Cynwale
Cynwale
About
- Username
- Cynwale
- Joined
- Visits
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Comments
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@MarbleThrone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414660#Comment_3414660
Yeah, it does not always happen, I think this is the first time I saw it on the Saloon. No idea whats causing this but let's hope they're looking into it!
Well I hope they don't, leaving the map is cool, and doesn't hurt the game for Survivors.
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@Chocolate_Cosmos said:
For the past few days I see Pinhead daily, sometimes even 2x per day and before he was pretty rare to see. Maybe it is just my luck suddenly, but he is pretty bad to play againts in soloQ or not cordinated groups because of the cube and if the Pinhead gets to roll the cube (down the person who pick it up to then down the person again who pick it up), it's pretty much gg.
Pinhead is ez, you can troll him with the cube.
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@LuthirFontaine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414652#Comment_3414652
I don't really use meta, but suggesting no mirther has got to be a joke right?
Explain why it should be a joke?
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No particular reason for the last one, I could definitely replace it with something like Fire Up.
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As much as I would like it to happen, it never happened to me.
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Reassurance should be buffed, and it should give altruism BP to the Hooked person, so that people get more time to plan the freeing from Basement Bubba.
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@LuthirFontaine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414646#Comment_3414646
No mither?! Now I know your trolling haha good one. Should I bring MoM and Buckle up too?
Oh wait, little Survivor main cannot bring something else than meta perks?
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@LuthirFontaine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414641#Comment_3414641
Why do I care? If you don't care about my fun levels why do I care about your precious 4k? If you can't catch that last guy before he gets to hatch then guess you didn't deserve the 4k.
That's the neat part, you don't have to care about my fun, not that any of you ever did give a f about my fun anyway.
But, I still have the high ground Anakin.
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@LuthirFontaine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414546#Comment_3414546
Been a few rough games buddy?
Also killer has the ability to be a lot more toxic then survivor. At worst a survivor can tea bag and dance around exit? Annoying and stupid don't get me wrong but killers can just chase them out. Survivors can't do anything when slugged and bleed out.
You can spread out to find hatch, or bring no mither.
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@Halloulle said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414627#Comment_3414627
The only opinion in that was that I like campers and tunnelers being deprived of their tools one way or the other. - Which makes me assume you condone camping and tunneling? Or do you care to elaborate what exactly prompted you to to write that response?
Of course I tunnel!
I would like to camp too, but this strategy is too weak to be efficient so I slug for the 4k.
I still see Sprint Burst and many other broken perks, so why Behavior should deprive Killers from the only counters known to man against SP/Lithe/Adrenaline/Deliverance?
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@LuthirFontaine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414527#Comment_3414527
Why no? Why do I have to spend 4 minutes just watching bleed out?
The last survivor doesn't deserve an escape, so your only way out is by bringing him diwn with you.
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@Halloulle said:
I don't mind Deadlock. - Though, given that apparently all perks are now supposed to be "really earned", "extremely limited" or "utility/QoL only" it probably should end up on the chopping block.
Atm it's a mostly balanced perk... that sadly is a staple in camping builds. Getting rid of how it enables camping is one way to go about it (idk, after five seconds it gets shortened by 3 seconds for every second you're within x meters of the hook. - Or give it tokens that fill up during chase). And while I personally rather have them deal with the mechanics behind camping (&tunneling) I wouldn't mind if people using perks to those ends slowly but surely run out of options to use for their "strat" until there are simply none left.
I'm glad Devs ignore your opinion.
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@1ettuce said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414606#Comment_3414606
It's not, he can guarantee a kill just by hooking someone once
Bullcrap, you can defo save the hooked guy with some coordinated actions.
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To any devs wandering around, don't nerf Deadlock, Camping is a way of playing, it shouldn't be nerfed as it is already weak.
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It is.
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@Hawk81584 said:
@Cynwale I really don’t think you quite understand, even if they knew where 3rd seal is, the sm on that map could have placed a drone to protect it anyways. You don’t know they weren’t trying to get it
Then destroy the drone? I doubt SM would drop chase for someone far away.
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414386#Comment_3414386
Regarding the 90% insutling statement, some survivors (and its mostly survivors that fall prey to this) will always find a way to try diminish your performance or achivment in the match. Yesterday I went against a Twitch SWF that send me to "The Game" and this usually means that they got a plan and builds for it, and I was right, one guy had a dedicated "run the killer" build and tried to get instantly in my hair, together with Kindred and Open Handed, and everyone else was running Sabotage, DH, Breakout and either Adrenalin or Unbreakable. Pretty disgusting stuff.
So right from the start I knew that the gloves were off and when they sabotaged two times in a row in a way that I couldnt get any hooks, I started slugging and caging, as I was running Pyramid Head, and also did the famous one-two combo of running towards the cage and downing the survivor the moment they got uncaged. This way I could generate enough pressure to tunnel one out and slug the rest. The last two then hid in the corner of the map with no hooks and insisted on bleeding out and after the game I was getting the full broadside of trash killer getting boosted by perks and playing like in the old times before BT with that uncaging down and that I was extra toxic for slugging instead of hooking.
Of course this is just one game, but it happens practically every game since the last update, where I get a leg up and not roll over and die: every little bit I do gets disected and used against me. And in not a small number of games the survivors plan actually bears fruit and I get reduced to a plaything. Killer has really become a chore again and it feels a lot like going back to pre-6.1 I can manage somewhat, but its bought with sweat, tears and getting insulted every half step of the way.
That's when I recognize a true DBD experience, unlike Survivors who just straight up lie about them getting slugged for the usual "no reason".
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@lifeisstrange said:
Yet I do not get how about 90% of this player base like or find anything about that killer fun. As soon as I hear a bubba am just like dc or afk . Also 2 easy fix is either make deliverance base kit or like pyramid head cages allow the entity to move the survivor to a different hook, what is so hard to do either of those two things?
Because Survivors will once more get enormous advantage over Killer.
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@AssortedSorting said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414558#Comment_3414558
Information relay and Survivor voicelines are separate things if you're talking about atmosphere.
It's not like Wesker players are performing button prompts for his voice lines.
Automatic voice lines for survivors is a bad idea, it would be better if it was like Left 4 Dead.
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@AssortedSorting said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414554#Comment_3414554
Voice lines would need localization and subtitles (so the same thing as text communication). Additionally it would need voicework for many different licensed characters both old and new and setting up meetings and recording sessions with voice actors.
A general system would be best.
General system would make the game a boring SWF simulator, I didn't pay DBD to play SMITE.
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They should add a Hex that when you find a boon totem, you can corrupt it and inverse the effects.
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Survivors voice lines would be better, it would keep horror atmosphere and add Audio Chase with Audio distractions without needing to vault.
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414437#Comment_3414437
I just find it interesting, how everything is "bad" for survivors, acting like poor victims.
There simply have to be way to win, otherwise it's not really balanced.
Well, lot of killers do same, but I feel gen rushing crying was made up to simply combat tunneling crying.
Exactly, they always act like it's toxic killers that create toxic survivors, when in fact toxic killers doesn't exist, while toxic survivors is 97% of the playerbase.
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@Veroles said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414288#Comment_3414288
I just can say when a lot more people would be interested into punishing a facecamping bubba there wouldn't be a lot bubbas out there doing that. A lot bubba player do that because it's damn easy in a lot of cases to make a 4k with literally no effort. Is it boring? Yes. Very boring. Is it unfair? Yes it is unfair getting camped while the team does pressure nothing and watch the camp.
Boring for you maybe.
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@NotAnotherDoctor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414260#Comment_3414260
Do you just like to go around the forums and make attempts at being rude to everyone?
You misunderstand voluntarily who I target with these "attempts", the type of people who want Slug/Tunnel/Camping to be a bannable offense.
They're toxic, and won't listen to what we say, so rip bozo.
And the reason why I post everywhere is to make sure Devs see that those toxic survivors mains aren't the only voices there.
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@1ettuce said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414275#Comment_3414275
So Bubba's facecamping ability is fine..?
Of course it is.
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The slug suicide is a big no, but I like the idea that the remaining survivors can vote to all die instantly to reward the strong Killer the BP he deserves.
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Hopefully they won't change anything and you'll learn to overcome your weakness.
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@Spectralfx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414235#Comment_3414235
It seems we are not facing the same level of survivors, mine don't stand in the open like that at all and they do gens much faster.
I face those too, but that's exactly where is the problem, your games are too fast.
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@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414247#Comment_3414247
Are you high? Indoor maps are the hardest ones to find totems on.
I have to disagree, unless it's RPD or Jigsaw map, I hate those two.
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@Caiman said:
That seems pretty normal. A 25% escape rate in SoloQ isn't terrible. Understand that you're in a 4-man elimination game. Getting eliminated is normal. I feel survivor should be about putting in your best performance first and foremost. Sometimes you die and that's alright. Surviving isn't always within your own power, it often isn't. So long as you did generators, helped teammates, and got good chases in, then you're doing well.
I love you.
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I am starting to think all those threads are made by the same person using new accounts.
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No, since my first day in DBD, Sloppy Butcher was my signature perk.
Don't you dare touch it.
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@NotAnotherDoctor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414219#Comment_3414219
"Your problem is skill issue, the more I play solo queue, the more I realize how easy this game actually is"
Come on now, that's a little bit silly. Not everything is a "skill issue"
This time it is, the hospital is the best map in the game, destroying Third Seal shouldn't have been hard.
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I've met a SWF recently with Pig, and surprisingly got 4 Iridescent emblems.
Got 2 pip.
Watch the video and compare the match to yours, maybe you'll see why you're getting less pips.
https://youtu.be/CuiP5JwxkOg -
@EmmaFrostyEyes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414125#Comment_3414125
Well thank your for being understanding and not ignoring what i have to say. I do appreciate it. I get when the killer slugs to create pressure or when teams are going for flashlight and sabo plays. But this killer took us to that map and when she downed me she picked me up and just dropped me by a hook in the corner of the map. Thats when I realized what her plan was. Rely ans hope on the fact that we have 0 communication and just make sure we cant find eachother on the floor it was truly a big waste of time.
yes i did play with friends after and it went better but if playing in swf is what your saying then whats the point of playing solo que then.
Again i do appreciate your response and hope something improves soon😭
I'm sorry, I didn't expect that one day those words would come out if my mouth...
Your problem is skill issue, the more I play solo queue, the more I realize how easy this game actually is.
Unless Third Seal isn't a Hex, in that case rework this bullcrap.
But yeah, roaming the map isn't dangerous and it will reward with the cleansing of Third Seal.
All intel you need are Audio and Visual, and you can see them on the left side of the screen.
And for slug suicide, it's a no unless they remove hatch, else Survivors get free hatch every game and no games will ever end with a 4k anymore.
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What?
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@ironblade said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413772#Comment_3413772
Then why don't you understand the problem with exhaustion perks or did you play in low MMR?
Even in low MMR, I encountered Sprint Burst and Dead Hard all the time, and they kept having 3rd chances every single chases.
After the patch, it was heaven, I could go back on my 4k, until they started bringing Adrenaline and Sprint Burst every single game.
At this point, I've embraced the Tunnel.
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@I_am_Negan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413786#Comment_3413786
No it's just a coin flip on if the survivors are going to be dumb or smart.
It's not a strategy just gameplay and a lazy one at that.
You're not making big brain plays you're just standing at the hook.
No one's talking about Camping, but Tunneling.
You pressure gens like always, but you proxy the Hook and fake chase the unhooker so that someone else have to go for protection hit.
If they stay on Generators, you'll find them eventually, if they unhook, you'll kill the unhooked faster while slowing the team with Sloppy.
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All Killers perks are overated, none of them are actually useful in comparison of Survivors Perks which can single handedly delete the Killer Power or Perks.
They cannot provide really any consistency, as Survivors will always have the last word on what's useful and what's not.
The only Killer perk that can provide an end game control is NOED and Bloodwarden with NWO, you can also take Starstruck or Rancor for failsafe in case NOED gets cleansed.
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@I_am_Negan said:
https://us.v-cdn.net/6030815/uploads/QET8BU7H6Y4V/giphy.gif
I like how some still refer to camping and tunneling as strategies (it makes me laugh) it's just gameplay there's nothing special about it
We call that pressuring, cause the whole team will soon come to be altruistic heroes, and you'll hit them all with a good old sloppy butcher while continuously runnin for the unhooked.
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@EvilSerje said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413360#Comment_3413360
Love extreme examples that happen once in 100 games. They are so objective.
That's not extreme example, that's what happens most of the time just 40 seconds slower.
But you're a survivor main after all, what doesn't hit you doesn't exist.
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@Archael said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413416#Comment_3413416
I stopped using nowhere to hide since i find it too op. It gave me too much too quick downs that i feel i dont deserve. But if one is focused on winning could bring it, its extremally powerfull, and should be nerfed imo, especially if paired with lethal pursuer.
Hmm... no, nowhere to hide is there to stop Genrushing.
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@Archael said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413679#Comment_3413679
You know that people who got downed and hooked after first 30s of match and then are camped for 2min doing exactly nothing also paid to play this game? They also should have been able to play this game? Im not saying this is killers responsibility to not tunnel camp (tho im more empathic person, and because i hate when i cant play a game i payed for i also dont camp/tunnel), im saying that this is unfair behaviour, and behaviour should do something for it. I PAYED to be able to play so allow me to play!
Well you are playing, but you're failling to play correctly so you end's up on a hook dying.
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@[Deleted User] said:
Is she fun to go against? If you are a masochist, yes.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413688#Comment_3413688
"She started as Predator" Bro, where is your proof?
I'm not a masochist and it can be fun to go against, especially in 3 gens situation.
The only thing not fun about her is that you either:
- Cannot hack more than 1 drone.
- Drones will always come back.
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Agreed, Hexes are interesting however they never last long enough to see any utility.
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@Smoe said:
I'd bring back self heal for COh but make it much less reliable when using it on yourself.
I'd differentiate medkits from one another so that they're not just better versions of each other, but also have different effects to utilize.
Agreed.
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50% should only be for very very weak unpopular perks, but the basis should be around 15% - 25% to not give too much XP boost.
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@Phasmamain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413670#Comment_3413670
They can’t be fully limited as that would just force merchant to place them at loops only instead
There would be no point in placing drones before a chase as they would just get hacked and you would lose it permanently
Well that resolve a lot of problems, they just have to make the pirating thing more harder and interesting.
