Dwigtht
Dwigtht
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@BeHasU said:
Do this with doctor on the game and protect only 3 gens, you keep shocking them and kicking gens with overcharge. If you can manage to get a kill, a 3v1 situation in this scenario will end with 3 dcs, bcs the game will take 30 min or so
This could work with Doctor, but only if the match gets "3 Gen situation", when gens are close.
Billy is a speed demon, so it makes the gameplay more consistent, event if those gens are far from each other
Maybe this would also work with Oni
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@HellDescent said:
Who misses overcharge skillchecks except rank 20s?
Try it! I am not saying they are missing all skill checks, no, they hit one or two :D
@ALostPuppy said:
So your definition of fun is 0 interaction with the survivors...you might as well not play the game at this point.
Sure, they are confused: I know what is going on and they are not, isn't that fun? And I am not constantly playing this game, does this count?
@tippy2k2 said:
Imagine having that much free time that you go into games with the specific intent of wasting everyone's time and not playing the game...
... Imagine having that much free time that you go into games with the specific intent of not wasting everyone's time and not playing the game...
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@katoptris said:
That build is best on doctor for best annoyance.
Yes, Doctor could be good, but Hillbilly has a really good mobility, so you could preasure gens on oposite sides of the map :D
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@Respectfulnancymain said:
Loving how killer mains are blaming survivors for toxicty from killers instead of just admitting theres toxic people on both sides
True!
@pizzamess11 said:
I dunno man I just try and play as fair as I feel is fun and I never use the stupidly op things in the game, I'm just trying to have some fun.
Yep, this is what I do most of the time. I am not using stupidly op things, cuz I don't have those on Plague, but I try to be as OP as I can when
playing with red ranks and/or SWF team.
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Yep, when I am playing killer NOW (for past 2 month), I always try to bring mori and my strongest build.
You see, something is wrong with matchmaking. And this is a huge problem in this game.
So from 6 - 8pm PST I am usually being matched with normal survivors and. Their rank matches mine, like I am rank 9 now and survs are 6 - 8, maybe some red ranks. I can play and and enjoy the game. I usually don't use mori.
8 - 10 PST -- SWF time! You gonna commit to one surv and he is going to loop you through entire map. They know where is each pallet and how to loop any tile. Commit to one and you gonna lose 5 gens. Commit to another one -- and there gonna be same looping story.
As result, I am loosing my rank points and feel really bad about this game. With my best perks and addons I just cannot do anything. This is not fair.
So, why wouldn't I start match with mori for first two survs. This would make the rest of the game a little bit more fun for the killer.
I don't want to lose my rank just because I was outplayed by much much more experienced people. Now I see a lot of red ranks, like 1 - 4 being constantly matched with with me, rank 9. Why?
And of course that depends. Playing versus red ranks gives me a ton of experience. And not all red ranks are "looping gods", so I don't even always use mori. But if I see they did 3 gens before I even hooked one surv... fellas survivors, this is mori time!
So, maybe developers could finally fix matchmaking, which is broken for several month already?
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Doctor is not fine.
Here is my list what's wrong and why he can be OP, especially with "King" and "Queen" addons:
https://forum.deadbydaylight.com/en/discussion/comment/1184116/#Comment_1184116
+ He can track survivors with his phantom, for free!
Yeah... maybe doc is fine when he is not chasing you or you are urban evade to the
locker in the corner of the map with calm spirit.
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@xEa said:
The only perk that does something like that is Spine Chill. It increases the chance of triggering a skillcheck by 10%, but only if the killer is looking into your direction within 36 meters.
Its actually only a little bonus on Spine Chill, since those 10% are not that amazing.
Just a small example: When you do a generator, you have 8% chance of triggering a skillcheck per second. These 10% wont make it 18%, but 8,8%.
Thank you. Yes, I used to run Spine Chill, that bonus helps to fast vault windows and pallets, but does not do much for gens/heals
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I would like to complain. Those new Red rank survivors are super weak. Can we get old red rank survs who know how to play this game?
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@NovaliumTS said:
Why is it most of my games i have to be tunnelled out to oblivion
Do i have any toxic meta perks? NO
was i gen rushing? NO
Was over 2 gens completed whilst i was being hardcore tunnelled and camped? NO
did i have a flashlight? NO
Did i have any item at all? NO
Did i loop the killer? Absolutely not since 80% of them map was basically a dead zone right now *looks at the tumbleweed going past the massive deadzone in swamp*
So why am i constantly being tunnelled out? Oh you may say "oh use antitunnelling perks to stop them then" but the second i use them im instantly classed as 'toxic' but if i dont use them killers shred me to pieces because they dont give a <badword> about how much fun i want to play without toxic meta perks. Stupid killers give survivors literally no choice but to use them if they want to live past the 5 minute mark.
Also with the new update it has definitely made camping and tunnelling more efficient and gens cant get done as fast meaning killers that dont care about pips can just face camp and tunnel without the issue of having all gens pop that fast
I seriously dont know how i even cope on this game playing survivor, ive heard killers all day on the forums complaining on its still soo hard to win games and gen rushing is still a problem, well every survivor game ive had today has ended in a 4k for the killer and when i was playing killer also ive been getting 4ks like childsplay if you cant physically see this game is 1000% in yours favour sorry to say this but you should just play a different game.
Also i want tunnelling and camping to stop being a thing like survivors have now lost instaheals, toolboxes, even the add on nerf and looping and gen speed whist killers can still happily get instadowns and facecamping and hard tunnelling like if survivors can loose all the scummy tactics you killers thought were toxic so can you and lets all face it 80% of all killers saying something is wrong with DS well i think it works perfectly as if you nerf that perk what about those facecampers ah yes their life would be soooooo much easier not having to deal with a perk designed to stop killers from tunnelling your <badword> to the ground when youve done nothing wrong to the killer
Sorry for the long aggressive post i just have alot of built up anger on this game atm to do with the new update and especially all this nooby tunnellers/campers, hopefully you dont take much of it seriously but some points in this are true..
This sometimes happens to me, like at some time of the day, usually on Saturdays I see killers who just want to
Hook! Hook! Kill! Let's all go to basement, babies! How to call it: "hook rush?"
Match after match in a row. So lazy...
So I just stop playing the game. Or I bring "toxic meta perks!".
Really enjoy Object of Obsession + Sprint Burst + BT + DS
Or my favorite genrush build: Resilience, Leadership, Prove thyself, (Sprint Burst or DS)
Like if the killers want a "kill rush", why wouldn't I gen rush (efficiently working on the objectives) them?
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I am completely agree with all of above, even though I did not read it.
I would like to suggest the following:
1. Increase the number of gens to power the gate -- should be increased to 15 from 5
2. All gens on all maps should form a tight circle around Killer's shack with basement
3. There should be more than one basement on the map
4. Dying light and Thanatophobia should be included into each killer power, without taking a perk slot
5. Toolboxes and BNP should regress gen
6. Second chance perks must reduce 1 health state, for instance, Adrenaline slows your down for 3 sec and takes one health state when activated
7. All maps has to be reduced by size to 1/4 of the current
8. All pallets needs to be removed
9. Survivors must start the match in dying state
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Related topic:
@Dwigtht said:
https://forum.deadbydaylight.com/en/discussion/comment/1232395#Comment_1232395
This does not make any sense to cleanse totems to counter a perk, which may not exist in the game.
"do bones" -- like why? what cleansing the dull totems give me? 1000 BP? How else do they help me to survive? The only reasonable reason to cleanse totems are: 1) burning totems could be devour hope or ruin 2) running inner strength. That's all. Why else do I cleanse totems rather than doing gens or be in chase with killer?
NOED in the current state is poorly designed perk. A killer can do nothing during the match and got 2 - 4 kills during endgame. The Killer need to earn this one hit super powers. Make NOED a token based perk: for instance, collect first 3 tokens from hooked survivors (remaining 32 meters from the hooked surv) and get speed boost. Collect 5 tokens -- and get 1 hit M1.
Killers must do a little bit more than just bringing this perk to gain NOED superpowers.
Once again: NOED lets killer to be IDLE entire match and then get 2 - 4k. This should not be happening.
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Last thing I want to hear is how someone tells me what I should do in the random queue match.
Voice chats would also affect network latency. I don't really want to get a hit while someone is talking
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@Champagne said:
Noed doesn’t need to be nerfed it is very counterable so the fact that you want it nerfed is just because you ignore totems and don’t cleanse.
This does not make any sense to cleanse totems to counter a perk, which may not exist in the game.
"do bones" -- like why? what cleansing the dull totems give me? 1000 BP? How else do they help me to survive? The only reasonable reason to cleanse totems are: 1) burning totems could be devour hope or ruin 2) running inner strength. That's all. Why else do I cleanse totems rather than doing gens or be in chase with killer?
NOED in the current state is poorly designed perk. A killer can do nothing during the match and got 2 - 4 kills during endgame. The Killer need to earn this one hit super powers. Make NOED a token based perk: for instance, collect first 3 tokens from hooked survivors (remaining 32 meters from the hooked surv) and get speed boost. Collect 5 tokens -- and get 1 hit M1.
Killers must do a little bit more than just bringing this perk to gain NOED superpowers.
Once again: NOED lets killer to be IDLE entire match and then get 2 - 4k. This should not be happening.
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@OGlilSPOOK20 said:
Almost waited 30 plus minutes for a lobby I almost fell asleep.
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Unfortunately no mither reveals itself to the killer as a "broken" icon, so as a Killer I know I have
to hook a person with no mither ASAP. Would be great if a person with no mither would show healt icon as "healthy" to killer,
to confuse killer and them explore if I have this perk or not.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1183736#Comment_1183736
I'm a Nurse main, and I never found it difficult to go against one.
Believe people when they say it, play the killer and know what he can and can't do.
I did the same for Ghostface, Pig, Billy and it greatly increases your chances for survival.
Nurse, Ghostface, Pig, Billy and any other killer -- those are killers fun play against. Yes, this is totally worth to play one to explore their weaknesses and strengths and also kill some survs with fun on both sides. I respect all those killer players.
Doctor is unfun to play against. There is no reason to play him. Since doctor players know what they do when they pick -- I don't respect those players. Playing doctor does not require much skill.
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Killers:
Doctor is overanoyingpowered with his passives. When I hear his terror radius sound -- this match is over to me.
I wrote about this here:
@Dwigtht said:
When I hear doctor's sound at the beginning of the match, I rush to the killer to teabag them and get killed on the hook faster.
I have no problems playing against other killers. Yep, people say: Legion, Spirit, Hag... They could be challenging, but doctor is OP.
With built-in tracking and stunning in doctors ability, as a survivor I cannot do anything.
With reverse skill check on DS... I miss my DS often. And that skill check is difficult already.
I've heard doctor's ability has a cooldown, but it is almost instant.
Maybe red ranks and TTV players can loop the doctor, but being a green rank, and cannot do anything.
I am frustrated and annoyed.
Survivors:
As a killer, I find Blendetters super annoying, in some cases on dark maps I cannot see survivor even when they run in front of me.
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It is possible to get this achievement, I've got it in December 2019 on PC. Don't remember how I've got it. Just a pure luck + yellow ranks
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(My) Killer Psychological stages:
Stage 1: They stunned me with pallet, blinded with the flashlight and escaped. I will never play killer again.
Stage 2: The Plague is awesome, managed to get 2 Kills
Stage 3: Oh... the hook tech... no... I am not gonna hit you, if you want to stay on this tile, that hooked Claudette is going to die and then we all are going to go to the basement
Stage 4: 4th SWF in a row. They stunned me with pallet, blinded with the flashlight and escaped.
Stage 5: Oh, those altruistic SWF. Those two with flashlight are going to die first. Good that I've brought Lightborn
Stage 6: Killing SWF team is challenging and fun, I am really proud of myself when I achieve 4k
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Oh, this must be definitely related to Oni, I've seen this twice past two month (not many ppl play Oni :( ). Once it bugged on me as a surv, so after Oni tried everything, I decided to DC. And once with other surv, but killer was Oni. Haven't seen that on other killers
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So people say doc is not OP (Over Powered) at all.
Let's count:
1. He can stun you near the pallet, so you have to be really far away to pre-drop it. You literally cannot stun doctor unless he is rank 20.
2. Madness 3: You do not need Sloppy Butcher to waste surv time when they mend; just with your basic ability.
3. Static Blast works even better than Plague's "Infectious Fright". So, you have one more perk for free!
4. Madness 3 reveals you when you scream
5. Reverse skill check
6. REVERSE SKILL CHECK ON DS... which is already difficult to hit
And I did not talk about addons... you know, when your skill check appears in random places; and you still have 4 perk slots.
People who say "no-no he is not OP blah blah", have you ever played against doctor as a survivor?
Were you been successful? I really doubt you were.
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Thanks to all for advices. Now I am sitting in the locker with Head on the entire much.
It is now a little bit difficult to avoid IDLE crows, but this tech works and I would recommend it to everyone!
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@PigMainClaudette said:
Doctor can be 100% countered by a pallet or a window.
He is also a Pressure Killer, meaming that you are meant to dislike going against him BY DESIGN. He's ALWAYS meant to be there.
He does have tracking, but there's also an issue to be had from the Doctor player: if I zap 3 people with Static Blast, which one do I pursue?
Also, by giving up the way you do, you are actively sabotaging the rest of your team. Stick around, try to counter him. When you see his hand wave down, jump to a side where possible.
It is hard to believe in 100%. My experience, including what I see in spectator mode and on youtube, shows opposite.
If you are red rank survivor (assuming you have years of experience) -- yes, you have played this game a lot, you know where the pallets are and you have a plan for a loop; and you probably can survive and win.
To me, this is same situation like it was with old HEX: Ruin, when red ranks have no problem hitting skill checks,
but less experienced people were annoyed with that. I hoped doctor is going to be eventually nerfed and free the place
for other killers.
I am glad doctor is not the most popular atm, but sometimes I see 2 or 3 different doctors in a row.
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@YaiPa said:
"Thank you, this is a good advice in general, but no... no more doctors"
if you're not willing to take advices, even in a stupid ass videogame, then this is not a good mindset in general.
Thank you for sharing your valuable opinion about how should I take an advice.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1183692#Comment_1183692
This
Whenever you struggle playing against a killer, play as that killer.
Trust me, unless its Freddy, this works, I've done it with most killers.
Thank you, this is a good advice in general, but no... no more doctors.
I will never buy this killer and rather spend my money and time on other killers.
But I watched some videos from doctor mains and from Otzdarva. I have some idea what is the doctor's strategy,
but what this character does just feels annoying to me.
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I know what you are talking about, I was rank 17 killer and was matched with rank 13 SWF. I am new to the game, and
based on how they looped me (like ranks 1 - 6: perfect curves 3 times then hit pallet). Their skill was clearly higher than regular rank 13.
I was pissed off. I had too camp and still they manage to escape and blind me with flashlight at the gate(RAGE!!!!11111).
But this does not happen all the time. In solo queue, I can get 3 - 4k without camping or tunneling or mori even when
I am matched with twice higher ranks. I think it is NOT healthy to use mori on solo queue players after first hook.
I usually do not tunnel or camp solo queue players and even if I don't get 4k -- the match is still fun.
But SWF team is an exception. No Mercy.
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I've played mostly Surv, I play Killa when queue is empty in the evenings. I and enjoy playing killa (Billy and Plague) and
I am confident most killers don't need NOED for 20 - 8 ranks on on-shot killers. (Yes, Plague is one-shot when everyone is infected and you don't get corrupt near the gates) .
With NOED you have a higher chance to win, but It won't make you a better killer. So yes, NOED is for bad killers IMHO (with exceptions).
Because you did nothing as a killer entire match and won the end game cuz people did not cleanse totems or being too altruistic.
There are some exceptions.
NOED is fine for Nurse, since it requires more skill to play this killer
Clown needs NOED, cuz he is not the strongest killer in general
Demo needs NOED -- same reason as Nurse or Clown
Trapper kinda needs NOED... Trappers, just leave your favorite basement for a moment
Any other killer don't need NOED. They have everything for map pleasure during the match.
Red ranks -- different story, I think you could use whatever u want with no complains. But, I have never been there.
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As a surv, I could complain about other Killers being unfun to play agains, but you could figure out a way to be somewhat efficient
playing against them.
But Doctor... I am annoyed with Doctor. Should I always wear Calm Spirit and Urban Evade to the corner bush and stay there for entire match?
1. His ability is a build-in surv detection perk, he don't even need bbq and chili
2. Reverse skill checks on DS? F...k I miss DS sometimes when I am being tunneled. 50% chance to passively waste my perk, just by being Doctor?
3. So should I waste one perk slot for Calm Spirit just for Doctor? What about other killers? Can I get 10 more perk slots and built-in flashlight? Can you also add a Locker as s survivor skin, so I could wear a locker and run with it around the map without being detected?
4. Madness state == waste surv time without event need for Sloppy Butcher?
By far, as for me, doctor now is the most "effective" or the most annoying to play against.
So my strategy is do die earlier cuz F...k it, or DC when I sometimes get 3 doctors in a row.
Or play other more fun game.

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