal for newer players...
Even some people i knew with hundreds of hours did have issues pushing through it and had to go break the totem to actually make some progress.
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I suggest going to watch some videos of people explaining the basics, tips and strategies of nurse gamestyle so you won't start completely blind on it. Videos of people playing as nurse, or facing a nurse as a survivor are equally good because they can both teach you strenght and weakness points you will have. ๐
I also suggest spending some points on your nurse instead of going perkless. This way it will be less of a steep experience at the beginning when you face survivors at that rank. It's not necessary of course, but it will improve your odds at the beginning when you'll have to get used to her.
While levelling her try to take as many Plaid Flannels addons as you can (they are common rarity), as they will show you where you will land with your blinks, which is incredibly useful at the beginning. ๐๏ธ
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Don't worry. You won't be banned by being wrongly reported. ๐
Only legit reports will end up having effects. ๐๏ธ
You can ignore it and keep playing normally. No need to do any counter-report.
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It's funny how RNG can screw you over. And agreed, luck is not on my side when i use Autodidact ๐
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Yeah, it is something i see happening moderately often during my games. It's not a new trend, it's been going on for a while. I don't remember when it started to become a trend though, definitely not this year. ๐ค
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/1447517#Comment_1447517
So what happens if the system decides to randomly send you to the map that you requested? Does it still consume the map offering?
Yes. Map offerings are all consumed anyway when used, it doesn't matter the outcome.
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Please for forum issues do not post in this section (which is only for in-game bugs). Forum issues and feedback can be posted here:
https://forum.deadbydaylight.com/en/categories/forum-feedback
With that being said, i see a thread is already created there: https://forum.deadbydaylight.com/en/discussion/171423/search-is-broken
So there is no need to create another thread. If you have any other information to provide you can post in there though.
I'll be closing this one, and thanks for your help! ๐๏ธ
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Ehi! The 4th Anniversary event ends on the 14th! So you still have more than one day of time to get the cakes ๐๏ธ
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It seems you are aware already on all the aspects of the rifts, so i will not go over them. Just want to point out that the Rift has a really interesting choice, which is to wait before unlocking the premium pass. You can wait until the last day before unlocking it, so you'll be able to have crystal clear view on what you are going to spend 1000 auric cells on (probably less since a portion of it will be refunded to you, until 100% of it if you reach tier 69).
Seems pretty useful to me... The game doesn't force you to buy it at the beginning blindly. ๐๏ธ
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1432613#Comment_1432613
Like I said above, when they both are working as intended what is stronger? A single escape or multiple escapes throughout a match?
I understand what you mean. But even before dedicated servers, it was pretty easy to prevent a Dead Hard dodge. Unless you consider everytime you use it (even as a little dash for distance) as an escape, even if it just prolong the chase for 2-3 secs. I just take that extra safe measure to be sure they use it before i hit them. Same as Survivor.
Theoretically speaking I understand what you mean, practically speaking i always see DS as more detrimental compared to a Dead hard, so i can't really see them equally as an "escape" instance.
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I don't know about this... They are pretty different perks, so the comparisons are not straight forward enough to be able to say which one is better. That's my opinion atleast. ๐
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Serious Nerf seems like a bit too much in my opinion. I enjoy playing against it, even though i know i can still improve my games with or vs it. Also it's still decently new, and personally as a Survivor i'm not facing it as much as i would like it to have my counterplays mastered yet.
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As it is now making it a Hex would undermine its value. To make it an Hex it would need other extras added to it to make it worth the risk of losing it.
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Ehi, the cap was 1 Million and it still is as of today. ๐๏ธ
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Ehi, just wanted to point out (if it's not clear) that set cosmetics will not completely replace "not set" cosmetics. They will be added alongside them. So you can expect both types of cosmetics to come in the future. They will not completely replace normal ones.
Just wanted to be sure this was clear. ๐๏ธ
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Just to give all details. Deep Wound doesn't go down when mending or running. Terror Radius doesn't influence it anymore like it did.
With that being said, as a Killer you'll never see the bar of the Deep Wound of the survivors deplete... You'll always see it full. If they actually go down because of it then you'll see the health status change instantly with the Deep Wound bar disappearing. ๐๏ธ
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No there isn't. But you can ask one of the mods to delete it for you.
To do this simply Flag/Report your thread and explain that you want it deleted. ๐
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I really like this idea. Looks like it would need a lot of work though. But yeah i can imagine some maps in a different weather could be extremely creepy ๐ฎ
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It's definitely good. ๐
I suggest taking something else to protect that ruin though, since it will definitely be the biggest target once players understand what is going on.
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Thanks for the screenshots.
Also for others remember to upvote the bug report if you are affected by it so devs have a better chance to understand how common/widespread it is.
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Agreed. I really like the potential behind it! ๐
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@tomino17 said:
I have the same problem. In the previous rift I didn't get the lamp, feng head.
I send ticket 29 march and now is closed without fix.
in the current rift i have the same problem. I didn't get kate charm, pizza charm and others things.
Now is June 15 and same problem and same result.
I feel very disappointed. ๐
Can you please provide the same screenshots of all the missing rewards of the current rift? Similar to the last one IceScreaM98 posted.
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If you go over the the outfit reward in the rift. Does it say it is owned (like all the other rewards you claimed?)
Please post a screenshot of that if you can. ๐๏ธ
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Wow, i only got this once way long ago. ๐ฎ
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Wow! Really good job! ๐
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Just chiming in to remind to remain civil while discussing and also to stay on topic!
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If a Killer leaves me without there being a good reason other than i'm wasting too much of his time i consider it a good result.
(I.E: Doesn't count if Killer leaves me because he got another Survivor)
I consider it a good outcome if 2 or more gens popped during the chase also.
I also like some Endgame Collpase escapes, and consider it a good result when there is no chance of Survival, yet i manage to survive the chase through out all the collapse until the Entity finally claims me ๐
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Shelter Woods. For some reason i feel lack there is a lack of pallets when playing as a Survivor, but when i play as killer there are more pallets than trees ๐.
A bit extreme of course but you got the gist.
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I used to love Dead Hard and the timed dodges, but i think it has become too unreliable now so i end up using it just to get that extra distance.
As of now Sprint Burst is what I'd use between the two, but it excels only when you learn how to 99% it. It might be counterproductive if you purposefully don't run anymore just to keep it ready.
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Hello there!
Can confirm this was always the case. As other mentioned the only change you could have seen since 2018 was the increase of bloodpoints percentage gain. But other than that they always used to give points post-game, just like BBQ&Chili and We're Gonna Live Forever do. ๐๏ธ
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Saboteur + Breakout is definitely one of the build and gamestyle that will fulfill that challenge (of course you need to play without baiting attacks as that won't help you).
An aggressive flashlight saving playstile (being near a chased survivor) will also contribute to that challenge. That's the easiest way to do it imho in a way that can contribute the team. Of course as others mentioned a camping killer will also allow you to get it easily.
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This is not the right section to report bugs. We have a specific section used to report them where devs can oversee too. ๐๏ธ
https://forum.deadbydaylight.com/en/categories/bugs
Please be sure to go there and upvote the thread describing this bug so it gets more visibility (you can search the thread using the search box). If a thread is not there about this bug, you are welcome to create it.
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Decepti-Cat! ๐
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I can imagine they prefer to know which hexes are in play before going to destroy an hex totem. I do so too in some situations.
Remember that there are 2 ( 3 actually) hexes now that are traps: Retribution, Haunted Ground, and Thrill of the Hunt. If any (or all) of those 3 are there, you'll basically put the team (or yourself) in a bad spot if you cleanse them.
Before Retribution and Haunted Ground were a thing i used to do them instantly too. Now there is some more strategy around that and when it's the best to do some hex totems. IE: If i know there is ruin i'd go for it with high priority, else i'd prefer to stick with gens.
Devour hope is a sneaky one and I only go for it when i recognize it (only 1 hex totem ingame, and no clear hex effects in place).
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1290364#Comment_1290364
You are the first person i've ever heard of saying that indoor maps are fun O_o
I have to be honest... I'm starting to think we are indeed a rare breed. ๐ค
I don't know why, i really like the oppressive and labyrinthine aspect of those. ๐
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It does look good indeed. I love it too. ๐
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I love close maps, so my favourites are Lerys, The Game and Hawkins.
I'm not much of a fan of Shelter Woods instead.
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I agree with those that say that playing as a character can't make you a toxic person. With that being said i enjoy playing as and against Doctors., it's a really different playstyle that i enjoy. ๐
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I like to use Distortion and We're Gonna Live forever a lot as Survivor.
As a Killer Dark Devotion and Rancor. Really fun, especially Rancor on Stealth Killers ๐
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I love this topic. ๐
One of those things you always wonder on the fly but never remember to explore later.
I always questioned that myself and I end up using both pronunciation honestly.
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It really is nice for that bloodpoint bonus you get, especially at the beginning ๐