Free_Hugs
Free_Hugs
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- Free_Hugs
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Comments
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Am I in the minority that I'd rather enjoy a dozen killers that are varied and fairly effective instead of one or two that are overpowering and ten more that are dumpster fires?
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"Power Walk" feels appropriate.
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Legion feels meh.
Super slow and clunky while in Frenzy.
I honestly use it more as a tracking perk to find heartbeats then I do to try to engage a chase.
The 4 second stun timer is absolutely brutal. Lord knows why it's longer than Nurse fatigue.
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That sounds really Garbo.
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The nerfs for the pre-PTB legion changes were severe, but could at least be workable.
I don't understand why they piled half a dozen *more* nerfs ontop of the ones people were all ready calling overbearing.
Is 5% movespeed worth that much?
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@twistedmonkey said:
No the game hit a daily peak of 8-9k when it was under Starbreeze, it changed for the better after BHVR took it over.
The only problem the game has now is because they made some nice changes after they took over it created a mentality of they can do more, we want more, give us more........and people continue to stamp their feet trying to force it to happen.
I think it's less "give us more" and more "please stop ######### up everything we like."
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Wow. Removing one of Pig's only strengths and defining features is really logical indeed.
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It kinda feels like you just made this thread to call Marth a fatass and throw shade @ OP
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I must say, I am burning my mixtapes, but it's not to be spiteful. They're just going to bottom out in value and may as well use them while I got them.
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Remember Devs, it's important to keep around a sheet of paper on your design room wall specifically of things this one single guy doesn't like. If you guys aren't building your whole ethos around a killer Idea he dumped on the steam forum a few years ago, You're not doing it right.
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How about if a killer 4ks they keep their add-ons?
Survivors get to keep their items if they escape, and it's a nice little reward for doing well.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/425145#Comment_425145
It was up with replies.
It's weird. I've had threads with comments vanish and be "under approval" only to reappear later
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It might not have been deleted. It could be "pending approval"
What was the synopsis? Iirc, it was dumb.
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You hit them with feral, chase them when they get their wounded sprint, get right up on them, cancel power and eat a pallet worth of stun, then run a little bit and M1 them.
You can do that now with Julie's/Joey's/cold dirt. It is a lot faster to down people that way then with Frank's and gets you closer to wounded survivors faster than just running at them normally.
Yeah, he's a loopable killer, but do you know who else is a loopable killer? Literally every killer except Nurse. Even Billy is loopable.
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@Someissues said:
The changes are justified but except this
The Deep Wound timer progress is no longer reduced by regular Feral Frenzy attacks.
This is too much combined with all other nerfs, as his power will become useless
His power is still a free first hit that mitigates the damage sprint burst and reveals nearby survivors.
That aent useless
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@Carpemortum said:
@Free_Hugs A PC elitist? Yikes.
Only thing you can argue about console vs PC on the game is things like Nurse's turning and teleports. You can still play the game completely and understand how balancing works.
No need to gatekeep them because of what they play on.
Not being elitest about it. Console killers have a legitimate handicap and knowing that puts his outrage in better perspective.
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@bubbascal said:
https://forum.deadbydaylight.com/en/discussion/comment/423091#Comment_423091
Nope. Should I care?
History means nothing to me, I dealt with another idiot who had all of his "Regular Club" friends defend him when we were arguing over something as silly as the color of the player death gravestones in Bloodborne. No joke. Triggered a huge argument that trolls jumped in on with ######### posts and proceeded to make the front page of GameFAQs. Also not joking.
I mean, the dude is one of the most analytically capable and critically competent killers to play the game.
He was the best Huntress, period, for quite a while, though he does more Spirit these days.
He isn't wrong in this argument. The dude made a mindgame tutorial on how to handle every tile in the game. Commonly shared between the maps.
The consideration here is, if you think this is a problem, you do need to legitimately get good. Doc was higher tier then old Legion and he is the posterboy of M1 without a power that actually helps.
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@bubbascal said:
Y'all who think Legion is overpowered...
And to the OP...
https://forum.deadbydaylight.com/en/discussion/comment/423066/#Comment_423066
https://forum.deadbydaylight.com/en/discussion/comment/423078/#Comment_423078
https://forum.deadbydaylight.com/en/discussion/comment/423113/#Comment_423113
Here's my part in the discussion, @Carpemortum . From someone who has spent a LOT of time on Legion on PS4.
On PS4? Yikes
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@bubbascal said:
https://forum.deadbydaylight.com/en/discussion/comment/423034#Comment_423034
I mean, I got to rank 1 as Killer multiple times as every single Killer (except Plague because she was added after/during the emblem update) pre-emblem update, I could probably do so again if I wasn't pursuing Skilled Huntress. 100 times... wow. As well as rank 3 Survivor. But, sure, I'm "bad at the game".
There is 100% a counter: Run in a straight line.
I am not kidding. Run in a straight line. Chances are the Legion will run out of steam before they can hit you. Or run the same loop with multiple objects blocking it, like the barn loop on Coldwind Farm.
Don't forget to scatter! Because you are literally IMPOSSIBLE to detect if you're outside of the Legion's terror radius if they're Frenzying!
5 mins is also a insane amount of time.
It is known that one Survivor, without items or perks or extra help OR Great Skill Checks, just normal skill checks, can do a gen in 80 seconds. 5 minutes is basically 4-5 gens. Don't forget SWF and how the new pipping requirements now enforce a higher level of play from Survivors to pip.
Legion gets genrushed without Ruin, everybody knows this. If they tunnel with Frenzy, they get genrushed. If they try to down with a normal strike, they get looped.
And y'all think Legion can afford to break pallets. I climbed from rank 10 to rank 1 as Legion, it is braindead easy to just run to the next pallet while Legion is breaking it. Because they are SO SLOW YOU CAN RUN FROM ONE SIDE OF THE MAP TO THE NEXT!
If you think Legion has no weaknesses, you must be a trash Survivor main or something. 😀 @ScottJund
... Do you not know who Scott is?
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New Legion has a power that tracks, disables a survivor for 10 seconds, and near guarantees a free first hit.
Legion is, at minimum, a better Doc which makes him better than he was and likely mid tier at worst
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I think they just won't stack anymore.
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Increase the values of Monsterous Shrine to 10% instead of 9%.
If we're making our own perks.
For survivor side "You hear and see sound notifications/scratch marks just like the killer"
A terrible perk, but potentially useful for new players to teach them about what attracts the killer.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/420396#Comment_420396
:) I understand that there would be no benefit for killers as they would now have to work for that 4k, but I feel it currently is even more unfair for the survivor. After all, even if the survivor pulled of DS and MoM, a skilled killer will eventually down them again, but at least that requires more play instead of automatically sacrificing the last guy.
>Killers now have to work for that 4k
Because killing 3 survivors before you, finding you and downing you before you found the hatch wasn't work?
"We now have enough crutch perks to get from hook to hatch alone guaranteed. Let us use them!"
Why? Why do you deserve that level of reward for handholding perks?
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Im not sure why they don't just disable one of the blades until it's fixed
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Would be nice if the bonus applied when the kick started, as opposed to when the kick is finished and the gen is damaged.
I've had the token run out while the kicking animation is playing more than once.
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@TheVVitch said:
https://forum.deadbydaylight.com/en/discussion/comment/420239#Comment_420239
lol guess it's a common idea people want to see! Love the concept of boogeyman!
Yeah, check my thread. When I made it someone did the same thing to me. "I all ready thought of this!" Boogeyman theme and all.
Now you get to do it next time it pops up :P
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Ability: Void Locker https://us.v-cdn.net/6030815/uploads/911/TOQ6TUJK7VB9.png The Killer uses lockers to their advantage.
https://forum.deadbydaylight.com/en/discussion/55913/killer-idea-the-boogie-man
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@Mister_xD said:
without a grind, i wont rly have any more reason to play tbh...
i want it to be an achievement to have all characters of one side maxed out, reducing the gring that wouldnt really be the case anymore...
I don't think reducing the grind from 68 hours per character to, I don't know, 35 hours per character? Would make or break you.
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Not gonna lie, I will absolutely just run around hitting the bell while I'm waiting for survivors to save someone hooked
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I'm surprised by knockout in low tier.
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@deathsia said:
https://forum.deadbydaylight.com/en/discussion/comment/415901#Comment_415901
That was for close range takedowns.
PLUS: he's using charge speed boosting addons.
ALSO: that survivor was an idiot and ran around the car instead of the safe location LITERALLY A SHORT SPRINT AWAY. No seasoned survivor is going to be that dumb unless they come down with a temporary case of the "idiots" which is rare as hell.
I'd LOVE to see a long range takedown(as in not more or less within basic attack range) without those control addons, or any addons period, against a seasoned survivor, who IS NOT having a temporary case of the "idiots" in a chase with the hillbilly.
What's that? Can't find one? Gee, I wonder why....
Perhaps its because a seasoned survivor IS NOT going to do what that one did and run around a pallet instead of running to a jungle gym that is nearly possible to hit them with a chainsaw sprint in.
And what is the Hillybilly's greatest strength? Mid to Long range instant takedowns.
If the hillbilly can't hit a survivor with his chainsaw then he's a killer without a power until he can and no seasoned survivor is going to give him that chance willingly.
So his only shot is to come at them from mid to long range with a control addon and when they (and THEY WILL if they're a seasoned survivor) try to juke, can make a quick turn to smack them down.
Charge Speed addons are helpful for close range takedowns but unless a survivor is a complete moron, it's not gonna happen. Occasionally you'll get lucky by hitting them as they vault but beyond that, fat chance of hitting them once inside a jungle gym.
I must agree, it's better to go for the well seasoned survivors. They add a great flavour to my BBQ and chili.
Also your post is silly.
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Like, physically seeing them?
Try equipping predator and bloodhound and see if they're not spawning for you, should be a lot easier to see and verify then
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The power is quite workable with, just doesn't work as iconic freddy. I just really didn't want him to stay same way.
The Sandman
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@Carpemortum said:
This community is so hypocritical.
"Plague isn't viable at rank 1"
Plague 4k 4 iri double pip at rank 1.
"That doesnt prove anything they were probably potatoes. "
At rank 1. Looks viable to me. Best killer? Nah. Viable? Apparently. Get over yourselves.
No one is saying she's not viable. People are saying she's not top tier, which she isn't.
OP is insisting that she is top tier, which is the thread discussion.
Hope that clears things up for you.
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@deathsia said:
I will tell you what I think of each of your suggestions:
Doc: Like it.
Freddy: That's the biggest nerf I have ever seen since the patch that slowed him when he put a survivor to sleep!
Pig: Too OP.
Really? I figured that would be a buff to Freddy since the only time survivors would wake up would be when directly in a chase with you or when they are around eachother, while also letting Freddy slow the game down a looot more from action speed penalty / wakeup times.
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Neat
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/416404#Comment_416404
I'm not saying the system is good, but flooding the mods with useless reports isn't helping.
What's with this mentality that breaking something is the best way to fix it? Problems don't get solved more quickly just because they're worse than others. In fact, bigger problems often require more time to fix than smaller ones.
Not saying I support his actions, but squeaky wheel does get the oil, yaknow.
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Going down in 1 hit matters when you're being chased, but not when you're rubbing your face on a gen.
I think a gen repair speed debuff would be fine. You got a chunk taken out of you, it's gonna be harder to vaguely rub your hands on a generator.
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Cheers
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I hope to god they are working on it.
My only explanation is it I'd a lot easier to shift the pipping sliders then it is to go through and try to actually fix their own spaghetti code.
Seriously the pipping system has built in functionality to let it's values be adjusted and it took them a month.
How long do you think legitimate bugs will take to fix?
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@[Deleted User] said:
MoM outrage? You mean whiny entitled killers who think MoM and OoO are OP? OK.
Aren't you a candy bowl of sunshine.
@Akuma said:
so i had multiple games against mom and for the first moments it's kind of a surprise followed from a "ok". It's just a hit this doesnt matter that much + I'm playing killer mostly with their ability. Hillbillys who M1 are bad billys anyway and this perk is the perfect way to make this clear. Nurse is Nurse, if one extra hit or two this doesnt matter lmao
Idk In know how to make mindgames so I just deal with it - And i really like the fact that I can see them the whole time when they got healed. It makes much more easier to plan, also I like it to interrupt them when I want to. And when someones decided to stay halflife PLEASE dude, make it easier than it is :D
From my perspective I dont have any problems with it. I thought i would have but nah
Also when I play survivor. I'm so glad when a halflife survivor rescues me with the kilelr right behind him but he has mom and survive this. It allows last second rescues. And there are many (basement)camping killers out there so I appreciate this kind of help. + This perk is a good anti tunneling perk like decisive strike. And we all know how killer mains love it to camp and tunnel the last ######### out of your soul.
Not everyone will play this perk because not everyone is a fan from being halflfie the whole game or visible the whole game. And those survivor which were free on the exit gate with an activated mom and run back into the game to chase the killer: Yea. I mean who cares? They have won. it doesnt matter anymore, just chase them down if you want and theyll leave ^^
So currently im absolutely ok with it. Also Im thinking about a new combo: BT + MoM
And hey, after 3 Years, the devs release a new good survivor perk. Im still missing an
equivalent to iron will just for blood trials but hey ya know.. maybe one day^^ hopefully
please it would be so cool xD
The issue is, not everyone wants to play Billy or Nurse. People like playing weaker killers for their own reasons, and when everyone is having Mom hold their hand in a trial it essentially means killers like Freddy or Doc need to hit and down a whole additional survivor at no cost to the survivors skill or gameplay except equipping a perk slot each.
@[Deleted User] said:
i'm actually surprised of this outrage.
dead hard can be activated multiple times. make you reach vaults/pallets you wouldn't have reached. and save your life from 100% hits. while MoM requires 3 hits. activate only once. and gives the aura reading thing and they both require you to be injured
also MoM can benefit killers who run remember me a bit.
because of this reason. i don't think MoM will get nerfed. if it gets a nerf. it would be a small one.
A lot of the time deadhard has to be burned in a deadzone and goes nowhere.
Due to the weapon wipe animation and speed boost for getting hit a Mom proc will always extend a chase by 22 seconds, minimum, as long as the survivor runs in a straight line away from a killer and doesn't get to any other loops. Always. You can't fake out or force Mom in a bad spot like you can deadhard.
If four survivors use Mom that's 88 seconds the killer loses for essentially nothing.
This isn't even counting things like self-care to 99%, divebomb a hook with borrowed time, get hit while unhooking and soak it with Mom, heal the last 1%, get hit again and damage sprint away.
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1000% on point.
I've had so many streamers and puddings eaten by the loading screen.
So.
Many.
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Hmm.
Killer increased model size. Let them be the same size as survivors.
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I think the devs were sick of her all ready on launch
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I tend to call Hag "bleeeh!" In accordance with her trap trigger sound effect.
Legion is "edgy teen"
Doc is, well, Doc.
Billy is "chainsaw", Nurse is "blinks", Huntress is "hatchets"
Myers is "spooky" and while I don't have a nickname for pig, I do call her RBTs "party hats"
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Been doing that recently myself, actually.
Making builds to lose killers in the chase is fun.
Lightfoot + quick and quiet for mid chase locker jukes or dance with me blendette builds
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^ agreed
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@BigBubs said:
@Hoodedfengm1n I know what it means. I wasn't asking what it means. Did you even read all of what I had said bro?
I said theres no reason to say "mains" when you don't even know the people and can't tell if they play more survivor than killer.
From what OP saying with in title and what he said in the thread you can assume he thinks everyone who is playing survivor is "survivor main"...
The title was just a spoof of some other thread some dude made to harass "killer mains"
Just wanted this one to be a bit more wholesome.
Does remind me of my time as survivor, though. My build always ran lightweight and quick and quiet. The best part about lockers bring terrible and no one should use them? Killers don't bother looking in them anymore!
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Don't you know which one is which by just tapping a totem and seeing if the progress bar is red or not?
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@GhostEuant said:
Came here hoping it was a parody of the other thread. Was disappointed.
https://forum.deadbydaylight.com/en/discussion/56496/killer-mains-make-me-chuckle#latest
Thought about it, then figured "why not make something genuinely lighthearted and nice and let people share funny stories"
Not everything needs to be snark and salt.