DaddyMyers_Mori
DaddyMyers_Mori
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471631#Comment_3471631
Oh. And I forgot to answer to you. Sure, tpiece meyers is kinda rare, but at least for me not as rare as for you. I would say I see him about 1x per week, maybe little less. But it is still almost always 4k (or 3k+hatch)
I don't mind double iri Myers. You can see it coming mile away and just go into lockers.
Piece is broken and I think it should be nuked and buff his basekit.
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@Mytea said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3463444#Comment_3463444
you think i save all of my support tickets in a text file for record or what? also if the rest is "generic suggestions" made by "tons of people" where do you have got this from? any proof on that? did you check everybody's account and their support tickets to know how many people and who suggested all these "generic suggestions"? i highly doubt it! once again one of these people who criticizes somebody for something they then did themselves.
Maybe because I am active on this forum? You can use search engine for that.
You really used ticket system to send suggestions?
Those tickets are saved under your account so that would be easy to prove. So doubt that.
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@AmpersandUnderscore said:
The entire bot system is ripe for abuse on both sides. *This should never go live*
Survivor squads who just DC at the start and trap a killer in a full bot lobby game or face disconnection.
Also can't wait for the last survivor player to be camped as a slug on the ground for 4 minutes while the other bot survivor does gens, is stuck somewhere, or is just given hatch as BM.
If they want to implement something for DC's, they should leave the disconnected player's body in the game for 30-45 seconds, then the entity eats them. No room for abuse, and killers can still get their adept/perk triggers, whatever.
This bot system will only lead to more disconnects. For some people, the only thing keeping them in a game like that is to be a good teammate and not leave the team short... But that's what the bots are for after this update...
So people will just drop more often because the bots will be the official, BHVR-sanctioned player replacements in games they don't want to play. They don't have to play the game, and the team doesn't have to be short a player. *This isn't sanctioning or condoning this behavior, but this is an observation about human nature.*
That feels like rewarding disconnecting if you aren't 100% satisfied with the match. I don't think you should be making a disconnect feel like a win-win scenario, ever. Players shouldn't be disconnecting at all, for any reason, and the game would be far better in the long run if BHVR invested even a fraction of these resources on literally any of the reasons people disconnect, instead of a bot band aid fix.
Games are overwhelmingly one-sided, to the point that at least one player doesn't get to actually play the game. Let's start with that one instead of just letting people continue to disconnect and slapping a bot in their place.
Fix reasons why people disconnect, really?
How do you want to fix sore losers? Remove disconnect button?
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@Emeal said:
The concerns you have would be changed once the Mori Update comes online tho.
I highly doubt it will ever get to live servers.
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Damn, it's some time since I have seen so many bad ideas in single post...
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@Annso_x said:
Saying we shouldn't buff a bad perk because it's unfun to go against is a terrible argument considering 99% of them are unfun to go against.
It's a niche perk that, as you said, isn't really useful, suggesting we should keep it in a barely viable state because you don't want people to use it is silly.
I don't mind Blast mine and it's fun perk imo.
but "fun" argument is valid, at least based on past changes.
Many perks were nerfed, because they were unfun. DS, NOED, Eruption etc.
You even had whole killer nerfed for not being fun to play against -> Deathslinger, Freddy
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471631#Comment_3471631
Normal competition ruleset prohibits strongest stuff on both sides. But from time to time there are competitions that allow everything for both sides.
It usually ended pretty even, or little bit on killer's side (mind you - within statistical error close). But this thing allowed BNP's (with real stacked usage) on one side and C33+alch ring blight on the other (but spirit, nurse, artist, wesker and few other killers were played just as much).
What we got now is nuked BNP's and medkits, vs nuked spirit (keeping all the other killers just the same)...
Yeah, sure. But I wouldn't call this killer sided. You really think m1 killers will somehow become good, because BNP nerf?
It's still contest of top 3 killers vs top tier SWF and I really wouldn't balance around that.
Nurse got nerfed some time ago.
Spirit now. Blight is probably next on list...
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471539#Comment_3471539
Well. Full power level got changed this patch. In case of no restriction and 2 best teams going against each other, I would 100% bet my money on killer this patch. And it's not just blight that has some stupid addons.
As I said - there will be no counter (but much more experience), against say tombstone piece meyers now. And if you get 3 of those in a row, your options will be a, loose to 4th such a killer b, go play killer yourself c, uninstall.
The game had broken things on both sides making it kinda fair. Now only killers will have broken things.
Disregarding this huge issue, the patch itself would be fine
How often you see Myers? Let alone tombstone myers.
I haven't seen tombstone piece meyers this year and maybe 5 total played against. Usually it's meme either mirror or full iri. Nothing new mori addons are broken. I have said multiple times to nuke those addons and buff basekit.
New BNP is kinda interesting, because it basically brings back old gen speed. So it's kinda funny how it also nerfs killer's slowdown perks. It's still going to be really good addon to use, but won't be that insane. I don't consider that an issue.
Why do you think killers would win all games? If you talk about tournament level, survivors are restricted by their rules way more than simple BNP nerf and still get escapes.
You are not going to see those perk changes that much, except Prove thyself of course.
So main changes:
-survivor bots
-BNP nerfed (you will still see it)
-Prove thyself nerfed (almost noone will use it)
-removed graps
It simply doesn't seem that killer sided for me. For average player base, this patch will improve games for both sides imo.
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@DBDxxxxD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471516#Comment_3471516
Should I record my game sesion? You will see killer net warning above a HUD in 75% of them.
Sure, but show also survivors ping there please.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471513#Comment_3471513
Ah. Then I misunderstood you. I thought u are talking about announced feature of self-unhook. Sure. In this case you are right. You just didn't have to mention same thing twice.
No, you got me there for sure.
I was expecting it come with those changes, but it's true removing grabs is going to help a lot imo.
Playing around grabs was stupid and could easily lose whole game. Now you can go for unhooking trade alone without worrying to get grabbed. I think this is huge buff for survivors.
I don't consider this patch unbalanced that much.
Perks changes are better for killers for sure, but none of them is slowdown, so it's unlikely they will become meta.
I am looking forward trying trail of torment and Coupe. But they are not meta material.
BNP and prove nerfs are great, but that's more SWF thing. So I wouldn't worry about that.
I will trade BNP for bots and removing grabs any day.
Spirit add-ons are nerfed, that's great too. Blight is probably next.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471464#Comment_3471464
Yes. I already said there are better options... No argument there. The perk is outclassed in every use case. All I said was, that the perk is not totally useless all the time
Sure, you won't be that sad when you get it in random perk challenge.
But it's still trash. Some perks are simply beyond saving.
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@DBDxxxxD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471497#Comment_3471497
I am plying EU servers too. 75% killers have bad net (mainly russians). Every second hit looks like Coup.
I really like 75%, don't you?
Source? "Trust me bro"
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471473#Comment_3471473
There's no anticamping mechanics this patch.
What worries me the most, is actual asymetry of this patch full-power wise. Strongest stuff on survivor (broken medkit and broken toolbox) got rightfully nerfed.
But we are still left with blight and his 5 OP addons, plague with double iri, tombstone piece meyers, pinky finger clown, etc etc. Meaning when killer gets frustrated, he equips broken addons. When survivor gets frustrated, he can uninstall or play against those addons...
There's a reason why so many BNP's were being used this much recently. I fully expect for survivor player base to shrink after this patch...
Removing grabs is already anti-camping mechanic...
Against most killers at least
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@Lixadonna said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471473#Comment_3471473
You got Brand New and Prove Thyself nerfed and you'll still take me out of the game at 5 gens. 4 minute games are only unfun if Killer receives. Who cares if Survivor have 4 minute games.
If survivors die at 4 minutes, they screwed it.
Equivalent of genrush is 3-gen and they already said nerfs are coming.
What you complain is tunneling and don't really see an issue. Killer needs to get someone out of the game before 1 gen is left to win the game.
I don't mind tunneling, because I get to chase with that killer. Camping was boring, so they nerfed it. That's good.
If you have issue with tunneling, then I have some bad news for you. It's going to get worse when they nerf 3-gen. Depends on how much tho.
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@DBDxxxxD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471472#Comment_3471472
For 75% of killers Coup is baskit now. You wouldn't believe how big is lunge reach of killer with bad net.
I play with 30 ping or less, so I don't really know.
Never really had issue with killers having high ping while playing survivor (EU server).
You are definitely not going to see 75% of killer with Coup.
It's mainly M1 killer perk, that already shuts it down to 20%, which is Jolt pick rate.
Jolt is better than coup, because slowdown...
If coup gets over 5%, I will be surprised. You need to play around that perk to use it properly and most players won't be bothered to do that.
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@Lixadonna said:
Relieving Killer frustrations- Brand New Part. Killer fun more valuable to BHVR. Who cares if Survivors are frustrated. Changes for Survivors are big L.
Bots, removing grabs on unhooking, anti-camping mechanic, Spirit add-ons nerfed?
What more you want?
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@DBDxxxxD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471411#Comment_3471411
Have u seen Claustrophobia changes? It's f ridiculous. Coup de Grâce is ridiculous too. 90% of killers plays on stolen public library WIFI so they have Coup basekit. Lets give them another 8 m reach. Not gonna spend another dollar on this game.
Claustrophobia is still going to be niche at best.
Coup will be decent now.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471397#Comment_3471397
Hangman's now work as a counter to sabotaging. But it does bad job at that. Starstruck, awakened and agitation do better job at it still (possibly also infections, iron grasp and mad grit, but they fill a little bit different niche/are less effective). I guess this provides some extra random information (scourge on the other side of map and 10m is not that small distance) - still. The perk is niche at best and more then likely just not worth it over the other 3 options.
My issue is you get random information in situation where you can't act based on it -> carrying survivor
If you are scared of Sabo, then Awekened is simply way better, if you want information, then Floods of rage or BBQ are way better.
You also get it only around scourge hooks, so there is simply massive random factor in this perk.
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@DBDxxxxD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471379#Comment_3471379
Moris are fine? Have u ever played as a survivor in a match against mori? Camping, tunneling and sweat. No mori in my matches.
Mori is basically an announcement for tryhard killer, but Mori is not really strong.
It used be decent when DS was a thing, but it's just flex mechanic now.
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@Crowman said:
The main thing is survivors now have to interact with her power. Basekit Sadako on live, there's little reason for survivors to interact with TVs, because the cooldown is shorter than her teleport and there's not much threat of being fully condemned.
You need 7 stacks, while holding tape you completely ignore her teleportation.
Unless you will get focused by Onryo to tunnel you out, you are unlikely to get even near that.
What might work is full slugging tho. It depends if you get a stack for getting downed too.
If you get stack only when you get injured then it's really bad...
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What exactly is your issue?
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They did nerf Spirit add-ons, so that's a good start for sure.
Blight will probably be next on chopping board.
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Only thing I have issue is hangman's trick. That perks is exactly same trash as current version...
They should have just rework it, why use that over Floods of rage?
Same Onryo changes are weird, but we will see how it goes on PTB.
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Sucks to be you, but maybe DBD is simply not game for you...
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There are new dev notes, or where was it announced?
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If buffed pop is your argument, then 4 seconds is best you get.
If you want 5, then pop needs 25% of maximum progress.
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I overall like this mechanic, but yeah exposed on command shouldn't be a thing.
It's kinda funny that killer can get bloodlust from injured survivor and when you go for bodyblock you get exposed.
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My experience is mostly teabag...
I had some they gave me their item, but it's minority.
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RPD might need some lockers too. Give me some to an outside area at least.
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Just keep it as is and buff it to 5 seconds.
It worked before, so it would work again.
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@LobbyDodgerLeonidas said:
Hey guys, killer main here! Here's why I think the most overpowered things in the game for survivor are actually fun and fair. We should bring them back!
Yeah, I think there is an imposter among us...
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@Mane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3470965#Comment_3470965
You think its fine that Medkits are not worth bringing?
I use them regularly. I will still take them over any other item.
They are still worth it. I have always used only brown medkits, so couldn't care less about rarity nerfs.
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Bots replacement for DC will fix this too.
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@AngelOfHope2017 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3470577#Comment_3470577
After I finished all the survivor tome challenges and survivor achievements, I switched from survivor main to killer main. I now have completed all 15 tomes and 100% of the achievements on Steam for DBD. So yes, I am a killer main now.
Is that how it works? Just because you started to play one role more, you consider yourself main?
If so then I am survivor main and I think medkits are fine as it is.
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The Singularity can infect survivors by shooting at them with his gun.
If the Singularity hits infected survivor by the biopod instead of teleporting, damages them.
I don't think you have any idea how broken that would be...
Larry is fine. He is far from weakest killer, he is just most map dependant.
He is kinda like Hag, you can't play him as standard killer to be effective.
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So you are killer main, but use most BP on survivors. Makes sense...
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3470565#Comment_3470565
Not old Dead Hard, then you'd be cannibalising your Exhaustion. It pairs well with current Dead Hard because you can only use that twice, meaning you'll have chases where you don't have it available and MFT picks up the slack.
Any other Exhaustion perk, including old DH, and you're not able to use either perk to their fullest because of the shared Exhaustion condition.
By old I mean endurance old, not distance version.
When you use DH, you are supposed to die, so you don't care about exhaustion. It would be amazing with MFT.
It wouldn't be that good with distance DH version.
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3470507#Comment_3470507
Yeah i never understood that one. People complaining about windows and sloopy legit confuse me! u know a meta will always exist and these perks are pretty tain right.
There is nowhere near as many players complaining about WoO compare to MFT.
WoO is fine imo. I couldn't care less about pickrate when perk is not oppressive for other side.
MFT is broken, but we have whole Object of Obsession situation again. Broken perk, but people who use it wants to chase, so they die anyway in the end. So escape rate is not that high.
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@bornagain234 said:
Its the only perk in the game that is making people not run exhaustion perks.
Would have been interesting to see this in its current state and old DH, which would get picked more.
That's simple, you would play them together.
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@MikeyBoi said:
Buffing killers like trapper and Myers is like taking a shortcut over an earned skill ceiling of certain killers like nurse, blight, Billy, Wesker, Huntress, Oni, Spirit etc that can actually do somthing against good swfs with their power..
So basically only difficult killers have right to be strong.
I mean, it's true because how BHVR is balancing, but I don't think it should be this way.
They don't need to be Nurse level, but also shouldn't be that bad in comparison.
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Internet Explorer is back?
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@AngelOfHope2017 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3470187#Comment_3470187
Says many killer mains. I have 4000+ hours in the game. I am now a killer main and only play Survivor when my friends want me to play. However, I am frustrated with all the time and points spent to earn purple medkits and now they are worthless. They need to do something to make it worth it! Also, the nerf of Boon: Circle of Healing is ridiculous. It is now a worthless perk that most survivors will not use.
CoH is basically SWF only perk. It's definitely not worthless. It's simply not brainless to use anymore, that's all.
You don't need to claim most of those purple medkits. There is already so many useless add-ons and offerings that one more is not relevant.
It's also not really useless, I use medkit to heal others quite often and extra speed is nice for sure.
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Medkits are still good item, there is no need to buff them back.
Sure, variety is low, but if you really want it different that much, we can nerf brown and green...
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That's way worse than current version. Current version already helps with tunneling.
For this to work, it would need to have secondary effect to show who was hooked last or something.
It would basically either prevent tunneling or make me tunnel way more than usual.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469705#Comment_3469705
IDK if they can (license) and IDK if everyone shares our look at the killer, but I personally 100% agree to that
I will gladly throw that addon under a bus just to get killer better overall.
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@AmberJ97 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469462#Comment_3469462
i’m not saying to nerf his mobility am i? i’m simply saying to nerf his cloaking ability. Also, I can play against him looool
Yeah and it's pointless nerf.
When killer is standing on top of hatch, you can't jump in.
So what I wouldn't be able to close it? I can just uncloak in front you and close it.
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I think noone would complain if they nuke mori addons and buff basekit.
I am all for it. Same for Sadako.
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@AmberJ97 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468989#Comment_3468989
I’m not saying i’m entitled to this? Don’t know where you got that idea? I’m not saying I should get hatch every time. All i’m saying is for wraith to close the hatch, he should be un-cloaked to at least give some form of indication he is there.
It is just good way to not waste time. If he simply close it, he will need to wait whole EGC to kill you. It's not easy to open gates against Wraith.
Even if he had to uncloack to close hatch, it wouldn't change anything. He can bodyblock hatch while standing on it, then just uncloack in front of you and close it.
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@AmberJ97 said:
All you saying that I waited for Wraith, no. I get there and he’s stood basically there invisible closing the hatch - meaning i can’t get into hatch as he is closing it. Him uncloaking first, as they already have the upper hand, would prevent this in almost every wraith game I’ve played with hatch.
Oh right, yeah I do that too. That's fun.
I mean, power to deny hatch, or gate is not really valid reason for nerf imo.
It is just means to end the match, not something you are entitled to.
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Oh right, what could go wrong with this....