Fred_krueger
Fred_krueger
About
- Username
- Fred_krueger
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
the devs dont know what theyre doing
-
@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3237300#Comment_3237300
Nerfed to the point where it takes an entire *2 seconds* longer to self heal and other assisted heals were affected even less.
This is not a nerf.
Yeah this logic is stupid.
If they gave a killer 500% movement speed, and nerfed it twice down to 250%, you wouldnt say leave it alone its been nerfed enough.
COH was so broken on launch saying its been nerfed twice is meaningless.
-
I dont like tunneling but I feel like I have to. The games in a bad place, theyre making everything good basekit so people can bring genrush / megahealer builds and still have the top perks as basekit.
Getting really bored of the game tbh, its just the same thing over and over.
Why cant we get new modes that rotate? Playlists with like, one week is 2v8. Next is no perks. Next is 5 perks each. etc
-
@semercury said:
I attempted it again after this most recent bug fix update, just to see if maybe they fixed it quietly. While it's hard to get into a locker within 2 seconds of starting or finishing a chase (still unclear whether it's the beginning of chase or after escaping), I believe I did both, but I also don't want to waste my time trying again and again (especially because wasn't it five or ten seconds originally?).
It still appears to be bugged as of 6.3.1
Give them time its only been what, 5 months?
The odd thing is they went to the effort of changing the wording but not fix it
-
I think the simpliest thing to do is cap heal speeds so medkits dont stack with COH etc.
I have seen some people heal so fast its ridiculous.
It forces killers to camp / tunnel. Spreading pressure with 1 hits is impossible now.
-
@AverageKateMain said:
Seriously, we're still going about perks like CoH and DH when both have already been nerfed. The former being nerfed twice while having a base kit perk that allows you to force Pentimento? Got it
Shows how broken it was, and still is. Its design is broken.
When did I complain about DH?
-
It killed hit and run killers.
The game is becoming very fun. Genspeeds are still crazy too.
-
Theyll be back.
Its annoying like with the mikayla and doctor outfits. I rushed to get them last year, and I could have got them this year.
Takes away the reward and exclusivity a bit imo.
-
Its literally the 1 challenge in the game I havent done because I cant. All other tomes of mine are 100%
-
They have changed the wording to 2 seconds, and it still doesnt work
-
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3224946#Comment_3224946
https://forum.deadbydaylight.com/en/discussion/comment/3225120#Comment_3225120
Completely different scenario as it was used as a tool for racism and it wasn’t just the cosmetic on itself but also the texture bug beneath Bubbas mask
Fair enough.
Personally I dont care enough to argue about it so ill leave it at that.
-
this bug is currently fixed - PC STEAM !!
-
Surely it cant take this long to fix.
If it was giving us extra BP bug - would be fixed next day. So they obviously dont care about challenges, so why should we?
-
@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/comment/3224659#Comment_3224659
They did when they removed bubba's custom leatherface masks since it included claudette's face
That was the exact situation I had in mind when I made my comment.
-
@BringShaggytoDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3223917#Comment_3223917
I see, so because of skin colour. My line of thinking was why not add a Scary Movie character instead of making a skin for a character who is completely unrelated, as they would need a licence either way.
People would complain of blackface / something in that realm ( I dont know the term for it ) if you could switch between say, david and a black character on the same survivor.
-
This games becoming very unfun. Healing and gen speeds are out of control.
Top tier perks are basekit. Solo q is trash.
The difference between low tier and high tier killers is ridiculous.
-
As soon as I used it for the first time when artist came out I said to my brother, "pop is dead. This is so much better" and I stand by that.
-
I have always wanted a killer that appears to be a survivor. But swfs would ruin it
-
@feffrey said:
Players who tunnel should outright get banned if not suspended its unsportsmanlike conduct and just a hostile gaming environment.
Those who tunnel do not care about the strat winning or losing they do it because they can and to ruin a players game.
It's fun when I can ruin another player game right ? Until they out it down and go elsewhere. I honestly did andvkinda just play once or twice a few weeks.
Now they're trying to address the tunneling camping issue but it's kinda too late now for a returning player they've made too many changes at that
So ban people if they finish the gens too fast too right?
-
This is the problem with licenced killers, and I hope the next killer isnt one, just a skin.
So much less freedom
-
@ays12151 said:
All Killers (except Nurse & Blight) need a huge buff. They will add base kit unbreakable, for Killer, they should add base kit Corrupt Intervention.
A lot of Killers are unplayable against a SWF teams, not matter what. Sometimes your chases end very fast, but still is not enough.
In future Patch Killer will not Slug (it was the best way to make pressure on the map, just 1 slugged person). Camping is nerfed, Tunneling is nerfed.
In future Killer won't be able to do anything... And the worst part of it - strong & confident (sometimes very toxic) SWF will abuse it.
Literally day 1 of the PTB, I saw youtubers getting their SWF friends to create bully builds. They were all laughing and having such a great time making it so the killer couldnt hook anyone.
2 people would sabo, theyd all use unbreakable, 1 person is hiding slamming out gens with BTL, hyperfocus, stakeout, this cant be happening ( injured ) and a toolbox. The other 3 bully the killer.
Meanwhile what used to be an entire build, is now basekit.
-
I dont know if I have just become worse at the game or what.
They added time to complete gens, but even with slowdown lately gens absolutely FLY in my games. I literally cant keep up.
I dont have time to snuff out the same boon 10x ( COH needs further reworking, its still way too strong ) kick a gen, rotate the people I hit now because of basekit BT.
Theyve made the best perks basekit, so people can bring gen destruction builds and still have the basekit.
I really do think corrupt intervention is going to need to be basekit.
-
@Veinslay said:
Devs do something to fix things killers find unfun in the game? HAHAHAHA. Took them forever to get DS to a balance state, old Dead Hard was in the game for 5+ years and now is even stronger than before, BS maps haven't been touched, SWF still dominates. Yeah good luck with that. Next patch will have basekit Circle of Healing, DS, and Adrenaline
I actually really do think theyll add basekit DS next. DS will just make it twice as long as basekit.
COH needs to be removed from the game. They need to admit it was a mistake, and change it or remove it.
-
@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3215170#Comment_3215170
I think a very common misconception about the "smack them at the gate to make them leave" is the match that led up to that point. It has a very different effect mentally when you're just slapping them so they'd leave, vs being subjected to constant bm for the entire time leading up to the "icing on the cake" moment of having to sit there and do 8+ M1's while they get their last kicks in. Its why I don't consider that argument any more or less than telling survivors to afk and do something else if they're forced to bleed out: Most of their frustration comes from everything leading up to being put in that state, as well as their current temperament. They're even trying to find a way to give them free basekit multi-use UB for their troubles, balance and other mechanics be damned.
Exactly. They want protection hits as the icing on the cake, and a flashlight save if you try to down them.
-
@oxygen said:
While I absolutely believe there should be some kinda lever in the basement or something that immediately makes all living survivors escape that becomes available when the last gen is done OR after X minutes have passed, there is a difference between being slugged for 4 minutes and people waiting at gates. The latter can be ended by hitting them, they either leave or they die.
The problem is when I give up with 1 hook at 4 gens done, and they refuse to do the final gen. They will 99 it so if I go try to kill them, theyll pop it and get adreneline, and bm me more.
-
@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3215108#Comment_3215108
Oh ye I was memeing, I definitely understand how hopeless it can feel when outmatched by survivors. There have been suggestions in the past to let killers open the gates early and start the EGC when there are still gens left, but simultaneously deactivating any EGC perks like noed and blood warden so that killers have a forfeit option earlier in the match like how survivors frequently ragequit on hook. I've even had a more fleshed out idea:
Have a shrine in the basement that only that specific killer can interact with. If they do, the match ends: all survivors alive escape (including if downed and bleeding out,) and it can not be activated if any survivors are on any hooks. Everybody gets any points they accumulated (including the killer) and any additional bonuses (especially regarding the survival category) are applied as normal.
There's even room for flavor animations for all of these things. The killer could have a first person animation of the entity entombing them for punishment/prep for the next trial, survivors could be pulled into the ground and teleported to the exit gates then flung out of them, etc. Hell, they could use those fancy new wesker animations to do it.
If they're not going to address suicide on hook in any meaningful way, they have to give killers a way to get out of trials without eating a penalty or afking and playing a better game while they wait. They've got to address one or the other if they want pairty in their dc punishment system.
Thats a pretty good idea.
I think it needs to be addressed, since theyre adding the top tier perks as basekit for survivor its allowing survivors to bring full bully / genrush builds and I am noticing more games feel hopeless for me lately.
Even though they added 10 seconds, gens are absolutely flying for me. I used to be able to have 1 person dead by 3 gens left pretty consistently
-
@Ryuhi said:
For a second I thought it was supposed to be about how bad Sadako is 👻
They were a really good team. All 6k hours, level 80s. Destroying me. Got my first hook at 2 gens left.
4x prove thyself, BNP, etc, hyperfocus.
I couldnt keep up at all.
-
@JoByDaylight said:
Just chase them out.
I agree, problem is they spend the whole last gen jumping over windows trying to get my attention when I give up at 1 gen left.
I know when theyre far better, then when I go to hook one of them theyll bodyblock, flashlight, dh, flip flop etc. Gen is 99ed ready to go.
-
@TheArbiter said:
Once again Prestige does not mean skill or they are a cheater, they need to be hidden till endgame ffs
Every 20+ person I have seen is better than the casual 1-3s.
Obviously a level 80 plays ALOT
-
Better than the usual. See a day or two of the new killer then back to none
-
Untitled.png
We ended up giving up. We were having a civil conversation ( I think ? )
No. No I dont know what you meant sir / madam.
-
Stadia is an example of why I dont want a pure digital gaming future.
I actually really like physical copies of games. I miss when it was more common on PC.
-
The most frustrating part is its forced on me.
If I have a thick enough skin that I can handle people telling me to end myself and laugh at them, I should be able to. Ive gone through peak COD voice chat. I can handle this.
it shouldnt be forced
-
Sometimes it can now feel like a resident evil game.
Playing on RPD, against wesker, with a full team of RE survivors.
-
do they need licence holder permission to do ANY changes? Surely not ?
-
sadako is way too high
-
its making it so people basekit have the top perks, and they can focus on a genrush / bully killer build
-
The game is in a bad place, and theyre making it worse.
By making top tier perks basekit, theyre letting survivors bring bully builds / genrushing
-
Because theyre making everything basekit, survivors can bring builds to bust out gens ASAP, and its way too fast.
-
At what point do we just make everything basekit and remove perks? Then we are all on equal footing
-
I think if this goes through, map offerings should be removed.
Groups are creaming themselves coming up with bully builds, especially on a map like RPD.
-
Only if exit gates regress, so when survivors win they dont 99% to bully
-
@Rizzo said:
Just to clarify here, the mori and slug changes are not coming out with midchapter:
https://us.v-cdn.net/6030815/uploads/7YOCKGAX72GC/image.png
I'm sure they will rework the challenges if needed.
There are challenges that have been acknowledged as bugged since early july still not fixed.
Even if they do, it takes forever.
-
@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3202075#Comment_3202075
Enabling free gen rushing is a massive buff.
PLUS their entire build can be for things like that now, or to bully and they still have the top tier perks as basekit.
-
Some people know this game well enough to know what will happen without seeing it on PTB, so I disagree.
-
I dont like how so many perks are becoming basekit, its making it so swfs can literally bring bully the killer builds, and still have the old top tier perks.
All they need now is basekit 3 second DS, and make DS stun for 6 seconds when you bring it.......
Even a 2 man. One guy can focus on just blinding me constantly. One can bring flip flop, unbreakable, tenacity and other perks to bully me and get away from the hook.
-
I agree, and its freeing up slots for survivors to bring bully the killer builds with flashlights, genrushing etc
-
@xEmoGirlxAlexisx said:
Ist just Funny Everytime u playing against Player whit Anonymous Mode on u know to 95% that this Guy is a Cheater or TTV Why would u normaly hide ur User Name then ?
70% of my Games against a Person whit Anonymous Mode on was a Cheater whit hacked movement Speed or hacked Gen Speed ( no1 in the Match had a Toolbox or any Gen Progression Perks the player shouldnt be able to do a Gen alone in 30 seconds
@kingcarl2012 said:
Personally I dodge anyone i see who is anonymous. If you hide your name your being shady and im out.
I agree, I have started to do this too.
Its either a hacker, or a streamer with 10k hours. As you say why else hide?
-
@xEmoGirlxAlexisx said:
Ist just Funny Everytime u playing against Player whit Anonymous Mode on u know to 95% that this Guy is a Cheater or TTV Why would u normaly hide ur User Name then ?
70% of my Games against a Person whit Anonymous Mode on was a Cheater whit hacked movement Speed or hacked Gen Speed ( no1 in the Match had a Toolbox or any Gen Progression Perks the player shouldnt be able to do a Gen alone in 30 seconds
@kingcarl2012 said:
Personally I dodge anyone i see who is anonymous. If you hide your name your being shady and im out.
I agree, I have started to do this too.
Its either a hacker, or a streamer with 10k hours. As you say why else hide it?
-
@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/3194412#Comment_3194412
You don't need a profile link to report anymore, just your cloud ID, and they'll find the profile you reported ingame.
Awesome, now I know this I will start doing that. Thanks heaps.