EternalRique
EternalRique
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536489#Comment_3536489
They will find the next thing which make them lose games. Killers who lost games before are now losing games "because of Made for This". And when it is nerfed, they will still lose games and blame something else.
@Topic:
I just hope that they are reasonable with the nerf. No point in creating another Survivor-Perk nobody will use.
This is exactly it; they'll start crying about Adrenaline/Windows of Opportunity next just like when Dead Hard was nerfed and the crying switched to Lithe/Sprint Burst/Overcome.
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@Chocolate_Cosmos said:
Remember back in very very old days where Nurses was 32m range and got nerfed and still was pretty meta perk? Yea... well that perk wasn't changed since (not counting for Doctor interaction with madness - it used to reveal you because it counted as healing) for X years.
The perk is still pretty good, especialy on Killers who can hit & run and sneak up on Survivors. Yet I never see this perk. Why?
I mean outside of Pyramid Head, I don't see myself ever running the perk; unless I want to do an Anti-healing build on Nurse which is rare.
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@jesterkind said:
...At least, not entirely. Attention-grabbing thread title aside, they do deserve some moderate criticism for having some kinda lacklustre canned responses for a lot of questions they're asked, but the issue lays at least partly with the community for not exactly doing anything to mitigate that situation whatsoever.
While thinking about the most recent QnAs and their rather lukewarm response from the community, to put it lightly, I started to realise why the criticisms I saw weren't quite sitting right with me: Way too many of the questions they get asked are ones where the only acceptable answer would be a canned "Soon(tm)" or "Nothing to say now but stay tuned" type deal.
Think about it. How many of the questions in the average QnA are just... asking about balance changes, or new features? How many are repeating age-old comments about how certain killers are weak, or asking for the millionth time about cross progression? To a degree, these questions are fine, but they're not the best fodder for a community QnA and you can hardly get mad if BHVR don't have anything new to say about it.
The QnA before last, if I recall, had some pretty solid questions that got legitimate, real answers from BHVR. Questions about the design process of Singularity, and questions about how long it takes to design killers- things that show interest in the game and show actual curiosity in the answers, rather than demanding fixes for issues (perceived or real) via loaded question. Part of this, I suspect, is a noticeable number of players who treat any QnA or feedback avenue as a trial to judge the developers through for not fixing their personal pet peeve yet, but I don't think that's everyone.
It's not that questions about balance changes or new features are inherently bad to ask - there was even a really good one this time around about the upcoming Twins changes that got a good answer from BHVR because it had a clear and concise question they could answer which wasn't related to timelines or concrete details - but I do think they are the questions that run a high risk of needing a "we can't give more details on this but stay tuned" type stock answer, or even "no plans currently".
Now, as I said above, BHVR aren't immune from criticism here. They do have an annoying habit of going for stock answers when they don't strictly need to and they could give a few more details, and they could very easily be criticised for choosing to answer the questions they don't actually have anything to say about, but the community deserves at least half of the blame for not exactly making it easy.
TL;DR if you don't want stock answers ask specific questions instead of airing balance grievances. If and when BHVR give stock answers to those questions, that's when the criticism is justified.
No shade but "Questions about the design process of Singularity, and questions about how long it takes to design killers- things that show interest in the game and show actual curiosity in the answers" Most Casual players/people don't care about how long it took to design or the design process, is it cool to see? Yeah but being upset that people want "important" questions answered regarding the health of the game such as balance/bug fixes/etc ain't it.
"How dare you ask them when will survivor hit boxes be fixed and not how the design process of Alien's tail whip goes!"
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@Venusa said:
Not really a one that is worth calling a setback but there's... something... LOL.
https://us.v-cdn.net/6030815/uploads/K05E2LP0FHSY/ezgif-4-e248432f73.gif
LMAO see it's like barely ANY set back 🤣
I hope something is tweaked in the future.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535632#Comment_3535632
There is also Controller players on PC though.
That's not the majority of PC players though, are some using controller? Yes, but most are Mouse and Keyboard.
Nonetheless it still is an advantage and I'll even go as far as saying Controller on PC is more advantageous than on Console considering extra programs for remapping + elevated sensitivity controls on PC for controller exist.
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@CS1_6 said:
DBD should go to the same route with this. Show some courage. Disable PC crossplay and let the cheaters fight themselves.
Not all PC players are cheaters... but I will admit (as a PC player), Mouse and Keyboard give you FAR more advantage over Controller, now that can definitely be an unfair advantage but not the whole "all pc players are cheaters" part which is just unfair to pc players who aren't cheaters.
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@RpTheHotrod said:
Here's a valid argument against it:
Kindred gives an aura reading of the killer. That's 100% accurate picture perfect information. Exactly where the killer is, exactly which direction he's facing, exactly which direction he's going, and exactly what action he's taking if there's an animation with it.
Even in an SWF, that 100% accurate information is not easy to relay to your team. "He's over by the tractor!" Okay, which side of it? Which end of it is he heading towards? Is he locked in an animation? If the killer has broken line of sight, then the person on hook wouldn't be able to tell you EXACTLY where other than he is simply nearby. An aura read gives ALL of that information. In essence, basekit Kindred would actually provide much more information than if it was simply SWF comms.
Not 100% true; don't underestimate good SWFs' ability to be better than Kindred + form a plan.
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Kindred should definitely be basekit because it isn't making SWF overpowered (They ALREADY have discord which is miles ahead of kindred anyway) and it'll be a helpful addition to solo-queue who do need it.
I will say something that may ruffle feathers but I feel many killer players aren't as good as they'd like to think; cause they'll stomp solo-queue players who have little to no information but then get bullied by 4-man SWFs with discord coms. Base kit Kindred is a helpful way to close the gap between Solo queue and SWF; SWF already have kindred and more (Kindred only show the killer it can't compare to discord where I can say you two stay on the gen, you come for the save/organizing).
I just don't see a downside of bringing it base kit; and killer players complaining are just ones who want to continue to stomp solo queue players and then cry about SWFs.
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@katoptris said:
Go post on their stuffs instead of here
I hope it comes to DBD; Imagine a 8 v 2!! Who cares about balance/etc, let it be available in custom lobby then, it would be fun!!
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@Xxjwaynexx said:
Everyone wants to main nurse when they lose, until they main nurse actually lol. The sheer amount of crappy nurses has definitely helped the "she's not so broken" data that the devs solely rely on for nerfs.
The funny part is Nurse is one of the only killers that I don't feel like I'm being hindered by the killer's power, If I make a mistake, I fully own that mistake but with other killers it's like their lunge is weak, they have no anti-loop, they are too perk/add-on reliant, whereas with Nurse it's purely my skill not any limitations.
I don't like playing Nurse online often though cause people give up quick ESPECIALLY if you bring lethal pursuer. - A Nurse main who switched from console to pc and the first thing I wanted to do was learn Nurse on PC hehe
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What will be funny is if he gets the Nurse & Spirit treatment LOL, Where it's a "nerf" cause "nerfed" Nurse is better than before (Buffed Iri add-on + Sloppy Butcher in an addon + Coup De Grace in an add-on) and Spirit is too (Dried cherryblossom more precise = better + Mother daughter ring STILL being amazing + Rusty Flute).
I feel they'll balance him better but he'll definitely STILL be S-tier.
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A basekit decisive strike after unhooking would be a good change!
Make it work like the perk but base kit and when you bring the perk it just extends the time you have it after being unhooked, basically exactly like borrowed time now.
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@thisislastyearsmodel said:
I am literally begging the developers to do everything in their power to keep DBD with as few similarities to Fortnite as possible.
We just need other things fixed before adding this; I'm still awaiting the Sadako fix because her power is just making soloqueue hell.
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We need so many things fixed (Sadako's rework needing to be fixed, Skull Merchant's ENTIRE kit needing to be fixed, and more) before we start requesting emotes.
I am not looking forward to a Condemned build Sadako slugging my entire solo queue team just to do emotes till we bleed out and that's exactly what will happen.
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I literally had a 3-man SWF disconnect against Pinhead and it was just me and the killer as the only real people in the match LOL; it's absurd and I knew it was going to become commonplace.
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@Thusly_Boned said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501946#Comment_3501946
For sure. Though as an Onryo enjoyer, my fear is that they'll hard nerf her and then be like "well, we tried" and leave her on the garbage pile.
Sadly that is accurate but nonetheless something need to be done about her because it's too much.
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@Thusly_Boned said:
Having the tape be destroyed was intended, otherwise you could just smack someone twice and give them four stacks. To my knowledge this does not turn off a TV; it just leaves you with two more condemned stacks and no tape.
The downside (from the surv perspective) is that this means the Onryo can deprive you of your tape and then immediately start applying condemned to you by TPing.
No TVs ever permanently turn off, but they never did. The ones that do have a much shorter cooldown (45s, down from 100s), though.
Basically, if an Onryo wants to condemn everyone, they'll most often run the iri tape (which limits you to being able to return a tape to one particular TV) and Mother's Comb (which creates a loud noise notification whenever a tape is taken). The allows them to find you, hit you (adding two stacks and removing your tape), and then immediately start TP'ing (often to another surv who has taken a tape), applying condemned the entire time.
It's not hard to execute, and can be absolutely devastating if you don't find a tape immediately (and often even if you do). If the player is any good at all (even just decent) and is out to condemn everyone, you'll spend the match running around trying to find tapes and getting very little else done.
If you are playing as the Onryo and want to get easy wins, that's how you do it. If the team isn't coordinated, they're gonna have a bad time, and unlike the old method where you had to slug and rely on survs to spread stacks by healing, you can just snowball condemned on everyone, and you can do it quickly.
Playing that way is not very nice, though, and will not earn you any friends.
They need to rework her immediately cause this is very unhealthy for the state of the game; it's not balanced for solo-queue which is the biggest group playing this game.
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@Seraphor said:
That was a change from PTB to live, so that holding a tape is more risky. You don't want to be hit while carrying a tape.
When a tape is destroyed that survivor gets 2 stacks of condemned, no effect on other TVs, but of course they no longer have a tape in their possession so they will now need to find two TVs to remove those stacks.
It's completely opposite. Holding a tape is the BEST thing to do now; unless you want to be mori'ed without being hooked once; I have video proof of it.
Every match I've had against her now is resulting in me being slugged cause she mori'ed my entire team but can't do it to me so I'm slugged till she get them and then I'm the only one hooked.
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@Kaitsja said:
Wouldn't mind having Brendan Fraser in the game. Would love to see a "The Mummy" chapter.
I would love to see that!!
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@JawsIsTheNextKiller said:
The addition of Nicolas Cage was amazing. But we were lucky. I don't have a problem with Nicki Minaj, but I think we are very lucky we got somebody as iconic as Cage and Call of Duty had to settle for Minaj.
But I'm sure many of us just really dislike certain celebrities and would hate to see them in the game. Some celebrities might be great for the game financially but wouldn't fit. And if one of the celebrities turns out to be a bad person? This would leave the game in a very unconfortable spot as they couldn't take out characters people have spent money on.
I would actually love to see Nicki Minaj; among other celebrities too! I mean if they added Nicolas Cage let's add more.
I want Nicki Minaj, Lady Gaga, Kaarija, The Undertaker, and more! It would be cool to see and if you don't like it, the option to ignore/not buy is free.
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I'll go as far as saying that DBD shouldn't have DC penalty if the game isn't in a ranked mode.
DBD should make a ranked mode and then add DC penalty there and remove it on casual playing.
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@ReverseVelocity said:
By actually doing the tapes so she can't mori you?
That doesn't make a difference; I held a tape and haven't been hooked but she hit me and broke the tape and then teleported in chase to mori me, something need to be done about this.
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@Rudjohns said:
I will still "play" the game so nobody can accuse me of throwing the match, but I will not play to win
I hope all Onryos get 4k in every game
I didn't expect a Skull Merchant 2.0 to happen this soon
Just gotten out of a match and she hit me while I was running and it gave me stacks and then she teleported to hurry and mori me; this doesn't make any sense... yeah this NEEED to be changed.
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@bbqBilly said:
This just reads like a killer player trying to come up with excuses to keep a blatantly overtuned killer in its current form. Managing condemned is not just a minigame, its a full time commitment that is impossible to juggle with everything else that goes on in a game if the killer player is even remotely competent.
We've seen several experienced SWFs with coms struggling against her at this point, if a premade team can't keep up then solo queue players are essentially doomed.
Agreed; I hope the Devs hear the input cause this is too much.
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3495482#Comment_3495482
So if people play bad I get rewarded with saving hook time only on the last hook? That's trash.
"If Pyramid Head has to build punishment by using his barbed wires and only kill at death hook, then why not Sadako?"
Because you're ignoring THE best part of PH's which is saving MULTIPLE hook times, not just the last one. Big difference.
PH also has anti-loop. Sadako has nothing else.
You're also massively downplaying the Sadako skill required for that play style.
Ok I can understand your point; however, no killer should be able to kill every survivor with 0 hook stages period.
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3495466#Comment_3495466
Then the condemn may as well be deleted as then it's pointless.
Not necessarily cause if you're against survivors who don't know what they are doing to counter her (aka not grabbing any tapes and letting condemn build) you are given a kill when they are on death hook. If Pyramid Head has to build punishment by using his barbed wires and only kill at death hook, then why not Sadako? It's only fair for everyone and it'll make versing her more rewarding.
Less Sadako players abusing the mechanic and more skill involved for everyone, survivors will have to play smart as well as the killer.
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I think a fair change would simply be to make her basekit mori (condemned mori) only apply if you are on death hook just like Pyramid Head's mori and the offerings.
That would keep her power in the same reworked state while just bringing her inline with other killers and the rest of the game's mechanic.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490842#Comment_3490842
Today's matches and EU servers.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490843#Comment_3490843
Hag has hate because she is usually camp based killers (camping hooks and gens). Trapper, i don't see hate for him tho. Twins are usually slugging and hate is coming from that. Artist, i don't see hate for her as well.
And i don't think all killers needs buffs tho. Artist and Hag are fine killers. Twins and Trapper should be changed tho.
Artist definitely gets hate for having the best anti-loop/guaranteed hit in the game; she's the main "Hold W" to counter killer.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489799#Comment_3489799
The killer gets their dc penalty. I guess you can just wait out the match then because there will be no more players left to ruin the game for but it's definitely unnecessary. It won't be common but it will happen. And if I wanted to play against bots, then that's what I would do.
I just hope they will react to it quickly, if it becomes a problem and not wait for half a year to confirm that an issue is actually an issue (like OverBrian).
I also feel it would be more prevalent with SWFs; cause all 4 friends leaving at once is NOT unheard of/that rare.
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@mikewelk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489749#Comment_3489749
I have over 3,500 hours combined of playing this game and I have only had three survivors DC very rarely. Like everyone seems to say in this forum, if it's rare, don't complain.
It's not rare for certain killers; especially if you "play good" with said Killer.
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@mikewelk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3488820#Comment_3488820
That's the best approach, I never had a game where the entire team disconnected so I don't know why it would happen all of a sudden.
Play Nurse or Pinhead. It usually work as a domino effect; one will DC then the other 2 and then it's you and one person left, either they find hatch or DC too.
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@SweetTerror said:
The reason why a player disconnects is usually because there's something about the match they didn't like, and while I will acknowledge some valid reasons to disconnect, those valid reasons are very few and far between.
The bots are there for no other reason than to help lessen the sting from leaving the team high and dry. If a player decides to throw a temper tantrum and disconnect because something didn't go their way, then they've earned their time out.
Exactly! Folk will DC over anything and that isn't a game play flaw but more so a personality flaw.
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3486145#Comment_3486145
Doesn't really matter who plays.
The game creates unfun situations for both sides so getting salty and DCing will happen.
Maybe give everyone some free DCs per day, maybe like 3 free DCs so atleast the system gets used adn doesn't ruin the matches for everyone else.
But even then, i would probably use those Dcs against knight and SM, if i was given that system. Is it fair for those killers, maybe not, but maybe next time bhvr stops releasing killers with anti-fun, passive gameplay.
So idk how to fix the issue or if this is even an issue that needs fixing.
Mixed feelings cause other games don't have that issue; I fear it's the community's mindset, thankfully not ALL of the community but too many are very whiny.
That attitude affects the ENTIRE game cause now it's hard to get new players cause they hear how the DBD community is + it bleeds DBD players who are sick of it too.
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/383737/disconnect-bot-concerns
If you make the DC penalties longer then survivors will just kill themselves on hook to get the same result and not get the DC penalty.
So what is best, making DCing the better option so atleast the other survivors get that bot and accept that some killers like SM and Knight will just be a custom match every game.
I dont know what is the best option, it's cool that this feature is being placed to improve survivor from DCs and loose the match, but most survivors already just kill themselves on hook to avoid the penalty.
Maybe just remove the DC penalty for everyone Killer and Survivor and notify the killer if all survivors currently on the match are bots and give him the option to just end the match right there with the BPs that you got until that point.
Sounds like the game need a new batch of players cause I fear the player base is harming the game at this point.
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@paul106i said:
I'm worried about the new killer etiquette the bots might bring... lots of killers slug the penultimate survivor to deny hatch and secure the 4k, which I find kind of awful for grounded survivor waiting. It feels very dispiriting to be treated like an inconvenience for wanting to play the game.
(In a variation of this it was awful to watch my brother think he was doing really well as the penultimate survivor one time to avoid the killer and watch his face fall as soon as he caught up to my more experienced reading of the game as he realised the killer was treating him as though he was invisible and just kicking the last gen to find the last survivor. One of my worst experiences of this game to watch that reaction. Genuinely awful to feel like the other player is irritated you'd dare to play in the same space as them.)
So will these killers go around and slug the bots to hunt down the last players? Or will they they slug the players and let the bots hook farm each other for the killer's bloodpoint benefit? It's literally no bother to them if the grounded player DCs as it will just add another bot. But the survivor player is once again feeling like a tool rather than a human being if they wait it out.
I also worry the bots could just be used as diving rods if they are programmed to be altruistic etc. for these type of killers to point them to the remaining players? Do bot slugs crawl towards players for help?
Finally I'm not sure how to handle it fairly as killer? At the moment if a player DC's I try to hook the remaining players twice, so we all get experience of chase etc. and then let people go. What do I do now? Like at what point do the players feel like they are being held hostage if there's four gens left etc.?
Right! I hate to say it but I feel this is the beginning of the end cause the way things are looking is bleak but I hope I'm wrong.
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@DavidHypnos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3484083#Comment_3484083
Why don’t they just improve on bots so they can create killer bots to fill in when a killer disconnects? While it’s nice to get something when a killer d/cs I would still rather play the game and instead I get robbed of it.
It would be funny if the killer and all 4 survivors DC and the bots have their own match where we can all watch LOL.
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@[Deleted User] said:
Bots are scary because they prioritise gens 💀 ☠️ 💀 ngl I hope all my team mates dc I need the gens done thx
Bots are easy to handle as Nurse but they definitely play better against everyone else as compared to many survivor players.
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@bm33 said:
The only time I see a 4 man DC is when the lobby is 4 solos and the killer is doing a slug until bleedout build with Knock Out. I'd rather that killer that wanted to make the survivors miserable waiting on the floor for 4 mimutes have to stay in the match with bots or have normal DC than be rewarded for that gameplay with free DC and move onto next group of survivors to repeat.
Ok so what about players like me who play as Nurse and don't slug/tunnel/camp but all 3 survivors DC on the first blink/hit? That situation you named is a real scenario but it isn't the only one nor is it the only one that get DC's.
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@JonOzzie16 said:
At least if you're against 4 bots you can go grab a snack or something and they will do their objectives and leave without teabagging in the gate.
That's one positive LOL.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3484006#Comment_3484006
Because playing against 4 bots is a miserable and long-winded experience. They have perfect killer detection as they regularly ping the killers location, so stealth killers are useless against them, as well as powers like Spirit, Knight and Singularity who 'move through space' differently. And they hold W the moment the killer starts heading in their direction, so it's a boring, if inevitable drawn out chase.
I don't think 'keeping BP and pips on DC' is enough, it should just be an automatic 4K if the last survivor DCs, in exactly the same way that a killer DC is an automatic 4-man escape.
I agree!
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@Nazzzak said:
I doubt you're going to see an increase in DCs with the bots. People who DC now don't care about their team, and they're not suddenly going to have the attitude of 'oh the team will gain a bot, it's all good for me to duck out.' The same people who DC now will still DC in future. They will also still have the penalty applied to their accounts. They're not gonna punish themselves to punish the killer.
I've been playing for a few years and honestly never experienced a game where every survivor DCd unless there was a hacker.
Queue up as Nurse LOL; I've had numerous times where I'd blink + hit someone thanks to Lethal Pursuer and they'd instantly DC and then the rest of the survivors will too; maybe 1-2 players will just stay and give up and at that point it isn't even a match LOL.
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@[Deleted User] said:
If all 4 DC does the killer get 4 bots?
I believe so!
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@Annso_x said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3483995#Comment_3483995
If 4 survivors DC right at the beginning of the game the killer isn't giving up on anything and if the game is about to end nothing is stopping the killer from finishing it against the bots to get the rewards (and they would still get the 'quitter' BP bonus).
I said that because I have a hard time picturing any other situation where 4 survivors would DC, but I have nothing against the killer being able to keep their BP, challenges & pips if they DC against 4bots.
But that's my point, suppose the killer player doesn't want to continue with bots?
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@fulltonon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472289#Comment_3472289
They are too quick to get a down, unlikely to get value from corrupt.
Agreed; in all honesty any type of slow down be it gen/healing is overkill on them, they can start and end a chase so fast it's unneccesary to stack slow downs unless you want to play evil lol.
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@Yoshirama said:
Nah, if that happen survivors just gonna hide until gens are uncovered again
It would also push the survivors to play smarter; when you load in and on the edge of the map next to a gen, that's a gen you do NOT want to do just save for the end.
Corrupt force survivors to go inward more and get those center gens which are the main ones you want to get out first to prevent a 3 gen. This change would make some survivors better and then it'll be MORE complaints from killers.
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Dead Hard is in a good spot; it's good for top players but horrible for beginners.
It's almost the Nurse of perks; if you know how to use it/save for end-game it's VERY strong but if you don't then it's a waste of a perk slot.
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@Chilli_man2400 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3454434#Comment_3454434
Example being David my friend didn’t like it cause they chose the one character that doesn’t look like a gay man he thought it would be Dwight or another character but not David. It feels they just retconned his story just to say he was gay all along! It’s like what happened to Ice man in X-Men
Many gay men look just like David LOL; sexuality doesn't have a "look" and not all gay men are feminine.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3452229#Comment_3452229
At this point in the game's life, there's multiple options for everything. Sure not everyone could bring Dead Hard, but a Sprint Burst, a Lithe and a Balanced isn't necessarily going to be any easier. CoH isn't OP anymore, so survivors can bring a variety of healing perks, and you'd only need one CoH anyway. Same with gen perks, one Prove Thyself is enough for a competent SWF, others can bring out the Hyperfocus build, while someone else brings Overzealous and Deja Vu.
Basically, forcing 16 unique perks isn't the nerf you might think it is. If anything, it might be easier to deal with four of the same thing than four different variations of a similar thing.
Exactly! SWF players who are "objective oriented" will still find the best perk combos/who brings what and which strategies each person on the team will use and then it'll be this entire conversation over again.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449717#Comment_3449717
is that a genuine question?
the tracking in this game is heavily focused on audio cues (footsteps including environmental sounds like grass rustling, breathing, injured noises, action noises during vaults etc). Of course the in-game music plays some kind of part in balancing here…
Yes it's a genuine question, so with that understood, Good Nurses don't even really "need" sound cues either; a lot of her kit is really predicting survivors + aura reading make it even easier to not need acute audio.
It's just strange where such "balancing" acts are necessary.
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@Ithiria said:
People often say that chase music exists is a balancing measure, as without it it'd be virtually impossible to escape the killer since it'd be vastly easier to hear your footsteps and breathing.
I have no been able to find a primary source on this, but given how prolific the rumor is, I'd err on assuming that it is how the devs see the game. It would not be coincidental that nurse's rework recently gave her some of the loudest music in the game, and that the "music" option doesn't affect it.
So if that's the case this is unlikely. I do agree with you though, I think this is implemented in a really toxic way where different chase musics are much louder than others, which encourages players to turn up their sound to be able to hear footsteps and the like, damaging their hearing.
Why in the world would music be used as a balancing measure? If that's true.