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Ebisek

Ebisek

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Ebisek
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  • One thing...


    On P2P, you have choice to leave lobby if you see that ping runs over 150ms.

    Now you still see 40ms and killer is teleporting like with 300ms ping after match starts. You have to leave the MATCH.

  • @LordGlint said:

    First off, caps lock. Second, the reason they dont do that is exactly what you just said. They dont want people to have the power to pick who they go up against. Besides avoiding lobby dodging, this would also heavily influence survivor loadouts. The killer is gonna be a hag? Bring a flashlight.

    And what is fair on that from killer side. 4 medkid? Switch to Plague. 4 flashlight? switch off from hag to lightborn billy. hm?

  • They promised that one hour per day is enough for rift completion.


    They lied again...

  • Remove "grab" option for killer and move borrowed time to the base mechanics. EZ.


    And stop crying that BT is toooo OP. One hit protection for few second after unhook should be matter of course and if the killer play fair, never be needed. Hook someone and go to track another one.

  • It was a scam. Devs say that 1h every day is enough. We have one tier per day. Tier means 10 fragments. One game is approx 0.5*fragment. 20 games is needed or 15 long game with more XP.


    How many time needed for one game? 15 minutes + 5m lobby time?


    OK, some fragments are granted in archives, but if someone play only survivor or only killer? And also, first quests are EZ, but the harder tiers?

  • "DC penalties should be a top priority right now. It’s not fun or fair for anyone."


    Nononono... fixing the dedicated server issues should be first on the list. Who is suprised that someone DC if killer jump between positions during the chase? And hit someone in the middle of stun animation? Or get gits for 3-4 meters? Everything is reported in pinned thread here with no response from devs.


    Yes, lets ban half of the people for DCing and another half stop playing, because only RIFT keeping lot of them on dedicated servers in this terrible condition.


    I am playing games from 2003. And Dead by Daylight is FIRST and SINGLE game, which give me a resons to disconnect under few circumstances. And more of them under dedicated servers.

    Note: Dedicated servers are worse in the way how it works. Before dedicated, you can see whole ping trace time to the killer. If the ping goes over the 150, you can left and try luck with new lobby. Now, you still have 43ms ping and behind the scene you can get killer with 300ms ping.

  • Keys? Who cares? Don't be stupid tryhards for 4 kills.


    Problem of the keys... If you want to escape all, you need 5 gens done.

    3 survivals = 4 gens done

    2 survivals = 3 gens done (2:2, fifty-fifty balanced game)

    1 survival can use the key as last, nevertheless here is lot of "but". He need to know where is the key, need to find the hatch and after hatch closing, there is a time limit. Try to find the hatch in Hawkins or Lerys.


    Also, this is only one purpose of this perk. Literally, wasted slot. These guys may use Prove Thyself instead, heh.

  • @GoatyTCO said:

    https://forum.deadbydaylight.com/en/discussion/comment/814694#Comment_814694

    @Ebisek

    You just have to learn to counter him, it may take time, but with a few games against Michael players running Judith's Tombstone, you will find that he is very weak with this add-on.

    What your post is actually pointing out is that there is a lack of a tutorial in this game, and that the ranking system in this game is absolutely whack, not that the add-on is whack.

    Do you mean, jump into the locker? Is it joke, right?

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/814602#Comment_814602

    Oh something that was already tested? And was abused by survivors?

    Why remove a grab option? That would be pretty inconsistent with other grabs.

    And no, Borrowed Time is a strong tool when it's a perk.

    And you're right. It's the most time efficient thing to not camp, but not in all situations.

    1) Abused - What kind of abusing do you mean? Killer abusing when he facecamp and wait for moment when you touch the hooked? Killing survivor shoud be about hunting (and footprints tracking), not glitching the situations like a basement camping.

    2) Borrowed time should not be a perk. We need perks to keep this game fair dude? - thats terrible. Borrowed time providing one hit (no GOD mode) protection for few seconds after unhooking. If you think that borrowed time is strong, something is wrong with your gameplay. As a killer, how many times I ve hit someone with borrowed time? Maybe once when I ve followed someone which running to the hook location and I was not sure who is who when they running across to me.

    This is same situation like Decisive Strike. I remember one streamer which cryed that he get 4 DS. This doesn't mean - DS is overpowered or we are "toxic swf". This is about fact that something is wrong with his gameplay when he still walking around hook and then tunneling hooked survivor to get DS 4 TIMES.

    In good games there are mechanics like god mode for a few seconds after respawn to avoid sniping the spawn point. From this perpective, DBD is not good game.


  • @mcNuggets said:

    https://forum.deadbydaylight.com/en/discussion/comment/779221#Comment_779221

    Play rank 1 and come back.

    You dont even get the stalk until all gens are done.

    First thing first. Rank 1 is not for everyone.

    Problem with that damn stone is, ...not fair. Lets suppose that nobody cares if someone escape or not. Many times, Myers stalking someone else, but He'll kill you at the first meetup, first hit with no chance to prove your skills.


    All things working this way are wrong. Same like a NOED. So many my survivor games ended like no one hooked!!! before NOED end game activation. But the NOED with last hidden totem completely wasted great survivor gameplay to killer win. Why? If the killer is noob and he isn't able to kill someone during the round, he doesn't deserve to win.

  • @Milo said:

    How would you "stop" it?

    Dynamic entity progress? No progression if the killer is within 10 meters range? Slow progression 10-15, ... medium and normal?

    Remove grab option.

    Build-in borrowed time?


    Killers have lot of opportunities and ways how to slow down the game. Stupid hex ruin grant me lot of 4K games yesterday. Lets hook survivor and walk to check the gens. oooh, scratch marks around gen lets hunt someone else. Two others are off the gen rushing (hooked and saver). Only one is working on totem/gen.

    Look, there is no reason to walk in 15m circles around the hook. Only if you want to feel the pain of bullying someone with tunneling. Then so.

  • Killers are buffed to SWF levels and survivals have no option to communicate ingame. No way to say "proceed with gen, I will save him" same like you (hooked) cannot point with finger to the traps all around the hook or say "he is camping behind the wall".


    This is reason why this game is playable only with friends and voice chats over the game.

    Everytime when someone talking about nerfs and buffs, they suppose that game is only about SWF with ultimate perk builds with keys and old insta heals - agains killers without addons and perks.


    Hey stay on the grounds. Nevertheless, I understand. You just want easy 4 kills with focusing to the weak randoms.

  • Removing "grab from unhooking" may change this situation and also no points for farming still one survival.


    But devs don't care about solutions. Only if you pay for it, new perks will be introduced. :)

  • BBQ... Super efective farm perk in combination with exposing weak survivor aura after hooking. Two great things in one perk. Two reasons to use them.


    And we can compare it with WGLF. WGLF is killer perk in his natural deep thought. Why? Because it is suffering to play with two survivors in one team with WGLF. Two players running over the whole map to unhook someone. They're killing themselves by stupid protection hits (stacks) which is super uneffective with hooks every 15m.

    WGLF need a buff or BBQ nerf.

  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/813715#Comment_813715

    Well, the syringe heals you one full health state over a short period of time. I'd say that's very useful and deserving it' ultra rare status.

    I agree that the veils are useless... but the point of the game is that survivors don't get a free escape. An offering to be the opposite of Moris would be very strong.

    Only one state, you need to wait 16 seconds without hit and only one use.

    Yes it is useful if you are freshly unhooked and need to pop nearby gen. You can repairing a gen and in meantime be healed. But useful is not ultra rare. Compare it with killers red addons like "silent spirit" or "insta hatchets" or with mori. One hook and bye bye entity.

  • Biggest problem is... There is no ultra rare game breaking offering for survivals. Same situation with addons.

    And only one ultra rare addon (light bulbs and brand new parts are scrap, not ultra rare) has been removed - insta heals. BTW. Instaheal should no longer to be a "ultra rare" thing. Maybe "uncommon".


    Why the survivals have only trash offerings and not something like a "mori"?

  • @Monlyth said:

    It's called lag compensation. Welcome to online games. Just 100 ping can create a significant discrepancy between what you see and what the killer sees. You see a hatchet hitting you from behind a wall, the killer sees the hatchet hit you right as you're about to round the corner.

    This is reason for dedicated servers. Everyone sending positioning data to dedicated server and if killer sent 200ms old data, f** o*, nobody cares. As I posted to Dedicated servers thread...

    https://www.youtube.com/watch?v=a90ngvOow_c

    Look at the moment when killer clean the knife, how he sliding to new position to me. My position is still same, but server start correcting killer position. This is clear evidence that dedicated servers are NOT DEDICATED and killer still lead the session with his [BAD WORD] internet connection.

    I don't care that the killer has a 200ms ping to the server. I DON'T CARE. This logic - Killer is always right totally ruining game experience.

  • Yes, and in the other side are the matches where 0 gens done and last survivor trying to find the hatch. Because 4 totems are done and last one (ruin) is somewhere... Like in Hawkins lab.


    btw. Skill checks... It is not so difficult to hit great, but game have 60fps (default limit) and skillcheck 10fps.

  • @JawsIsTheNextKiller said:

    It's a shame you can't power the gens by running around a small object for two minutes while being chased by a killer.

    I think, this game should not be about "heeey killer, I am over here, try to catch me if you can".

    Hiding should be rated more than chasing around the car. Chasing should be necessary defense before (avoid of) hooking.

  • https://www.youtube.com/watch?v=a90ngvOow_c

    My post from the Dedicated Servers thread...


    Look at the moment when killer clean the knife, how he sliding to new position to me. My position is still same, but server start correcting killer position. This is clear evidence that dedicated servers are NOT DEDICATED and killer still lead the session with his [BAD WORD] internet connection.

  • @FancyMrB said:

    My dude... camping and tunnel are strats the killer uses. Yes they can abusive them and be 'toxic', but both sides are guilty of this with their strats.

    Flip the script: Survivors should be punished for body blocking the hook! Everytime they body block they should loose 20k bp... sounds bad right?

    Please let me know, who can do this? Hook is every 10 meters, healing take time for 1/2 of gen.... ooooooh. You think peoples with WGLF and stacking :) Why not,


    But what is funny on stealth killers crouching near the hook to tunnel hooked one and hook them again. And again. DC should not be punished. Every serious game have mechanics like a god mode for x seconds after spawn or no XP gain for tunneling one guy. This game support this kind of toxicity and everyone is suprised if someone DC.

  • Boring... Boring is fact that survivors have no ultra rare game breaking offerings like killer's mori and addons. :(

  • Today same #########. 180°, 3m away from the hit area and I GET A HIT !!!!!!!!!!!!!


    Lobby 46ms ping. Pinging on the background, no jitter change.

    Look at the moment when killer clean the knife, how he sliding to new position to me. My position is still same, but server start correcting killer position. This is clear evidence that dedicated servers are NOT DEDICATED and killer still lead the session with his ######### internet connection.

    I don't care that the killer has a 200ms ping to the server. I DON'T CARE. This logic - Killer is always right totally ruining game experience.


    https://youtu.be/a90ngvOow_c


  • Why not, but remove killer ability to see scratchmarks (reduce it) and gens aura.


    Why do you think that genrush is commonly used? Because there is no defense against killer in game. Deadhard with 40/50/60s cooldown which evertime exhausted and did nothing is NOT defense, same like a 4 pallets total. Only single way is not to meet killer and genrush.


    Killer is fuc* overpowered and require no skill, no thinking, just check the gens and follow the scratchmarks if saw and hit survivors for 5 meters.

  • Today 98% of the hits on 45ms ping - 360°, we are back to back, killet stabs into the air and in ONE SINGLE FRAME, killer is turned for 180° to my direction for the rest of animation. #########? Sync is same trash like in case of P2P with 300ms ping !


    No response from devs here, only new skins and stupid event challenge like "complete 10 gens in single trial"

  • Yes, this is bullshit.


    Same like a "search 3 chests in one trial". Everytime when someone ignore my chat messages in lobby and toxically opened chest to avoid me completion of quest, I have a reason for insta DC. Just because this round is only wasted time for me. Sorry. Quests without "in single trial" are OK. No problem to play 5 matches until I cleanse 10 totems, but ***** remove thins like "5 totems in one trial".

  • Last update = THE WORST


    Billy hit me and then hit animation starts? REALLY?????

  • 4 kills should be rare like 4 escapes. This is balance.


    Who the hell did the 4 kills as standard? You will stop playing if they give unbreakable as base kit to avoid slugging? :D What's wrong with you?


    ...or maybe, it is a good decision for all of us, if you thinking about gameplay this way.

  • @Blackowt_9120 said:

    https://forum.deadbydaylight.com/en/discussion/comment/773180#Comment_773180

    Hang on—you’re bringing a perk to specifically counter doc, who doesn’t show up very often, and NOT running an exhaustion perk? Borrowed time, I get it. Decisive strike, I definitely get it. Unbreakable, I understand. Calm spirit, ######### are you thinking? Wouldn’t you rather have sprint burst, adrenaline, dead hard, lithe, or balanced landing? Something that’s actually going to create distance? What rank are you?

    I am not asking for build. I've just notice fact that 4 perks fixing the broken game mechanics. You need to use perks to fix the game. Not for you happy gameplay. I would like to be here and alive in that moment when tunneling, sluging and camping will be punished and my perk slots will be open for new opportunities.

  • @PlagueMain_ said:

    Flip&Flop + Unbreakable.

    You're welcome

    Great!! Two slots exhausted for fixing this issue.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/773180#Comment_773180

    There is a difference between needing a perk slot so you don't auto lose from the start vs using a perk to cover a weakness of either you or the average team.

    You don't NEED a perk to counter slugging, since countering slugging just requires making sure at least 2 players aren't being slugged at any given moment, which just means 95%ing while slugged and staying away from other slugged Survivors if there is more than one while the other Survivors go in to pick you up.

    If you are in the point where none of the Survivors you are matched with are able to do this then yes taking Unbreakable is a valid stop-gap to solve the issue until more people learn to deal with the strategy better.

    Compare that to Prayer Beads where if you don't have Spine Chill you lose. Normally Spine Chill works to cover the weakness of being surprised without realizing the Killer is heading for you. The perk isn't the only way to do that but it is the easiest. But since the entire point of Prayer Beads is that it makes knowing the Killer is coming impossible that makes you rely on the Perk which is bad.

    But that's NOT what is happening here. Slugging is not strong enough that you can't win against it without a build to counter it, so using a build to cover it anyways is dealing with a personal weakness rather than being a required perk in general. And since you could have done fine without it, if you DON'T do fine without it then it's perfectly ok to use the perk. That's what it's there for.

    In the case of a game against killers with poor map control?


    You're trying to make it rocket science. Sluging is easy. First downed is used like a lure. You have to be altruistic and save others. And this is that moment when you have two survivors in one place, same like a unhooking, healing.

    Argument "never stay together" is not valid for survivors. Also, sluging all 4 is harder. But when 3 or 2 survivors left? Its a common strategy to slug first one, find the hatch and waiting for moment when sluged survivor rise from ground.

  • @UlvenDagoth said:

    Use Unbreakable... or no mither (though be more careful with that.)

    OK, but here is another problem. I have 4 perk slots.


    Borrowed time for cases when killer camping the hook.

    Decisive strike for cases of tunneling (also very often).

    Unbreakable for avoiding sluging.

    And last slot for calm spirit to fix broken doctor ability when you stacking though the doc is walking in different direction 30m away of you?


    Please add new perk to fix the hits over pallets and desync with server. Everyone will buy this new DLC to carry these perks to fix broken game.

  • Every DC have the reason.

    Lets fix tunneling, camping, sluging, broken hitboxes and you ll fix the most of DCs.

  • Names? Hide survivor's information completely, as you mentioned.


    Update few months ago, you need to wait until whole match ends to see killer perks.

    And survivals? Killer see all characters in lobby, their equipment (flashlights, toolboxes, medkit), names and prestiges.

    And in game their health status / names and obsession.


    At this point, fair game?

  • Dear Devs...

    9/10.


    9/10 is the "my number", how many DEADHARDs have been exhausted and didn't protect me today.

  • @zach3734 And negative rank progression is what? Honor?


    Maybe instead of punishing, you should start with question "how to improve my gameplay to make this game fun again". So many killer feedback here is only about DCing. But nobody wake up in the morning and says "Today is nice day to disconnect 25 matches, lets do this".


    Everyone should look at the mirrror. My friend told me about same problem. He was unable to complete killer match without DCs. Once I watched his stream, I saw tunneling, camping and brutal sluging.

  • I have terrible experience with dedicated servers. Ping in lobby ~45-50ms, but gameplay experience like in case of 250ms P2P.


    Killer hits to "air" and blood sprays from my body 2m away, even though I turned my back after 360°.

    Myers have bugged "exposed" icon on tier2.

    Flashlight doesn't work and 10 seconds later works again. Same like cases when mouse buttons works on the third attempt (clicking do nothing - same like healing, repairing, unhooking). No, thats not mouse issue.

    DeadHard is completely dead perk, because it work in 10% of cases. In most cases, pressing do nothing or killer hit me and then you can see animation of attack. Or animation starts in the moment of hit.

    Hitboxes are weird. Demogorgon have 3m wide hitbox on dedicated servers?

    Reaction time of pallet droping is also terrible.

  • OK, I found the topic from yesterday.


    Makes sense. However, my experience is terrible.

  • 45ms game, no single fair hit.

    https://www.youtube.com/watch?v=wlsAmA_Hqfw


    Hitboxes with 45ms ping 300 times worse than 200ms P2P week ago.

    Location: Prague, Czech Republic

  • I had many sync issues with hits and positioning of killer (from my survivor side). Particular situations: Spirit hit to the corner of killer shack and the game hits me though I was 10m away. Invisible nurse grabbing me from the window, but she blink to my position 2 seconds later in the middle of grab animation. Many situations with hits from 5 meters range.


    I had 40-50ms stable ping in lobby.

  • My experience is terrible. 


    I ve been hit two seconds before nurse blinked to my position. Same situation in the windows. "Nobody" grab me from the window. Killer appeared later. Synchronization doesn't work in 50% of situations.

  • @StupidPallets said:

    Aaaaaaaabsolutely not. Wow, no. How incredibly demoralizing when the Killer is just trying to do his job. Holy smokes, no. This makes me mad just reading it.

    I thought that waiting in a super long lobby queue is killer job.


    No, seriously. Game have to be fun. If the game is fun only for OP killers, something went wrong and game dies in the near future. And be sure that there is no fun for survivors on red ranks. Many of my friends are done with this game. No survivors, no matches. Soon you'll only have a tutorial with surv bots for playing. :D

  • Yeah, many games ended with -1 progress for me, because killer facecamp me. So, game progress rating is #########. Same like a cases when I ve done 3 gens and killer never find me, opened gate and escaped ---> 0 progression. Because you need to dance with killer...

    Nevertheless,


    You tried to do rocket science over camping. I am pretty sure that devs want to do nothing with camping, they have many years for fix and did nothing. What about slow down entity progress? Yes, do you want a kill, ok, stay behind the hooked survivor and provide time to do all gens and end this broken match for the rest of survs.


    What about borrowed time as apart of standard mechanism not EXTRA perk? Also, broken borrowed time which works only for "terror radius"? And when nurse (for example) is blink ready away, no protection granted?


    Or just remove this ######### "grab while unhooking". Yes, you can touch, fake the unhooking, take one hit and exchange hooked survivor one by one for you. If you play on rank 13. Today, I play agains wraith camper on rank 4 and he know that I cannot fake to infinity.

  • @Dream_Whisper said:
    A: Punish Players whom abused the "Leave Match" button; by more then just Blood points, how about more suspension time, also!

    What is abuse? Do you think that survivors wake up in the morning and say "wow, thats a beautiful day, lets DC 10 matches"? Every DC have a reason. But people are blind. Today, I've disconnect 3 times and I have no problem to tell my reasons.

    First, killer has been stuned, +1000BP and THEN hit me (lobby ping 60ms) over the pallet within stuned phase. OK, same chase 1 minute later, I've vaulted over window, two steps and killer behind the window hit to "air" and I was down. WOW. Yes, easy BP for killers for their ######### internet connection but sorry, I don´t want to be a part of this (...).

    Second, killer dribbled with obsession to avoid DS. (btw, just tell me, how it can be legit strategy? It is clear abusing of game perk mechanisms). But its not enough. When killer hook surv into basement, camp him, and when I've use borrowed time to risky save my mate, killer moonwalk up the stairs and bodyblock for half minute. Sorry, I don´t want to be a part of this (...).

    Third, two(maybe three) gens done, 2 survs left. Killer take down my mate and walking around. OK, I've safe my mate, then killer tunnel me for few minutes. When I was down, killer let me in dying state (again) to avoid hatch opening/spawn and search for my mate. Sorry guys, but I think that 3 sacrifices should be great score and I DO NOT understand why killers wasted my time by shitting like this. DC hooked me instead of killer and provide fair chance to my mate to find the hatch.

    B: Make it possible to buff the killer, to see where the hatch is! (I know, The Killer can only see the Gens, as well as only the Exit Gates; but, it would be awesome if they came up with some perk and rework on the whole Hatch mechanics)

    Please edit your post and replace "came up" -> "camp" :chuffed:
    95% of my hatch escapes ending with hatch blocking by killer when we both wait who retreat first. And trust me, it can take 10 minutes before killer hit you and you can escape. Hatch is the last chance when you are so good to survive longer then your 3 mates to make ending more balanced. More balanced should be if the killer cannot see and hear hatch. Lets find the survivor, not hatch ! cmon !

  • @Master said:

    @wouldntyouliketoknow said:
    I'm 100% done with this happening. Can someone tell me the best way to get heard on this issue? Because it has GOT TO GO.

    The biggest hope we have is that DCing will finally be punished when dedicated servers arrive

    Every DC have a reason.

  • Please tell me, what is "looping" in this video? I see that killer lost most of opportunities by bad decisions like a change direction of running (he think that he is smarter then surv), ignore dropped pallets and so. And what the killers imagine? That survivors are only rats which runnings slower along a straight line?

    But I like to watching killers teardrops if they found something what slow down the hunt to more then 10 seconds and they totally forgets shits like basement exit bodyblocking, tunneling, camping, abusing of their unstable ping to hitting over windows and pallets, trapping the totems with one way accessibility, dribbling, avoiding hatch spawn by ignoring dying survivors on the grounds, walking backward/sidewalk to terminate of chasing (traps and deep wounds times) and many other things.

    Wake up!

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