EternalRique
EternalRique
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- EternalRique
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@Göch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443239#Comment_3443239
Spamming is these posts is not the way to go, im sure they saw the posts, apparently they didnt want to take a stance, like with most things that are asked here, it is what it is. Trying to sell this as an accessibility option when such a super small minority of people is affected is IMO the wrong approach. Its clear people want it for gameplay purposes, at least be honest...
No shade but thoughts like this.. is why DBD falls behind nearly ALL of the other multiplayer games; numerous multiplayer games with legit big esports that make millions in legit tournaments have ALL of the accessibility options people are asking for.
It is 2023; the fact that Dead by Daylight doesn't have an FOV slider, You legit can't even choose 120fps if not on PC (it's locked at 120fps as well which in 2023 is another issue), Where are the graphic sliders where we can choose texture quality/distance quality/etc (we can on PC). My point is making excuses for that in 2023 looks very silly.
People don't get better cause they don't demand better and when people demand better, folk like you think it's an issue. So many options this game is missing in 2023 is crazy.
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@Alen_Starkly said:
FOV slider, v-sync, adjustable frame-rate... DBD needs all of these. Please, devs.
THIS!! So many options that is necessary.
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@Pink_Ronin said:
Changing one of these 4 things would make it more worth using and provide more consistent value.
1) The exhaustion cooldown should be 10 seconds
2) Endurance window should last for at least 3 seconds (The 0.5 second window was acceptable before the nerf but now it doesn't even make sense)
3) Allowing use before being unhooked for a maximum of 3 potential DH activations in a match.
4) Bring back original DH dash (my pick)
I hate to say it cause I don't want it nerfed again but when used as an end-game perk (aka saving your dead hard till you absolutely need it) it is PRETTY STRONG (I do have video evidence from a gameplay LOL)
I've started using my combo of Lithe and Dead Hard again and it's still very very good; lithe until I'm hooked and dead hard after I'm hooked to prolong a chase or lithe to get away altogether. I like using dead hard only when absolutely necessary + it's easier now since killers aren't expecting it and just lunge willy nilly, only perk I can think of that's better is Adrenaline which I do run sometimes.
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@Göch said:
"it's 2023 Accessibility options is more important than balance"
No, they are not. Especially if they have that much impact.
I am 100% confident that most of the people screetching for a bigger FOV want it to get an advantage and not because its necessary for anyone to play. They removed streched resolution for a reason.
Stretched resolutions were specifically to help 3rd Person view aka Survivors so please explain how this is broken for killers? This conversation is for killer FOV which stretched res didn't do anything for.
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@VaporLion said:
fov is not accessability, its just gives you an advantage. thats why its a perk.
also dbd is a very competitive game so max fov would be a standard for every killer. so you should ask yourself this question:
Is the game better balance wise / better looking / has better immersion with the current fov or with the maxed out fov ?
Since everyone will then play with max fov. And i think that the current is better in every 3 of those aspects.
It is 2023; you know how many games that are competitive and are actually E-Sport games with massive tourmanents and built in comp/ranked lobbies that have FOV sliders? That is not the hill to rest on.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437162#Comment_3437162
If you ask me, I would go this way:
1, don't buff everyone to nurse level. There should be beginner friendly killers that are simple. Those killers can't ever be as strong as mechanically hard killers for reasons already said. This is no problem, because vast majority of players are not 1% of best players, so you can permanently stay on your beginner-killer if you accept a very few/rare games where you just loose no matter what.
2, try to close the gap as much as possible, but don't just create elitism where you can't start play the game until you have 1000+ hours. This game has high RNG element and that's good. Sometimes you win because of being better (most important aspect for fairness), sometimes you win because you got just lucky (also important aspect for fun factor)
3, make MMR a bit tighter - if you loose 5-10 games in a row, there's a problem somewhere out there. That shouldn't happen no matter what side you play. The game will alienate players that constantly loose. After this is done, then you can adjust for best players to also have about the same win/loose rate as everyone else (don't make best killer/survivors autowin/autoloose just because skill ceiling just won't allow one side to ever win - but I think this is the case right now for absolute top - taking into account most broken items/addons/killers/...).
4, limit effectiveness of cheese tactics - if killer wins only because he camps and tunnels / survivor wins only because he brings BNP's, that means their game will get sweatier and sweatier and those players will have harder and harder time - to the point where even win will not feel satisfying (which actually is common complaint on the forums).
Of course these are just targets - it's easier said then done. But all the things can be tackled one by one to get to more reasonable state.
Also the RNG is the main culprit to balancing; too many random things that can greatly sway results/calculations.
Weak killers should be entirely reworked one by one; a game like OW2 is a good example where every hero is “broken” but it’s balanced because they are all strong.
Cheese tactics sway results tooo easily as well; even a competitive mode with comp rules would be better and then a casual mode, causal mode is for fun and comp mode leads to tournaments/special unlocks.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437142#Comment_3437142
I will repeat it again. 99% of best killers (AKA all the killer players) will play as good as 1% of best survivors. There are not that many mechanics on some killers. Everyone can pick up wraith quite easily. Make him as strong as nurse and everyone is god-tier nurse. That means everyone but 1% of best survivors will always loose to wraith. And you call it "If I play survivor against a killer who plays better than me and they win that is perfectly fine and understandable". No it is not. There's a reason why wraith can't be played to same potential as nurse/blight/spirit.
And wraith is just specific and best example. This would apply to every killer to varying degree.
So what's your suggestion for fixing the way things currently are? I'm not sure if you've noticed but this game has many issues and not enough proposed solutions so what would be your solution to the issue of Killer gaps and Survivor gaps?
Too many killers aren't good enough to compete against SWFs and Solo Que survivor isn't good enough to compete against hardly any of the killers. How to fix it where ALL killers can compete against SWFs while also making Solo Que as good as SWF cause that's the thing this game needs most, so what do you recommend that can be done to achieve that?
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@Kirarozu said:
Except fov for killer being limited is an integral part of the game. I guess you just want the game to be unplayable?
*Taps sign* accessibility options come first before balance; one could argue that the new beating heart is not balanced considering it shows the heart as soon as the killer enters the radius even if you can't hear the heartbeat yet; however accessibility options come first before balance.
I will stand on that.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437118#Comment_3437118
Once you buff everyone to S-tier and then start to buff soloQ to SWF level is the moment the game dies.
There could be an argument if you make it at the same time. But I think even that would be game-killing event. Best killers in game are at least mechanically hard to pull off. This gatekeeps their potential for only the most dedicated players. But make someone as mechanically easy as wraith as strong as nurse and even beginner players will be able to use their full potential. Which means that 100% killer-players would be as strong as 1% of best survivors. You would be effectively just destroying 99% of survivors = making the game unfun for them (AKA dropping them) = killing the game.
Of course it would be necessary to do both at the same time; a massive update style.
Buffed Survivors would better withstand it, also I hope this doesn't come off as rude but I also want people to learn how to play the game and become better or at least come to terms with the fact that if you play against someone who is better than you, you will lose and that's okay. If I play survivor against a killer who plays better than me and they win that is perfectly fine and understandable, they out played me. Also to your point about Wraith, most of the low tier killers can be as strong as Nurse when you bring the right add-ons/perk combos which is another issue cause add-ons shouldn't be completely game changing but compliment the powers.
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@pigslittlepet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437038#Comment_3437038
Yes she is problematic. They keep nerfing perks and releasing underwhelming things into the game because of the fact she exists. Every change they make to the game has to take into account she exists. Look at the awakened awareness nerf. They changed that just because she exists. I'm tired of weaker killers suffering just because she exists.
Since she has special attack now, they can actually revert it to original PTB numbers without issue.
The big issue was Awakened Awareness Nurse WITH Starstruck, Starstruck doesn't work with her blinks anymore so the issue of "she nerfs perk" is actually fixed and Awakened Awareness can and should be reverted.
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@Gandor said:
I think the killer is plenty strong already. Like he can be quite hard. Landing the chains can be challenging if survivors know what they are doing. Also if you are using your powers around certain environment obstacles, it takes you more time to get the shot then for survivor to get rid of it. BUT most of the time - if you are able to land chains, you win VERY fast.
I don't see any reason why give him any more addons into his basekit. Especially engeneer's fang. He is already plenty strong as is.
It would simply take him to S-tier from B-tier and in my opinion all killers should be as strong as the Big 3 (Nurse/Spirit/Blight) cause then they can handle well-coordinated SWFs.
When ALLLL killers are there then we can close the gap between Solo Queue and SWFs; I'd recommend a ping system/optional voice chat.
TOO big of a gap between S-tier killers and everyone else as well as too big of a gap between Solo Queue and SWFs.
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@DavidHypnos said:
No. He is probably the most powerful killer in the game. He definitely doesn’t need any buff. I won’t go so far as to say he needs a nerf, but definitely no buff.
Most powerful killer in the game when Nurse/Spirit/Blight exist in the game?
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@Frogsplosion said:
I would be fine with pinhead if his chains were less clunky and insanely twitchy. I feel like it's a sick joke he gets increased turn speed addons because it's already so fast it constantly causes me to miss.
Yeah LOL those add-ons are interesting, I'd personally rework them but I'm sure someone like them. I mostly just run Original Pain or the ones that make the chain hunts come quicker.
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@Crowman said:
His power prevents survivors from running and slows them down. That's already a reward. I don't think Pinhead really needs any of his addons to become basekit.
It's some good QoL changes that can help his pick rate as well; also many other special attack killers damage such as Huntress, it only make sense for his guided projectile to do the same; then if you decide to use your possessed chain while they are injured it does more damage making using his actual power more effective.
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@Brandon48 said:
Genuine question. Why do you feel the need to broadcast your sexuality to everyone and anyone in a video game? Especially considering I’m sure lots of kids play this game as well.
Firstly this game is rated M for Mature so kids shouldn't be on it and if that's the case then let's remove any hint of sexuality from anything. You are being extremely vile with your statement and I honestly feel BHVR should reconsider you being allowed in this formum and on the game period.
The words/meaning you're trying to convey is exactly why Queer people are being harmed daily, under this false guise of "protect the children" when Queer people do nothing to harm kids; your statement is evil and very disgusting.
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This would be a GOOOD change for solo queue!
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@[Deleted User] said:
They'll nerf it.
I feel it wasn't an issue before the healing/medkit nerf but now since those changes have came, ALL of these anti-healing perks need to be looked at; especially Sloppy Butcher.