Daniel_Silva04
Daniel_Silva04
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- Daniel_Silva04
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Comments
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Nerf Dissolution? The perk is very mediocre in majority of the killers. It don't work with Stealthy killers or perks, has a 3s delay to activate, only lasts for 20s and also don't work if the survivor slow vault the pallet, making the perk useless. If this perk needs a change, it has to be a buff, too many conditions and you still have to get a hit.
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I also don't like facing him, but the suggestions you described would make him very weak, because you basically got all the points that make him strong and nerfed it to the ground.
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I kinda liked it. He's stronger and more dynamic than before.
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Good, OTR was very broken. 3 perks effects and 80s endurance used to tank hits.
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@Atomicrow said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4002084#Comment_4002084
Isn't her fatigue animation completely done at the second pallet? She's already moving at normal speed again
I think probably not. She landed a hit, which increases her fatigue time.
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This was not patched in live server, only on PTB. In PTB it was patched, I saw it. You need to wait for the live release.
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999700#Comment_3999700
I don't like this excuse because 4.4 killers have that speed for a reason
Even though some 4.4 killers have projectiles, they could not get an angle to use their power because of Hope. It was literally impossible to get a hit.
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I would say that it was nerfed because of 4.4 killers. This perk is extremely overpowered against them, you can literally just run forever around a loop that blocks the killer's line of sight and he could never catch up to you. I've seen this many times.
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@Skitten56 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3992404#Comment_3992404
It is definitely more than 180. I took an Oni around shack and they 180'ed from the wall into the doorway and then around the corner to get me. So at least 270.
The limit is 180°, you cannot turn beyond that.
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It's not 360°, it's 180°.
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It's not easy to stun him with a pallet, it's more about lucky. And also you canoot stun him with head on since he can literally see you inside the locker with killer instinct…
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@Volcz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3990065#Comment_3990065
No, absolutely not. Why are you ignoring all the feedback regarding his free hit/deep wound? As if no one brought it up. Kidnap tech was bad as well & its a step in the right direction but this is not enough and people will still hate him, b/c you haven't done anything about his free hits. Players having no control about being Deep Wounded is one of the most frustrating things about him.
Legion also have a guaranteed hit and anyone complain about him. This hate on Kaneki is just nonsense.
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Yeah, his bound hits on windows and pallets are very inconsistent at the moment. I had many times where the survivor was right in front of me and it didn't hit.
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He didn't say that will be a nerf, he only said he will get some changes.
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Eeeeehhhhh... No, hemorrhage is fine, just heal in a safe place and don't miss skillchecks.
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All the killers you mentioned are ok and don't need any nerfs. Actually, Bubba needs some buffs.
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@Defnotmeghead said:
So, the dude gets basically auto aim on survivors giving a guaranteed hit.
Then why does he have a 5 second window to align his auto aim? Wesker has a similar mechanic, not auto-aim, less distance, not a guaranteed hit, 2 seconds.
5 seconds is enough to walk around an entire shack wall and still align the hit. Why not reduce that window to 2 seconds? What's the genuine reason of it being 5 seconds?You cannot walk around the entire shack, as his movement speed is very reduced while aiming.
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It would make the game much more broken for survivors that already is. And they don't have ways to moderate it.
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3976799#Comment_3976799
Not necessarily. If the killer gets a kill at 3 total hook states, that's tunneling, whether it happens at 5 gens or 1 gen left. That's why I suggested tying it to number of hook states the other survivors have.
That said, i think if there's only 1 gen left when the killer gets their first kill, the survivors probably don't need the speed boost regardless, so I agree it might be smart to add a "gens left" component that decreases the bonus for every complete gen.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3976783#Comment_3976783
"This is the most powerful strategy for one side. It would be unfair to give the other side tools to deal with that most powerful strategy" is a ridiculous take. That would be like arguing that killers shouldn't have any perks that punish sticking gens or make it harder, because the most powerful survivor strategy is sticking to gens. Obviously killers should have anti-gen perks, so naturally survivors should also get anti-tunnel perks.
"The game has no incentive for killers not to tunnel, and this is the only game that punishes people for [playing efficiently; i.e. tunneling]" is a blatant self contradiction.
You just forgot the fact that killers need to play well to use their meta perks and down the survivors. Now for survivors, they don't need to do anything to use their meta perks, they just play wrong, go to the hook and can use them for free. They don't need any effort, they are being recompensated for playing badly. All survivors meta perks are like this: DS, OTR, DH, Lithe, etc.
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3976748#Comment_3976748
the role is called killer, not tunneler. "punishing tunneling is punishing people for doing their objective" is a silly talking point. the point is to give survivors an option to make one strategy for killers that is low-risk, high-reward, and turn it into a slightly higher-risk and lower-reward strategy.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3976744#Comment_3976744
yeah, i'm not 100% on what the exact effect should be, but thematically it makes sense for the perk to give some help to the remaining survivors if the person who has it dies (due to the The Sacrifice level in L4D where one person has to die for the rest to progress)
Tunneling is a strategy to kill survivors efficiently. So tunneling, whether you want it or not, is a killer doing his objective. And the game has no incentive for the killer not to use this strategy. This is the only game I have ever seen who punishes a player for playing well and recompensate players that plays badly.
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Your idea makes no sense, you are basically punishing the killer for doing his objective. And this game don't need more perks to punish tunneling, there are too many already.
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I never had problems with this addon to be honest, because Knight is very noisy when he's walking and if you not see that he's chasing someone in the HUD, you can expect that he is trying to get someone off guard.
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@Amanova said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975565#Comment_3975565
Yes, she is better now and this is undeniable, firstly, the speed is 115, she can make a crouch in advance and hit from afar like Chucky, especially with green addons, I don’t know who thought that such a balance was okay for her, they need to reduce dash range
Bro, she's literally the same thing. You just need to play at the pallet or pre dropp... I don't believe you think she's much stronger because they increased her dash speed by 0.2 m/s and made her crouch speed 0.2s faster... You must be kidding ou you're just exaggerating.
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@Amanova said:
I played against her several times, against her more than 80% of loops are useless. You just have to drop everything (similar to Clown) or if you manage to stay at that pallet well gl to you because it's not 50/50 anymore it's 70/50 thanks to insane speed, it's not fun at all! She just uses m2 from a huge distance and gets you no matter what you do, leave the pallet when she crouched? Nope, she still gets you with her dash or super fast uncrouching speed. She are no better than an overbuffed Clown! Do you know what the most boring thing is in DBD? Not having any counter against killers like against a Knight
My suggestion:- Reduce the dash speed to 7m because 7m per second is already the speed of the Spirit (but Pig can see) if you didn't know or decrease dash range a bit -2m would be fine and solve most of the issues
- Nerf her uncrouching a little because she gets up too quickly that even the animation looks weird
- Rework addons that directly affect the dash, many use green addons against us which there is almost no counterplay and it is easy to zone the survivor even on safe loops like shack combined with high ping on killer
Why should I play Chucky if Pig does everything better? Chucky can't slide his m2 as smoothly as she does and has a cooldown on power when Pig can use it whenever she wants. Don't forget that Pig has traps that slow down the game, now she has a strong dash without a cooldown and traps. Too much for one killer, too casualized like Clown with no brain needed. If you wanna keep new changes at least remove her dash sliding just as you removed from Blight
Pig better than Chucky 😂😂😂
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@XDgamer018 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972543#Comment_3972543
not really when you drop a pallet on a guard hes supposed to float through it. The "feature" only works when bumping against an already dropped pallet or window
The guard only goes through the pallet if you drop right in front of him. If you drop the pallet having a safe distance, he will always go around, you can test by yourself.
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972515#Comment_3972515
You can drop pallet in chase with guard and he will go around whole loop or even building instead of walking through it.
This is a feature, not a bug. Otherwise, how you supposed to counter him when you are being chased by the guard and the Knight at the same time?
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Good-bye, Franklin's. I will miss you 😢
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3971972#Comment_3971972
Definitely is not.
Using doors gives you a mediocre boon for a massive risk. If you want people to use them, you need to make it worth the risk of being insta-downed.
I'm telling you, it's completely safe. Anyone with the slightest bit of intelligence will only use the doors when someone is being chased. It's completely safe. His power benefits the survivors more than he does.
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@Pulsar said:
Using the door is not even close to worth the risk of being grabbed.
It's almost impossible to get grabbed. The chance of this happening is ridiculously small since you need to guess the door the survivor entered through. Besides, you can look at the HUD and not enter the doors if no survivors are being chased. It's completely safe to use the doors.
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3971726#Comment_3971726
You can turn of TV, but even doing so she can stack up condemned pretty fast. And she is not weak, that's just irrelevant. She has insane map mobility nad tricky but viable antiloop, better than Pig and Wraith. It just requires some timing = not trash. Cheers.
No, she's weak. Like I said, you can turn off half of her TVs without any punishment, rendering her mobility and condemn useless. Her chase is weak, the invisibility can help in some loops, but still, overall she is a very weak killer.
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/452148/sadako-buffs
Problem with current Sadako is how quickly she can stack condemend by spamming ports. Especially on indoor maps. You get 5 stacks in 30s of the game while actively turning off TVs. This is aspect that needs to be looked at if she should get some tweaks. Overall I don't think she's in state where she needs adjustment over other killers that need it way more.
You just need to turn off her TVs. You can turn off up to 3 TVs without any punishment. She's very weak.
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I don't think so. There are several perks that depend on luck and the killer you're playing against. It's part of the game.
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They don't need to make tunneling less effective, they need to make tunneling less necessary. That's the solution.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3965423#Comment_3965423
Most m1s have something to balance that out. Pig for example has the strongest build in slowdown in dbd. This gives her the time to m1. Ghoul has one of the best mobility powers in dbd. This safes them a LOT of time as well.
But having a built in slowdown will change nothing if the killer doesn't have a effective way to down the survivor... It's like Sadako, she can put some pressure with her condemn, but when you condemn someone, what you supposed to do after? By the time you got someone downed, the game is almost over.
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@Brokenbones said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3965206#Comment_3965206
Alright I'm curious
Why shouldn't survivors have strong pallets that are limited in quantity? Are pallets not the main thing survivors have to waste time?
If you want to argue that god windows shouldn't exist, I would be more inclined to agree with you but god pallets while strong, once they are gone- they are gone.
I said that I think god pallets should not exist. God pallets is those type of pallets that the killer is forced to break no matter what if they want to move on. The Game is a perfect example of those pallets.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3965191#Comment_3965191
I wonder how I got this far being a Pig main.
You do know that m1 mindgames do exist? The original core aspect of dbd? Sure, they don't work on all tiles if the survivor is aware, but LT's, pallet gyms and a lot of other tiles are perfectly playable as a normal m1 killer.
The amount of ghouls that never mindgame and just brute force with their power still amazes me. They are often one single mindgame away from getting a down but they simple refuse to do it.
Yes, I know. But a killer having to rely on mindgames to get a down is very inefficient.Most loops you can avoid mindgames by using the correct checkspots. And also, getting a down with the m1 takes much longer and the DBD in 2025 is not very favorable for killer. Time is not on your side, and survivors have many advantages over you. You can't afford to waste any time.
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@Valimure said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3965191#Comment_3965191
Blight cannot attack during the first dash.
But also, because Ghoul has no slowdown upon canceling power it's incredibly easy to catch someone after vaulting before they can even make it back around to that vault. He makes God pallets worthless.
He can't attack on the first dash, the Ghoul can't attack on any, which makes it extremely easy to deal with them in a loop. And god pallet is something that shouldn't exist in this game
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3965017#Comment_3965017
Skill issue, get hits without using the vault
Geting hits at a loop without using the vault is almost impossible if the survivor has any brain. His power isn't like Blight that you can hit at any time during the dash. Also his leaps is very imprecise and difficult to control where you want to be exactly.
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"The Ghoul can no longer perform a Leap Vault with their first Kagune Leap token." This would basically kill him. If you couldn't use the vault on the first Leap, the survivor would just wait for you to cancel the power, and you'd never be able to use the vault.
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The counterplay is that you just stand in front of the pallet, since he has no collision while flying and you can just vault back. It is stupid.
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I don't think the problem is the perk, but rather the killer in this aspect. He can get the mori and still have all the stacks for the entire match.
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Terrible idea. It makes no sense to punish the killer for doing his objective.
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I understand your problem and I'm sorry, but a fov slider for survivors would be pretty broken.
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@GeneralV said:
Yes, they really do need to fix it.
This reveal mechanic is the main reason why, before Wesker, Ghostface was easily the killer I hated most in DBD, and every match against him was miserable.
Because Ghostface's main counterplay is the reveal mechanic. That is how it is supposed to work. You either remain stealthy, approach unseen and mark a survivor, or they see you and reveal you. That is fair in theory.
But in reality the reveal mechanic simply doesn't work most of the time, regardless of angle or time spent looking at him.
Okay, you guys talk about the difficulty of revealing him, but what I see happening most when other people play with him is you being revealed even though you're behind a wall or object.This happens quite often and it's also quite frustrating for the player. Are you going to complain about this too?
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@YamamuraVideoRentals said:
Yeah ghost face is also stupid and I hate going against him. His reveal mechanic is super buggy, and often times I'm looking right at ghost face and it just doesn't reveal. At most you can reveal him once, and then you are already 99% marked. The mark never decays or lessens, so he pretty much gets a free instant down the next time he sneaks up on you, or the next time you're in chase and he just decides to pop his power on top of you.
I've even had really good ghost faces peeking around corners and then when I try to reveal them, they completely hide around it. Like what are you supposed to do? Chase/approach the killer and just give them a free hit anyway? Absolutely stupid.
The mark progress needs to regress slowly like it does with trickster's meter, or pause while you are in the middle of revealing, or even completely reset when you expose him. This is the only way to actually make the mechanic fair.
Make the stealth killer actually be stealthy and crafty in order to get his instadowns. Don't just hand them out for free.
There's no way you're asking for a nerf for a D tier killer 😂
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Because that's his objective and it's the most efficient way to play this game.
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@Valimure said:
5 is too much. It needs to at LEAST match Legion's at 2.5 though.
It's currently 1.25 which is ridiculous.
Actually it's currently 2s, not 1.25...
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It's quite common, 80% of the players in this game don't know how to do the basics. So it's no surprise to have a high kill rate.