Ebisek
Ebisek
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Root cause is in the fact, that skill in this game is only about to know where is good loop to run around the car 10 times before you drop the pallet. There are no hitboxes, no AIM. Everything you can do is, find the pallet and run around. And if someone drop the pallet, you are already dead, because there is vacuum on the map. You can jump through window, turn left, bait the killer to left and return to right. Over. Everything you can do as survivor.
And since you have 4 pallets (5 pallets in the Police academy, but only 2 with loop) on the map, I refused to try something else than genrush and quit.
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Well, usual argument for this is something like "but you have perks that allow you fully recover" Kappa
We have perks to avoid slugging, we have perks against tunneling, we have perks against 3 gens. We have solution to all game problems. Just awaiting the day when they introduce new characters with perks that matchmake you against players with less than 30ms ping 😎
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I never quit Age of Empires match, never quit Call of Duty match. Never DC in other XX games I play online.
We say the "fish stinks from the head".
There are tons of problems in this game giving people reason to DC. There is no PING latency filtering. Anticamp mechanic (after 7 years is JOKE). Hitboxes, collisions boxes. 50cm survivor can block all others on 180cm wide stairs. Why the people are still surprised that someone want to quit toxic match?
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Same.
3m hitboxes, hits over pallet, back to back hits...
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Why 99%?
1) Killer slug or camping and injured team need more time for heal and sync.
2) Blood warden counterplay.
So you want counterplay to counterplay? Hey I have no problem to open 100% and go, but remove cowardly mechanics. There are no reason to switch score from survival strongly dominating match to loss because killer blocked open gates for everyone for 60s. ;)
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@Xzan said:
https://forum.deadbydaylight.com/en/discussion/comment/1566174#Comment_1566174
Why should the killer give a free unhook?
Yep, this is exactly what is wrong with killers.
Unhook = new opportunity for hit BP = new hook BP.
Instead of chasing everyone, killers argue with genrush and camp the hook. Yes, camp the hook, avoid free unhook and don't be surprised that during the camping they complete three generators.
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@Xzan said:
Survivor A gets hooked. Survivor B loops the killer around the hook.
C + D are getting free gen speed. See, it's easy to abuse it. So, that's a no for me. Survivors have enough tools to deal with camping.
Who is forcing killer to loop there? there are another 2 genrushers, go for them.
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Doctor is no skill killer. You just need to learn pressing CTRL and you will expose all survivor in big (AF) range. I am playing doctor when I need some shity challenge to the RIFT and always you can catch everyone by just pressing CTRL every minute.
Another sad thing - abusing power. You should NOT stop doing totem or unhooking when you get a shock. This mechanic is widely abused in camping like.... hook is too far for grab? Shock and hit, hit again.
And also, everyone should be able to snap from 2nd tier as well.
I wonder what his kill rate is on red ranks? Expecting 75%+ Maybe more than spirit. Just because - no skill - just pressing CTRL. AND this is bad. Its a free BBQ.
I don't want to hear that there is a counterplay like lockers or calm spirit. No its not.
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No window = no chance for survivor.
This is biggest problem.
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@my_hat_stinks said:
https://forum.deadbydaylight.com/en/discussion/comment/1562170#Comment_1562170
It's not about winning or losing, I get 4k against toxic swf teams often enough. It's about not having fun. Killers shouldn't be forced to sit through 10+ minutes of survivors trolling, especially when survivors can exit a game almost any time they want.
Hehehe, and trunnel whole match, facecamping and sluging 3 times 2 survivors is fun, right?
As a killer, you can just go to the corner and look to wall and go for coffee.
But survivor, you are on the ground, you cannot leave computer, because there are another players in your team. Especially when there are 2 survivor left and 1 gen done. This is lost trial and last chance is EGC with hatch. Why this game forcing dying survival in trial for 5 minutes only for slugy 4K. Give me my BP+XP, start EGC for the last one and bye.
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When you compare it with WGLF, WGLF is trash.
If you want to balance WGLF, it need some more then just +XX% BP. Like combination with Detective Hunch.
Or rework BBQ only for BP.
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It's been a week since this bug was discovered and still NOT FIXED !!!!!!!!!!!!!!!!!!
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MMR was bad, nevertheless instagame with few second lobby time was awesome.
Now i have to wait 10 minutes for every single match again. Something stinks on the lobby time with this old system.
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@Maperson said:
There are few ways to counter it, get in the locker, throw pallet early, stay close to the objects, you also have windows.. I'm sorry you can't feel invincible and bully him
Locker is joke, right?
When he bump into the locker, he is still swinging (jump out is easy way to die) and when stop, he is able to instantly pick you from the locker or hit you on your 3rd step
Wasting pallets to create pallet vacuum? For his better swinging?
Imagine swamp map, 2 pallets in the middle and only pieces of scrap and barrels, small hill and two windows under pier. and main building.
or Mother's Dwelling , Rotten Fields... Yes, its big map, hard for map control, nevertheless when someone drop the pallets in the edges, its a finished match for survivors. And its also not only my fault. My last games = 4k 4k 4k 4k 4k 4k 2k (rank 20 bubba). With rank 3 survivals.
This thread is about his chainsaw, not about base speed (like many people here argue, bla bla but his speed is slow, baby killer). HIS CHAINSAW IS NOT FUN and no skill required.
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@Uistreel said:
Did you seriously just claim that old leatherface was OP?
His main power, yes.
He is not S tier, but avoiding chainsaw without window T-walls is imposible. He should be reworked another way for more fun. Not just stay away for 30meters otherwise you ll be erased.
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@Xzan said:
So if your team refuses to do bones, why is the killer at fault? It's frustrating, but I blame the team for it, not the killer.
Noed is fine if you are in the lower ranks or learning a new killer. Otherwise it's just a failsafe if you can't end the game before the last gen is done (excluding endgamebuilds, where noed is legit).
Small Game should get a totem counter or a loud notification should play mapwide, once all totems are cleansed. That would help soloplayers a lot.
Blame the team for what? There are no way of sharing info with other team mates. There are lot of situations like "3 on gen", HEX RUIN, and all three start searching the totem, because you have no chance to say "dude, I have small game, keep killer busy I ll do my job".
And same in case of noed. You did 4 totems in Lery's or Gideon, you meet you team and you cannot share "all around the walls are cleared, check the center rooms".
The mechanic of selection from remainings is stupid. You cleanse 80% of totems on hard map (Like Lery's, where the totem locaions are hell). You should have 20% chance of NOED and not 100%.
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@Jobra said:
https://forum.deadbydaylight.com/en/discussion/comment/1508572#Comment_1508572
How can you have fun going against 4men team gen rushing with 4DS 4BT or what ever OP crap.
Not only that but since having survivors trash talking and T-bagging all the time no matter how "fair" you play, ruining their day is how to have fun.
If you get 4 DS and 4 times you hit survivor with borrowed time, something is wrong with your gameplay.
They genrush while you are patroling the hooked survivor 😂
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No, its not problem like "its just first day out".
Please explain me why it is correct. I am rank 4 survivor and my last 5 games today was like this:
Survival ranks: 4 (me), 17, 19, 17
Killer: 1
Everytime when these guys heard Huntress singing, they run into the corner like this Jake and watched me doing gen.
There is no doubt, this is their third game, they probably dont know what button is for repairing. So, what is the key why this matchmaking put me with these potatoes against navy seals killer with 1000h+. No way guys !
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I agree.
I also dont like challenges where you are forced to play most useless perk in game and do some stupid things like stay withing 10m radius for 30 seconds... NOT IN CHASE. Or that challenge with QaQ, jump into the locker within first 10s of the chase. All players I know just did it the way of suicide. DEVs want to punish people for suiciding on the hook but they create same kind of toxicity.
Whole XP system is broken. Look, you can sit in the corner whole match (killer or survivor as well) and you get 550XP for time in game. You will try to genrush, pop the gens, cleanse totems, save others from campers and you get 400XP time + 30XP for emblems.🤣🤣🤣
The XP system needs solid rework, like in other games. This should not be only about time in match.
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What kind of data they want? Like killers on 15+ rank still waiting 10 minutes for lobby and get rank 2 survivors.
That me on rank 4 gets rank 1 killers and three rank 17 potatoes? :)
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Hey but I am on rank 4 for reason. Want to cooperate with someone who know which button on mouse is for reparing and how to drop pallet and not running to the corner in chase.
Matchmaking giving me rank 17 potatoes sitting in the corner and watching around meantime I am f* dying on the hook through all phases.
And navy seal rank 1 - 5000 hours killers.
So imagine how it looks like.
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Full SWF kill rate might be 60% for Fredy.
Hey but from the other end, trials with randoms will be about 90+% kill rate.
Today on rank 3-4 almost every game 4K and the sluging was big problem.
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His power is still OP in way of no counterplay (no skill required to play Canibal)
There are no counterplay on 5m distance. He is able to cut into trees, scrap, tires, barrels. So you have no chance at the moment when he start chainsaw. And chainsaw hits through the window... maaaan...
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Current insta heals are BS. This is the problem.
7000BP for red one. Heals you one state after 16s and you have to stay at same status for this time? When use it? In chase? LOL.
Its useful maybe when you want to repair gen and heal yourself at same time. But guys, for 7000BP and "very rare"? Its the same delay like when someone healing you.
And the borrowed time (purple) :)))))
You can use it in chase and in meantime you get the hit because killer run over the loop. It should be for 30s at least.
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OK GREAT JOB. I lost few purple flashlight because WHITE WARD didn't work.
GG BHVR. Fire your DEVs please. ALL !
If you change your survivors in lobby with different items in hand, it starts with mixing UP everything. You can see toolbox in hand of survivor with no item. Key instead of medkid etc.
Looks like this trigger the issue. Changing survivors in lobby. And selected offering is not applied when match start.
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I have same issue sometimes.
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+1
And sometimes without iron will I am 100% quiet.
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If anyone thinks, this is OP, ok remove the ability to see survival items in lobby for the killer too.
And remove the live survivar status bar in game (who is dying, who is injured, who is sleeping and who is infected) for killer.
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This game have lot of players which facecamp every game a slug many survivors every game. Sometines you can check the public Steam profile and read list of the -rep.
The community will be more healthy if the game loose these players. And also survival will be less toxic and more chill. But they need to stop hiding behind things like "facecamp is strategy" or "sluging is tactics".
Nobody reads the in game reports and manual tickets? I've alvays received same ######### template as solution of the ticket.
Thank you for your report! We'll now begin investigating for you. We won't be able to stay in contact with you, but rest assured relevant action will be taken if it is required. Should you wish to report another player, please submit a new ticket as we are unable to process more than one case per ticket. We're sorry for any inconvenience this may cause. Again we are truly grateful for your co-operation and we appreciate your dedication in helping us make the game a more fair and enjoyable experience for all.
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Do something with server capacity. As a killer, I am waiting 5 minutes for match. As survivor, I am waiting 10 minutes. #########?
50k people playing right now. Its 5PM in the mid EU ! I don't understand to this waiting time. I can switch surv/killer, but it's for BOTH !
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1) This game have NO DEDICATED server and never had. Dedicated server means that all data from all sessions are crunched by the server. Not by the killer session and beautiful green ping icon measure some ping to the gateway in the middle between killer and survs. You can see lot of hits over 5 meters distance or hits by walking killer. Why? Because game trust to the laggy killers with 200ms+ ping where the survivors are running to the walls due to killer lag and killer just pick the survivors in his laggy session. This is the root cause of all problems.
2) VPN is technology which may helps in some specific cases. I would like to avoid hates to VPN just because VPN. If you have great VPN provider, he is also able to provide optimized routing via CDN and your traffic can be passed via one transit fiber to the Hamburg from Vienna and not via 4 transit networks around the europe, because your legacy provider have no BGP optimization agains DBD access gateways. Sometimes it's better, sometimes it's worse.
3) Instead of banning VPN software, game should have mechanics for server/client connection testing and region selecting. If someone have good connectivity from the mid EU to Spain or Italy, there is no reason to force it just to the Hamburk server with terrible queue times during the night.
!!! But, game should block him if he started abusing high ping. And doesn't matter if due to china VPN or just poor home wi-fi interference with microwave owen.
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But the point is, you have no chance to keep yourself awake. Survivor always get the hit (hit = falls asleep = no BT). There are 6 traps which slow you down and killer is still within 3m radius.
More survivors = they bodyblock themselfs
Only full SWF with voice can do this like 3 persons RAID to the hook, full cover protection
I've tried many times something like deadhard, but every killer with 50h+ knows that he can wait for easy grab during unhooking process. But this way, we are returning back to discussions like "you need full SWF, you need perk builds to avoid this .:. and read 3 millions of exceptions in the game mechanics and perk mechanics. No, stop. Lets make a solid protection and direct the game to chasing survivors and not trolling, camping and tunneling.
I am playing Billy as killer btw. I like simple mechanics and power in chasing. Not abusive gameplay like this.
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@Cheers said:
Head on definitely needs a buff of some sort, I just don't see a good use in it. As for Dead Hard, it's a great perk that is in no need of a buff.
Dead Hard is dead perk on dedicated servers. It works correctly in 30%.
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@Sydraen said:
NGL I didnt read this entire thing but did you just post your IP with the ping thing? You should probably delete that for safety reasons by guy!
This is google public IP, nothing secret.
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FYI, I ve uninstalled this game 2 days ago.
No feedback here for 6 pages of Customer (players) feedbacks. Hits over the windows, tunneling AF, camping, hitboxes out of the everything... Why? Because killers with ping 700 are still behind this beautiful lobbies with "40ms server ping" with no chance to dodge lobbies with high ping as before on P2P.
+ Rift.... omg, rift... never again.
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@smappdooda said:
When you are cleansing a totem, small game keeps chiming and you have to spin your camera around top stop it. I can't think of a reason why it would need to keep going off mid cleanse or whatever. Can it be made to be "disabled" while cleansing a totem so it stops going off every 10 seconds?
exactly. I am also ######### by turning camera to opposite direction everytime when I am disabling the traps or cleansing totem. :)
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@YaiPa said:
tome gives my actions purpose and brings much needed variation in an otherwise pretty repetitive game
Literally half of the challenges are just doing something you do always in your games (hooking survivors, escape, stunning the killer, unhooking survivors) just a million times.
Also how depleting keys brings variation to the game? You just load-in and then you waste an item, don't be silly, these challenges are badly designed, and they're gonna change them for a good reason.
Dude, don't touch my favorite key challenge. I ve finally have a reson to burn all collected ######### broken keys with 24m range survivor addons :D
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No bullshits please. I was honest.
Why do you think that this game is falling down with less and less players? Because you are people who want to punish guys which DC after minutes dying on the ground. And you are the people which want to reward killers which camping, sluging and tunneling as apart of great strategy.
Yes, this game needs:
- more skins every week - 10€+
- Start punishing people who want to play for fun and keeps only tryhards/exploiders abusing game mechanics to 4K
- Worse dedicated servers, at least 800ms ping. Hits over the windows are too fine, we need hits over half of the map.
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They said, one hour per day is enough.
They lied again? :) Hehe
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Yessss...
I am tired, disgusted, bored. Survivors jumping into the basement like a squirells, just for unhook. Killers (98% trappers) trapping all entrances to the basement for basement hookings all. Nobody do the gens. No one play normal. Stupid baiting to farming from the killers and after endgame tried to sacrifice all with noed.
Nothing challenging on this. Just toxic #########...
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Do you want to ban me? Lets do this. I am done with this game already.
Hatch is apart of the game mechanics. Killer job is hooking survivors. If the killer kills 3 survivors, hatch is the last chance for last "best" survivor (Nothing "free" - 3 people paid with his lifes). Killer is able to see and hear the hatch as well as survivor. Killer is faster than survivor. Killer do not need to run quietly. He have much better chance to find the hatch as first.
If the killer start wasting survivor time and let him in dying state, killer is abusing game mechanics.
Or you can start also with argument that game allows the sluging and this is reason why the sluging is OK. Then, I d like to tell you, my game have "LEAVE MATCH" button and allows me left the match.
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Agree.
Lot of challenges are just like an Archievements. But for this reason, we have ...archievements on Steam.
The guy who set first challenge "unhook 25" for ALL of us (no choices to do something else) should be fired. Did you see how the games looks like now? How many toxic unhooking were done? All four survivors running behind the killer to be first for unhook when he catch someone. Nobody do a gens. Super mega frustrating. This is my last day with DBD (maybe tomorrow will finish TIER 70) and I ll uninstall the game.
I've run out of my patience.
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Agree. I am not suprised that lot of people DC many games because these challenges are totally boring. Servers are terrible and you need to complete superstupid challenges over and over. You have to stun killer two times during the one trial and nurse is the killer? No reason to play. Skip to next trial...
I am done with this game. Super boring, not fun, no opportuinity.
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And what do you want? Sluging for 4kills everytime?
Your objective is find the survivor, not the hatch.
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@raulblideran said:
https://forum.deadbydaylight.com/en/discussion/comment/820467#Comment_820467
No, it does not make any sense, it would be way too overpowered and then it would render the perk useless, the 2nd chances that survivors have are already enough.
We are talking about the perk which is applied on survival which is saved from the hook for first few seconds. How it may be overpowered? Like that someone will be tunneled 3 more seconds instead insta down under the hook? Really? Guys, whats wrong with you?
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/819853#Comment_819853
No, also why did you ignore me :c
How the one survivor near hook can force killer to stay here also? No, you are just that kind of killer which still walking around the hook and waiting for oportunity to hit freshly saved survivor again. And made the BT in game kit will destroy your gameplay.
Thats a reason why I am ignoring you. No cares about killer abusing, but survivors mmmm, they can abuse everything.
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Everyone still thinking how to punish DC instead of how to avoid DCs.
- Remove the dedicated servers which totaly breaking game experience with matches like my 40ms ping agains killers 400ms ping which happily hitting me over the walls and pallets. If I had 40ms ping in lobby (stable 18ms ping to deadbydaylight.com via cmd) and reaction time of pallet is over 1.5s, i have no reason to stay in this trial. Before the dedicated servers, you can see ping to the killer. That was fair and simply to identify if you want to play or dodge to the better lobby.
- If someone DCing in specific cases like a tunneling, stop ignoring feedbacks to sluging, tunneling and camping and do something. Grant the borrowed time as a base kit and stop crying that you cannot kill someone who has been unhooked 1 second ago.
- Lot of things has been done for killers (like forcing all survivors to wait until match ends to see killer perks). But who cares about fact that killer can see items in lobby like flashlights, medkits and adapt their perk builds or killer selection? Same situation in trial. Why the killer can see survival health status live in HUD?
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/819864#Comment_819864
Me knowing the additional item in your hand only counters an "extra" thing. You could just as easily go in empty handed and find an item while in the trial. You knowing which killer your facing ahead of time can completely cripple the killer. A Hag's traps arnt an extra piece of equipment that she wasnt REALLY depending on.
Oh, some people think that "suprise" is some way of fun. Yes, maybe in old times when we had 6 killers with similar mechanics. That was about gameplay style. But now, its time to change our minds. Killers with Ruin+NOED+BBQ are super effective. Its time to hide survivor details in game and in the lobby. Or, start with grouping killers like "select 6 killers to ban or play agains".
blah blah, everyone will ban the Spirit. And...? We have unstable dedicated servers live and everyone cares about lobby time for spirit or another broken killers? If nobody want to play agains broken killer, maybe something is wrong with the killer mechanics.
Yes, or we can just ignoring feedbacks and forcing "naked" survivals agains buffed killers. Why not... This is way how to reduce player base from current 20k daily spike to 10k daily spike in January. But the killers will stay happy with ez 4 kills.
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Pinging google.com [216.58.201.110] with 32 bytes of data:
Reply from 216.58.201.110: bytes=32 time=18ms TTL=55
Reply from 216.58.201.110: bytes=32 time=18ms TTL=55
Pinging deadbydaylight.com [143.204.101.18] with 32 bytes of data:
Reply from 143.204.101.18: bytes=32 time=18ms TTL=244
Reply from 143.204.101.18: bytes=32 time=17ms TTL=244
Lobby ping 45ms. Gameplay like a 300ms ping.
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Challenges are apart of the rift, if you want to complete it and not play 23h per day.
I think that much worse are challenges like a "cleanse 5 totems in single trial". This is boring and about the luck. You are pushed to ruin 10 matches with finding all those things and ignoring generators. Better way should be 50 totems total over 5 in single trial.
