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Davenport916

Davenport916

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Davenport916
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  • @Jinxed said:

    I could be wrong, but I was always under the impression that survivor players on average play more casually than killer players.

    Where a lot of killer players take the game much more seriously and consider nothing less than a 3k a loss, survivors tend to play the game to chill out and have fun and dying half of the time is okay as long as you got to do a few fun things in the game and give it your best try, even better when you get your teammates out.

    The main problem with this patch in my eyes, is that survivor players now have to sweat profusely in order to get a win. Slamming gens, being an extremely efficient looper, being able to read every mind game. I just don't think that the majority of the survivor player base plays the game that way, and that's one of the main reasons that so many are threatening to leave or have already left.

    For the top 10% of survivor main SWF who already loved to bully killers and were really good in chase nothing has really changed, but for the average survivor the entire game feels unbalanced.

    Killers are still tunnelling, gens take forever to complete, and survivor perks aren't rewarding anymore. Not to mention the amount of rage quitting that happens in solo queue. There just isn't much fun to be had if you're a solo survivor anymore, and that is the main issue.

    I'm having plenty of fun.

  • @Grigerbest said:

    Hey.

    So recently I played like 6 matches as a killer (3 nurse, 2 hag and 1 sadako)... And from each of this match, I've had people DC, afk (giving up) after 3 gen pops. I suppouse soloq only. And I swear, it's getting so ridiculous.

    In some of this matches, they were ragequitting and afking even when I was actually losing, and I'm not kidding.

    It was a match with hag, the match for me was awful, maybe the worst possible scenario (who playing hag, knows...) the only thing why I won this match, it's coz 1 guy just DC'd after I (somehow) downed him.

    What is happening with survivors? What is the point of even getting into the match, if you know you're going to dc or ######### on hook?

    Are they hoping to get a "baby killer" to go against? Are they protesting the changes that way? If so, I don't think it's a smart way.

    I also looked up some Youtube vids to see how some survivors playing soloq, and they're mad. Don't get me wrong, they're mad on their teammates, ruining the game, killing themselves on hooks and denying to play.

    I looked up more, and I've seen more people just ragequitting in a 100% winnable match. The killer 100% will lose this match, and they still DC or K themselves on hooks...

    Dear survivors, what is going on? What are you exactly want to achieve like this?

    They're trying to bully the devs into reverting their changes. Classic toxic behavior. Cry like babies when they don't get what they want. Killers do it too but survivors are definitely the loudest.

  • @Saikotenshi666 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3088508#Comment_3088508

    It is toxic and will be toxic. I don't know why people don't understand that. You destroy the fun of other players, BHVR try to go against tunneling and camping and you still say it isn't toxic? Wth? I will never understand this logic

    Imagine crying about camping and tunneling when you get a free borrowed time and endurance perks

  • @Aurelle said:

    I have a seething hatred for Nemesis, both playing against him and as him, so I'm going with Mr. Triangle Man. He's a lot of fun to play and I even enjoy going against him.

    Where does this hatred stem from?

  • @INoLuv said:

    Pyramid is too slow and clunky, needs a QoL change where putting the sword on the groud take less time. Nemesis is also clunky but feels better in gameplay

    While I agree, I still think ph is slightly better overall in what he can do. Plus I like his character design/lore/chase music more lmao. My biggest complaint is while he shuts down a lot of survivor perks, a lot of good killer perks don't activate if he decides to cage someone.

  • @ArchAbhor said:

    weird post lol I think PH was implemented better. The zombies on Nemesis side are the best thing otherwise the character in dbd is not a good representation of Nemesis from RE

    Idk man I've played a lot of both of them and I'd say it's almost neck and neck though in terms of power level.

  • Endurance hits. Not sure how killer is supposed to counter 2 endurance hits in one chase potentially

  • @Sluzzy said:

    Dead hard is nowhere close to NOED. Dead hard can be baited out. NOED can't be baited.

    Need can get straight out denied by doing totems. Dead hard in its current state can at least get you to a free pallet with no counterplay

  • @SekiSeki said:

    Now, don't ask me why, but me playing slinger, it just comes out of me.

    Dat dere gen rusher need be stoppin'. Ay, don't be runnin' round 'ere. C'mere cowboy. Where ye goin' darlin'? Hang 'round 'ere, I'll be back. Oh, we can't be 'avin' dat now. Oh, aye see ya dere Claudia.

    Pyramid head because he's badass. Also nemesis. Love both playstyles.

  • @Hi_Im_Chucky said:

    I’ve been dabbling with DD myself but that 30 second timer is a very tight window of opportunity. I didn’t think to mix it with PH’s cages, that is quick and clever enough to maybe give it some value. I’m trying to remember but wasn’t DD getting changed? I need to look back at that list again, I’m starting to forget all the possible perk changes.

    Yeah it'll be even better for him since now you won't need to get the m1. You can use his power and still get great value.

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/comment/3053808#Comment_3053808

    Blight should not be nerfed he is hardest killer on the game and requires lot of skill. Nurse needs rework and changed more like oni to be m1 killer at start with 115% movement speed and earn her power.

    I like this idea

  • @Cybil said:

    Commenting in this thread so I can use this later.

    Ayyye major success today for me anyways. Maybe it's my playstyle but the only thing that really gets me are the big maps

  • @MinlerDemon said:

    Current devs never nerf survivor.

    I say get rid of almo, that guy clearly has no clue what he's doing and does not need to be making any balance decisions ever!

  • @MikeyBoi said:

    If anyones ever tried to use red heads pinky finger against good survivors who constantly juke it’s actually very difficult to land a point blank bottle on those survivors, the only value you truly get with that add on is camping hooks, and then your just a leatherface at that point.. Infinite T3 myers is awful against survivors who thrive off staying injured and just use DH and vault build: iron will you’re then just an m1 killer with a tiny increase in lunge and vault speed…that’s it and that’s if you can make that add on work before all 5 gens get popped :)

    Soon dh won't be meta so we don't have to worry about that anymore

  • @Ghouled_Mojo said:

    Wasn’t this or something similar just posted the other day?

    Not at all. The only similar aspect of the build is infectious fright. The snowball with nemesis man I'm telling you. Pay attention to your zombies. The nemesis players that do are a cut above a casual players.

  • Still disagree, the whole build revolves around every perk on the 3 gen. If they mess up even 1 skillcheck by me being there pressuring the other 2 gens is possible

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3031231#Comment_3031231

    I know I play monitor myself, what I am trying to say is a 3gen doesnt really need dead mans switch nor monitor, you are better with other perks if you want to stick to a 3 gen gameplay.

    I get what you're saying, I just disagree. Please explain how it's not good with the 3 gen. Give me something to work with at least

  • @dugman said:

    I’m not a fan of Unnerving Presence on its own since above average survivors can still easily make those skill checks. I’d probably replace that with something else.

    One fun idea might be something that can cause generators to explode since Zombies are attracted to the sound. So Jolt for instance might work, it will cause explosions and any zombies in the area will automatically move toward the sound. Eruption also works.

    Currently running hex plaything, dead man's switch, eruption and pain resonance. I know a lot about other builds. I know his best builds, I just want someone to genuinely run the Original Posted build and tell me how long to get 3 4ks. I was on fire with it the night I posted it

  • @Fokus said:

    https://forum.deadbydaylight.com/en/discussion/331429/try-my-nemesis-build

    My question is... are you having fun playing that killer? Why not instead play an OG killer????? Like why not play a killer that takes skill? LOL

    A lot of fun actually. No thanks, a lot of OG killers are boring and very bare bones. Unfun to play as in my opinion. I play on console too so a lot of what's good on PC takes that much longer to master on console. If you can even call it mastery on console. Nemesis takes plenty of skill in my opinion. Between knowing when to take the m1 over the whip, knowing the best perk combos for his power, knowing when to reset zombies and when to leave them.... I can go on. Plus all the basic killer mindgames that everyone should know.

  • Do it bhvr! Quit releasing hot garbage maps like eerie and police department and give us this. I was thinking this same thing yesterday

  • @Davenport916 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3031222#Comment_3031222

    Monitor is nice on a 3 gen and it can even hold down the 4 gen quite nicely as well paired with infectious and nemesis ability to down people quite fast if he gets everyone infected nicely thanks to that reduced 8 meters of terror radius.

    Youre also ignoring healing skillchecks

  • @BenZ0 said:

    Using Monitor on a 3gen heavy build is not worth it. Monitor is indeed heavily underrated but you dont use it in a 3gen or protective build, you use it in a aggresive juggling build or a hit and run build style.

    Also unnerving isnt a good choice at all, how do you get value out of this perk if the gens are beeing blocked by dead mans? Also you use monitor which also decreases your TR which also reduces the effectiveness of unnerving even more.

    Replace unnerving with something like discordance.

    Monitor is nice on a 3 gen and it can even hold down the 4 gen quite nicely as well paired with infectious and nemesis ability to down people quite fast if he gets everyone infected nicely thanks to that reduced 8 meters of terror radius.

  • @BenZ0 said:

    Using Monitor on a 3gen heavy build is not worth it. Monitor is indeed heavily underrated but you dont use it in a 3gen or protective build, you use it in a aggresive juggling build or a hit and run build style.

    Also unnerving isnt a good choice at all, how do you get value out of this perk if the gens are beeing blocked by dead mans? Also you use monitor which also decreases your TR which also reduces the effectiveness of unnerving even more.

    Replace unnerving with something like discordance.

    Did you try the build? Thank you. :)

  • @BeccaDenson said:

    Hello, I just made an account just for one thing as you can see the title

    I'm a survivor main for 90% of the time and an average killer at best and I'm always playing solo, I don't get mad when I'm losing and I'm not celebrating like a crazy dude when I'm winning, however there's something that always pissing me off, that's right, I got tunnelled or facecamped for whatever reason, except for being toxic, I swear I'm not toxic

    The thing is when a killer plays that way, not only they won't get punished but they're getting rewarded for that, taking someone out as quick as possible, teammates wasting their time leaving gens to unhook me just to get back on hook, the easiest and cheapest way to get a kill, now it's 3 vs 1 and easier match I suppose, it's so unfair when a killer like me tries to hook everyone and end up getting 1k but the other gets ez 3k spending the least amount of skill and win

    They say when you see a camping Bubba just do gens but I'm afraid I can't do 3 gen in 2 minutes he already got 1k and he's seeking for the 2nd kill using HEX:NOED and do you think was it really a fun match?

    Shouldn't killers actually earn their kills by using their skill, I mean I believe a camper/tunneller doesn't deserve 1k

    Playing as survivor requires way more skill and just one wrong move means death meanwhile camping/tunnelling are easiest way to get someone killed

    I'm not taking it too serious but I'm trying to have fun how am I suppose to have fun when I'm dead on my first hook? and how that killer is satisfied getting one kill while he barely even tried? is he actually more of a skilled or what? I can't even understand how is that even fun for killer, this also creates more toxic environment if that's makes sense, DS is meant to delays the inevitable and not stopping the killer, Same goes for BT (unless if you're in end game collapse situation and these perks are life saviours) please consider punishing that playstyle by some rules or otherwise remove penalties camping/tunnelling is just as bad as DCing, both are meant to ruin the fun except campers/tunnellers/ getting rewarded instead of penalized

    I'm not that much of a jerk, BHVR can buff killers anyway they want in the cost of punishing Camping/Tunnelling

    All I want is to have fun and if I lose, I lose while me and the killer both tried our best, and I would cheer that killer for being better

    My main point is: Unskilled play shouldn't lead the killer to win at all, Imagine me being bad and keep tunnelling/camping and winning but if there's going to be a rule that's stopping from doing that I'll be forced to get better instead of being bad

    Camping/tunnelling should be legal when there's no gen left to patrol, that's understandable but otherwise it shouldn't be legal

    I hope you guys can understand me, good luck and peace out

    Don't let survivors dictate how you play your games

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