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D_Orien

D_Orien

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D_Orien
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  • Why play Billy when you can play Leatherface- the factual, better, chainsaw killer!

  • Keys don't need to be changed though... People barely use keys.... Because they are dead before they get to use it, or they can easily escape through the Exit Gates.

    @Peanits said:

    Moris are on the list to be changed at some point, but I can't any details or dates just yet.

    (Before any asks, yes, keys are too. That's not what this thread is about.)


  • They keep bringing out useless [BAD WORD] perks. What are they doing, playing with themselves to DBD cartoon xxx!

  • CowsIAm is the funniest DBD YouTuber. No competition.

  • Yeah. It's so dumb. She's the only Killer who gets a major drawback for her Power. Legion's are similar but it's not major because at least they can see where survivors are and have a fast speed.

  • @AyaBonk said:

    She's literally the best killer in the game LOL

    https://us.v-cdn.net/6030815/uploads/7Z9IWTD7SHH8/713143718101647483.png

    Lol Trapper is more consistent than her.

  • I just recently got a Myers Rank 20 and I felt so sorry

  • Prayer Beads Bracelet Spirit gets nerfed, but Scratched Mirror Myers keeps on rolling (same with uncloaking, 0 terror radius/no bell noise Wraith)

  • @mentalpopcorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1504784#Comment_1504784

    That is in fact what I said, only idiots try to unhook against face campers. That's not an opinion, that's just a fact. Any good player will tell you this.

    Escaping doesn't matter anymore lol

  • @Volfawott said:

    Feng Min all the way.

    The hair looks amazing I love the little bits of detail with her ear piercings and earrings. Also the iron attachment around her neck looks cool.

    I love her iron bracelets it makes her look very battle- ready it's meant to be inspired by Athena after all. Her top is also beautifully designed I really like the belt it comes with too.

    I like the extra design choice on the pants I do wish it had a little bit more so it doesn't look like just that sci-fi pants with a little touch up.

    Killer

    Honestly the oni to me seems like the best hands down it does annoy me that it is a legendary cosmetic and it provides next to no real difference to the Oni.

    Hopefully down the line they can add some new animations new assets to it like an great axe or a Club instead of Kenabo and different animations for the activation of blood Fury, weapon wipe and the dash.

    Oni is my 2nd favourite killer skin. 4th favourite behind Feng's in 3rd place. Yeah funny though how Wraith's (purple iirc) Rift cosmetic is animated, but Mino Oni doesn't have any unique animation(s).

  • @Buttercake said:

    David =Best

    Spirit= Worst

    "Spirit=Worst"

    Heresy!

    #AmputeeBeautyMatters

  • @GoodBoyKaru said:

    David for 2 reasons. Firstly it's David. Secondly

    https://us.v-cdn.net/6030815/uploads/67CW44XGLLGE/unknown-20.png

    Then tied in 2nd place would be Jane and Feng.

    Lol. Well any favourite from the Killer's side?

  • @Alify said:

    Feng ofc

    Yeah-- of the women, she's my favourite. So she's my third favourite.

  • @mentalpopcorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1501546#Comment_1501546

    If you are trying to save a teammate against a face camper you're just a moron, plain and simple. Selfish has nothing to do with it. The only thing you need to try and unhook against a face camper is pure idiocy.

    Yes because I'm a moron for actually trying to attempt getting everybody out. You are so [BAD WORD] clever aren't you. You are probably one of these entitled face camping killers in the first place.

  • DS is nothing but extra 3/5 seconds of chase time.

  • @Volfawott said:

    We have 5 days left before we get that beautiful Min skin.

    https://us.v-cdn.net/6030815/uploads/QSOA412ZK7TP/greek-legends-dead-by-daylight-behaviour-interactive-leaksbydaylight-dbd.jpg

    Honestly every piece of this cosmetic looks awesome.

    The hair would look perfect with her Chinese lunar New Year dress, her pink ruffle top. In fact it would look amazing with almost anything

    The top would look great with any of her trousers or shorts with the possible exception of the Demon Slayer pants as they kind of look awkward when not with the demon say outfit.

    The pants would look perfect with almost all the cosmetics just like how the headpiece would look good with almost everything.

    I literally can't wait this is going to be great.

    She's great

    in Today Comment by D_Orien
  • Every pallet is unsafe/useless now lol. Because every killer respects pallets like they are respecting women.

  • @JHondo said:

    Some people call things camping that aren't. I got called a camper tonight when one was hooked in the basement and I could hear an injured Ash running around the killer shack. That's not camping, that's called looking for the dumbass keeping me by the hook.

    As far as actual face camping goes it's logical at the end game to secure a kill or punish an overly altruistic teammate who should just be chilling at Hatch or opening a gate instead of trying to come for a rescue. Early game its scummy and a terrible idea but toxic people will find a way to be toxic.

    If you aren't trying to rescue a team mate, you're a bit selfish. Punishing is a really cocky thing to say.

  • "Everybody is talking about new Oni skin but..."

    Spirit's Nyx skin is better.

    About the rift: Wraith has the only good skin

  • End Game Collapse began killing this game.

  • @ASnealyAtheist said:

    Noed is the "heres an undeserved kill" as the hatch is a "heres an undeserved escape" i play both sides and I find both rather aggravating. so scrap the keys too since it's basically an aura item at that point and you guys reworking them I'm sure will turn them into something that's to impactful. For moris I feel it's pretty self explanatory completely destroys the rhythm it seems the game is supposed to have. From 12 hooks to 4. Literally takes 3/4 the work of the killer out of the game. ------Lastly and unrelated I'm positive you guys dont test these patches despite what you say after this aura ordeal. How can you pass that on to us? Even cheaper looking and severely less visible. you took something that had an aspect that needs reworking (the black abyss when someone is hooked) [the dumbest animation "yeah let's just block everyone's vision of that area for a moment who cares if the killer is running straight at you, you gotta see this black bubble!"] So you reworked (should say screwed up) the part that was fine while completely ignoring the only real problem aura related..... maybe less focus on cranking out new skins and more on the actual gameplay? Am I wrong here people?

    NOED can be prevented before, or after deactivated- after it activates, insta-down powers cannot. But all these insta-down powers can easily be avoided, just as easy to avoid NOED activating. And NOED doesn't really guarantee a kill (without face camping or slugging). Survivors 9.9/10 never get the hatch, even with a key. Killer always finds it first. It always comes down to Exit Gate escape which if they gates are far apart, survivor has like a 40-100% chance of escape. Close together, they have like 5-30% chance.

  • @zillamonsterz said:

    What do you mean 3 moris?

    Cypress Memento Mori (Uncommon): Grants the ability to kill the last remaining Survivor 

    Ivory Memento Mori (Rare): Grants the ability to kill one Survivor (after first hook)

    Ebony Memento Mori (Ultra Rare): Grants the ability to kill all Survivors) (after first hook)


    I dub them the I.C.E. offerings.

  • @SnootBooper said:

    So in the trailer she has this ashy blonde hair colour but in game it's just... brown? I mean I don't mind it that much but I was hoping for a full blonde Jane

    https://us.v-cdn.net/6030815/uploads/ADJKKE1VUUV2/screenshot-2810-29.jpg

    https://us.v-cdn.net/6030815/uploads/0GIWCJ4K7WQ8/screenshot.jpg

    Speaking of the Greek Legends, Spirit and Oni are by far the ones with the best cosmetics and now best cosmetics overall

  • Fine? Bollocks. I just died on Ormond precisely because of the new aura change. I don't get idiotic changes like this. If it ain't broke, there's nothing to fix. How about actually fixing a bug like say Huntress' hatchet hit box which still hasn't been fixed.

  • I was very lucky to complete this first try

  • Nurse technically. Without putting skill into evaluation, she is the easiest killer to loop and mind game and actually provides weakest map pressure. Sure she can teleport around quickly, but thing is, precisely due to being the slowest killer and being easily escaped from, she cannot quickly down survivors and move onto another gen quickly.

  • @LowSpecGamersMatter said:

    I personally dont find the crown even good looking. it looks stupid. Like anyone I saw using it looked to me like a moron. But thats just personal taste. From a logical point of view I agree with you, there is no reason to link the crown to the default head cosmetic. It should be used on any head cosmetic

    If they didn't ever want to do this, they should at least change Crown headpiece of Spirit to her schoolgirl headpiece, and for Oni, to one of his Grin masks.

  • @Skelemania said:

    The only reason I got the crown during the event was because I assumed you could wear it on any headpiece. I had no idea it was its own separate head. When I unlocked the first one & saw that you couldn't put it on any head you wanted, I didn't bother to get any more.

    I got 'em all because it was something to do, but totally understandable for people to not have gotten more.

  • I'm just wondering when Freestyle Claudette and Never Stop Flashing Frank are coming into the game.

  • @Redhammer03 said:

    I see people baiting with stupid topics all the time but I made an account today because I believe that you believe what your saying. Unbreakable is a slugging counter, and where you say that it only helps you that is false. If everyone is slugged and 1 person is left getting chased then not only will you be able to up yourself you can then heal everyone slugged to injured or even full heal if the killers distracted or tunneling. Also if you really think slugging is just THAT unbearable and you get played by it THAT often, run ds with unbreakable and you either stun n run or self up. As someone whose rank 1'd both sides multiple seasons I can tell you slugging is not as bad as you feel it is.

    Also a killer who slugs multiple people gives everyone a chance to crawl for the hatch and lose track of them. If they counter this with deerstalker then you were beat by a killer that realistically had 3 perks and it's kind of your fault... Sorry, not sorry, best of luck in your future trials!

    -Red

    Is UB useful in solo or SWF? I feel like people who say it is useful 9/10 are playing SWF so no wonder they would argue. Same with almost all these perks people bring up.

  • @CogHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/1458181#Comment_1458181

    Wow. I have never seen a more entitled survivor main in my life. You know what else prevents you from being downed immediately off hook? Borrowed Time.

    As for DS, are you telling me that the killer is supposed to just let you go? A ten second stun is just going to make them more focused on you than before.

    Honestly, if I saw a perk like All Together go off, I would just DC. Please play some killer games, because you obviously have never played killer, and then get back to me.

    Defending camping, tunnelling, and slugging is more entitled. I've seen many times 9/10 the killer, killing at least 3 people or all despite getting gen rushed and some trouble, even with no perks at times and they never resorted to the killer entitlement of cheating. I have played killer and gotten 4ks despite being gen rushed myself.

  • @iplaybothsides said:

    This is bait. This has to be bait

    Shhh

  • @NotOprah said:

    https://forum.deadbydaylight.com/en/discussion/comment/1458607#Comment_1458607

    Found the survivor that doesn't know how to use perks for their intended purposes.

    Or ya know, you are one of few who just so luckily can make usage of them consistently. Every time I've ran UB for example, never got to use it. So your point is very moot. My experience outweighs yours. If these perks were so good, 10/10 I and others would not be getting no or barely any usage from them. Funny for you to say how you just being lucky to say UB is useful for example = I'm not skilled. Or you actually play SWF 95% of the time so no wonder you'd say they are useful.

  • @NotOprah said:

    Perks that counter slugging:

    • Unbreakable
    • No Mither
    • Soul Guard
    • Flip Flop
    • Buckle Up
    • Tenacity
    • Adrenaline

    Perks that counter camping:

    • Kindred
    • Borrowed Time
    • Camaraderie

    Perks that counter tunneling:

    • Decisive Strike
    • Borrowed Time
    • Breakout
    • Deliverance
    • Lucky Break
    • Off the Record
    • Second Wind
    • Save the Best For Last

    They barely counter sht

  • Can tell you are one of these killer players who tunnel, slug, or face camp. Only one of your kind would call someone wanting to stop such bs "entitled".

  • @Aneurysm said:

    Great perk ideas, well thought out, balanced, and taking into consideration both sides of the playerbase. If I had one criticism it would be that they're a bit underpowered, maybe if the killer stays within 30 metres near the hook after 5 seconds you can mori them? And for anti-slugging a perk where you can't be put into the dying state, no matter how many times you get hit. They can't slug you then. As for DS, there's no reason it shouldn't also blind you for the rest of the match. After using ds Mathieu Cote will personally come to your home and apologise for you being tunnelled, before presenting you with a bouquet of auric cells.

    Than~k you.

  • @MadLordJack said:

    Okay, so you want every single game to be a 12-hook game, or for "balance" sake a 10 hook game. Fine by me, I hope you like your side of doubled base gen speeds to go with that entitlement burger.

    My only hope is that you are attempting some moronic, high-effort trolling post. 10 second blinded DS stun? Either you have never played killer and genuinely should, or you are trying to solicit aggressive responses to fuel your ego whilst pretending that negative interactions are worth anything.

    Assuming I like burgers.

  • @Terro said:

    The biggest problem with all 3 of these perks is that they're really abusable. I think the only one that isn't too abusable is all together unless u do swf tactics to force 3 slugs. Then there's the fact that I can combine these perks with other perks and there's 4 survivors. the killer would be cheesed to death.

    Last Chance isn't abusable. It prevents being instantly downed after getting off the hook from a face camper once and forces the killer to hook you a fourth time as punishment for camping you.

    For DS, a 10 second stun is just factually better than 3-5 seconds. If you gotta chase after me after being unhooked and not allow me even a chance, you f-ing deserve it.

    All together gets into the killer's head that they are not going to take the easy way out because they want to be lazy.

  • @JackFrostMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1458127#Comment_1458127

    what the ######### are you going on about. Bud, the point of the killer is to kill survivors. The point of the survivor is to survive. The killer does whatever they need to do to kill and the survivor does whatever they need to do to survive, right?

    Camping and tunneling and slugging are all allowed in the game's rules and can be valid strategies. For camping? If people are clustering near you or it's end game, it helps secure a kill or waste people's team. Tunneling? That applies a lot of pressure to the game and at higher ranks, you can't hope to always go for 12 hooks every single match. Sometimes you just need to get someone out of the game. For slugging? It's a way to generate pressure and slow down the game. If three people on one the ground slugged, isn't that just a sign that you guys are bad since you couldn't avoid getting downed?

    Is chasing after someone the whole game to the express point of not chasing after anyone else toxic? Sure. Is face camping at bubba and staring at them toxic? Sure. Is slugging everyone and forcing all of them to bleed out toxic? Sure.

    But the tactics by themselves are not toxic. Honestly, you're entitled for expressing wanting the killer to ignore certain tactics because you find it boring or annoying.

    You gotta realize, there are four of you in the game. There is only one killer. Survivors can make a bunch of mistakes since they have three other people to back them up. A killer only has himself to keep control of stuff. Imagine four survivors all running your buffed DS and your four hooks sprint burst insta heal perk. Last Chance is ironically situational (it does nothing if the killer leaves you) and way too overpowered. Like at end game where the gates are 99'd and the killer has literally no reason to leave you, that literally gives you a free win for the sake of it. Your buffed DS? Killers would feel obligated to just slug you and let you bleed out if they suspect you have it OR they have to let you ######### off for 60 seconds since you are literally invincible.

    If you want to force a DS, use a locker. Don't make it a 10 second stun and blind.

    Hmm a killer without perks or addons and not doing any of those 3 can get a 4k. I've experienced it many times. Tactics sure, but not fair ones. Like I just said, people be getting 4k's without addons or perks without slugging etc. It's a tactic in Street Fighter to spam the same move, but nobody will like you and it's cheating. Same applies to DBD. If you gotta cheat, you make the game not fun for everyone.

  • @Mister_xD said:

    i am really hoping you are not serious right now.

    in case you are, here's my advise:

    try start playing a bit of killer from time to time. it will quite drastically change your point of view on balance in this game.

    Killers can easily get 4k's without doing those toxic methods. Even when being gen rushed. There's the balance. It's skill. Even without perks to add or add-ons.

  • @JackFrostMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1458096#Comment_1458096

    Buddy. Camping is #########, I will admit that, but sometimes it is necessary. End game, an idiot is looping around the hooked survivor so you kinda have to be near them, etc. And sure, being face camped for the whole time is #########, but people can just do gens and get outta there since the killer is doing NOTHING but looking at you.

    Let's go through a scenario like this. There's a healthy survivor going for the save and the killer is camping. The killer hits him, he gets injured, and still unhooks you. Let's say your build is DS + Dead Hard + Unbreakable for this example and the unhooke is running Borrowed Time. For fifteen seconds, if the killer hits you, you don't go down and you can run off. They still chase after you? You can loop them and use dead hard, probably wasting a lot more of their team than if they just went to grab the unhooker. And you might even still have DS so they get hit with a FIVE second stun since DS was buffed to 5 seconds ages ago.

    If they slug you to burn out DS? You can get up with Unbreakable and get away.

    In that time, the rest of your team could be smashing gens or breaking the killer's hex totems or whatever.

    If your 10 second DS got added to the game that doesn't go down if downed or being chased, no one would even want to play killer, since no one wants to deal with a 10 second ######### stun.

    I've played survivor games a lot. 7/10, killer kill everybody without all the bs toxic methods. There is no excuse for them. One is just a very bad killer too stubborn to get better. Such toxic methods deserve punishment. Whatever is causing one to do any of these is due to their own lack of skill. If someone wants to tunnel, slug, or camp because they are selfish due to entitlement, they deserve to be punished for it. Such methods ruin the fun and do not give survivors a chance at all. I've played killer and many times not killed anyone, but not once have I done this bs. Because I'm not selfish.

  • @YaiPa said:

    no way. The average survivor main new account that posted absurd "solutions" to camping and tunneling. How unique!

    "Absurd". Right because punishing toxic players is "absurd".

  • @JackFrostMan said:

    I don't see how you think "oh yeah four hooks, a full heal, AND a sprint burst!" is a fair perk to go against. Hell, I would take old MoM over that perk any day of the week.

    And as for the second one, it's as if three survivors all ran Unbreakable but better without even needing to use unbreakable!

    If a killer suggested a perk that would be something like "Oh any stunning perk doesn't work on me and injures the person who tries the stun because Head On and DS is annoying", you would laugh that out of the room, wouldn't you? That's kinda what your perks look like to me.

    Do you camp or condone camping?

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1458039#Comment_1458039

    Unbreakable singlehandedly wins games and takes a 3/4k to a 0k with its strength. If you use it correctly you win. What do you mean

    No Mither prevents a killer slugging and forces you to be hooked or ignored, leading to your team being able to reset in that time or you being able to reset your team.

    Soul Guard also allows you to recover fully from the dying state infinitely when a Hex is in play.

    Flip Flop when you've been fully recovered let's you easily escape and lead another chase.

    Buckle Up let's you be the one left standing and easily recover from the situation with information, like the location of the killer and who is most recovered.

    Kindred prevents hook camping, another thing you were against.

    Borrowed helps prevent camping and let's your team form a shield around you in those 15 seconds, or allows you to reach a tile to continue looping.

    If you tunnel sure. But ds is too inconsistent with actually preventing tunneling and the perk requires a full rework to stop being tunneled and not just let you be hyper-aggressive for 60 seconds. 5 seconds of stun is more than enough; again imagine being hit with a 59 second ds and enduring a 10 second stun. You lose the game and this would cause the 3rd Slugging Meta to begin.

    Can I just ask; how long have you played the game and do you by any chance prefer playing survivor?

    Kindred doesn't prevent camping. Knowing where a survivor is doesn't prevent camping. Nothing can prevent camping, slugging, or tunnelling, but these 3 actions can be punished which Kindred cannot do.

    BT doesn't prevent camping. Camping is literally trying to stop others from unhooking you. The killer chasing you after being unhooked is tunnelling and BT does help to an extent but compared to my perk, it doesn't get the killer off you. BT is only 100% useful if you are close to an open exit gate.

    Forgot that about Soul Guard but it's still very situational like Unbreakable and No Mither which rarely happens and more than likely, killer will pick you up or immediately down you after recover.

    I've played the game at least a year I'm pretty sure and I do prefer playing survivor. I'm not so good at killer rn.

  • @EmpireWinner said:

    ever heard of unbreakable and bt?

    Yes. UB is pretty much useless as it's very situational and BT can easily be countered though it's still more useful than Unbreakable.

  • @Chocolate_Cosmos said:

    I understand Its annoying and boring to play againts these killers, but Survivors allready have perks that helps to deal with these situations (btw your idea of perks on top of that are next level of broken OP).

    Also, btw to compare Its like saying "omg I hate when Survivors body block others. So lets make perk that down on ground one-hit everyone who will try to protect a hit".

    Not broken. They just punish toxic players. And those perks you think of are 9/10 useless.

  • @GoodBoyKaru said:

    Unbreakable.

    Borrowed time.

    Decisive strike.

    No Mither.

    Soul Guard.

    Flip Flop.

    Buckle Up.

    Kindred.

    Those perk ideas sound quite literally game breaking and would make Pyramid head meta just because of his ability to ignore them.

    Edit: that ds buff? A 10 second long stun? Are you actually serious?

    All I can really say is "no"; this would actually make killer impossible. Imagine being hit with a 59 second ds and then get a 10 second stun and blind for it.

    No.


    Slugging is a group thing and Unbreakable only helps yourself to which you can just be quickly downed again. Most times, it's useless and you will rarely get to use it, even if with a slugging killer as most times, survivors are all together. Unbreakable isn't really such a big anti to slugging. But my perk helps everybody and prevents the situation of there only being 1 survivor not downed.

    No Mither is just as useless as Unbreakable, only slightly less. Same purpose, just eternally.

    Soul Guard lets you take one more hit after recovering from the dying state but that happening is rare. Not a good counter.

    Flip Flop and Buckle Up aren't amazing in any way and aren't game changers.

    Kindred doesn't prevent slugging.

    Borrowed Time is helpful but a killer can just wait it out and down you, and you'll be on 2nd hook quickly. Then tunnelled again and then you die. Having 1 more hook to die gives you a better chance of escaping.

    I'm sorry but I am serious. Tunnellers deserve to be stunned that long (10 seconds).

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