Doctor_Xenomorph
Doctor_Xenomorph
About
- Username
- Doctor_Xenomorph
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Comments
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Personally- I do believe that they should be able to tell which is which b/c if a killer knows 2 totems are actively being cleansed and has to choose which to defend, they should NOT simply have to hope that their preffered hex is the one they are/are not defending to protect the other hex. OFC this is situational
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@UnicornMedal said:
I'm not sharing my Survivor combos just in case they end up in another patch note 🤣
D:
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though not a perk - map offerings were ofc heavily nerfed. This makes me both happy and sad, I mean yeah it sucked a TON for hill billy players that would get sent to an indoor map every single game, but also it sucked for survivors who would get stuck on the most killer-sided maps in the game
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Clown can decide to belly flop on a survivor to mori them by crushing them w/ his gut when all 5 gens are done
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@100PercentBPMain said:
the obvious one is loot bag for springtrap. it's crazy how that addon does literally nothing in 99% of games but it improves my mentals
please keep tbagging me, I'm just going to remember that later. I run Rancor a lot on him and try to time my door travels with gen pops so sometimes if im lucky the tbagger quite literally misunderstands the situation they are in and gets insta morid at the gate with 0 hooks
that is excellent tbh
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Was just wanting to see a general consensus on what people in the community believed in regards to various add-ons. Personally (for instance) I believe Iridescent king should 100% be basekit for doctor, but I do generally want to see yall's comments/opinions for a few reasons. 1. I am bored at work and 2. I wanted to see different POV's from others
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nvm i see what you meant
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@NeverSolus said:
It doesn't seem that way. It is that way.
What do you mean? Can you elaborate?
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@pidgeon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088012#Comment_4088012
I've been playing for years, majority of times if you think someone is cheating, they likely aren't. However you can test this by chasing the "cheater" and another other survivor tower in the same area to see if one is slightly faster than the other. If you report them, they will eventually get banned (if they were a cheater) and you'll be notified if they were hit with the ban hammer.
Also 1 in 7 games is simply WAY too much you are likely just going against a really good player.
the 1 in 7 was merely an estimate - like I said I am sure I misdiagnose some cases and fail to recognize cheating in others - but that does not answer my core question about how ppl can blatantly cheat (when it does happen) and get away with it. For reference- where I mentioned the 3 stacks of pwf (15% haste) + the 2 stacks of blood lust (10% haste). How does one run in a mostly straight line, outrun me w/out using vaults, pallets, etc and have the anticheat not immediately see that as cheating? Yes they did use sprint burst but everytime I would get relatively close, they would suddenly get insanely quick again
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honestly having more grass would be more immersive - its just the small things
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I would say in maybe 1 of 7 games I suspect a cheater so this is not a *common occurrence but it is common enough to warrant questions about how effective the anti cheat is. I am sure that I am mis-diagnosing some allegations whilst at the same time missing other legitimate cheaters.
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@GentlemanFridge said:
People will still only play the top tiers.
All you've done now is make everyone else just as obnoxious.
I would disagree. First and foremost it is my opinion that individually most M1 killers need non pure-movement speed buffs, but knowing how BHVR generally operates w/ blanket policies for the most part -a mere small increase in base speed for non-ranged/non-super mobile killers would greatly improve the QOL of most folks that would like to play a more "dated" killer. 4.8 is not much of an increase from 4.6 so to argue it would make things blatantly unbalanced or "obnoxious" is a bit of overkill
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this is a very well constructed argument tbh
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@Aven_Fallen said:
I guess you wanted to say 4,8 m/s and not 3,8 m/s…
But no. The game is really balanced around the current movement speeds, adding another 5% on it would have way too much impact. You cannot just slap 5% more movement speed on every Killer and call it a day, you just cannot tinker with Haste in such a way.
The game is balanced for killers w/ more natural mobility BUT not balanced for the majority of the roster. Furthermore I never said anything about "every killer". I specifically said "almost all M1 killers". The killers that are generally speaking outdated for the most part
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XD - I had a stroke lol. twas a type
I meant 4.8 or 4.9 - will adjust title
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I left a different post about another way that doc should be re-worked/buffed but you did point out a valuable point here about his m/s. Sadly though I doubt any of the devs care enough D:
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I could see arguments to make it 3.9 m/s as well
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doctor was originally in a good posistion many many years ago but since then, much stronger killers have been added and many various survivor buffs + new survivor perks have put doc in a serious need of help ( as does almost every M1 killer)
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also yes I am aware that I made this acct like 20 somethings mins before making this post, but I have been playing dbd for 6+ yrs off and on as various killers or as survivor. (sending love to my fellow Leon Kennedy mains :D)