DingDongs
DingDongs
About
- Username
- DingDongs
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Comments
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@tt_ivi_99 said:
I like your grandmother.
+1 awesome
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@Mochan said:
I've taken to packing Plunderer's Instinct in all my games, it's a required perk now so I have a chance at nabbing a Skeleton Key and cheating the killer in the end game.
Same here except if i saw tbagging/flashlight spam survivor and only me and one of them are remaining, I escape hatch and killer can close the hatch so that they can get easy kill while me watching entertaining on spectate mode
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"5 gens still remain"
You know, if that happen i think you deserve to die for playing poorly and not even gen rushing
You're still lose even without endgame collapse change since the hatch won't open
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@Riif0 said:
https://forum.deadbydaylight.com/en/discussion/62139/i-love-endgame-collapse
because you love easy wins thats why you like the endgame collapse.
Easy win unless you find the hatch first
Or do you prefer to stay/camp near hatch together with killer while the birds are flying over your head? I don't
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@Peanits said:
At 30 seconds, a 4.6m/s killer would be able to move 138 meters. A 4.4m/s killer would be able to 132 meters. Even on the lower end, as long as the generator you want to kick is within 8 tiles (little under for a 4.4m/s, due to the kick animation), you should be able to kick it. In addition to that, you can also strategically hook the survivor closer to the generator you want to kick to give yourself a little more wiggle room.
That's not to say that a QOL change would be a bad thing by any means, but you should have plenty of time to kick the generator that you want to as is.
But what if i'm too busy especially i'm chasing another survivor in near hooked survivor who's about to unhook it if i leave?
If i start chase them, i lost the timer
If i don't chase, the entity displeased
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From the time the EG was released, a new era of bodyblocking has started, killers bodyblock the gates, because they find the hatch in 3 seconds and you as a survivor can´t do anything, the killer keeps you hostage until you die.
"this is from a killer main, not a boosted surv main"
Literally just go to other exit gate?
Also how come killer is faster than you to block both gates unless they got bloodlust tier 3? Is that possible?
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Please buff Plague's sickness and Clown's bottle?
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The reason why i'm too scare to bring any items, addon and offer
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/462594#Comment_462594
- Bodyblocking for a chainsaw
- Bodyblocking the next survivor after hitting one
- Bodyblocking to counter BT
- Bodyblocking to throw hatchets for shorter cooldown
- Bodyblocking to reload clowns bottles
- Bodyblocking to recover cooldown for Spirit (and Legion)
- Bodyblocking to vomit on survivors
- Bodyblocking to trap the stairs
- Bodyblocking to counter endgame DS
Idk about you but i benefitted a lot from blocking the basement to my advantage. I never held the game hostage before and i have no intention ever to. This game is getting dumbed down, tech like this should be preserved not removed.
- Bodyblocking to vomit on survivors
- Bodyblocking to reload clowns bottles
This one really hurt me a lot and both clown and plague are weak killers
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There's two things the devs didn't listen or ignored forever
Not fixing snow map hard to see aura and Not fixing totem spawning near gens
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@Getya_Mad said:
A hell of a lot of gen rushing now...i cant event get a decent amount of hooks
And that's why they need to fix totem spawn to stop destroying ruin for 1 minute
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@Orion said:
@Peanits The problem is that an average drawn across all ranks (all skill levels) doesn't guarantee something is balanced. That's why we (players) always ask for kill rates to be separated by rank. If newbie survivors get killed too often, or if newbie killers don't kill enough, that skews the average.
Just averaging everything is irrelevant. If you look at the average salary of an Amazon employee, for example, it's in the neighborhood of 100k/year. Does this mean each employee is paid enough? No, because the guys at the top earn many times that amount and heavily skew the data.
You need to hire someone who does statistics so they can work out the medians, figure out the cause of kill rates analyzing more data, and so on. An average drawn from all ranks is just utterly useless if your goal is to balance the game around a majority of trials having 2 kills and 2 escapes. You need to look at medians; not averages.
So much this and agreed
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Make sickness more stronger
Because everyone can still gen rush and ignore the fountain and THAT make plague useless
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@T0xicTyler said:
Stop whining and improve yourself?
Said a guy with "toxic" name
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Just remove the speed burst
I'm okay with this
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We keep sending feedback and mention about Mt. Ormond
BUT devs never respond or just ignored for some reason
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Isn't that's a map problem and not EGC problem?
I'd say you got lucky or they got bad luck
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@Condorloco_26 said:
Why would they, if ever? Ash DLC is money-only, for a reason.
But isn't they give DS shrine even Laurie is also DLC money only?
I forgot when but i already have DS with buying shrine
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Dark Sense
Bitter Murmur
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Vote "YES" or "NO" and tell me if u are against or in favor to the PTB changes. can expose ur reasons.
No
No RBT timer while on TR?
What is this? A new deep wound?
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1) Unnecessary nerf pig and remember me BECAUSE of your new end game
2) Survivors still can farm and toy killer even with your new end game because 3 minutes are too long but even MORE longer when someone downed/hooked
3) Also the end game lava floor nerf all killers for confusing scratch marks
4) But Also you make gate open 15 minutes because of your new game although the timer ONLY start when someone finally open the gate or killer close hatch
5) MoM still exist and make most killer main play HillBilly and Nurse even more
Legion? I don't play him/her so i don't care in my opinion -
Can you fire whoever thought this change are good idea?
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@Peanits said:
This is part of the End Game changes. With the Survivors on a short timer, they can't afford to go around taking a trap off before leaving. Putting a trap on a Survivor after the End Game has already started would be a death sentence particularly when paired with Blood Warden. Traps applied before the last generator was powered will still be active, so you'll still be able to
These changes are just on the PTB for now, though. We'll keep an eye out for feedback and make changes if needed.
Short timer my <cute word>
Have you ever test and play the "3 minutes" end game before you saying that?
Not to mention the timer goes EVEN more slower when someone is downed/hooked
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@Someissues said:
Pig was unfun to play against, this change was much needed
I am saying this as a Killer main
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@PeepingPeacock said:
Make it protect against an instadown, makes sense with the ability name. More fair to the majority of killers and still makes it a good perk.
EDIT: You could have it block an instadown and if it hasnt blocked an instadown when a killer tries to mori you, it acts like a DS where it heals you, stuns them and gives you a chance to get away, then the perk gets used up. Thats not a OP perk and a bunch of people would want something like that.
I'm totally fine with this
This also counter chainsaw and NOED which is perfect
(and people stop complaining NOED)and also stop ruining M1 killer -
Now we can tell what's your favorite perk is!
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Yooooo They did it! Noice!
https://forum.deadbydaylight.com/en/discussion/58915/cosmetic-reveal-mid-chapter-2-7-0#latest
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@blue4zion said:
Can we get a spirit pin tho
Yes, with Rancor perk
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@BillyIII said:
I always DC against Nurses. So like 50% of the games? Have never been banned.
So we have proof that ragequitting are safe? Good job game.
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@[Deleted User] said:
Spirit's release came with a ban wave and the Steam forums were flooded with salt and tears.
And Dev should've ignore all those salt and tears (AKA ragequitters who ruin this game)
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I wish we have pins with Nea face similar to Ash smiling one
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Yeah, All those Hex perks are broken!
So much broken, Even Totem spawning is also extremely broken!
Better Nerf Bait!
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Give me LOL button please
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Cuz I think it is not happening
I do believe nobody get banned for DC
Heck, the game won't tell you if my report did work or not
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@KiraElijah said:
https://forum.deadbydaylight.com/en/discussion/comment/432296#Comment_432296
I read it, but still. It doesn't *force* anything
OKay, maybe not "Force" but still Nurse and Billy is good against MoM
And low/mid tier killer having trouble with MoM
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TLDR:
MoM force high rank killer play Nurse and Hillbilly(to counter) and make game boring
Rework pls
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Wait, are you having problem with using clown or face against clown?
We're in survivor categories right?
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Also try throw bottle at top of tree near gen
The gas will spread wider and you might catch survivor who's hiding the near gen
For perks, you can pick:
BBQ&Chili/Ruin: Because top tier
Enduring + Spirit Fury + Bamboozle: Because <cute 4 letter word> looper
Monitor and Abuse: So you can throw bottle before they hear your heartbeat
Discordance: Double gas strike!
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Do you like balloon?
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Does Dark Sense and Bitter murmur count?
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Sound good idea to me
Although blindness counter me Dark Sense perk...
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Use Hex Ruin and Thanatophobia
Thanatophobia is excellent for Trapper because you can injure them by trapping only
NOED is also counter for Gen Rush
Brutal Strength and combine with Over Charge and/or Pop Goes The Weasel also help too but only if you have time to kick gen
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Nerf the add-on instead
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But some of them actually IS bait
Such as 10 minute End Game Collapse and Remove Legion...
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Any buff for clown is always welcome and i think everyone agreed
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@NMCKE said:
Hello,
Sorry to hear about your inconvenience but DCs will be punished harder once dedicated servers are released. However, on the bright side, BHVR does have a system that flags a player for DC'ing more than a % of their games. Once players are flagged, ACMs will administer a temporary ban according to the escalation below:
This make no sense
The report system said you can report rage quitting
Heck, why you get punish for reporting in a first place!?
That's like i report to police for terrorist attack but police shoot at me instead
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Haha, but seriously when DCing will get punished?
Unless the killer have mercy, the game is ruined because 2~3 SWF rage quit
(Yes, they're same group because both has similar username and DC in same time)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/429427#Comment_429427
if i'm not wrong. crouch speed is the same as nurse's movement speed. yeah huge difference.
According to wiki, pig crouch speed is 92 and Nurse is 96
But as long they gave some speed buff and not faster than 115 or more they can change almost everything
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/429410#Comment_429410
She already has 115% movement speed. :P
Ah, darn I thought she got 110 ms or something
Alright, crouch movement speed is 100% but massive nerf something else because that's how balance work (look at Plague and Legion)







