Dwight_Fairfield
Dwight_Fairfield
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- Dwight_Fairfield
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Comments
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@StarLost said:
Well done. I've tried to make this combo work and never managed it.
https://forum.deadbydaylight.com/en/discussion/comment/2617422#Comment_2617422
She isn't far off, actually. If I recall, she's one of the least-played killers in the game.
Her kill rates seem right where they should be too.
Hag is insanely map dependent. She can be an unholy terror on small indoor maps, but is hilariously bad on large outdoor maps.
I would agree. I can go weeks and not face a Hag. Its almost a surprise when I do get one. I guess most players just don't find her fun.
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Hawkins map - I main Mikey as killer and loved this map for scratched mirror
Scoops Ahoy - One of the coolest cosmetics in the game
Demo - Fun killer to face and cool chase music
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There's no comparison. Five totems can be removed well before the last gen pops. There is also perks and items that help survivors locate totems. Once they're gone they are gone for good.
Killers have no way of locating boon totems unless they are right next to them and hear them. Even then if they snuff them out then survivors can easily relight them.
So ask yourself sincerely which one needs the nerf.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2613866#Comment_2613866
This has nothing to do with logic. These are facts and facts are important. You don't seem to be able to deal with them, but that's not my problem, it's yours. Would you rather calculate the game on an emblem basis with MMR ?.......
For God's sake. I'm glad it's not, because that would be a disaster for DBD and there would only be farm rounds. That would be boring and extremely detract from the game experience.
It's got everything to do with logic. Where is the logic in saying it's SKILL based when you can repair three gens, do four hook saves, run the killer for five minutes, but because you died your MMR goes down.
Whereas the player who crept around the map and did nothing and got to walk out the gate gets their skill rating raised just because they escaped.
You say that's a good system. It's complete garbage. At least the old matchmaking system took into account a player's contributions during a match.
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Michael Myers and Halloween all the way. Michael is the most pure form of evil.
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Not much these days. Its not even about winning. Its about fast matches. At high MMR they are all split on gens and you lose at least two, sometimes three gens before you get your first hook. Unless you're playing Nurse or Blight.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2610424#Comment_2610424
Hey, fair enough, man, just figured it was relevant.
Yun-Jin just being a skin matters more, though. Clearly they wouldn't pick Yun-Jin if they didn't like her, since there's no benefit to picking her over any other survivor mechanically.
Fair enough on Yun Jin. It must be a regional thing because I don't see her more than most of the other survivors when playing either side.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2610416#Comment_2610416
I play pretty much at the lowest tier of survivor MMR, and not very often, but when I do I do see quite a lot of Trickster. At moderately decent Killer MMR, though, I see a ton of Yun-Jin, she seems really popular.
If you don't play survivor much then that's not really indicative of anything. People who play a decent amount of survivor would be in a better position to give an idea of how often he's used. Killer MMR doesn't have any bearing on which survivors you see. They are all just skins that do the same thing with the same perks.
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@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2609571#Comment_2609571
I've seen entire Instagram and Twitter accounts dedicated to Trickster. He's very popular. He's not the killer that I see the most but I definitely see him more than Oni, Slinger, Twins. Heck, nowadays I see more Tricksters than Nemesis or Pinhead.
That doesn't make him popular in the game. Game popularity is dictated by how much a character is utilized. I don't see many people here saying they see tons of Trickster.
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Mikey's is definitely S tier. Can't beat that classic John Carpenter Halloween music. Demo's is pretty good, too. I'd rate that A-tier.
I think Doctor's is the worst.
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@bm33 said:
I'm so tired of the All Kill push. I wasn't a fan when it came out and disappointed they are already in a rift before characters that have been in the game longer.
This rift as a whole is pretty disappointing though, I'm tired of Feng and Dwight always getting cosmetics while other characters like Adam, Jeff, Zarina and Jane don't have many.
Feng and Dweet don't even have the most cosmetics. Meg does!
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Only bad Hag players play like that. Much like bad Bubbas camp. If they hang around the hook then gen rush them. That's the counterplay. Sure they secure a kill but they lose their gens.
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She's not a chaser killer. She's a strategic trapping killer. She sets up a web and guards a section of the map. If chasing killers are your thing then there's plenty of them to choose from.
But not every killer is going to be fun for everyone. That's just not possible. The important thing is her power does have counterplay. Its killers who's power have no proper counterplay that are an issue.
Personally Hag is the killer I see the least of. I can go weeks and not a face a Hag.
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@BattleCast said:
The characters are probably very popular.
Are they? Personally I don't see Trickster much. I don't see Yun Jin more than most of the other survivors either.
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Barely any. Tbh I'm not missing him.
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Mikey doesn't need a rework. His power and play style is VERY faithful to the character of the movies. When you play him you feel like you are Michael Myers.
What he does need is some buffs to his base kit to put him in a more comfortable spot. Not a full rework. They have the general design of his power down perfectly. All it needs is some tweaks.
Btw I loved Halloween Kills. It was Michael in tier 4. He was brutal.
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Happy Halloween, everyone.
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I love putting it on against a flashlight squad. They never expect it.
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Definitely Mikey. He's been my main for four years. The Halloween chapter really put this game on the map.
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Does Pain Reliever still make content?
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Umbra, Zubat, Stalky boi, Scott Jund, Tru3.
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I hope not. Most of the Mikaelas I've had have been ok.
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I've done quite a bit of mirror Mikey lately. Scratched and Vanity. New Vanity mirror is so good.
I've also done very low terror radius Mikey with Monitor and dead rabbit. That's really effective. Especially with infectious for tier 3.
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Same here.
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Not as long as Dweet exists!
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That wouldn't make sense since in the current Halloween movie timeline Laurie is not a teenage girl like she is in Dbd.
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Blight because 99.9% of the Blights I see run the same ruin/undying/tinkerer build. Its just so boring and tedious.
Legion because mending simulator is about as much fun as watching paint dry.
Ghostface because of his busted reveal mechanic.
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2595265#Comment_2595265
Okay, and what if the other survivors have decided to team up with the killer to farm and grief you?
If you try to work on a gen, the killer stops you.
If you try to run away, the survivors bodyblock you and point out your hiding spot.
If you try to let the killer hook you so you can leave the match, the survivors farm you off the hook.
If you're on death hook, the killer just slugs you.
If you just lay there, the survivors pick you up.
If you try to crawl away, the killer repeatedly picks you up and drops you until you're on your feet again.
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You should NOT have the choice to remove yourself from that situation?? That's fogged up...
In that case you record the match, send it in to Bhvr and get them all banned. Be totally worth it to get rid of four players like that.
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Absolutely not. Players should have the choice to opt out of a match they are not enjoying.
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Mookel Myers is my number one favorite to face. Always a fun time facing the boogeyman.
Billy is great, the rare times he does show up. Demo is a lot of fun. Bubbas can be fun when they are not camping.
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@AnObserver said:
https://forum.deadbydaylight.com/en/discussion/comment/2592346#Comment_2592346
Sure, then down them quickly and force Survivors to deal with having to manage them being on Hook. Being able to double-up on that with his kit (if it's buffed), probably isn't the best idea.
Again that's something that happens with any killer when there is a bad team mate. The team suffers from their mistakes.
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@AnObserver said:
https://forum.deadbydaylight.com/en/discussion/comment/2592274#Comment_2592274
The stalking cap exists IMO so you can't just farm Evil off of one bad Survivor and to make the Evil increasing cost addons make his playstyle a little different (Gotta stalk multiple people)
Perhaps Survivors that get Hooked (Or Unhookers) regain some Evil?
One bad survivor gives any killer an advantage anyway because its a weak link in the team. Take the Oni for example. One potato survivor gives him free blood all match.
But for argument's sake, they could have the stalk regenerate gradually in each survivor. Michael can stalk them out, and then the stalk builds up again if he doesn't stalk them for X amount of time.
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@Mr_K said:
People asking for Myers changes are betting on Tombstone removal.
On release Myers was able to stalk multiple survivors at once. This was removed because "OP". If they add that back Myers would be just fine.
They recently buffed tombstone. So I doubt they'd remove it.
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As a Mikey main these are the changes I would love to see;
- Start with his tier 1 at 99%. That way he still has the oblivious effect at the beginning of a match and can get a spicy grab off a gen/totem/chest etc if he likes. I've had many grabs on unsuspecting survivors in tier 1. Or he can just tap himself into tier 2 as soon as he spots a survivor if he wishes.
- Remove the stalking cap on survivors. Or at the very least dramatically increase it. Bubba and Billy are not limited on how many times they can use their chainsaw. Oni is not limited on how much blood he can collect from survivors. Extend Mikey the same courtesy with his instadown ability.
- When in tier 3 have him break pallets faster. He already has the extended lunge and fast vaulting speed in tier 3. Tier 3 is Mikey at his most powerful. So give him the full monty, make him a total beast and have him chew through pallets quicker too.
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Killers I rarely see are Hag, Demo, Freddy, Twins, Legion and Ghostface.
For survivors its Jeff, Ash and Tapp.
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If they fixed the circle of healing crash then it should be re-enabled. The dc's are out of control right now.
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I'm not touching killer til the infinite loading screen bug is patched and the DC penalty is reenabled.
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Yes. Big horror fan. I love all kinds. Slashers, paranormal, monster movies etc.
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Mikey for sure. Classic John Carpenter theme.
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@slendermansmoom said:
https://forum.deadbydaylight.com/en/discussion/comment/2589624#Comment_2589624
yes agreed
his scaring twitch streamers with jumpscare myers is pretty entertaining
I think you're thinking of Just James. He specializes specifically in scratched mirror Myers.
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Stalky boi is a terrific Myers.
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Honestly I still find Michael creepy. When I pan my camera around and see him standing there staring at me gets me every time.
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Michael Myers main. Big Halloween fan and I love Mikey's play style.
He's so versatile. Both with builds and add ons. You can have spooky Mikey, tombstone Mikey, scream for Mikey, vault master Mikey, and now we have new and improved vanity mirror Mikey.
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I noticed the same thing and thought I was crazy. Even with bamboozle it feels slow and sluggish.
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Gosh I wonder why.
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@dnj510 said:
I'm on PS5, and if I turn off crossplay, I don't find a match.
Ditto. Queue times are hell with it turned off
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Ruin, undying, Tinkerer Blight.
Stridor Spirit.
NOED in general.
I see more salt for those things than for tombstone. Usually because Michael at least has to work to get it going.
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I don't have one. Dead hard basically is a get out of jail free card.
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@Dumpstick said:
Scratched Myers is not fun for the survivors on Lery's or Hawkins. Good on Mikaela for countering that somewhat.
Scratched Myers is one of the most fun builds to face. I always love facing it, and I get messages all the time off survivors saying what a blast they had with the jump scares.
Anyone who complains about facing a 105 movement speed Mikey with a short lunge is just bad at survivor.
Btw scratched mirror always had a counter. It's called Spine chill.
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Her boon totems are completely sucking the fun out of the game.
I can't even do a fun build like scratched mirror Mikey without having to find and snuff out the multiple boon totems because its killing my wall hacks.
