Depressedlegion
Depressedlegion
About
- Username
- Depressedlegion
- Joined
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Comments
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Put this in the bug report section, looks like chaos shuffle is breaking things a bit
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Worst to at is knight because of all his bugs, making him feel so bad
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Id rather they fix his bugs and let him simply recall his guards or something. But let's face it, this Knight, he's going to stay like this because most survivors don't like him for some reason.
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Just curious, where did you find all of this?
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I believe at that time they were working on updating old maps with better tiles and spawns with graphic updates.
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Dredge is my absolute favorite because besides badham and one or two other maps, he's not as people say, people don't know how to counter the remnant most matches, and I absolutely hate Dwight players and head-on.
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@Onako said:
If they leave me on the floor to bleed out for literally no given reason I just report them after the game. I doubt it does anything but I'm not gonna do nothing while they are allowed to "remove" me from the game and wait out a timer. Only because the killer has nothing better to do in their life than wasting people's time doesn't mean that I don't.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3710602#Comment_3710602
While it's correct that there is nothing wrong to slug if there are two survivors left, I've had it often enough that I got slugged and bled out because the killer was not able to find the other survivor in that time. Again, 4 minutes of being removed from the game with no way to recover or do anything productive/gain BP just because the killer plays bad. And I am supposed to just sit there and watch that clown fiesta.
For reporting for slugging, the devs said somewhere, and I believe in the rules too, that slugging, is not bannable, same thing for bleed outs I believe.
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- eyrie of crows isn't that bad
- Dredge is a good killer
- Deliverance isn't as good as people make it to be
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How bout they remove crouch tech and that weird one where they run in front of you during first rush that makes you lose collision with obstacles.
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Anyone no where the statue is?
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Why distortion? It counters many addon's and perks.
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Basic attack with no lunge is what's is required. If there is even a little lunge it won't count. Grabs such as from a locker or off a gen will not trigger it as well.
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@Marioneo said:
Aight then give the same duration add-on boosts with no downsides to Oni, Trickster, legion, singularity you'll change your tune real quick
This doesn't apply the same way you think it does. All of those killers, except for maybe oni's depending on survivors, which is why they've got less long power durations.
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As a very biased player, dredge is fun. He has a fun chase ability, a good passive and the teleport is nice.
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Dredge's twisted plaything skin easily
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Its fine how it is right now.
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This is the biggest skill issue I have ever seen. He has the worst mobility power in the game, and his chase power is worse than anything else in the game.
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@menacing_goose said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691534#Comment_3691534
half the time sprint burst users will walk around most the match so they have it in chase instead of just letting exhaustion go down while they work on a gen and lithe users half the time will insta vault if you say that’s better than pop pain res which is basically -50% of gen progress you’re delusional and even after all pain res is gone it’s still -30% per hook from pop in no way shape or form is sprint burst and lithe better than pop and pain res
Two problems I have with you argument
- You are calling be delusional when your the one saying pop deletes 30% of a gen, when in reality it only deletes 30% of current progress
- The part about how the survivors use the perk is a player issue, not one caused by the perk.
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@menacing_goose said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691009#Comment_3691009
You Saying this just tells me you want survivors to bend over backwards and hand you the win those perks can’t even be paired together like pop and pain res I guess you just want them to be like dh the perk that every killer cried about as if it wasn’t ping dependent and half a second of endurance
I literally just copied your thing, it might not be the best comparison, but it's the closest thing to pop and pain res survivors have besides windows. Besides, id argue they are better, as their is very little requirement to activate sprint burst, windows and lithe( running, equipping it and vaulting respectively) compared to pops requirement of hooking and pain res extra requirement of hooking on a specific hook.
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Nerf sprint burst and lithe
Keeping it short these same two perks have been winning many survivors their games it’s seen literally every match in every survivor build so when are these perks going to get changed (hopefully gutted)
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689570#Comment_3689570
I'd like for it to waste a similar amount of time for survivors getting them up if we're making this change and a lot of the time wasted is looking for the survivor.
For 30 seconds they cannot recover or be picked up. After that 30 seconds there is a 30% recovery and healing debuff until picked up.
Now it has no blindness so it effects swf and solos the same and we're getting the slow down from getting off the ground instead of in search time for the survivor.
How's that sound?
That's a nice idea, I like it
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I think it should make it so after a m1 down, for 30 seconds that survivor, cannot be picked up in any way.
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Im meaning, should all killer perk synergies be stopped? Besides, those killers work ok with with it, while killer's like oni, nurse, and blight from it benefit from it much more. They can zoom around and get all this info so much easier than a huntress or trickster
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@SirXenomorph said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3688663#Comment_3688663
Sounds like a good change, yet still the both will profit from that way to much. Imagine it will be like they can see every survivor all the time more or less, since they only have to look in lockers what they have to. Other killers just look in the lockers by occasion, while these two need to look into them.
So sure it will be a better change, yet for these killers it should be blocked.
Overall this perk need to be changed to just a few seconds after he looked in the locker and that he only can see people near the locker. Not that his radius will reveal them all no matter where he goes. I really hope it will be good, but I see that this will be highly misused
Does this mean skill check perks like merciless storm shouldn't work on doctor
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Buffs
Dredge: haddies calendar base kit, more lockers spawn when he is killer, faster teleport while not in night fall.
Knight: call of arms basekit, bugfix
Nerfs
Huntress: rework some addon's, iri head further than 16 meters insta-downs, infantry belt makes hatchets ricochet, but cannot down with ricochet, instead applying deep wound, give wooden fox affects to leather loop, now make hatchets pierce, doesn't down injured, applies deep wound, rusty head now gives deep wound instead of mangled.
Rework
Freddy: keep snares, put pallets in basekit, bring back old dream world, but keep hitting survivors to bring them into dream world instead of other thing, addon rework.
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Surv
- Ace
- Rebecca
- Yoichi
I haven't played any other survivor for more than their adept.
Killer
- Dredge
- Pyramid Head
- Billy
- Knight
- Plague
- Huntress
- Deathslinger
- Doctor
- Mike
- Bubba
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What's Pluto tech? I don't play blight all too much so I've never heard of it. Crouch tech will hopefully be fixed with the new collision changes.
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Where did you find this?
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@SuperCop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683444#Comment_3683444
During Feral Frenzy, they do. Point is, they can abuse Feral Frenzy to go after an unhooked survivor and even with the short fatigue, they're able to force you into chase again even with Sprint Burst. And they still move pretty fast out of Frenzy. It just doesn't help that they catch up to you especially if it's a bad map with too many deadzones.
The legion move normal killer speed.
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Dredge PLEASE, he needs faster locker lock breaking, and faster to outside out of nightfall, plus better/more lockers on all maps except midwich.
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Dredge is my absolute favorite killer on both sides, so it's sad to see him so little
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Dredge and ace are the best in my opinion.
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Rip to another user I guess
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@RFSa09 said:
kill switch the knight instead pls pls pls
What's wrong with knight?
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Three times, twice in a match with a huntress and we all escaped because she wasn't camping properly and one oni because he went afk for a little bit next to hook.
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The only thing I can think of is they don't think it's as important as you think it is, or they don't want to have two killers kill-switched.
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3675804#Comment_3675804
Absolutely - I even said "Now I personally wouldn't argue that this proves that the survivor experience is miserable" - by which I meant to imply "I don't think that we can use things like the number of people playing either role as an indicator of peoples' experience playing the game." I just think that twitch is worse at calculating who is playing which role, as it's a VERY limited selection of players.
Oh, didn't understand the last part. I completely agree though with twitch being unreliable, as survivor is easier to multitask while doing, as there is still 3 other people doing stuff. Also, any amount of these players could also be playing killers outside of streaming.
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3675287#Comment_3675287
Why use twitch as a metric? Streamers are a tiny percent of the people playing, and playing survivor is more conducive to streaming. Why not use the BP bonus, which reliably goes to whichever role there are insufficient players for at any given time?
https://us.v-cdn.net/6030815/uploads/K2QBFT6EGRJW/image.png
...would you look at that, the bonus is currently on survivor, meaning there's disproportionately not enough survivor players.
Now I personally wouldn't argue that this proves that the survivor experience is miserable, but at the very least I think the BP bonus, which is reflective of the general player base, is a better metric than looking at who's streaming on twitch.
I would disagree this means anything, as to be equal the game needs the currently playing player base at 80% while killer's at a low 20%. It could easily be at 70 survivor/30 killer and the bp would be on survivor at that time.
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Replace one more filler area with a tile because there is a lot of fillers and 2 tile ( not including main or shack) so one more would be fine I think.
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@Zraith said:
so i just had the misfortune of playing against a sadako, and for some weird reason i did not dc immediately, i wanted to play normally.
What we got is a sweaty toxic piece of #########, who brought all the stupid gen regression perks (grim embrance, jolt, pain resonance, sloppy), then tunneled the first survivor out of the game at 5 gens, 3hooks back to back.
Then killed the 2nd, then slugged for the 4k.
Somehow this should have been "fun". This was just stupid. Her powers are way too easy to use and does not hinder her to apply her debuff. It does not matter if you escape condemned by playing the tapes right, if she will end the game at 5 gens tunneling people out faster than you can complete your objectives.
That sounds more like a general killer problem then a sadako problem.
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As killer or survivor? And on which maps?
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I had this feng meg just teabagging me all game one match with trapper. Fast doward a boy all teammates are dead and she found hatch in a random room in downstairs room. But I had a trap she didn't see in her way and BAM! She's in a trap. Funniest trap I've ever done.
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I would assume they were removed do to the licensing contract ending, and either behavior can't or won't relicense it, or the owner of attack on titan won't
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Dissolution. Survivors either vault pallets, not knowing what it does, or won't vault because they know what it does. What ever it is, I'll get value.
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Give ace his voice lines he deserves.
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Increase movement speed while the sword is in the ground would be nice.
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Because it is an attack.
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Can you show a picture of it? Ig might clear some confusion.
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Are you sure it's not from the rift?