DocFabron
DocFabron
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- DocFabron
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/628537#Comment_628537
Too late, it's already gone.
(It was merged with Wishlist into a new section.)
@Peanits What about the rest of us hungry folk? ಥ_ಥ
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@Orion said:
I ate them. I was quite hungry.
Toxic OP Nurse is so OP she can exit the game and eat a subforum. This calls for drastic nerfs!
(Pls know I'm joking)
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NO! He is one of the most balanced killers, and one of my favorites to play as AND against.
Leave.
Him.
Alone!
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The Cornetto trilogy is great.
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Red Dead Online, The Forest, Borderlands, and Brawlhalla
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This is of such low priority, it wouldn't happen for a long time.
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Happy birthday!
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..
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No, however I WILL tunnel them.
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@blue4zion said:
I'm so tired of the free win with this perk, the devs are just making it easier for the crying killer mains. Survivors are stuck with crap like Slow self care and too situational Adrenaline while they have to make the impossible basement even worse. I'm done with this game and won't come back till killers can no longer abuse this or the op Unrelenting.
I almost took you seriously until the end. Good job. XD
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/625860#Comment_625860
How do we hire these real life ghosts though?
We don't. We threaten them with being sent back to hell. I forgot to mention, they're demons, so killer mains also get bullied irl by evil spirits. :)
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Give all killers a passive "DON'T ######### STARE AT ME!" status effect, so that when they charge or activate their powers while a survivor looks at them, it forces the killer to run to a corner and a real life ghost unplugs their Ethernet cable. However, all survivors keep their bloodpoints and offerings, while the killer returns to rank 20 and gets banned.
Perfect 👌 balance.
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Unfortunately, no.
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Too many downsides, i agree. Keep one and ONLY one and it's fine.
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Loop, then the killer can't use it.
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Punishing camping solves nothing. People will do it anyway.
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@Chocolate_Cosmos said:
Campers can and are punished allready.
Let's motivate people to NOT camp, that's better.
How about giving dubble (from 500 to 1000 BP) for hooking action (Sacriface category) when hooking different Survivor that wasn't on hook previously.
Or you can help Killers by adding new thing into Emblems. Let's say that for EACH DIFFERENT (not the last one, but could be allready hooked in match) Survivor that you hook you secure +1 point into Malicious category.
Simple things like that can motive people to leave hooks.
^^
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Neither are fun to face, but they are a part of the game and balanced. Screw what other people say, use whatever you want.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/624525#Comment_624525
It’s just yet another example for me personally that enforces my feelings that either both sides should be 3rd person, or both sides should be 1st person.
If I’m being screwed over by blind spots, the survivors should be too.
Or give killers better situational awareness by putting them in 3rd person too. Might ease the burden of going against super sweaty adrena-squads, plus we get to admire our cosmetics all match instead of the beginning of a trial.
I actually prefer killer to be in first person to be honest. I feel like it makes me more attentive to what's in my face, and makes me more accurate when i attack.
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@[Deleted User] said:
My main problem with Yamaoka when playing as killer isn’t the bamboo that survivors can hide in, because slowing down and being attentive makes spotting survivors moderately easy. My problem is being in a chase, then turning to try and cut a survivor off from an alternative direction, only to blocked by a log underneath my field of view. It’s always so infuriating.
It’s a shame because the map aesthetic is fantastic. Would me nicer if the mansion was bigger and multi-storey.
This ^
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Well, to be fair, Trapper (despite being my least favorite killer to face) isn't a very strong killer. He's at the lower end of mid tier.
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I have a specific method. So for instance, if they're running you at the killer shack, I place a snare at the entrance where they are looping, and another directly by the window. It never fails.
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Trapper just became a pure M1 killer in that situation... why are you so mad?
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/623772#Comment_623772
Yes, that's what you should do if you lose against a nerfed Clown.
Well yeah. Clown isn't exactly a great killer.
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@Theluckyboi said:
https://forum.deadbydaylight.com/en/discussion/comment/623772#Comment_623772
More like git better amirite?
Pretty much, lol. I think Freddy is in a great spot right now. I couldn't be happier!
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Freddy is just under Huntress, if not side by side to her! Overall, rework is a success in my book!!
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@Acromio said:
He's still bad.
Git gud?
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Is this b8 or are you legitimately crying because you can't adapt?
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Ish. I mean, I get called a camper even if I run away from the hook and ignore the freshly unhooked.
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No. Why is this even a thought?
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...... just...... LOOP!
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Billy, Piggywiggy, Plague, Doctor, Spirit, Legion, Freddy, and Ghostface (not in order).
Nea, Jake, and Ash.
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Is it just me, or are there a ton of b8 threads coming up lately?
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...... you're upset you got genrushed while camping?
Thread = b8.
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@Zender said:
@GrootDude = self-appointed "leatherface is good with the right person playing him, like me" forum fanboi. Seems like you cut/paste that every thread LF is mentioned.
Groot's a good killer. Maybe he has good fortune playing as LF.
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I agree, both cause each other, but don't expect killers to play dumb and run away from the hook when all 5 gens are done.
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Trapper and Spirit.
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MoM needs to be in the farther back end of F-tiee, but otherwise it's a pretty solid list!
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Try not pallet looping the Nurse.
@[Deleted User] said:
She is far from being fine:
- her lunge is broken,
- her inconsistant pallet stuns,
- her fatigue being way to short even at base,
- her multiple blinks,
- her omegablink addons
- her blinking in and out of the basement
Just to name a few things which are not fine. Also there is no autoaim on the Nurse.
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Not everybody in the world is goin to enjoy facing SWF. Let it go.
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Give back her endgame power and I'm all good.
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it still seems kinda cheap that a killer will move at 125% speed while you're injured. That's a significant difference. That's 1% away from cloaked Wraith.
Plus that would remove all mindgames from being useful, considering the killer would just catch up to you in a few seconds after realizing their mistake. Not only that, but a killer could just walk back and forth until they get bloodlust 1, which would remove any need for mindgames.
If this were to become a perk, Bloodlust would need to be deactivated while chasing that specific survivor.
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There already is a perk for punishing injured survivors. It's called Thanataphobia.
Does it do it's job well? Hell no. It needs a buff. It's only good for Legion right now, and Legion sucks worst than Shrek the Third.
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Decisive, Balanced Landing, Lithe...ish, Unbreakable.
NOED, Ruin (only at purple ranks and higher, when absolutely NOONE knows how to hit a skillcheck), PGTW.
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I get called a camper and a tunneler even when I run to the other side of the map, run into the unhooked survivor and PURPOSEFULLY ignore him.
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Probably over $200.
Almost all of Nea's
a few of Jake's
shirtless David
all of Ash's
some of Meg's
one of Adam's
Head Case
Charity Case
Alot of Doctor's
Alot of Spirit's
Two of Wraith's
Medusa Hag
Most of Plague's
Clown's Happy Clown mask
I know I'm forgetting some, but I'm too tired to get on and look right now. 😴🌛
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@DaS_only said:
Why bothering, Marth88 already made that. And he made it back then when it was much harder for killers, from rank 20 to rank 1 perkless and addonless.
I never watched Marth :/
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The 1 out of 600 games where I throw a pallet down and I actually DON'T get hit for once. Same goes for vaulting it xD.
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@YaiPa said:
I mean depip squad was an experiment to show how unbalanced the game was, did something changed? Not really.
Survivors got their butts pounded by the nerfhammer quite a bit so i wouldn't say NOTHING changed.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/617633#Comment_617633
Devs like to take their time when it comes to any significant changes to the game. Also who will play this killer in your experiment? Because some people do quite well with Leatherface like Otzdarva when using specific build.
I play on console, so I can't get anybody like that to play.


