CrowFoxy
CrowFoxy
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- CrowFoxy
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Beginning sorting of apps soon. I'll be taking new people for a while as well though.
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Update: the discord is fully functional. I'll be pushing to keep this rolling!!
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/196472/the-dbd-community-health-project
Good luck with your experiment. For the record, however, many people already engage in friendly conversation both before and after the game. It may shock you to know but I do this already.
Then good, please keep doing so. But this measures many people, not just you.
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Yes!
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@PigMainClaudette said:
As an Xbox player, it's a bit harder to test and do, since people can just ignore messages or think that you're trolling.
That being said, I have sent some positive messages to people and they have been grateful and benefited from them.
Remember, console players do NOT have to message post game. Just do the in-game stuff. If they message you first, respond.
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@Respectfulnancymain said:
Im on xbox :(
You can help!
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Check out the DbD Community Health community on Discord - hang out with 1 other members and enjoy free voice and text chat.
Heres the DISCORD! COME CHECK IT OUT!
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I'm going to need a console player to help sort things though!
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I've decided you guys can still help!
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Update in main post.
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If a mod would like my instructions, so we can maybe get this pinned, I'm willing!
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Sorry folks, by the way, this is PC ONLY!! Editing it in.
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@Ryan489x said:
I'm in this goes for both sides of the game right?
Yes!! Send me a message.
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@dspaceman20 said:
I think I'm interested in this.
Send me a message!
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And yes I know, this is a huge project for one person if you guessed it's easy end goal.
I will need help for sure.
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@Jyn_Mojito said:
I'm just here to offer free hugs to anyone who wants one, and send wishes thru the ether for good luck in life and in the Fog 🤗
We need more people like this in post game chat. Not aggressive threats and steam -reps to discourage others.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1661801#Comment_1661801
And right here... you just validated my entire point. Foster care gave you PTSD. Should a person with PTSD, and what must have been a clearly traumatic childhood background, (who has a Therapist) be playing Dead by Daylight? Is the problem DbD or could it be (as you just stated to us) the fact that you underwent something traumatic which left you with a vulnerability that most people don't have? And it is a fact; most people do NOT have PTSD. But by all means, please continue to tell us all sorts of things about your struggles, and then somehow bring that back around to how you felt the need to warn us of the "potential" dangers of playing this game.
Again, I don't mean to be snarky. I honestly believe that you have suffered in your life and are afflicted by the conditions you tell us about. It is for that reason I must REPEAT that if your Therapist (whom you are paying) told you that Dead by Daylight may not be right for you... that you should follow his advice. However, I highly doubt his/her advice to you included coming to talk about it here or warn us about it? Did it? If so, that would be really, really weird.
Your point was not proven at all. My PTSD does not deny me the ability to healthily play video games. Dbd never makes me have a seething rage as I've seen some. Who's to say I'm not speaking on people who say awful things in post game chat?
You don't know my generally stability. You know 2 facts, 1 that I go to these appointments and 2. A mental disorder.
Which, by the way, mental disorders are extremely common and you keep trying to make it out as very few people who are "off the rails" having these issues.
But the fact is, it's daily, it's in post game chat literally constantly, it's in posts here. People trying to vent their in game frustration, sometimes in negative ways.
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So, a sprint burst that negates insta down, and lasts for 5 seconds?
(Additional 3 seconds to already having 2)
Pass. Please, hard pass. That's too strong.
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@jackal470 said:
https://forum.deadbydaylight.com/en/discussion/comment/1660863#Comment_1660863
You said it far better than I could. I've had trouble expressing my thoughts on this topic without being snarky. As above a person stated I said "get a spine"...I guess my military background has taught me tough love works and makes you stronger. I have a hard time empathizing when some fold so easy and then break. I do believe you make more sense with your peanut allergy analogy than I could just spreading tough love. I may come across as rude but I'm a product of my environment also meaning I have grown thicker skin over my years. Well said Moundshroud, you opened my eyes a little this morning
Tough love does not work, and does not make you stronger.
Foster care gave me PTSD. Not a super strong mental state. Don't tell people to grow a spine, grow up. Stop acting like a teenager and understand that people hurt for different reasons. And that trauma does NOT always make you better.
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@Moundshroud said:
I fully understand that some people have issues, problems that run so deep that they are vulnerable to ill-effects from things that do not bother the majority at all. Mental health issues are not much different, in this way, than other types of health issues. Consider all the people with a dangerous allergy to peanuts. A single peanut, or even traces of them in other foods or the air of a restaurant, can kill them. I feel sympathy for them, and understand that they must be vigilant and avoid a thing which is toxic for them. To the rest of us, it is just food. Do you see where I'm going with this?
I addressed this before and the OP found my direct, pragmatic approach to be toxic. Why am I not surprised? Many people have an allergy to the truth. From the start, I advised that if a mental health expert told the OP that the game could be bad for him/her, then perhaps following the advice of that expert would be a good idea. I don't have a therapist. I don't have a peanut allergy. Do you see where I'm going with that? In my many years, I've listened to people state things almost exactly like that of the OP. While I'm sure some of them were with the best of intentions, most of them were not. Such statements come with ulterior motives (too many for me to relate).
I could talk about how this line of thinking has been applied to Rock and roll, science, religion, politics, and so on but that would belabor the point. I'm going to narrow the focus to games and diversions. In the late 70s tabletop war gaming (toy soldiers) was transformed by a few enterprising souls into a new type of game. Mass battles with toy soldiers split off into small units which in turn evolved into role-playing games, going hand in hand with the popular rise and exposure of The Lord of the Rings in the United States. I'm talking, of course, about Dungeons & Dragons. If you were to combine all the essays and professional papers of the experts saying how role-playing games are dangerous for your mental health, you would have a hefty phone book. It turns out, that like anything else, role-playing is safe and fun for the vast majority of people, no matter how many things you massacre in the imaginary world. It is the people who already have a problem that should avoid it.
Sticking with the Lord of the Rings lesson, I think that games and diversions are like Lothlorien, the only problems you will find there are those you bring with you. This is also well-stated with the old saying, "where ever you go, there you are." I'm not trying to be toxic. I'm not trying to grandstand. I'm saying that people with problems should seek professional help, and follow the advice of their doctors. However, people who have problems should remember that these are THEIR problems, not ours. Dead by Daylight is a game, and an innocuous one at that. Blaming games for our problems, is not unlike the foolishness of blaming other people for our losses inside the game. Do you see where I'm coming from there? It is passing the buck. It is looking for a scapegoat. When I lose a game, "I" lost a game. If I have a issue in my real life, "I" have an issue in my real life. I take steps to deal with it.
What I'm going to suggest is that talking about mental health issues, which are serious, belongs in the Off Topic area. This is just my opinion. If people want to blame Dead by Daylight for their mental issues, well I suppose that makes it on topic here, but I think that does a disservice to the person stating it, the seriousness of the topic of mental issues, and is inviting people (like me) to point out (also with the best intentions) that most of us are NOT allergic to peanut butter.
You clearly know little about mental health.
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@Orion said:
Apparently this is needed again and I'm not sifting through 1k of my own threads to find the other PSA I already opened on the subject, so here we go.
Here are the facts you need to know beforehand:
- Interactions in DbD are measured in charges (c)
- Interaction speeds are measured in charges per second (c/s)
- The default interaction speed is 1 charge per second (1 c/s)
- Debuffs of the same type that come from different sources stack multiplicatively
- Buffs of the same type that come from different sources stack additively, but they're usually capped, depending on the type of buff
To get the total interaction speed, you divide the number of charges required by the speed at which you're interacting. Below are two examples with debuffs, both centered on generators, which require 80 c.
Example 1 - Dying Light with 3 tokens
Dying Light gives survivors a 3% speed debuff in several interactions. With 3 tokens, that's 9%.
The interaction speed is, therefore, 1 - 0.09 = 0.91 c/s.
The time required to repair a generator becomes 80/0.91 = 88 s (approximately). As I said above, you divide the number of charges required by the speed.
Example 2 - Dying light with 6 tokens and Thanatophobia with 3 injured survivors
Dying Light is providing an 18% slowdown, while (current) Thanatophobia provides a 12% slowdown.
The interaction speed is (1 - 0.18) x (1 - 0.12) = 0.82 x 0.88 = 0.7216 c/s.
The time required to repair a generator becomes 80/0.7216 = 111 s (approximately). Again, you divide the number of charges required by the speed.
Basically this tells me that slowdown perks that are constant with HIGH numbers (ruin) and slowdown perks that do high reduction (pop) inherently much stronger.
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The end game chat is the most toxic part of the game imo.
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@Kind_Lemon said:
Completely. I know only a little about psychology, but from what I do know, your statement is entirely correct. Something to note is that several of the people making decisions about the game are also aware of what psychological tricks they can pull to be addictive and breed an unhealthy mental state while getting your involvement (and hopefully money). Such things include the rift pop ups, the banners for cosmetics, and all the other visual and textual updates players constantly get when not being actively in a match.
It honestly lowers my opinion of the moral integrity of those aforementioned decision-makers regardless of whether that opinion is accurate or not.
Yeah, it is pretty awful. When you look at dbd, a lot of the things you see are meticulously crafted to entice/even frustrate you at times.
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@adsads123123123123 said:
That's your therapist's opinion on your experience of DBD. It's not reflective of everyone.
Once again, as @Orion said, I'm not projecting. I'm saying others could be suffering this problem.
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@MrLimonka said:
If your mental health is at risk because of a video game, then I think competitive games are not for you. Try playing Animal Crossing instead..
I'm not trying to project onto anyone, there's no need for you to use such a horrible mindset.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1658517#Comment_1658517
The fact is a huge number of people play video games of this nature but only a tiny minority go off the rails. Statistically, it is the same number of people, usually coming from the same backgrounds and environments, and/or suffering from the same pre-existing conditions that actually suffer ill-effects. For example, if one is an alcoholic, or it runs in one's family, it is probably not a good idea to drink. To repeat my point, if YOU are seeing a Therapist, then you have some issues you are already aware of and if your Therapist (whom you are paying) says this game is bad for you, I think you should leave. However, please do not project your concerns and your issues on everyone else.
Being upset that you lose isn't going off the rails.
You're speaking on something you don't even have a basic grasp of and it's honestly embarrassing to read. I'm not trying to be mean, but I am a generally stable person myself and dbd can upset me quite a bit.
Nobody should feel unnatural or not normal because of your toxic reply.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/195882/the-psychological-effect-of-dbd
It sounds like you should take your therapist's advice, since I expect you are paying him/her for it. As for myself, my marbles still seem to be rolling around my skull regularly and in the same orbit as before I started playing this game. My own advice, and I am not mental health professional, is that healthy, well-adjusted people have no more to fear from this (or any) video game than they do from any other diversion. People who are not healthy or well-adjusted can be triggered or damaged by just about any kind of negative feedback loop.
As for people hearing this notion "for once" ...I doubt that there is anyone playing video games alive that has not heard the theory that violent video games are dangerous and can somehow lead to destructive or self-destructive behavior. They have said the same thing in regards to mental health about Rock and roll, television, short skirts, Feminism, and literally every religion and/or political construct that has ever come about. I'm not trying to be snarky (well maybe a little) but your Therapist (and now you) are making the same kind of broad, general statements that Nostradamus (as well as your garden variety fortune teller) did. It works like this, Person-A makes broad, general statement of impending doom. Over the course of time something negative is bound to happen that can be implied to have proven said statement. Do you see where I'm going with this?
I sort of see where you're going, but I don't want to start an argument here on to why I think 99% of this is wrong.
I will say, you need to not make such broad statements about who is and who isn't affected by the game, it is perfectly normal and healthy to be upset and affected. Take a break! That's just as bad as making a broad statement of "impending doom". Thank you.
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@Rivyn said:
Technically, any game with a 'you vs them' format can do the same, not just DbD.
Yes, this is true. Any pvp multiplayer game can trigger the same effects. Humans are intelligent, but we are also machines driven by instinct. But that's not a topic for the dbd forums.
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It adds a repetitive grind to a game that normally is all about new experiences. That's dull and boring, and humans psychologically are usually inclined to dislike the minor reward for steep effort.
There are neurological reasons behind this stuff.
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120 GB is an extremely small disk space nowadays. Would've been heaven in like 2005.
Get an external hard drive, and play your games off of that. They're easy to pack up and bring places, too.
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1. They removed 2 ok, mind-gameable pallets.
2. They added a breakable wall that severely hinders the killer.
If anything, it benefits survivors more since the killer can't do much til the wall is down. It's a very good building regardless, and can buy you some alright time.
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Why does it need to be a vs. discussion? Discuss them seperately.
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@[Deleted User] said:
It is a level of realism that makes too much sense to be in this game.
Exhausted has no downside, it's just a cooldown.
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3 hooking all the survivors is impossible if the survivors are good.
You need to eliminate your last, or last few survivors to a meager 1 or 2 hooks where possible since you only have a collective 6 minutes before all gens are done, less if they coop smartly/toolboxes/bnp etc etc.
Tunnelling let's you eliminate a survivor asap, which slows the game down by a whole lot, and tbh, that relieves soooo much stress.
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@GhostyyBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1648159#Comment_1648159
And?
I mean Blendettes suck dude you gotta admit it
You rn.
"Men live"
"The women die"
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Claudette dies because you don't like her.
The canon super smart college woman who can patch herself up in a pinch smh.
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@Science_Guy said:
lol ok @ just throwing most of the women in the dead tier and all the men in the survive tiers
Lmaooo this.
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Ussylis is a good survivor.
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So I'm in feedback?
What's wrong with forums??
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@SoySensual said:
https://forum.deadbydaylight.com/en/discussion/comment/1643432#Comment_1643432
That does not justify that they scammed me for something they taught and in the end they change it, it is my money to spend for something they offered and in the end they are taking it from me
No. So many other games do this. They change their dlc live content.
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It is a live game. They may nerf/buff/change what they want.
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Lock of Hair is bad, but doing that to it is a nerf. Don't see why you would do that. An EW2 add on, makes you start there? I like it.
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Clown is really, really easy to dunk on.
Speaking from experience even vs good players.
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Exhaustion perks need a downside.
Exhaustion itself is a status effect that has no downside other than being a glorified cooldown.
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Mori. Nurse. Range add ons.
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@Acromio said:
It sure showed plenty of what we already know: survivors' gameplay crutches so much on pallet-looping that they can't even handle a killer that can be countered by literally just running in a straight line.
This.
And it has nothing to do with survivors really. Has to do with the devs not trying to change it :/
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DS is a broken perk.
I run it always.
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Very win more, clutch perk. It can be annoying, especially if stacked.
I was last surv and had 3 on hooks. My adrenaline popped when I finished a gen that was a quarter til done and then I ran over and saved them.
It probably felt bad for the slinger, I became his only kill.
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@Heartbound said:
It begins.
Everyone said Deathslinger was a worse huntress btw
Everyone said Oni was a weaker Hillbilly btw
Knee jerk reactions in this game only serve to give you a false sense of confidence. "Oh he's playing x killer, no need to worry..."
Deathslinger is a weaker huntress though lol
That was never wrong.
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Why did a moderator edit this post?