EmmaFrostyEyes
EmmaFrostyEyes
About
- Username
- EmmaFrostyEyes
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Depressedlegion said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3505560#Comment_3505560
How does dramaturgy suck?
Constantly getting exposed in chase and the haste doesnt give you distance. Thats how it was for me when i used it. The item part is nice tho
-
@[Deleted User] said:
There’s over 100 perks. Let there be some useless fun perks.
Its not even useless it’s actually a good perk😭
-
Perk*
-
@timetodohottakes said:
First, you take longer to recover than it would take to heal yourself or let someone heal you.
You aren't available for for 30 seconds, and then you get back up so you can help your team again, in the mean time, other surivivors are getting chased, maybe only 1 is working on a generator, and maybe 1 or 2 is on a hook.
So you are on the floor for 30 seconds waiting to recover 1!!! health state (because you were injured and went down to be healthy) when it could take 16 seconds(or 20) with someone else or 24 to heal yourself with a medkit, while the killer apply pressure on everyone else.
You are literally murdering your team for a whole 30 seconds when doing that, I had a match just now, I was playing Myers, Meg saved cage from the hook and I hooked her, I went for someone else and when I downed that other survivor I noticed cage was Plot twisting, I hook the other survivor and the third survivor was near where I downed the second survivor, so they couldn't help since I was T3 and would take chase on them, so because of plot twist, the Meg died.
Plot twist literally took away 1 of his teammates because cage forced himself so hard to get value out of it.
"i'll get in a corner and plot twist" waste 10+ seconds to reach the corner, go down for 30 seconds THEN get back up and go back to a gen or help the other survivors, you wasted 40+ seconds being useless to your team being a 3v1 for that time. you aren't helping in any way using plot twist.
Stop using that perk, you are NOT helping your team, in the 1/15 matches it will be game changing, the other 14 ones aren't helping.
Its better than dramaturgy. That perl actually sucks
-
@ShinobuSK said:
I spent 500k bp to get 8 event offerings on single character?
A lot of times I have 4, 5 even 6 bloodwebs in a row without seeing any?
And not some low lvl webs, but lvl 30+ ones too.
Is this normal event item rarity now? Did they changed it
You only get a bunch if your constantly getting level 50 bloodwebs
-
@Leachy_Jr said:
Still keep the exhausted penalty, but buff it from 75% to 100%.
Nah 100% is way too much especially with made foe this in the game. What if they just raised it to 82%?
-
@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3504546#Comment_3504546
Riiiight, so your evidence is someone who has been banned on the forums, and you also had to go a year back? Funny.
But my point wasn't just "oh you showed me one, guess i got owned". My point is, you'll find it hard to find anyone with any CREDIBILITY actually complaining about blast mine.
“When blastmine first got nerfed” was a year ago. You asked for a complaint and i showed one.
-
https://forums.bhvr.com/dead-by-daylight/discussion/343527/can-a-dev-explain-why-blastmine-was-nerfed there. “Maybe the devs decided to play killer for once and realized how annoying this perk is. It's so annoying getting DSed over and over in a trial just trying to get a whopping 2.5% regression and an overcharge proc” there is your proof
-
@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3504510#Comment_3504510
Its not even really a nerf. You'd get more value from killers slapping gens that DONT have it than anything. Even when successful the attack animation is like a third of the stun duration as it is.
No the perk is fine and doesnt needs nerfs like the one you provided.
-
@Ryuhi said:
I think its one of those perks thats specifically "unfun" to go against, even if its not strong.
If I could change one thing about it, I'd make it so you can slap a gen to disarm it (with no notification or feedback) to give a risk/reward counterplay to it regarding its timewaste: You waste a little time to try getting rid of it with the hope you avoided the longer stun/blind. Basically like dredge smacking locker locks but without any way of seeing it did something.
yeah thats a great idea!!! lets nerf a perk that just recently made it to b tier!!!!!
-
@Reinami said:
I have literally never seen anyone complain about blast mine, and i think this thread is just trying to stir people up for no reason.
When blastime first got nerfed, there were killer mains saying that it was justified and complaining about the old blastmine
-
@UnavailableName said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3504323#Comment_3504323
there are way less killers now, check the incentive
The last chapter was a survivor only chapter…try again
-
@UnavailableName said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3504253#Comment_3504253
It means we won't see any changes about MFT for at least 3 to 6 months, great... it is not as if the community had said this perk was busted during the PTB...
Also the broken FTP + BU combo will stay around for months as well...
Be ready for killers deserting the game, next week will be full of BU + FTP combo, it is wide spread on youtube, content creators have abused this combo for the last couple days, enjoy your tourment killers, you are the victims of the trials now 😂
Soon survivors will have a perk to hook the killer and offer it to the entity.
“Be ready for killers deserting the game” yall have been saying that for years and yet yall still come back and play
-
She is hot
-
@GannTM said:
I don’t really see many people having discussions about Carmina. I’ve loved her since she came out and she’s currently my favorite killer to play as and against, yet she is one of the more rare killers in the game.
From what I’ve seen, she’s not exactly a fan favorite in the community. There are killers that are far more hated but she’s still not universally loved.
So this leads me to the question, what does everyone think of her? Does she need buffs, nerfs, rework? Is she fine as is?
Shes just a pyramid head but with 3 attacks instead of one. She maybe fun to play since she is very strong but shes boring to play against. She puts down a birds at a loop there not much you can do
-
@JustAnotherNewbie said:
So I've been playing it for the past 3-4 games in my item generation build (alongside Ace in the hole and Appraisal) and I've only managed to generate 1 single item despite activating the perk like 10 times by now, maybe more. What gives. I thought this effect had a 1/4 chances to trigger, but it feels if I'm already holding an item (I brought one and I found one) I don't seem to be getting the chance to get the item from Dramaturgy, although I remember in the PBE it just made you drop the item when you generated it.
I only managed to generate an item while not holding anything.
DO all effects have the same chance to occur? Cause I assumed that was so.
String of bad luck or potential bug?
I stopped using the perk. It was on my main build but every time i use it i make 0 distance and i get the expose effect too often. I had a game vs a wesker where i got exposed twice, scream once and got haste once after activating 4 times. Not 1 item. Its a terrible perk in my opinion.
-
@Chomperka said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3496162#Comment_3496162
no she isn't, re5 is the most selling RE game ever, so a lot of people would know her. I understand why we got Leon over Carlos and Chris cause he's the most popular RE character and protagonist of both RE2 and RE4 remakes which are the most recent releases. But Rebecca and Ada in Wesker chapter? doesn't make sense, even if we count that Ada was close Wesker ally(doesnt even appear in RE5) and Rebecca KINDA faced Wesker in RE1(not really). It should've been Sheva to represent WESKER game, like we got Jill to represent NEMESIS game.
It should have been claire and chris for the wesker chapter but bvhr wasted them for dumb reasons
-
So they can make it so legendary skins give specific charms but not give them their own cosmetics? Ok
-
@Vanishlord said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501599#Comment_3501599
I hope so I have been camped for the 4 matches by 2 wraiths a bubba and an Onryo. I don't know how much more I can take.
I get why they camp sometimes it the right play but its boring to play vs and players just facecamp with bubba from the start
-
@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501414#Comment_3501414
Sometime before next June.
Hopefully during alien chapter
-
Its fine
-
Pls stop
-
@Xernoton said:
Yes please. Hurry up so we can buff killers again.
That would be a good thing
-
@DavidHypnos said:
Dude, today and yesterday were both this way for me. Let’s hope tomorrow makes it better.
Welp I basically carried my team in this past game and you now how they repaid me? But letting me get to second stage and dying. Loop a legion for like 4 gens. All to waste. And then the legion hits me on the hook and shakes her head
-
@Nazzzak said:
I commented just before on another post saying the same thing. In all the time I've played this game I don't think I've had a more unpleasant day as I have today. Something in the air?
Luckily the next two games went normal. Thank god. A loss vs wesker and win vs a spirit
-
@Sharby said:
No I def feel you, not only am I personally not playing as good as I usually do, but teammates are also extra bad, and the game feels sluggish and laggy.
I usually don't care about losing but its leaving such a bad taste in my mouth 'cause the losses are the worst type of loss. Doesn't help killers have been bm'ing all day too.
I had a myer and bubba hit me on the hook today when i did nothing. Its just annoying
-
@Pink_Ronin said:
Should have happened in the last patch.
Facts
-
It*
-
@KniQ said:
Last dead hard nerf is unnecessary you can use 2 times in match and you need to get hooked first ? :d just delete perk already or undo normal 2 times in a match is unfair
Well this new dead hard i like more since killers don’t respect it anymore. I get value from hit
-
@mikewelk said:
From getting slugged by a Skull Merchant to getting camped by a Bubba, you're really going through it huh 🤣
I get way too many bad matches. Just unlucky Tbh
-
@TheSubstitute said:
Unless you have Sprint Burst Bubba can still drop you through Endurance with his chainsaw even with the unhook and being hit speed boost. It does mean survivors will be more likely to stay on gens (unlike Gabriel above so A for effort D for practicality) so that's an improvement but getting camped by Bubba will still suck.
Well gabriel was there healing with nic cage and just went my direction. The bubba ended up with a 2k
-
Noir claire and re5 (blonde) jill please
-
@Nos37 said:
Survivors can use Plot Twist to intentionally put themselves in the dying state to disable Corrupt Intervention and to slow down the Endgame Countdown Timer.
Please consider keeping Corrupt Intervention enabled and the EGC timer ticking normally if and when the survivors put themselves into the dying state.
Other than not injuring survivors at all at the start of the match or leaving survivors injured at the end of the match, the killer has no counter to this; especially given that it's map-wide and they can down themselves anywhere (even right in front of the killer in the case of Corrupt Intervention).
This is such a non issue
-
@devotedDBDenjoyer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3498077#Comment_3498077
The "facts" you listed were "while on the ground you can crawl, recovery, run multiple anti slug perks and have a second chance at life"
While on hook, you can run perks like Deliverance / Slippery Meat and Up the Ante to get yourself off the hook, whilst also having a second chance at life, and you can do a funny hook dance while on first stage. How is this objectively worse than being slugged? It just .... isn't. Hate to break it to you, but don't decide what other people find fun in this game, no matter how many hours you put into it. I personally find being on hook a lot more fun than being on the ground because that's just my personal opinion, my opinion isn't objective. It's subjective. Just like your opinion isn't objective. Please stop this line of argument. It's embarrassing.
Id rather be in the hook and take my chances then bleed out on the ground
-
@CrowVortex said:
SM and Wesker, the latter because he appears literally every other match.
Survivor - Claire, loud insufferable noises.
No not my claire😢
-
@mikewelk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497694#Comment_3497694
Taking advantage of solo queue having no communication...? Since survivors can't say where they got knocked, they are left to bleed out because of Knock Out. The more time survivors spend looking for the slugged person, the less time they have on generators. It's especially annoying on larger maps. It also lets Onryo focus on less targets to condemn so they can spam their teleports.
Your wasting your time with that person
-
@Rudjohns said:
I will still "play" the game so nobody can accuse me of throwing the match, but I will not play to win
I hope all Onryos get 4k in every game
I didn't expect a Skull Merchant 2.0 to happen this soon
what are you talking about? Shes so easy to counter. Especially on indoor maps. And onryo players are super chill not very sweaty. Your telling me you dont like this?
-
give one to jill please
-
@Sharby said:
This is a really dumb combo with literally 0 counters for the killer aside from hoping the survivor is console.
This combo needs a fat nerf. I hate that it makes soul guard pointless
-
Sorry i cant pick just one. Skull merchant knight legion huntress singularity bubba dredge artist are who i would pick. If i could pick which killers i could go up against a lot i would say Oni demogorgon blight pyramid head off the top of my head
-
@Sadako_Best_Girl said:
I am back from a long dbd break, besides being really busy I really didn't like many of the new killers, knight, skull merchant and especially that alien thing really didn't make it for me and Sadako kept being neglected. When I read she was being changed I got excited until I read the original ptb notes, part of what made Sadako so fun to me was the whole "guess where the survivor is going" to build up condemned so I didn't really like the idea of mapwide condemned and survivors just being able to have more control over her power. I didn't even bother with the PTB because I felt they had gutted her in more ways than one.
Now that I have actually played her on live I must say.
HO
LY
MO
LY
This is the most fun I have had in ages in any game. This is an upgrade to Sadako in every single way possible. besides chase power (which yeah I agree no longer being able to build up bloodlust kind of sucks but Sadako is probably the last killer you should play if you want to wreck survivors in chases)
- Map wide condemned is INSANE, if survivors don't start doing side objectives they are utterly screwed. This is what I think Sadako should have been from the beginning, it feels more thematically appropriate (though it kind of doesn't make sense that TVs turn off when you put a tape on them, you are supposed to be spreading the curse to others to save yourself, but I get why it can't be done balance wise).
- The rate at which TVs turn means you can teleport constantly which I think easily makes her one of the best teleport killers in the game, even more so than dredge because it is more consistent. It feels incredibly fast paced, I really feel like I have control over the whole map.
- At first I thought survivors not gaining condemned from tapes and instead having to hit them was kind of crappy, but after the buffs I found this new mechanic to be AMAZING. It really adds a layer of complexity to her gameplay that I find really enticing, where will the survivor go next? when is the appropriate time to telepport to catch survivors holding a tape off guard? It's the biggest upgrade to her gameplay in my opinion.
- I would have liked a better add-on pass, but still, some of the changes to her add-ons are exquisite, I am kind of sad over iri's tape nerf (people are saying new iri tape is better but I really can't agree, it makes survivors' movement too unpredictable), but some of the buffs really compensate for it
- I would have never imagined I would ever say this, but videotape copy is easily one of her best add-ons. Why? A huge part of her new gameplay style revolves around teleporting to TVs before survivors can start grabbing tapes avoid the large cooldown when survivors grab a tape in order to be able to build up condemned faster, this makes it so you can teleport constantly making grabbing tapes virtually impossible. The penalty is minimal compared to the effect of having basically insta tvs. I think BHVR should aim to make more add-ons like this one instead of the same boring useless meme add-ons absolutely no one uses.
- Distorted photo finally being made useful is great and brings back some memories from her old gameplay, pretty appropriate for the add-on I would like to add.
- Mother's comb is good but kind of overrated in my opinion, a huge part of playing Sadako since the beginning is learning to make reads on survivors to know where they will go, this add-on just makes that easier. I would say that, if anything, it's just really good training wheels for players newer to her condemned gameplay.
- I would have liked to see more add-ons like Yoichi's net, it's garbage but the concept is cool. Telephone (another horrible add-on) for instance could be reworked so that survivors get more hindered the more stacks of condemned they have.
- Remote is easily her best add-on now and I really think it could use a nerf, on some maps where TVs are really close to gens (most indoor maps and haddonfield) it is borderline overpowered. 7 SECONDS is HUGE, especially when paired with lethal pursuer (which is already one of the best perks you can currently run on Sadako). 12 meters is also way too generous. Against good Sadakos you probably won't be able to grab any tapes at all with the amount of info it gives you.
I do agree that it may be too much on the survivor side, especially for solos, there are plenty of counterplay options but most are pretty hard to get a grip on for most survivors. Some of the tactics I have found good survivors using so far are:
- Hiding in lockers just when they are about to get downed (they avoid getting the two stacks of condemned)
- Grabbing the tape as soon as TVs turns on (it is really annoying because it kind of kils early game momentum which you most desperately need)
- Using plot twist, basically the locker strategy but better since you can do it anywhere at any time
- Looping her lmao, I literally can do nothing against good loopers. She has ZERO looping potential, and no, invisibility out of manifestation is not antiloop (it makes for some good mindgames though).
Overall a great change. I really don't get all the posts saying she is worse now. They probably are playing her like dredge 2.0 and just teleporting to TVs to get closer to gens which was never the optimal (or even fun) way to play her.
Yeah im loving this rework too
-
@Zeon_99 said:
In my 3000 hours of this game, I've never once even come close to saying "wow, No Mither actually had value there for them". It usually means that person gets downed first and either attempts on hook or just DCs. The upside of the perk, being able to constantly pick yourself up, is useless since the killer knows you have it and will just immediately hook you.
"But the archive challenges" Yeah those shouldn't exist with the perk as it is. Its just annoying. If the killer has to let you go in order to get the challenge, it's a poorly designed challenge.
"Devs said its an optional hard mode" Id be fine with that explanation if we could see when our teammates are going to bring it in the lobby. It'd be the easiest dodge of my life. You want to play hard mode? Have fun with that, but they shouldn't get to turn on hard mode when it essentially makes it hard mode for the whole team.
I'd rather have a bot without that perk than a player with it.
This perk is only good when paired with boil over and flip flop on sabo squads. Other than that it’s garbage
-
@UnavailableName said:
As i have stated that i was escaping a ton and many players did not believe me, here are my trials this evening.
https://us.v-cdn.net/6030815/uploads/M6H38GRO9QLD/capture-d-e2-80-99-c3-a9cran-2023-07-28-214731.png
https://us.v-cdn.net/6030815/uploads/GKJPXSZVAGGZ/capture-d-e2-80-99-c3-a9cran-2023-07-28-215628.png
https://us.v-cdn.net/6030815/uploads/6RKFN9ANWHT0/capture-d-e2-80-99-c3-a9cran-2023-07-28-221029.png
Will update cause i will play some more.
And yes, killers rage qui a lot.
Ok and what exactly is this supposed to prove?
-
No feng cosmetics so i like it. I like the kate one too
-
Just got another facecamping bubba. So much fun to play vs thank you devs!!!
-
@IlliterateGenocide said:
https://us.v-cdn.net/6030815/uploads/L0OMT6ZOUWIA/20230727121930-1.jpg
Whatever this is i dont know
Cybil!!!
-
@MarylinMonhoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3496289#Comment_3496289
I will gladly waste a perk slot for this. if that means, the killer will have to stand still and contemplate on the vacuity of his behaviour
I would use the perk too
-
@Deathstroke said:
Sheva was one of main protagonist of resident evil 5 and should deserved her own character. She could have so many skins etc. But instead we got rebecca why?
If anything claire deserved to be her own character over ada and rebecca
-
@DavidHypnos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3495587#Comment_3495587
You are not seeing the point. Everyone makes mistakes. It’s a game. Imagine if you were out with the first strike in every baseball game. And survivors suffer more for their mistakes and those of their teammates. If survivors were meant to die on their first hook the game wouldn’t be set up the way it is. Yea, killers can kill in more ways than that but it’s all situational - the right add-ons, offerings, or circumstances. Camping is, essentially, an exploit of the game design. Killers aren’t meant to hang around hooks for someone to die. If that were the case the game would function by just having all survivors killed outright or by being given more defense mechanisms than running, hiding, and dropping pallets.
You can loop bubba for 5 gens, go down once and this guy will say, “he made a mistake there for he should be dead “
-
@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3494692#Comment_3494692
I really can't be bothered to deal with 4x same skin squads with some killers...
Yeah I understand. But sometimes killers dodge if the survivors are wearing flashy cosmetics lmao

