DrFrozen
DrFrozen
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- DrFrozen
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I have hope that they will think about Trickster again
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@elpoh said:
He need more than that
- Making him a 115% speed killer.
- Tap M2 should throw 1 blade, hold it throw more.... had to press M1 again feels akward.
- Blades Ricochet in the environment once basekit.
- Main Event stay able to activate by pressing Control forever (like the Oni Demon Fury).
- When fully charged, the killer and the survivors will hear a sound warning (like with the Oni, Plague, Myers fully charged powers)
- Maybe adding an animation of him making a cool pose with scenario lights pointing on him while activating as a negative effect of being able to choose when to use it????
- When fully charged, the killer and the survivors will hear a sound warning (like with the Oni, Plague, Myers fully charged powers)
- During the Main Event:
- Be able to Aim & throw infinite blades with rate significantly increased at fully 115% speed, but not forced to... so you can pick up survivors and open lockers.
- Terror Ratius tremendusly increased.
- Survivors inside the Terror Ratius trigger Killer Instinct.
- Blade-damage (Laceration) should stay until the survivor makes a new healing interaction (like Mending/Snap of madness/Wake up/etc...).
- Do objectives (repairing/healing others/making bones/etc.) while affected by the blade-damage increase it and even down yourself.
- Addons who affect the decay delay will increase the time takes to do that healing interaction for each blade hit. (like the mending Deathslinger/Legion addons).
- addons who affect the decay delay out of blades increase the self-increased blade-damage while doing objectives.
y'know, these changes are good, but I do think he should slow down while using his ability to Nurse's movement speed and it should be increased to 105% during main event. When he's 115% in main event, it would be too OP, you don't wanna play against old Nurse, right ?
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@[Deleted User] said:
Sorry pal but you're gonna have to lose game after game after game for a few months before a buff is even considered. Someone looked at him on the ptb and thought to themself "he's fine, he doesn't need a buff at all" so I wouldn't expect them to have changed their mind now. They knew what they were releasing.
They knew what they were realising... what about the Nurse ? 3 blinks in basekit without cooldown increased up to 6... perfect balance, healthy for the game
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@Azshhh said:
To me, a movement speed buff would just be a bandaid, the real issue I see with him is his power. He doesn't do anything that you couldn't do faster & easier with either Huntress or Deathslinger.
A friend and I were talking about it before, and they suggested the idea his blades could cause a slowdown effect on survivors hit to all actions (running, cleansing, gens etc.) that builds up the more their laceration meter is filled, which would also end up having nice synergy with his laceration decay add-ons
But also agree he should be faster during main event, the slowdown during his special is awful
That slow down idea is really good. When you think about this, that survivor is about 1% or 1.25% slower for each blade you hit, this killer would easly catch up and he does not need additional base move speed. Ofc during main event, he should be faster than survivor, maybe 105% like the Nurse with Matchbox.
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@Zeus said:
I guess everyone can agree that trickster needs some buffs to be viable. You can say that I beat a particular team with trickster but if you think about it, you will realize that you would have beaten the same team much more conveniently with another killer like deathslinger for example.
Yeah, I think he should be just 4.6 killer and that would be okay. Some loops make using your ability very difficult, so you are just weaker killer.
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@Phasmamain said:
Attempting to balance nurse in her current state isn’t possible
Maybe you are wrong, maybe I am but they still can search for some ideas how make this game more interesting
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@EvilJoshy said:
I stopped reading at "After the Nurse rework, her power is fine"
It has not been fine since her rework. Half the blinks glitch or fail to go through obstacles.
Man, her base power is balanced
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1687632#Comment_1687632
survivors have second objective totems which they don't want to do all survivor want get chased which killer don't have time for.
totems aren't survivors' objective. They should add some new mechanic to slowdown match, another objective.
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@nursewannabe said:
Eeeeeeh, honestly she's still the best killer even if 'unfun' (sometimes) because of the recharge. Giving her again a third blink would be extremely broken. I like your ideas, but in practice they would bust her again too much
Also the matchbox, even though I really like the idea, it reaaaally would make her too strong, even though it would make her so much fun to play in maps like lery's or the game with some stealth build
Also, unfortunately it seems like devs like @Almo and bhvr in general forgot that nurse even exists. There's a very thorough thread in the bugs section that explains most of her bugs, some of which game breaking, that have been therr since her nerf. Midwich has a whole corridor where she cannot blink, it's a huge deadzone, same for the clock tower. And deadzones are spread out in other maps too. None of this has been addressed and fixed throughout the years
Yes, they have forgotten about the Nurse, they should pay more attention on the community and players suggestions. Also I think these addons are pretty good, Nurse should also have toxic addons. She can have 3 blinks now but everyone knows how to counter it. These changes will turn it into a huge questionmark. 'Can she blink trough walls or not ?' Players should show devs 'Hey, the Nurse still exist and she does need help!', let's do it
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@MadLordJack said:
Okay, off the bat: old nurse wasnt the hardest killer in the game to play, or no-one would have played her. Case and point, no-one plays really plays Hag, or even new Nurse. She had the highest skill floor, sure, but once you reached it, it was ggs. Spammity spam and they were screwed, because even if you messed up you recovered in 4 seconds. No time at all, really, not for a killer that literally ignores every pallet and window and can instantly jump on top of you.
Cooldown isn't Nurse's main problem which are bugs and useless addons
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Yes, bugs are her main problem
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@Todgeweiht said:
I dont want to be that guy, but how long have you been playing this game?
I've been playing this game for 2 years so I think I'm experienced enough.
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Totally agree, the Nurse should be finally fixed to have fun with playing her.
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I hate new auras which has been changed in new patch. These auras are actually invisible. Devs should add option to recover old auras. Nurse's calling is now useless for me, BBQ the same... What a shame...
What do you think about new auras ? Share your opinion in comments!
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1481383#Comment_1481383
Its to have a challenge. Many killers have addons that do that, you can use them for bloopoint farming or to handicap yourself for a challenge.
Alright, but no one plays with this addon. Hmmmm... very interesting why...
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1481347#Comment_1481347
Most killers have bp addons that make them weaker.
That's why these addons should be reworked. 50% reduction to your blink lunge attacks... I have no idea who directed it...
'
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1481336#Comment_1481336
Notice how there are no upvotes? Nurse is still the strongest killer, and she takes more skill to play now. Literally no one likes this idea.
So what do you think about her useless bp addons?
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@Todgeweiht said:
Its the 4th time you post this dude. Chill with these posts already.
I've changed some things to make it perfect
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Hi @Opex, Do you want to add me on steam to play dbd etc ? Here you go my steam friend code: 142871715. My nick is Steve<333.
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You don't wanna remove Nurse's cooldown on her power ? So why Huntress have got oneshotting hatchets or Myers infinite 3 addon ? Isn't THAT too overpowered ? Clown has oneshotting bottles too. Maybe nerf that all characters like you've done it to the Nurse ?
Edit: As I said before, she doesn't need aditional blink addons ( only max 3 for achievement ). I think her old basekit was fine but changes on addons were needed.
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@Opex said:
https://forum.deadbydaylight.com/en/discussion/comment/1475686#Comment_1475686
There are no Blink Movement Speed add-ons.....
Old Blink movement speed addons were too op. Rare addon increased her blink movement speed up to 400%. These addons are perfectly-nerfed making it more balanced.
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@Tru3Lemon said:
she dosent need any rework shes fine she suppose to be a difficult killer to control and im not a typical guy that want to be rude or something but ppl just want her to be easy to control
So what do you think about... Dull Bracelet ? Useless addon ? Worthless... She needs a rework especially for addons
Oh... what about White Nit Comb ? Useless too ?
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I agree with you. Unnecessary cooldown, dead hard and bugs makes her unfun to play. Also her addons are pretty useless. If you want how it exactly should look like, check that out: https://forum.deadbydaylight.com/en/discussion/174747/the-nurse-should-be-reworked-again/p1?new=1
It's only my opinion, but I think it'll be great changes.
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@Axe said:
Nurse still is the best killer in the game. Just some people dont know how to play her, she takes time and got a good long learning curve. I get 4ks faster with her then any other killers
I'm experienced Nurse and I think she needs some changes. Of course, you still can get 4ks but now the Nurse is easier to loop and play against especially when she's without addons. The fatigue state is sth like cooldown on her power. She doesn't need second cooldown.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/174747/the-nurse-should-be-reworked-again
I personnaly think Nirse is fine, spirit being """"""stronger""""" doesn't mean she is weak, if anything more killers should be like Nurse, really strong when mastered, but still has a fair share of counterplay with experience.
Also, she is called "The Nurse" not "The Strong" why should she be the strongest killer and not another one ?
She should be the strongest killer because she's the most difficult killer to play, so well-played Nurse should be rewarded.
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Firstly, she does not need a cooldown on her power anymore. Secondly, addons should be reworked, but not too op as before. She doesn't need additional chain blink addons.
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@[Deleted User] said:
I think they need to address fatigue more than anything. It's just not fun to look at the ground and sway like a drunken sailor every 10 seconds on top of having to wait for your power to recharge whilst having no downing capability in between.
The time for Nurse to catch up to survivors in a straight line is no different than any other M1 killer. What Nurse has a particular issue with is that she can't reverse course if she tries to cut the survivor off with a long range blink and they decide to double back. Then she has to catch up all over again because the base recharge is a bit too long.
But the devs are in a pickle with Nurse because high end Nurse players are an odd bunch. We're doing just fine on kill rate without add ons right now. To make this particular power accessible at low to mid level play means that it will be arguably OP in the hands of someone who plays competitively. It's a tough balancing act.
They don't need to touch fatigue because it is something like a cooldown on her power. They should remove her cooldown and remain fatigue. She will be again great killer. Before nerfs, she has required a lot of skill and practice too. Good survivors who are paying attention could beat her easly. The problem was with her addons. 5 blinks were disguisting and survivors just dc. Nurse should be more interesting killer than now.
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@not_Queen @Peanits Do sth with The Nurse. Fix her bugs and rework this character again but this time do it correctly. Remove this stupid cooldown and rework her useless addons.
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@Opex The Nurse should be the strongest killer without addons. The addons should change the game by slightly. Anyway, Torn Bookmark does sth more interesting now.
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@ Antares2332 said:
https://forum.deadbydaylight.com/en/discussion/comment/1456294#Comment_1456294
God Nurses no longer exist because he became a boring killer. It is literally buried in oblivion.
That's why she needs changes
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/1455147#Comment_1455147
Good survivors will never beat a god nurse.
Don't agree. With cooldown, if you hit or miss your 2 blinks, they gain free 6 seconds to run away, genrush etc. If you want to remain cooldown, let her move faster than the survivors for expample 4.1 m/s or 102.5%. How to beat a god nurse ? Stay stealthy, genrush and take dead hard. Maybe add cooldown on Pig's croutching, Wraith's bell, Hag's traps etc. if they are giving cooldown on Hillbilly's chainsaw. Devs don't see this right now what they are doing with this game... Noone is going to play DBD if they will be making balance similar to Hillbilly's
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Thanks for commenting and helping with new Nurse's possible addons. Hope now, the addons are great @CaulDrohn. If you all have another suggestions, please write in comment section!
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@Kellie said:
The recharge was necessary.
The cooldown wasn't necessary. If you are a good survivor, you can dodge her post blink attacks or even her blinks while paying attention. Currently she rely on recharge addons sometimes mixed with range addons.
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@Opex said:
https://forum.deadbydaylight.com/en/discussion/comment/1453895#Comment_1453895
100% agreed. Even tho its easier to first change her add-ons and than fix all the bugs which is way harder and will take longer.
Also they should remove cooldown. The Nurse shouldn't depend or rely on addons. She should be strong without addons and addons shouldn't buff her veeeery much. I hope devs will see this discussion too. She is strong without cooldown and she doesn't need anything strong else. Addons should remain addons.
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@Opex I think these addons are better than old addons. Why ? Old addons were extremaly overpowered. These grants you balanced game. No cooldown on her power grants you better mobility and your ability to keep generators with low progress while using correctly. Now the Nurse could be the strongest killer with or without addons. Currently, if you want to be the strongest killer in the game, you should take Nurse with double recharge addons or green for recharge and purple one for range which is kind of OP.
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Again I've followed you suggestions! I've removed common, uncommon, rare and very rare addon for bonus Chain Blink. Now, ultra rare addon grants you only 1 bonus chain blink instead of 2, also decreases blink movement speed by 83% instead of 100%. Second ultra rare addon was nerfed as well from 100% bonus blink movement speed to 83%. Instead of bonus chain blink addons, I've created addons which decrease your blink charge time. "Bad Man's" Last Breath will now give you 3 meters more to your chain blink, but increases your bonus chain blink fatigue. What do you think about it ? Is it better than common 3 blinks ? Write your opinion in comments section!
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Definitely agree with, you. I've directed great changes for her. If you want to know my opinion how the Nurse's power should look like, check that out: https://forum.deadbydaylight.com/en/discussion/172569/the-nurses-new-balance/p1?new=1
Also, she should have no cooldown on her power anymore.
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I've followed your suggestions! Now red addons will change blink movement speed by
83%| 100%. Also she can no longer make omega blink build, range addons do not longer stack. Thank you so much for your opinions! If you have another suggestions write into the comment section! ✔️Also Fragile Wheeze and "Bad Man's" Last Breath has been nerfed. First one, will now decrease Blink max. range and charging time by 10% or 2 meters and 0.2 seconds. Second one will increase your fatigue time by 10%
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@ZerLukas said:
You kinda combined her current addons with her old ones, didn't you?
I agree that her cooldown was a terrible idea to begin with and should go but you propose to give her back easy access to 3+ blinks and omegablinks which is a bad thing and kinda was the reason to warrant the nerf in the first place. One ultra rare for 1+ blink is enough (though the downside for that addon is BS and should be removed imo) And maybe 1 +range addon is ok (but preferably without a stupid downside)
Bonus chain blink addons does not stack, so she can have 3 blinks total. Nowadays, you can have 30m blink. Green addon grants you 4 meters and purple one - 6. These addons combo grants max amount of extra 5 meters. As I said before, 4 and 5 blink Nurse was disguisting, so now she could have maximum amount of 3 blinks. If you decide on extra blink, you should know your power is debuffed. Hope I've helped with understanding my idea.
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@PureHostility said:
Cooldown on the power was needed.
It was spammable and Im saying this as someone who maines her in the old days (I can flex with my legacy 3 on her).
Reworked addons are also nice, they spice things up, as nurse is one of the few killers that DOESNT need any addons to wreck 4 man seal team swf with OoO.
The main problem with Nurse is how buggy the maps are and how buggy her power is. That's the main issue that plagued nurse basically since her release.
In other words, Nurse is great, cd nerf is perfectly justified, bugs destroy any fun from playing her.
It was spammable, but if you are good survivor, you still could outplay that. Nowadays, if you miss or perfectly use 2 blinks, survivors get free 6 seconds to run away, genrush, cleansing totems, etc. Survivors run faster than the Nurse does, so there's no way to use your basic attack while survivor's paying attantion. Also you have to use your ability to move around the map losing stacks of your power. Fatigue is cooldown on her power and it's enough, while in this state, you move veeeery slow. Some survivors can have problems playing against her, because they don't really understand her power, mechanics etc. and they are very predictable. You should think again.
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@immortalls96 said:
As much as I'd love nurses cd removed the range and additional blink addons were too much..as they are they arnt so bad as they have full downsides however I dont want her to crutch on them again
She won't depend on additional-blink addons. They will be just for fun and they'll be hilarious. Bonus blink addons debuffing Nurse's ability, so you have to decide: I want to have 3 blinks and have weaker ability, or have 2 blinks and normal ability