DeBecker
DeBecker
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- DeBecker
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Comments
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The theme of the game is not "killer fantasy simulator". And if you think the rates are low, you have seriously no idea what this game is about.
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Whats the point in getting statistics which have no definition of their underlying factors and thereby are quite useless to make any conclusions out of?
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Another one being scared that his easy mode is gonna get nerfed.
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@coldflame said:
i want to assess how well i did in comparison to the number of pallets the survs had, providing this information on the endgame screen lets me determine how well i did :)
Whats the point in knowing there were 12 or 14 pallets?
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3917322#Comment_3917322
why don’t you show us all how to “git gud?” Oh, that’s right - you don’t actually play killer. You just prefer to troll people who aren’t afraid to play killer with stuff like this.
All you do is assuming something on others when not having any arguments. Nobody is taking you serious like this.
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@XDgamer018 said:
i say it and il say it again. Tunneling is the same as genrushing but one gets punished for doing so. (down vote me all you want its simply a fact)
You can say it again and again, but it will never become the truth.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/443736/hit-reg-priority
That's not how it works. The server doensn't just accept what the killer was seeing on their screen. Its an interpolation of where you are vs where they are on the server side.
No it was already stated the killer has priority on several actions even if they have the worse ping.
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@Pokkisten said:
im really scared for july. this game is feeling more linear instead of abstract using strategic and tactics.
soon i fear not able to play but forcing me in a way they want me to play.
survivors already use endurance from hook to bodyblock when im chasing someone.. why? if i go after him he has decisive and calls me tunneler ez killer in end game chat. then leaving a survivor on ground will be gone in july too?
what am i suppose to do anymore as killer now? Im so tired man
Learn to play killer properly instead of relying solely on gameflaws.
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GitGud.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3916677#Comment_3916677
Remember the slugging one? All of the questions were around how it feels to BE slugged, but they didn't have a single question about if people feel like they HAVE to slug, or WHY they slug.
What should this question solve? So killers can again pray down that gens go too fast? We dont need to hear those sad excuses every time.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3916912#Comment_3916912
I spent almost the entire survey talking about my feelings as a survivor player.
I saw a grand total of zero questions asking about killer player satisfaction.
Asking the players responsible for the bad state of the game makes much sense.
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8 events rarely ever even happen in a game on the same gen. Its totally fine the way it is.
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They wont. It would show how bad the system and matchmaking actually works.
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@Royval said:
Dead Sands should replace it. It’s an actual balanced map for all killers in my opinion almost perfect.
As balanced as Had-no-fun-field? LOL
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I am glad that most people dont want to play Singu. He is as annoying to play against as Dullmerchant.
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I just dont understand why they refuse to killswitch the ghoul until they fix all his bugs.
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@NewPlayer100102 said:
https://us.v-cdn.net/6030815/uploads/FDYAQ7D3WZ6D/381210-4.jpg
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3916624#Comment_3916624
Yah.
Its far, its been a struggle to cover the distance.
Anyways, as a killer, I just sort of switched over to tunneling as a mini game in this event.
Reading isnt your fortune, right?
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You dont need to introduce new things. Just balance the killer role to get playable matches.
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The only solution is to nerf the killer role. Balance in this game became worse through the last years. The survivor role is just frustrating, while playing as killer doesnt need much skill anymore to get proper results.
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Its quite funny to see killers complaining about the blood pump spawn, while in reality survivors have to run half map to get to a blood gen for most of the gens. Also on all indoor maps with two layers the spawns are incredible broken. Not even to mention that there are far too many pumps that spawn into objects so that you cant even use them from both sides.
And nothing is forcing killers to tunnel or slug. Its a selffulling prophecy killers hold on to.
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@Brimp said:
Tbf the only real locker issue like this is this one right here. Other than that I can't think of any other lockers near windows that ISNT the survivors fault for mashing the vault/enter locker button knowing there is a locker next to the window.
Which is just wrong. There are also lockers right next to pallets, since those bad map updates.
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Here we go again trying to claim that dullmerchant got changed because of the kill rate. It wasnt.
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@Droneinthrwind said:
Seriously, most multiplayer games 1min and you into the match - rocket league, starcraft 2 etc. DBD you sit in loading screens and when lobby screens for 5+ min, my favorite 6sec survivor dodgers, why this thing isn't mainstreamed yet? 1min lobbies are redunded, if you pressed ready, you are ready, put 5 people into a match and let's go! Massive loading screen at the start is questionable when other multiplayer games don't have it. Personally when I have around 20min to kill dbd is not the game I turn on and never will be until this thing is fixed.
Why are you comparing an asymmetrical game with symmetrical games?
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@OPXtreme_ttv said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3916189#Comment_3916189
So 3 or 4 killers of the almost 40 need nerfs. People only playing thes characters because they feel they need to in order to win, because the game is survivor sided. Which btw is old news
The game is survivor sided? And thats old news? Thats an unique point of view.
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I always love it how we get stats but bhvr fails to explain how theyre factored. Every time. Pretty good job so far I guess.
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Why would they suddenly remove MMR? Do you really think bhvr scraps their own "big ideas" even if theyre just the worst? No, they will make slight changes and at best it will do something for edge cases. Theyre still completely ignorant on how bad their MMR works. Its totally rdiculous how long they take to change their mistakes at all. After their first iteration of MMR in 2021 everyone told them how bad their idea was. And maybe they will change something about it 4 years later. You cant imagine a company working so slow like bhvr. but hey, theyre still monopolizing a genre, thats enough for them with occasional cash grabs like Tokyo Ghoul.
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@Fuzzycube said:
The issue with stealth is it puts pressure on other survivors which is a problem in solo queue and a problem in general if survivors just sneak about not doing gens for the entire match.
Thats nothing to do with stealth being a part of the game. Thats a issue with people doing nothing at all. Thats a big difference.
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Just adapt.
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The only stat we need to know is the MMR of all players. Its still intriguing and probably would solve the matchmaking issue if we could figure out how bad the system really works.
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Yeah, its just another bad execution of this colab. But I guess they think its fine as they already medled with his lore.
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Pretty good job so far I guess.
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The changes did nothing at all.
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ELO with escape/kills only is worthless.
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I dont see much of a problem here for people with normal seeing. Otherwise you already have filters for color blindness. Those should also affect the rarity colors, dont they?
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3909725#Comment_3909725
That's petty. Learn to play against different killers, not just the ones you like. At least you're not continuing to play and then just DC'ing on your teammates when you see him. That's definitely an improvement.
Stop giving false advices.
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Yeah I am still waiting if those who played the event so far will get compensated for playing the mode with the bugged bloodpoint gain. Its completely ridiculous how much more BPs you gain from the normal mode including the community bonus.
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Here we go again showing one match and generalize it in a way thats just not telling the whole truth.
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@DarKStaR350z said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3911895#Comment_3911895
Because it’s a massive 25% haste… for 15 seconds… for everyone within 16m…
If it doesn’t deactivate during endgame this is a free full team escape even if killer is camping a hook and survivors have a small amount of teamplay.
15 seconds at that speed is enough to get most of the way across the map against all but 3/4 of the killer roster.
Compare it to other haste perks to see how high the numbers are in relation.
Its not 15s. So dont cry a river.
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What exactly is a problem here? I dont get it. Just because its haste?
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@drag27 said:
Nerfing killers wont make you better at the game, just saying
Being good at the game makes no difference here. Just saying.
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@WeaverReaver42 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3911463#Comment_3911463
I can tell you didn't even read the post. I literally gave examples of the improvements they did.
The only thing you brought up is anti-face camp. Which is a prime example for NOT listening to feedback, cause nobody asked for a anti-face-camp solution, but players wanted a anti-camp solution. They just changed the issue towards proxy camping, which became way worse than before.
The rest of your post are just failed insults.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3909165#Comment_3909165
Well, we all know the answer. Things have gotten so bad, that killers like Nurse and Blight need to tunnel. GHOUL needs to tunnel, or focus on just 2 people. There's no time to play any other way. I mean, yes, you can play just doing random chases, but you're leaving it completely up to chance at that point. If the survivors are decent, you'll be mega punished and will lose. If the survivors are bad, well then you can just do whatever and still get a win.
Why still telling such lies?
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Getting reasonable key bindings? God forbid that!
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They probably havent made enough money from it yet. I for myself just give up every game. I am sick of it. Bhvr got the impossible done, i hate one of my favorite animes now. Pretty good job so far.
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@WeaverReaver42 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3910725#Comment_3910725
You are a prime example of what I am talking about. You complain and nothing else. Whenever they TRY to communicate more, all you respond with is "YOU WON'T LISTEN, WAH WAH WAH" and it comes off as more complaining for the sake of it.
They already were posting their ideas for skull merchant for criticism BEFORE saying it would even reach PTB (which they never said it would I believe. I think they were looking for community feedback before going further). Did that just mean nothing to you? The way you respond implies that no, it really didn't mean jack all.
YOU are killing this community. Everyone LIKE YOU are making things worse. Yes, we need to call out bad practices- but how are they supposed to improve with NO POSITIVE FEEDBACK?
If every piece of advice is "here's why this sucks"- how are they supposed to know what is salvageable and what isn't? Imagine if they had showed all three skull merchant power designs side by side, then asked you to rate them. Based on this comment I am almost certain you would provide so little positive affirmation that they wouldn't even be able to tell which one you hated the least, much less what ideas they could recycle for later.
You and the "They only listen to X side" hive mind are all just making the forums less useful for them than they could be. Genuinely, if you aren't willing to be constructive and provide actually usable information, just play the game and ignore the forums. The less cooks in the kitchen, the less people who care more about the game have to talk over you.
People are trying to give ideas for how the game can be fun for BOTH SIDES and consistently. That isn't what you are doing, nor is anyone sharing similar sentiments. There have been PLENTY of ideas players wanted in the game that got added.
We wanted anti-face camp and we got it. We needed more information in solo queue during and before a match- they already gave us the mid-match UI and I'm pretty sure they JUST put out an update that let's you see other survivor builds in the same lobby.
They HAVE improved. You are just too hell bent on pointing the finger at them for any and every cause for why you are unhappy.
Maybe it's time you look towards yourself for that, and let other people focus on making the game fun when you return with a better perspective.
How can you still pretend that? You have no arguments going for you.
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@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3910499#Comment_3910499
everything is a game flaw if you don't wanna learn how to play against it and instead seek for coping mechanisms to avoid ever learning
Ah, we still pretend. Sad.
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I dont appreciate the voicescting at all. Its totally unncessary in such a game. They could use the money and the work capacities for something more valuable. And I doubt that we ever see some options for getting rid of those annoying sounds.
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@WeaverReaver42 said:
It's funny how the majority of people complaining are upset about them listening to the community MORE. The thing they used to REFUSE to do, and was why people started to quit the game. They are in a no win situation where both options are things the community complained about. Even when they give us a heads up on ideas they are working on, trying to do quality control that ACTUALLY takes what we want into account, the community still doesn't let up on the criticism on all fronts.
They never listened more to their community. Every (mid)chapter they refuse to acknowledge the feedback given wioth resonable postings. Instead they make more and more poor decisions and counteract their own game. Literally each change isnt thought out enough.
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I literally never even thought they would overthrow their poor choice of having an auto-failed skillcheck with a heavy regression penalty being a feature. Sometimes miracles do happen.
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The thing is, facecamping in general was never such a big issue, but camping in gerenral is one of the biggest issues. Devs have just a super poor understanding of their own game.