Danu
Danu
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@LetsPlayTogether said:
Use Head On. Or DS.
In fairness they did mention they haven't been able to use DS yet which is very understandable with PH, head on is a fair suggestion though
I'd say the best thing you could do with that challenge is maybe see if you can leave it for a couple of days until PH quiets down? But that being said I'm not sure where it is on the tome so if it's blocking off other challenges I get the frustration
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@Cius said:
it takes much longer than the previous ones, the objectives require more games, the idea is that people do not get to reach level 70 and have to spend money
the next one will be more difficult
@Grobovshick said:
https://forum.deadbydaylight.com/en/discussion/comment/1367197#Comment_1367197
I don't agree with you. You may to reach the 70th level without hard tasks. So if you play the game, you'll get your prizes.
I actually disagree with you @Grobovshick , @Cius has a very fair point with the challenges. A lot of the challenges are hook x different survivors, chase x different survivors, finish repairing x generators so they automatically require more games than some other challenges. They aren't necessarily hard, just more time consuming.
I play the game every single day for around 2 hours on average and I'm still finding that I'm somehow slipping behind on tiers. That being said I don't think tiers should just be handed to you but when you're paying for the premium rift especially they shouldn't be so difficult to achieve that 2 hours a day still isnt enough
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@thrawn3054 said:
If you want to grind through it will take alot of play time. 1 tier takes 8,000 xp. Which is 15 to 16 games on the average. Assuming 15 minutes a game that's 4 hours a day. Now this is not counting the tiers that you get through the challenges. But it's still a big grind.
I think queue times make big difference with this as well. I get that because we got a new chapter queue times are fast right now but generally they can be so slow that it adds so much more time. It definitely is a big grind for someone who doesnt play hours upon hours a day and honestly the grind is so much that it makes it sometimes bot worth even getting the paid rift since a lot of the rewards are underwhelming imo
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I think its a bug because it just seems way out of place, has happened to me a couple of times on console
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Ok
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1363326#Comment_1363326
To be honest I never thought that great skill checks were powerful, I only want to hit then for the points lol
So then why are you still mad about old ruin lol, you keep contradicting yourself
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1363112#Comment_1363112
Before this amazing 1% nerf it was still 2% bonus, it wasn't a great help but still did something, also, with some killers like doctor it was amazing
Yep I know how much great skilld checks were worth, but now since they got nerfed theyre 1% which you're treating as so insignificant but somehow you still whinge over ruin?
And doctor got a huge buff anyway and synergises so well with new ruin so umm what was your point again?
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1362018#Comment_1362018
BBQ on small maps is trash, also, even with the survivors getting great skill checks, it was useful to now get then the bonus
You literally said to my last post about great skill check nerfs "WOW 1%"
News flash, that's all that would be now for ruin too, check yourself πππ
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@nightingale said:
it's exhausting when you put the same challenge again. Challenges should be fun and not annoying like tome 1 level 4. At least the level 4 in this tome is way better from the previous
Exactly, I was so disappointed when I saw Dwights Fright as another challenge, it's not even fun to do and it messes up your team as well.
I was recently going back over challenges I missed for extra bp and start on tome 1 level 4 and how is the challenge where you have to finish 4 gens with dark sense 1)fun, 2)realistically doable as a solo player and 3)related to the perk in the sense that dark sense never assists you with finishing the 4 gens and in doesn't require you to finish the gen yourself to activate anymore??
Challenges like that where theres no skill and you have to rely on pure luck that your teammates are BAD and won't finish more than one gen themselves are just so ridiculous, as are ones like dwights fright where yeah it was unique the first time but people literally made threads apologising to their teammates for ruining their game so they decide to add it again? But with a survive condition?
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I agree, I think he's strong right now but not OP at all, I feel like he might be like nurse in the way that he'll be difficult to learn but he will be amazing when someone learns him really well so it will balance.
I'm seeing a lot of complaints about cages and it has its fair pros and cons for both sides so I really hope it's not changed, youre right he's in a good place right now
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1361983#Comment_1361983
WOW 1% nerf, did you forgot about the ruin nerf that killed half of killers mains of this game? Even I turned in a survivor main
Saying ruin nerf as if it was absolutely useless and couldnt synergise at all
So many killers complained that ruin was completely useless against good survivors because they get greats anyway, now you have a good gen regression perk that does it's job regardless of survivor skill as long as you know hoe to gen pressure. If you can't pressure gens then you really shouldn't even be using it, you have a plethora of great perks at your disposal as killer as it is. Guess you were one of those people who decided they weren't bothered to even try and just keep conplaining about a still meta, still good perk what 5 months afterwards? Half a year almost?
@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1362001#Comment_1362001
Didn't know that I have a cloning machine to be everywhere in the same time
I mean with nurse and her addons and with the smaller maps you kind of already can. But sure you have rancor, bbq, bitter murmur and retribution to show you where everyone is anyway so just use those maybe?
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1361969#Comment_1361969
1- Consider a killer top tier will depends on what are your priorities. In case of nurse I place her on B tier
2- still with nurse thing, how an I supposed to know every single survivor move on maps like cooldwind farm or maps like, lerys, the game map and Hawkins where some of then she can't even teleport sometimes.
Emm how about youre not supposed to know where every single survivor is and what theyre doing, killers job is to FIND and kill, do you want the game to play for you or?
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1361947#Comment_1361947
I literally didn't saw once someone use for any means necessary, OoO still good imo, the multi gen speed didn't made anything and pyramid head perks still trash
Doesnt matter whether you saw or not, the point is all of these...are strictly survivor nerfs :D
And I do think that something that's coded in the game..makes a difference to the gameplay
Also forgot to mention great skill check nerfs as well
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1361864#Comment_1361864
Even if the SWF are bad they can take your time, and these arent even my words. Also, Nurse is confuse as hell, have a HUGE cooldown and is the easiest killer to loop
Lool okay nurse is easily one of the best killers in the game, the thing about playing killer, and I don't know whether you've copped this yet so bare with me, you have to actually PRACTICE with the killer to get good at them :o You're not going to be instantly good :o with any killer straight away :o especially not a high skill high performace killer like nurse :o :o.
And a bad swf will not do better in any significant way at all versus a bad killers than bad solos.
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1361834#Comment_1361834
Now let me see how many perks got nerfed and how many did at least a bit of difference:
Did Difference: Balanced Landing and Mettle of Man
Didnt changed anything: Empathy, DS that is actually stronger after the "nerf", and of nerfs it was only this
Conveniently ignores all the nerfs to ds before hand, as expected of ya
How about also soul guard and blood pact, very recent nerfs and didn't they actually buff all pyramid head's perks??
OoO nerfed, Any Means Necessary nerfed, BL nerfed, MoM nerfed to the point where it can barely be used in a proper match no less,
Even to base gameplay: map changes = survivor nerf
Multi person gen speeds = survivor nerf
Wiggle progression when survivors are dropped reduced = survivor nerf
Breakable wall speed increase = killer buff
All of these changes happened within the last 4 chapters and I didnt even mention any of the killer power or perk buffs bar PH π
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1361793#Comment_1361793
Try to play nurse against a 4 man swf and back in there
Again, and I can't stress this enough with you useless, if you are a good killer, especially with such a strong killer like nurse, you can compete with a 4 man swf
I think you should take some time to realise that 4 man swf = skill
If they're a group of 4 extremely skilled survivors which in itself is so rare then what, do they not deserve any sort of win or survival even though theyre great players? Didn't know the game coded buffs for swf parties, that's how you're acting about it.
If you're insecure about your killer skills that's completely fine, you have all the time in the world to improve and you'll find a lot of support on these forums!!
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1361798#Comment_1361798
Improving??? Dude, in the last what? 5 chapters BHVR just nerfed killer's perks, let trapper reopen traps and now clown dont seems to be a turtle. This game just got on the train to the end, and they took the cosmetics station
Okay annnd survivor perks don't get nerfed? Ever?? Hmmm okay. And killers have such a limited range of good perks and synergies right? Yeah, people just don't complain about a survivor meta all the time. You know why a meta exists? Because there's such a small range of perks for survivors that are consistently viable
Honestly I don't get why youre acting like killers deserve a pity party all the time when stats both from the literal devs of the game and independent players keeping record show that killers in general are performing fine, to the point where any buffs that ARE needed are so minor but will make that difference to bump the very few underperforming killers up
If you think youre on a train to the end fine, feel free to hop right off, it'll run a lot smoother without you :D
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Dunno what game you're playing, think you might be on the wrong forum pal because this game is completely playable on both sides :)
@dhealy646 said:
I agree to an extent. Good survivors make the game unplayable but luckily 80% are somehow bad so until they get good we can enjoy 4 of 5 matches
Grand, so now you can take the time to get good so you can go against the good survivors!
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1361755#Comment_1361755
I mean, a SWF death squad is far apart from your average solo q game. I should make this more clear, sorry.
No prob, thanks for the clarification.
Judging by stats though that would suggest that those type of squads are so few and far between that they don't even skew results? I'm just worried for how they'd ever go about balancing swf for all swf types without really taking away from the casual swf experience. Maybe base any debuffs for swf on higher ranked players only? Of course this could only work with the new mmr system hopefully but its the only fair way i can think of to address it
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@Altarf said:
SWF will most likely never be changed. A majority of the playerbase is SWF; it's definitely more fun than solo queue. The best BHVR can do is try to buff solo queue, but they've just been making perks that only really work in a SWF like For The People, New Sabo and Breakout.
I would like a post-game bloodpoint bonus for going against a SWF. That would be nice. It would have to only tell you it was a SWF after game though, because who in their right minds would choose to play against a SWF?
How do you figure a majority of the player base are swf?
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@GoodBoyKaru said:
Okay so.
The devs have said, many times, that by stats alone SWF and solo aren't that far apart. Now everyone knows this to be false, so they're taking this into account as well.
When the MMR system releases this will give them more metrics to judge survivors and killers on. For example, going by escapes and kills alone they're close. Going by game length, how long each person was hooked, how long each gen took, how long each chase was, who saved who, did they go down taking a protection hit, did they die unhooking, were the first hooked or three hooked, they'll be able to analyse this issue in a lot more depth.
If it continues to seem balanced, then I don't know what they'll do, probably nothing.
If it becomes unbalanced, they will take action.
This is what they've always done (eventually).
This was answered in their QNA from home which me and Fibijean did a summary of. I know you know this, since you took my paraphrased words as the devs' own ones and then tried to make false claims over this.
It isn't new information. The devs are aware.
Genuinely just wondering what do you mean by the stats are false?
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@KnotEnthusiast said:
https://forum.deadbydaylight.com/en/discussion/comment/1361679#Comment_1361679
Are people really so delusional that they think BHVR is lying about SWF stats? SWF gives you communication, it doesn't make you good at the game. A group of mediocre players will still be mediocre in SWF, just slightly less so (9%, according to the released stats). Are there god squads that will absolutely demolish every killer in the game? Sure. But they're not strong because of an inherent advantage in SWF, they're strong because they're a group of 4 smart players that would be just as competent in solo queue. And even then, they're rare: I can count on my hands the amount of times I've gone against a god squad, and I've been consistent rank 1 for almost 2 years now. If you think you're getting demolished by a group of SWF every other game, you're just not very good at killer. Play objectives, learn to drop chases at the right time, identify your win conditions. In other words, git gud.
Thank you thank you thank you, I honestly wish i could just copy paste this in every swf post that conplains like this but I don't think a lot of killers will accept it. There are rare instances still where swf presents a base advantage in the form of OoO against a trapper or hag where traps being placed can be seen but overall the communication doesn't make a lick of a tangible difference if the survivors aren't skilled.
It seems though people will never admit that swf individually can be great skilled players and everything they do well in a match is just disregarded as swf. It makes absolutely no sense to nerfs or disable entire perks for swf
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@Veen said:
it would be low-key disapointing to have Stranger Things related legendary cosmetics if they ends up having the same voices than Steve & Nancy.
True but at the end of the day that's what skins are, they're purely cosmetic and adding extra uniqueness like voices is only gonna bump the cost which in turn people will complain about so they can't win either way
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@ich_hΓ€ng_mal_rum said:
The actually cages (not = hook) is the most unhealthy mechanism for the game!
Sure a killer need a special power, but these power shouldnβt have such a big impact on a match. It makes a lot of perks useless especially on survivor side, while the killer can still run pop & co because he can decide when he hooks and when he use his cages. A survivor doesnβt has the choice.
As someone who mostly plays survivor I very much disagree with this.
A killers unique abilities and traits should absolutely affect a match to a great extent, it's what prevents a largely repetitive game from becoming stale.
The killer doesm't have as much choice over hooking and caging as it seems either, caging can only be done if you're tormented which isn't extremely difficult to avoid so in that case the killer doesn't have a choice. So I guess in a way the survivors does have a choice whether theyre caged or not, even in a chase.
When a survivor is caged even, they are never cages near the killer so as long as survivors aren't all clustered in one area which isn't a good idea in general anyway or don't delay in rescuing then it's difficult for PH to tunnel and camp them. I think it's a fair enough perk trade off given how strong pop and bbq are for killer on the same level as bt and ds.
Even if he does tunnel or camp cages, so can every killer and it should just be treated as any other killer, ignore do gens and leave. It sucks for the person being camped but there is nothing else you can do really.
Everything being said I do think it's extremely hard to run this killer so for me anyway I am worried for when people learn to use him well
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I'm sure we'll have it added again. I am a solely ps4 player and honestly I think saying we got screwed over something like a charm not being available straight away is a bit excessive
If we never get it then sure you've more of a point but at the end of the day it's just a charm...
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Loool you know it's not mandatory to buy right? Like you do see that yeah? And like maybe you don't realise but ummmmm it doesn't come with any unique perks or abilities so it it's not even like you use that as an excuse, it's just a skin dude hahaha ππ
Like if you dont like it because it's nota new character, maybe call for boycotting of purchasing the skin so the devs can actually see in figures that they are missing out and address it rather than being childish and waste your time griefing people who can actual tell the difference when an skin and a new character are announced thinking you're making some huge differnence ππππππππππ
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@TheOhioHutcH said:
https://forum.deadbydaylight.com/en/discussion/comment/1355249#Comment_1355249
Because its inferior Hardware the people that own a switch should know that
It was developed and sold to people on switch, BHVR have a responsibility to provide an up to par product as best they can and you can't deby that.
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Jeff quentin and ash definitely
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1349648#Comment_1349648
Yeah, I reconsidered blopdy coil being basket, it was pretty stupid and I edited my post. I think honing stone should be base kit though.
I'm not sure about having honing stone as base either but I do think at the least making survivors have to mend after freeing themselves from a trap could be a decent buff, that's just my opinion though. I do love the trapper though and wish he was played more so hopefully he'll be looked at at some stage :-)
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I really love this idea, when I first started reading i thought it might be to do with teleportation but maybe by stepping in lockers but I like this a lot more.
I do agree though as mentioned above that feral frenzy needs to be kept in some form so this would also have to be balanced around that power too but i really do like the idea and you can tell how much thought you put into it. It could be like how demogorgon has portals but can also shred or how freddy can teleport to gens but also set fake pallets/snares
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1349594#Comment_1349594
Even if you were to take swf out of the context, they can just go over to the traps and disarm them. You do propose a pretty good change to OoO though.
Thanks, I kind of want to make a thread about it so I can hear how other people might change ut because it can be really helpful to get different insights and feedback here :-)
Also by taking the swf out of the context do you mean like as in just general solo survivors then? I get where the worry is but I don't think it's such a major issue dor trapper, if he traps near a gen that's being worked on and leaves, unless people know that trapper is for definite in a chase then they likely won't disarm the trap so they don't give away that they're working on the gen, even if it is risky. Survivors often also won't come near a good few traps until they're in chase as well and are forced to common loop spots that should be trapped so disarming becomes a non issue for these instances.
I don't think bloody coil being base package for trapper should ever be in the game at all but I definitely agree with you so much he needs a buff, even increasing his starting traps and the amount he can carry at a time would make such a big difference for him!
I think if something like bloody coil was to be base trapper it would lead to a lot of problems like why not also with hag, demogorgon portals etc etc
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@Respectfulnancymain said:
I also had my worst match ever today, it was as survivor tho
Billy kept slugging with knock out + third seal. All 3 of my teammates ended up bleeding out since i litrally could not find them while also looping the killer at the same time
Some matches are just really unfun but we need to just get over it since were all addicted to this game :(
Was this on ps4?? Because I swear the EXACT same thing happened to me with a billy a couple of weeks ago, I was so lucky to have such an altruustic team so I could save my unbreakable and use it to get up and unexpectantly open the exit gates. I do not know how we managed to get those gens done and only two of us survived but the whole game was slug slug slug
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1349479#Comment_1349479
4 man swf with OoO does have something to do with this because with that setup, they can watch your aura, tell their team where the traps are and disarm them all, however I think I can settle with just nerfing OoO so survivors can't see trap killers. Also I forgot to mention, survivors with maps can also render your power useless. So I think I have changed my mind, maybe don't give him bloody cool, just change OoO.
This game should never ever be balanced around swf or a single perk, the day it does is the day it dies.
I agree that OoO needs a rework but I don't think having it not work for trap killers as well as stealth killers would be a lot because that rules out Trapper, Hag, Wraith, ghostface, pig, myers, freddy and potentially Plague, Demo and PH for infecting loops and gens, setting portals and making trenches respectively.
The stealth killer aspect that's currently incorporated should not be changed of course regardless as that would be so completely unfair but I think the best way to balance OoO is to have it have a cooldown similar to premonition and small game where if you are looking in the killers direction, you can look for a certain amount of time, say 10 seconds, and have to wait for a cooldown to use it.
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Tbh I think this will be hard to say definitively until the matchmaking is in a good place, there are plenty of unbalanced things on both side
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People have said to me that the killers have been leaked as wraith and hag but its still tentaive so it may change, nothing about survivors yet
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/1349178#Comment_1349178
Sally had a Husband (Andrew). I'm pretty sure she's straight.
Literally what i just said addressed that
There are plenty of people who were married and even had children in same sex relationships that ended up being gay. Likewise there are people who thought they were gay who ended up realising they were something else.
I'm not saying that Sally isn't straight I'm just saying that the possibility is still there to interpret. And also people who are in a relationship with people from the opposite sex...can still be bi :D
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It's really just down to luck tbh on exit gate spans and the killer mobility, it's rare but not unfair. You had a chance to find hatch and killer found it first, now you have another chance to get out but the killer still has a chance to get you and if you're the only one alive without objectibe complete it can usually be assumed that they did their job well so it wouldn't be fair to penalise them for that. Spine chill and resilience can be really helpful here too
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This is mad because I usually don't but just last week I dreamed I briefly went to hell and was being tortured physically and mentally by PH in particular and was told I could avoid that fate by being a good person back on earth.
The actual terror I felt in that dream was unreal, proper freaked me out that morning
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1349151#Comment_1349151
Well, that ship sailed long ago with the Nurse.
At the same time though she could be bi or even lesbian or a lot of other things tbh which does happen quite a but where people don't know their sexuality or have a different sexuality than they thought later in their lives I
But yeah I still would've preferred not having sexuality or relationships become a factor at all in character's lore
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My specialty:
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1347512#Comment_1347512
Im assuming so, lol. I have 500 auric cells i didnt have before, but no...no email.
Ayy congrats, must be so!
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1347478#Comment_1347478
The player ID makes sense, cuz they have to know which account to put the cells into. I checked my email though and nothing. No message.
Yeah that's why i get the ID but I don't get why they added an email requirement as well if they weren't even going to use it. I take it youre a winner then?
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@LordGlint said:
Just a heads up, apparently they gave out the prizes for the DBD quiz without bothering to send a notification or anything. Might wanna check your in-game auric cell count if you participated in the quiz to see if you are 500 cells richer.
That's...very strange? Like why did we have to give emails as well as player cloud ID then? Unless they're announcing it later for some reason
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@Loner said:
https://forum.deadbydaylight.com/en/discussion/comment/1347292#Comment_1347292
You can turn of end game chat,what are you on about? And if you actually get "Touched" by people's msgs over the internet,then I dunno. Why the ######### would you care about some random ass no one telling you something and insulting you over a game or the way you play it?
Referring to endgame chat here obviously. You should just shrug it off,and not care about it.
@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1347425#Comment_1347425
It's true,you can turn of End game chat. Dunno what @bm33 meant.
I tried to look into this and all I could find was that you can hide it but not permanently disable it which if this is the case then yes @bm33 does have a fair and valid point and I feel like above else this should be incorporated alongside a crossplatform egc. @Loner brings up a good point with don't let it bother you but if you're after having a terrible game and maybe your frustrated, maybe they bm'd you, then it becomes significantly more difficult to just not let it bother you at all especially if you do actively try to avoid it but still have to hide it every time.
Even if the chat was hidden by default and you had to unhide it to participate would be a better way to go around it but the more I talk about the topic the sadder it becomes that toxicity is always the number one issue with any potentially positive communication method in this game :(
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1347357#Comment_1347357
The long and short of it without completely spoiling.
The initial premise of legion was a group of teenagers (Julie, Susie and Joey) being twisted and influenced by a impulsive Mastermind (Frank. Even though let's be honest calling Frank a mastermind even before the archives is a little bit overshooting but I get what they were going for) onto a path of crime and violence realising the like that addictive freedom.
The archives from at least what I have read we're still waiting for the last level of the Tome for the last pages and the cutscene it seems that it's taken a lot of the twisting and Influence from Frank and moved it to Julie
That is a but frustrating, hopefully they can resolve it well though without going back on much more, I think legion is probably in a mroe difficult situation lore wise just with the fact that they have to do it 4 times based on the same group with different perspectives and make sure nothing at all clashes between them rather than the rest of the killers which are independant of eachother and won't affect eachother's lore (oni and spirit aside but still they're so distantly related I don't think it'll be and issue).
@Kate_cx said:
https://forum.deadbydaylight.com/en/discussion/comment/1347401#Comment_1347401
Nothing was mentioned about the survivors unfortunately, I guess theyβre still trying to correctly choose which survivors would be the most suitable for the theme of the next tome.
Ah, that's a pity. I have a feeling Zarina and DS won't be for another while at last since they're still relatively new and BHVR will probably wait for them to be purchased more and for a bigger gap before they put their perks in the shrine
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@PassarinoT said:
https://forum.deadbydaylight.com/en/discussion/comment/1347366#Comment_1347366
Actually that'd be really interesting, I wish they correctly represented Adam with cosmetics tho :\\\ There's no additional teacher outfits, he only gets streetwear which really doesn't align with his story sadly :(
A geologist would be nice tho! Maybe a killer with Earthly powers from it, eh? Or a survivor would be good, too!
I'd love that a lot yeah haha but I wouldnt be disappointed not having it at all because I know it's not very versatile for lore, I'd even just be so happy with a rock themed killer lol
I really do agree with Adam's cosmetics, it's good to have a mix of lore related and casual but Adam doesn't really have that in the limited cosmetics he does have, the same with Claudette where as a botanist she really should have a lab coat cosmetic or something, there's so much lab work in botany when your studying it I actually had to double check that she didn't because I thought it'd be a given. It would also be a great cosmetic to go against the blendette complaint but in fairness I'm not sure how popular the cosmetic would be
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1344714#Comment_1344714
I want Plague I really really want to see what turned her into a killer. Lorewise her Bio seems to indicate she should of been a survivor more than a killer.
https://forum.deadbydaylight.com/en/discussion/comment/1347327#Comment_1347327
Leaked Hag and Wraith.
This is exactly exactly exactly what I thought when I read Plague's lore at first, I never got why she was suddenly a killer when she seemed like such a great caring person until her end, maybe she was bitter that her faith failed her but that to me doesn't equate murder? It almost worries me for her lore how they'll go about it while not straying too far from how they portrayed her so far.
Maybe the last prayer she made was to be saved and the entity answered but in return she had to partake in the trials?
@Kate_cx said:
https://forum.deadbydaylight.com/en/discussion/160334/most-wanted-tome-characters
Youβre in luck, apparently there was a leak that said Hag and Wraith were the next tome killers but βitβs still being developed so anything could changeβ
Yay! I really don't care about hag idk I just don't like her at all and I can't really pinpoint why but I'd be so excited for Wraith! Was anything mentioned about survivors?
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@PassarinoT said:
For me, I'd really love to see Adam's background further defined as he and I have a bit in common, my future lies in teaching English in Japan.
Another one I'd really like is Oni, I want to see his story behind the family since he had a son.
That's actually so awesome that you have a character you can relate to like that! I almost did botany at one stage in my life so I almost had claudette lol Maybe someday we'll get a geologist character, but let's be real π
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@Volfawott said:
Survivors
Yui - it would be nice to see something like how she managed to form her gang especially considering how close they were to her and as she became an inspiration to all of them
Min- I definitely want more insight into Min's relationship with her family and her fans as well. We already know for the most part she estranged herself from her family outside of holidays but it would be nice to know her general personality was as at least in the entity's realm she's described as very much a lone wolf who only really cares about herself also as stupid as it sounds I do want my headcanon to be confirmed.
Killers.
Honestly the only one I really had for this is legion and we've gotten at least one part of the Legion story it seems like they're going to be doing it off each Legion member so it would be nice to see different examples of Joey and Susie considering we already know a lot about Frank.
However I'm really not fond of the archives for the Legion we currently have it seems that whoever made it did not care to read the actual Legion backstory in the slightest. As it's heavily contradicting points already they only have a couple pages and a cutscene left so let's hope they fix it and don't go further off the retcon deep end.
I've the same reason for Yui, I'd love to learn about her legacy and what she did to be admired so much to the point where she had followers who donned pink in her honor
About legion, I actually have read all the released lore from the tome yet because I was waiting for it all to be released so I didn't know about that. You can mention it if you want I don't care about spoilers but you don't have to wastr your time with it either since I could literally just go read through them myself either lol
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@SnakeSound222 said:
I really want to see Plague, Wraith, Yui, and Jake for the next tome.
Snap! This is literally the dream for me!